}
// some shortcuts for Align()
- wxSizerFlags& Centre() { return Align(wxCENTRE); }
+ wxSizerFlags& Centre() { return Align(wxALIGN_CENTRE); }
wxSizerFlags& Center() { return Centre(); }
wxSizerFlags& Top() { return Align(wxALIGN_TOP); }
wxSizerFlags& Left() { return Align(wxALIGN_LEFT); }
// Calculate the minimal size or return m_minSize if bigger.
wxSize GetMinSize();
- virtual void RecalcSizes() = 0;
+ // These virtual functions are used by the layout algorithm: first
+ // CalcMin() is called to calculate the minimal size of the sizer and
+ // prepare for laying it out and then RecalcSizes() is called to really
+ // update all the sizer items
virtual wxSize CalcMin() = 0;
+ virtual void RecalcSizes() = 0;
virtual void Layout();
class WXDLLEXPORT wxBoxSizer: public wxSizer
{
public:
- wxBoxSizer( int orient );
+ wxBoxSizer(int orient)
+ {
+ m_orient = orient;
- void RecalcSizes();
- wxSize CalcMin();
+ wxASSERT_MSG( m_orient == wxHORIZONTAL || m_orient == wxVERTICAL,
+ _T("invalid value for wxBoxSizer orientation") );
+ }
+
+ int GetOrientation() const { return m_orient; }
- int GetOrientation() const
- { return m_orient; }
+ bool IsVertical() const { return m_orient == wxVERTICAL; }
- void SetOrientation(int orient)
- { m_orient = orient; }
+ void SetOrientation(int orient) { m_orient = orient; }
+
+ // implementation of our resizing logic
+ virtual wxSize CalcMin();
+ virtual void RecalcSizes();
protected:
+ // helpers for our code: this returns the component of the given wxSize in
+ // the direction of the sizer and in the other direction, respectively
+ int SizeInMajorDir(const wxSize& sz) const
+ {
+ return m_orient == wxHORIZONTAL ? sz.x : sz.y;
+ }
+
+ int& SizeInMajorDir(wxSize& sz)
+ {
+ return m_orient == wxHORIZONTAL ? sz.x : sz.y;
+ }
+
+ int& PosInMajorDir(wxPoint& pt)
+ {
+ return m_orient == wxHORIZONTAL ? pt.x : pt.y;
+ }
+
+ int SizeInMinorDir(const wxSize& sz) const
+ {
+ return m_orient == wxHORIZONTAL ? sz.y : sz.x;
+ }
+
+ int& SizeInMinorDir(wxSize& sz)
+ {
+ return m_orient == wxHORIZONTAL ? sz.y : sz.x;
+ }
+
+ int& PosInMinorDir(wxPoint& pt)
+ {
+ return m_orient == wxHORIZONTAL ? pt.y : pt.x;
+ }
+
+ // another helper: creates wxSize from major and minor components
+ wxSize SizeFromMajorMinor(int major, int minor) const
+ {
+ if ( m_orient == wxHORIZONTAL )
+ {
+ return wxSize(major, minor);
+ }
+ else // wxVERTICAL
+ {
+ return wxSize(minor, major);
+ }
+ }
+
+
+ // either wxHORIZONTAL or wxVERTICAL
int m_orient;
- int m_stretchable;
- int m_minWidth;
- int m_minHeight;
- int m_fixedWidth;
- int m_fixedHeight;
+
+ // the sum of proportion of all of our elements
+ int m_totalProportion;
+
+ // the minimal size needed for this sizer as calculated by the last call to
+ // our CalcMin()
+ wxSize m_minSize;
private:
DECLARE_CLASS(wxBoxSizer)
// wxBoxSizer
//---------------------------------------------------------------------------
-wxBoxSizer::wxBoxSizer( int orient )
- : m_orient( orient )
-{
-}
-
void wxBoxSizer::RecalcSizes()
{
- if (m_children.GetCount() == 0)
+ if ( m_children.empty() )
return;
- int delta = 0;
- if (m_stretchable)
- {
- if (m_orient == wxHORIZONTAL)
- delta = m_size.x - m_fixedWidth;
- else
- delta = m_size.y - m_fixedHeight;
- }
-
- wxPoint pt( m_position );
