/////////////////////////////////////////////////////////////////////////////
// Name: wx/filename.h
// Purpose: wxFileName - encapsulates a file path
-// Author: Robert Roebling
+// Author: Robert Roebling, Vadim Zeitlin
// Modified by:
// Created: 28.12.00
// RCS-ID: $Id$
// Windows)
enum wxPathFormat
{
- wxPATH_NATIVE = 0,
+ wxPATH_NATIVE = 0, // the path format for the current platform
wxPATH_UNIX,
wxPATH_MAC,
wxPATH_DOS,
enum wxPathNormalize
{
wxPATH_NORM_ENV_VARS = 0x0001, // replace env vars with their values
- wxPATH_NORM_ABSOLUTE = 0x0002, // squeeze all .. and . and prepend cwd
+ wxPATH_NORM_DOTS = 0x0002, // squeeze all .. and . and prepend cwd
wxPATH_NORM_TILDE = 0x0004, // Unix only: replace ~ and ~user
- wxPATH_NORM_ALL = 0x0007
+ wxPATH_NORM_CASE = 0x0008, // if case insensitive => tolower
+ wxPATH_NORM_ABSOLUTE = 0x0010, // make the path absolute
+ wxPATH_NORM_ALL = 0x001f
};
// ----------------------------------------------------------------------------
{
public:
// constructors and assignment
- wxFileName()
- { }
- wxFileName( const wxFileName &filepath );
- wxFileName( const wxString &path, bool dir_only = FALSE, wxPathFormat format = wxPATH_NATIVE )
- { Assign( path, dir_only, format ); }
- void Assign( const wxString &path, bool dir_only = FALSE, wxPathFormat format = wxPATH_NATIVE );
- void Assign( const wxFileName &filepath );
-
- // Only native form
+
+ // the usual stuff
+ wxFileName() { }
+ wxFileName( const wxFileName &filepath ) { Assign(filepath); }
+
+ // from a full filename: if it terminates with a '/', a directory path
+ // is contructed (the name will be empty), otherwise a file name and
+ // extension are extracted from it
+ wxFileName( const wxString& fullpath, wxPathFormat format = wxPATH_NATIVE )
+ { Assign( fullpath, format ); }
+
+ // from a directory name and a file name
+ wxFileName(const wxString& path,
+ const wxString& name,
+ wxPathFormat format = wxPATH_NATIVE)
+ { Assign(path, name, format); }
+
+ // from a directory name, file base name and extension
+ wxFileName(const wxString& path,
+ const wxString& name,
+ const wxString& ext,
+ wxPathFormat format = wxPATH_NATIVE)
+ { Assign(path, name, ext, format); }
+
+ // assorted assignment operators
+
+ wxFileName& operator=(const wxFileName& filename)
+ { Assign(filename); return *this; }
+
+ wxFileName& operator=(const wxString& filename)
+ { Assign(filename); return *this; }
+
+ // the same for delayed initialization
+
+ // VZ: wouldn't it be better to call this Create() for consistency with
+ // all GUI classes? Personally, I like Set() more than Assign() too
+
+ void Assign(const wxFileName& filepath);
+ void Assign(const wxString& fullpath,
+ wxPathFormat format = wxPATH_NATIVE);
+ void Assign(const wxString& path,
+ const wxString& name,
+ wxPathFormat format = wxPATH_NATIVE);
+ void Assign(const wxString& path,
+ const wxString& name,
+ const wxString& ext,
+ wxPathFormat format = wxPATH_NATIVE);
+ void AssignDir(const wxString& dir, wxPathFormat format = wxPATH_NATIVE)
+ { Assign(dir, _T(""), format); }
+
+ // reset all components to default, uninitialized state
+ void Clear();
+
+ // static pseudo constructors
+ static wxFileName FileName(const wxString& file);
+ static wxFileName DirName(const wxString& dir);
+
+ // test for existence
+
+ // is the filename valid at all?
