\membersection{wxDC::FloodFill}\label{wxdcfloodfill}
-\func{void}{FloodFill}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{wxColour *}{colour}, \param{int}{ style=wxFLOOD\_SURFACE}}
+\func{void}{FloodFill}{\param{wxCoord}{ x}, \param{wxCoord}{ y}, \param{const wxColour\&}{ colour}, \param{int}{ style=wxFLOOD\_SURFACE}}
Flood fills the device context starting from the given point, in the given colour,
and using a style:
// This palette may be passed to ConvertImageToBitmap, for example.
// If you pass a palette pointer, you must free the palette yourself.
- static bool Quantize(const wxImage& src, wxImage& dest, wxPalette** pPalette = NULL, int desiredNoColours = 236,
+ static bool Quantize(const wxImage& src, wxImage& dest, wxPalette** pPalette, int desiredNoColours = 236,
unsigned char** eightBitData = 0, int flags = wxQUANTIZE_INCLUDE_WINDOWS_COLOURS|wxQUANTIZE_FILL_DESTINATION_IMAGE|wxQUANTIZE_RETURN_8BIT_DATA);
// This version sets a palette in the destination image so you don't