// freeze/thaw
// ----------------------------------------------------------------------------
+extern "C"
+{
+
+// this is called if we attempted to freeze unrealized widget when it finally
+// is realized (and so can be frozen):
+static void wx_frozen_widget_realize(GtkWidget* w, void* WXUNUSED(data))
+{
+ wxASSERT( w && !GTK_WIDGET_NO_WINDOW(w) );
+ wxASSERT( GTK_WIDGET_REALIZED(w) );
+
+ g_signal_handlers_disconnect_by_func
+ (
+ w,
+ (void*)wx_frozen_widget_realize,
+ NULL
+ );
+
+ gdk_window_freeze_updates(w->window);
+}
+
+} // extern "C"
+
void wxWindowGTK::GTKFreezeWidget(GtkWidget *w)
{
- if ( w && !GTK_WIDGET_NO_WINDOW(w) )
- gdk_window_freeze_updates(w->window);
+ if ( !w || GTK_WIDGET_NO_WINDOW(w) )
+ return; // window-less widget, cannot be frozen
+
+ if ( !GTK_WIDGET_REALIZED(w) )
+ {
+ // we can't thaw unrealized widgets because they don't have GdkWindow,
+ // so set it up to be done immediately after realization:
+ g_signal_connect_after
+ (
+ w,
+ "realize",
+ G_CALLBACK(wx_frozen_widget_realize),
+ NULL
+ );
+ return;
+ }
+
+ gdk_window_freeze_updates(w->window);
}
void wxWindowGTK::GTKThawWidget(GtkWidget *w)
{
- if ( w && !GTK_WIDGET_NO_WINDOW(w) )
- gdk_window_thaw_updates(w->window);
+ if ( !w || GTK_WIDGET_NO_WINDOW(w) )
+ return; // window-less widget, cannot be frozen
+
+ if ( !GTK_WIDGET_REALIZED(w) )
+ {
+ // the widget wasn't realized yet, no need to thaw
+ g_signal_handlers_disconnect_by_func
+ (
+ w,
+ (void*)wx_frozen_widget_realize,
+ NULL
+ );
+ return;
+ }
+
+ gdk_window_thaw_updates(w->window);
}
void wxWindowGTK::DoFreeze()
::ShowWindow(hWnd, show ? SW_SHOW : SW_HIDE);
}
+ if ( IsFrozen() )
+ {
+ // DoFreeze/DoThaw don't do anything if the window is not shown, so
+ // we have to call them from here now
+ if ( show )
+ DoFreeze();
+ else
+ DoThaw();
+ }
+
return true;
}
void wxWindowMSW::DoFreeze()
{
- if ( IsShown() )
- SendSetRedraw(GetHwnd(), false);
+ if ( !IsShown() )
+ return; // no point in freezing hidden window
+
+ SendSetRedraw(GetHwnd(), false);
}
void wxWindowMSW::DoThaw()
{
- if ( IsShown() )
- {
- SendSetRedraw(GetHwnd(), true);
+ if ( !IsShown() )
+ return; // hidden windows aren't frozen by DoFreeze
- // we need to refresh everything or otherwise the invalidated area
- // is not going to be repainted
- Refresh();
- }
+ SendSetRedraw(GetHwnd(), true);
+
+ // we need to refresh everything or otherwise the invalidated area
+ // is not going to be repainted
+ Refresh();
}
void wxWindowMSW::Refresh(bool eraseBack, const wxRect *rect)