+ // the amount of free space which we should redistribute among the
+ // stretchable items (i.e. those with non zero proportion)
+ const int delta = SizeInMajorDir(m_size) - SizeInMajorDir(m_minSize);
- wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
- while (node)
- {
- wxSizerItem *item = node->GetData();
+ // the position at which we put the next child
+ wxPoint pt(m_position);
- if (item->IsShown())
- {
- wxSize size( item->GetMinSizeWithBorder() );
+ const wxCoord totalMinorSize = SizeInMinorDir(m_size);
- if (m_orient == wxVERTICAL)
- {
- wxCoord height = size.y;
- if (item->GetProportion())
- {
- // Because of at least one visible item has non-zero
- // proportion then m_stretchable is not zero
- height = (delta * item->GetProportion()) / m_stretchable;
- }
+ for ( wxSizerItemList::const_iterator i = m_children.begin();
+ i != m_children.end();
+ ++i )
+ {
+ wxSizerItem * const item = *i;
- wxPoint child_pos( pt );
- wxSize child_size( size.x, height );
+ if ( !item->IsShown() )
+ continue;
- if (item->GetFlag() & (wxEXPAND | wxSHAPED))
- child_size.x = m_size.x;
- else if (item->GetFlag() & wxALIGN_RIGHT)
- child_pos.x += m_size.x - size.x;
- else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
- // XXX wxCENTER is added for backward compatibility;
- // wxALIGN_CENTER should be used in new code
- child_pos.x += (m_size.x - size.x) / 2;
+ const wxSize sizeThis(item->GetMinSizeWithBorder());
- item->SetDimension( child_pos, child_size );
- pt.y += height;
- }
- else
- {
- wxCoord width = size.x;
- if (item->GetProportion())
- {
- // Because of at least one visible item has non-zero
- // proportion then m_stretchable is not zero
- width = (delta * item->GetProportion()) / m_stretchable;
- }
+ // adjust the size in the major direction using the proportion
+ wxCoord majorSize = SizeInMajorDir(sizeThis);
+ if ( item->GetProportion() )
+ {
+ // as at least one visible item has non-zero proportion the total
+ // proportion must be non zero
+ majorSize += (delta * item->GetProportion()) / m_totalProportion;
+ }
- wxPoint child_pos( pt );
- wxSize child_size( width, size.y );
- if (item->GetFlag() & (wxEXPAND | wxSHAPED))
- child_size.y = m_size.y;
- else if (item->GetFlag() & wxALIGN_BOTTOM)
- child_pos.y += m_size.y - size.y;
- else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
- // XXX wxCENTER is added for backward compatibility;
- // wxALIGN_CENTER should be used in new code
- child_pos.y += (m_size.y - size.y) / 2;
+ // apply the alignment in the minor direction
+ wxPoint posChild(pt);
- if ( m_containingWindow )
- {
- child_pos.x = m_containingWindow->AdjustForLayoutDirection
- (
- child_pos.x,
- width,
- m_size.x
- );
- }
+ wxCoord minorSize = SizeInMinorDir(sizeThis);
+ const int flag = item->GetFlag();
+ if ( flag & (wxEXPAND | wxSHAPED) )
+ {
+ minorSize = totalMinorSize;
+ }
+ else if ( flag & (IsVertical() ? wxALIGN_RIGHT : wxALIGN_BOTTOM) )
+ {
+ PosInMinorDir(posChild) += totalMinorSize - minorSize;
+ }
+ // NB: wxCENTRE is used here only for backwards compatibility,
+ // wxALIGN_CENTRE should be used in new code
+ else if ( flag & (wxCENTER | wxALIGN_CENTRE) )
+ {
+ PosInMinorDir(posChild) += (totalMinorSize - minorSize) / 2;
+ }
- item->SetDimension( child_pos, child_size );