+ bool IsOk() const { return !m_dirs.IsEmpty() || !m_name.IsEmpty(); }
+
+ // does the file with this name exists?
bool FileExists();
static bool FileExists( const wxString &file );
+ // does the directory with this name exists?
bool DirExists();
static bool DirExists( const wxString &dir );
+ // VZ: also need: IsDirWritable(), IsFileExecutable() &c (TODO)
+
+ // various file/dir operations
+
+ // retrieve the value of the current working directory
void AssignCwd();
static wxString GetCwd();
+ // change the current working directory
bool SetCwd();
static bool SetCwd( const wxString &cwd );
+ // get the value of user home (Unix only mainly)
void AssignHomeDir();
static wxString GetHomeDir();
+ // get a temp file name starting with thespecified prefix
void AssignTempFileName( const wxString &prefix );
+ // directory creation and removal
bool Mkdir( int perm = 0777 );
static bool Mkdir( const wxString &dir, int perm = 0777 );
bool Rmdir();
static bool Rmdir( const wxString &dir );
- // Remove . and .. (under Unix ~ as well)
- bool Normalize( const wxString &cwd = wxEmptyString, const wxString &home = wxEmptyString );
+ // operations on the path
+
+ // normalize the path: with the default flags value, the path will be
+ // made absolute, without any ".." and "." and all environment
+ // variables will be expanded in it
+ //
+ // this may be done using another (than current) value of cwd
+ bool Normalize(wxPathNormalize flags = wxPATH_NORM_ALL,
+ const wxString& cwd = wxEmptyString,
+ wxPathFormat format = wxPATH_NATIVE);
// Comparison
- bool SameAs( const wxFileName &filepath, bool upper_case = TRUE );
+
+ // uses the current platform settings
+ bool operator==(const wxFileName& filename) { return SameAs(filename); }
+ bool operator==(const wxString& filename)
+ { return *this == wxFileName(filename); }
+
+ // compares with the rules of this platform
+ bool SameAs(const wxFileName &filepath,
+ wxPathFormat format = wxPATH_NATIVE);
// Tests
- bool IsCaseSensitive( wxPathFormat format = wxPATH_NATIVE );
+ static bool IsCaseSensitive( wxPathFormat format = wxPATH_NATIVE );
bool IsRelative( wxPathFormat format = wxPATH_NATIVE );
bool IsAbsolute( wxPathFormat format = wxPATH_NATIVE );
+
+ // get the string of path separators for this format
+ static wxString GetPathSeparators(wxPathFormat format = wxPATH_NATIVE);
+
+ // is the char a path separator for this format?
+ static bool IsPathSeparator(wxChar ch, wxPathFormat format = wxPATH_NATIVE);
+
+ // FIXME: what exactly does this do?
bool IsWild( wxPathFormat format = wxPATH_NATIVE );
// Dir accessors
wxString GetName() const { return m_name; }
bool HasName() const { return !m_name.IsEmpty(); }
- // name and ext
- void SetFullName( const wxString name, wxPathFormat format = wxPATH_NATIVE );
- wxString GetFullName();
+ wxString GetFullName() const;
const wxArrayString &GetDirs() const { return m_dirs; }
- // Construct path only
+ // Construct path only - possibly with the trailing separator
wxString GetPath( bool add_separator = FALSE, wxPathFormat format = wxPATH_NATIVE ) const;
+ // more readable synonym
+ wxString GetPathWithSep(wxPathFormat format = wxPATH_NATIVE ) const
+ { return GetPath(TRUE /* add separator */, format); }
+
// Construct full path with name and ext
wxString GetFullPath( wxPathFormat format = wxPATH_NATIVE ) const;
-
static wxPathFormat GetFormat( wxPathFormat format = wxPATH_NATIVE );
private:
+ // the path components of the file
wxArrayString m_dirs;
- wxString m_name;
- wxString m_ext;
+
+ // the file name and extension (empty for directories)
+ wxString m_name,
+ m_ext;
};
#endif // _WX_FILENAME_H_
/////////////////////////////////////////////////////////////////////////////
// Name: src/common/filename.cpp
// Purpose: wxFileName - encapsulates a file path
-// Author: Robert Roebling
+// Author: Robert Roebling, Vadim Zeitlin
// Modified by:
// Created: 28.12.2000
// RCS-ID: $Id$
#include "wx/filename.h"
#include "wx/tokenzr.h"
+#include "wx/config.h" // for wxExpandEnvVars
#include "wx/utils.h"
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// the character separating the extension from the base name
+#define EXT_SEP _T('.')
