DECLARE_NO_COPY_CLASS(wxDCClipper)
};
+// ----------------------------------------------------------------------------
+// creates an overlay over an existing window, allowing for manipulations like
+// rubberbanding etc. this API is not stable yet, not to be used outside wx
+// internal code
+// ----------------------------------------------------------------------------
+
+class wxOverlayImpl ;
+class wxWindowDC ;
+
+class WXDLLEXPORT wxOverlay
+{
+public :
+ wxOverlay();
+ ~wxOverlay();
+
+ // clears the overlay without restoring the former state
+ // to be done eg when the window content has been changed and repainted
+ void Reset();
+
+private :
+ friend class WXDLLEXPORT wxDCOverlay;
+
+ // returns true if it has been setup
+ bool IsOk();
+
+ void Init( wxWindowDC* dc, int x , int y , int width , int height );
+
+ void BeginDrawing( wxWindowDC* dc);
+
+ void EndDrawing( wxWindowDC* dc);
+
+ void Clear( wxWindowDC* dc);
+
+ wxOverlayImpl* m_impl;
+
+ bool m_inDrawing;
+} ;
+
+class WXDLLEXPORT wxDCOverlay
+{
+public :
+ // connects this overlay to the corresponding drawing dc, if the overlay is not initialized yet
+ // this call will do so
+ wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc, int x , int y , int width , int height);
+
+ // convenience wrapper that behaves the same using the entire area of the dc
+ wxDCOverlay(wxOverlay &overlay, wxWindowDC *dc);
+
+ // removes the connection between the overlay and the dc
+ virtual ~wxDCOverlay();
+
+ // clears the layer, restoring the state at the last init
+ void Clear();
+private :
+ void Init(wxWindowDC *dc, int x , int y , int width , int height);
+
+ wxOverlay& m_overlay;
+
+ wxWindowDC* m_dc;
+} ;
+
#endif
// _WX_DC_H_BASE_
wxCaret *m_caret;
};
+#ifndef wxUSE_OVERLAY
+ #if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
+ #define wxUSE_OVERLAY 1
+ #else
+ #define wxUSE_OVERLAY 0
+ #endif
+#endif
+
+#if wxUSE_OVERLAY
+ #include "wx/dc.h"
+#endif
+
class WXDLLIMPEXP_CORE wxCaret : public wxCaretBase
{
public:
// GTK specific initialization
void InitGeneric();
+#if wxUSE_OVERLAY
+ // the overlay for displaying the caret
+ wxOverlay m_overlay;
+#else
// the bitmap holding the part of window hidden by the caret when it was
// at (m_xOld, m_yOld)
wxBitmap m_bmpUnderCaret;
int m_xOld,
m_yOld;
+#endif
wxCaretTimer m_timer;
bool m_blinkedOut, // true => caret hidden right now