- pt.x += width;
- }
+ // apply RTL adjustment for horizontal sizers:
+ if ( !IsVertical() && m_containingWindow )
+ {
+ posChild.x = m_containingWindow->AdjustForLayoutDirection
+ (
+ posChild.x,
+ majorSize,
+ m_size.x
+ );
}
- node = node->GetNext();
+ // finally set size of this child and advance to the next one
+ item->SetDimension(posChild, SizeFromMajorMinor(majorSize, minorSize));
+
+ PosInMajorDir(pt) += majorSize;
}
}
wxSize wxBoxSizer::CalcMin()
{
- if (m_children.GetCount() == 0)
- return wxSize();
-
- m_stretchable = 0;
- m_minWidth = 0;
- m_minHeight = 0;
- m_fixedWidth = 0;
- m_fixedHeight = 0;
+ m_totalProportion = 0;
+ m_minSize = wxSize(0, 0);
- // precalc item minsizes and count proportions
- wxSizerItemList::compatibility_iterator node = m_children.GetFirst();
- while (node)
+ // calculate the minimal sizes for all items and count sum of proportions
+ for ( wxSizerItemList::const_iterator i = m_children.begin();
+ i != m_children.end();
+ ++i )
{
- wxSizerItem *item = node->GetData();
+ wxSizerItem * const item = *i;
- if ( item->IsShown() )
- {
- item->CalcMin(); // result is stored in the item
-
- m_stretchable += item->GetProportion();
- }
-
- node = node->GetNext();
- }
-
- // Total minimum size (width or height) of sizer
- int maxMinSize = 0;
+ if ( !item->IsShown() )
+ continue;
- node = m_children.GetFirst();
- while (node)
- {
- wxSizerItem *item = node->GetData();
-
- if (item->IsShown() && item->GetProportion() != 0)
- {
- int stretch = item->GetProportion();
- wxSize size( item->GetMinSizeWithBorder() );
- int minSize;
-
- // Integer division rounded up is (a + b - 1) / b
- // Round up needed in order to guarantee that all
- // all items will have size not less then their min size
- if (m_orient == wxHORIZONTAL)
- minSize = ( size.x*m_stretchable + stretch - 1)/stretch;
- else
- minSize = ( size.y*m_stretchable + stretch - 1)/stretch;
-
- if (minSize > maxMinSize)
- maxMinSize = minSize;
- }
- node = node->GetNext();
- }
-
- // Calculate overall minimum size
- node = m_children.GetFirst();
- while (node)
- {
- wxSizerItem *item = node->GetData();
+ const wxSize sizeMinThis = item->CalcMin();
- if (item->IsShown())
- {
- wxSize size( item->GetMinSizeWithBorder() );
- if (item->GetProportion() != 0)
- {
- if (m_orient == wxHORIZONTAL)
- size.x = (maxMinSize*item->GetProportion())/m_stretchable;
- else
- size.y = (maxMinSize*item->GetProportion())/m_stretchable;
- }
- else
- {
- if (m_orient == wxVERTICAL)
- {
- m_fixedHeight += size.y;
- m_fixedWidth = wxMax( m_fixedWidth, size.x );
- }
- else
- {
- m_fixedWidth += size.x;
- m_fixedHeight = wxMax( m_fixedHeight, size.y );
- }
- }
+ SizeInMajorDir(m_minSize) += SizeInMajorDir(sizeMinThis);
+ if ( SizeInMinorDir(sizeMinThis) > SizeInMinorDir(m_minSize) )
+ SizeInMinorDir(m_minSize) = SizeInMinorDir(sizeMinThis);
- if (m_orient == wxHORIZONTAL)
- {
- m_minWidth += size.x;
- m_minHeight = wxMax( m_minHeight, size.y );
- }
- else
- {
- m_minHeight += size.y;
- m_minWidth = wxMax( m_minWidth, size.x );
- }
- }
- node = node->GetNext();
+ m_totalProportion += item->GetProportion();
}
- return wxSize( m_minWidth, m_minHeight );
+ return m_minSize;
}
//---------------------------------------------------------------------------