+
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
-// wxFileName
+// wxFileName construction
// ----------------------------------------------------------------------------
-wxFileName::wxFileName( const wxFileName &filepath )
-{
- m_ext = filepath.GetExt();
- m_name = filepath.GetName();
- const wxArrayString &dirs = filepath.GetDirs();
- for (size_t i = 0; i < dirs.GetCount(); i++)
- m_dirs.Add( dirs[i] );
-}
-
void wxFileName::Assign( const wxFileName &filepath )
{
- m_dirs.Clear();
m_ext = filepath.GetExt();
m_name = filepath.GetName();
- const wxArrayString &dirs = filepath.GetDirs();
- for (size_t i = 0; i < dirs.GetCount(); i++)
- m_dirs.Add( dirs[i] );
+ m_dirs = filepath.GetDirs();
}
-void wxFileName::Assign( const wxString &path, bool dir_only, wxPathFormat format )
+void wxFileName::Assign( const wxString& path,
+ const wxString& name,
+ const wxString& ext,
+ wxPathFormat format )
{
- m_ext = wxEmptyString;
- m_name = wxEmptyString;
- m_dirs.Clear();
-
- format = GetFormat( format );
-
- wxString seps;
- if (format == wxPATH_DOS)
- {
- seps = _T("/\\");
- }
- else
- if (format == wxPATH_UNIX)
- {
- seps = _T("/");
- }
- else
- {
- seps = _T(":");
- }
-
- wxStringTokenizer tn( path, seps, wxTOKEN_RET_EMPTY_ALL );
+ wxStringTokenizer tn(path, GetPathSeparators(format),
+ wxTOKEN_RET_EMPTY_ALL);
bool first = TRUE;
- while (tn.HasMoreTokens())
+ m_dirs.Clear();
+ while ( tn.HasMoreTokens() )
{
- wxString token( tn.GetNextToken() );
-
+ wxString token = tn.GetNextToken();
+
// If the path starts with a slash, we need the first
// dir entry to be an empty for later reassembly.
-
if (first || !token.IsEmpty())
m_dirs.Add( token );
+
first = FALSE;
}
-
- if (!dir_only)
- {
- // make last m_dir -> m_name
- size_t last = m_dirs.GetCount();
- if (last == 0) return;
- last--;
- m_name = m_dirs[last];
- m_dirs.Remove( last );
-
- if (m_name == wxT(".")) return;
- if (m_name == wxT("..")) return;
-
- // ext?
- int pos = m_name.Find( wxT('.') );
- if (pos == -1) return;
-
- bool has_starting_dot = (pos == 0);
- if (has_starting_dot && (format == wxPATH_UNIX))
- {
- // remove dot
- m_name.Remove(0,1);
-
- // search again
- pos = m_name.Find( wxT('.') );
- if (pos == -1)
- {
- // add dot back
- m_name.Prepend( _T(".") );
- return;
- }
- }
- m_ext = m_name;
- m_ext.Remove( 0, pos+1 );
-
- m_name.Remove( pos, m_name.Len()-pos );
-
- if (has_starting_dot && (format == wxPATH_UNIX))
- {
- // add dot back
- m_name.Prepend( _T(".") );
- return;
- }
- }
+
+ m_ext = ext;
+ m_name = name;
+}
+
+void wxFileName::Assign(const wxString& fullpath,
+ wxPathFormat format)
+{
+ wxString path, name, ext;
+ wxSplitPath(fullpath, &path, &name, &ext);
+
+ Assign(path, name, ext, format);
+}
+
+void wxFileName::Assign(const wxString& path,
+ const wxString& fullname,
+ wxPathFormat format)
+{
+ wxString name, ext;
+ wxSplitPath(fullname, NULL /* no path */, &name, &ext);
+
+ Assign(path, name, ext, format);
+}
+
+void wxFileName::Clear()
+{
+ m_dirs.Clear();
+ m_name =
+ m_ext = wxEmptyString;
+}
+
+/* static */
+wxFileName wxFileName::FileName(const wxString& file)
+{
+ return wxFileName(file);
+}
+
+/* static */
+wxFileName wxFileName::DirName(const wxString& dir)
+{
+ wxFileName fn;
+ fn.AssignDir(dir);
+ return fn;
}
+// ----------------------------------------------------------------------------
+// existence tests
+// ----------------------------------------------------------------------------
+
bool wxFileName::FileExists()
{
return wxFileName::FileExists( GetFullPath() );
return ::wxDirExists( dir );
}
+// ----------------------------------------------------------------------------
+// CWD and HOME stuff
+// ----------------------------------------------------------------------------
+
void wxFileName::AssignCwd()
{
- Assign( wxFileName::GetCwd(), TRUE );
+ AssignDir(wxFileName::GetCwd());
}
+/* static */
wxString wxFileName::GetCwd()
{
return ::wxGetCwd();
void wxFileName::AssignHomeDir()
{
- Assign( wxFileName::GetHomeDir(), TRUE );
+ AssignDir(wxFileName::GetHomeDir());
}
-
+
wxString wxFileName::GetHomeDir()
{
return ::wxGetHomeDir();
}
-
+
void wxFileName::AssignTempFileName( const wxString &prefix )
{
+ wxString fullname;
+ if ( wxGetTempFileName(prefix, fullname) )
+ {
+ Assign(fullname);
+ }
+ else // error
+ {
+ Clear();
+ }
}
+// ----------------------------------------------------------------------------
+// directory operations
+// ----------------------------------------------------------------------------
+
bool wxFileName::Mkdir( int perm )
{
return wxFileName::Mkdir( GetFullPath(), perm );
return ::wxRmdir( dir );
}
-bool wxFileName::Normalize( const wxString &cwd, const wxString &home )
+// ----------------------------------------------------------------------------
+// path normalization
+// ----------------------------------------------------------------------------
+
+bool wxFileName::Normalize(wxPathNormalize flags,
+ const wxString& cwd,
+ wxPathFormat format)
{
- wxFileName tmp( *this );
- m_dirs.Clear();
- const wxArrayString &dirs = tmp.GetDirs();
-
- if (dirs.GetCount() == 0) return FALSE;
-
- size_t start = 0;
-
- if (dirs[0] == wxT("."))
+ // the existing path components
+ wxArrayString dirs = GetDirs();
+
+ // the path to prepend in front to make the path absolute
+ wxFileName curDir;
+
+ format = GetFormat(format);
+
+ // make the path absolute
+ if ( (flags & wxPATH_NORM_ABSOLUTE) && !IsAbsolute() )
{
- if (cwd == wxEmptyString)
- Assign( wxFileName::GetCwd(), TRUE );
+ if ( cwd.empty() )
+ curDir.AssignCwd();
else
- Assign( cwd );
- start = 1;
+ curDir.AssignDir(cwd);
}
- else
- if (dirs[0] == wxT(".."))
+
+ // handle ~ stuff under Unix only
+ if ( (format == wxPATH_UNIX) && (flags & wxPATH_NORM_TILDE) )
{
- if (cwd == wxEmptyString)
- Assign( wxFileName::GetCwd(), TRUE );
- else
- Assign( cwd );
- m_dirs.Remove( m_dirs.GetCount()-1 );
- start = 1;
+ if ( !dirs.IsEmpty() )
+ {
+ wxString dir = dirs[0u];
+ if ( !dir.empty() && dir[0u] == _T('~') )
+ {
+ curDir.AssignDir(wxGetUserHome(dir.c_str() + 1));
+
+ dirs.Remove(0u);
+ }
+ }
}
- else
- if (dirs[0] == wxT("~"))
+
+ if ( curDir.IsOk() )
{
- if (home == wxEmptyString)
- Assign( wxFileName::GetHomeDir(), TRUE );
- else
- Assign( home );
- start = 1;
+ wxArrayString dirsNew = curDir.GetDirs();
+ size_t count = dirs.GetCount();
+ for ( size_t n = 0; n < count; n++ )
+ {
+ dirsNew.Add(dirs[n]);
+ }
+
+ dirs = dirsNew;
}
-
- for (size_t i = start; i < dirs.GetCount(); i++)
+
+ // now deal with ".", ".." and the rest
+ m_dirs.Empty();
+ size_t count = dirs.GetCount();
+ for ( size_t n = 0; n < count; n++ )
{
- if (dirs[i] == wxT(".")) continue;
-
- if (dirs[i] == wxT(".."))
+ wxString dir = dirs[n];
+
+ if ( flags && wxPATH_NORM_DOTS )
+ {
+ if ( dir == wxT(".") )
+ {
+ // just ignore
+ continue;
+ }
+
+ if ( dir == wxT("..") )
+ {
+ if ( m_dirs.IsEmpty() )
+ {
+ wxLogError(_("The path '%s' contains too many \"..\"!"),
+ GetFullPath().c_str());
+ return FALSE;
+ }
+
+ m_dirs.Remove(m_dirs.GetCount() - 1);
+ continue;
+ }
+ }
+
+ if ( flags & wxPATH_NORM_ENV_VARS )
{
- m_dirs.Remove( m_dirs.GetCount()-1 );
- continue;
+ dir = wxExpandEnvVars(dir);
}
-
- // expand env vars here ?
-
- m_dirs.Add( dirs[i] );
+
+ if ( (flags & wxPATH_NORM_CASE) && !IsCaseSensitive(format) )
+ {
+ dir.MakeLower();
+ }
+
+ m_dirs.Add(dir);
}
-
- m_name = tmp.GetName();
- m_ext = tmp.GetExt();
-
+
+ if ( (flags & wxPATH_NORM_CASE) && !IsCaseSensitive(format) )
+ {
+ // VZ: expand env vars here too?
+
+ m_name.MakeLower();
+ m_ext.MakeLower();
+ }
+
return TRUE;
}
-bool wxFileName::SameAs( const wxFileName &filepath, bool upper_case )
+// ----------------------------------------------------------------------------
+// filename kind tests
+// ----------------------------------------------------------------------------
+
+bool wxFileName::SameAs( const wxFileName &filepath, wxPathFormat format)
{
- wxString file1( GetFullPath() );
- wxString file2( filepath.GetFullPath() );
-
- if (upper_case)
- {
- file1.MakeUpper(); // what does MSW do to non-ascii chars etc? native funcs?
- file2.MakeUpper();
- }
-
- return (file1 == file2);
+ wxFileName fn1 = *this,
+ fn2 = filepath;
+
+ // get cwd only once - small time saving
+ wxString cwd = wxGetCwd();
+ fn1.Normalize(wxPATH_NORM_ALL, cwd, format);
+ fn2.Normalize(wxPATH_NORM_ALL, cwd, format);
+
+ if ( fn1.GetFullPath() == fn2.GetFullPath() )
+ return TRUE;
+
+ // TODO: compare inodes for Unix, this works even when filenames are
+ // different but files are the same (symlinks) (VZ)
+
+ return FALSE;
}
+/* static */
bool wxFileName::IsCaseSensitive( wxPathFormat format )
{
- format = GetFormat( format );
-
- return (format != wxPATH_DOS);
+ // only DOS filenames are case-sensitive
+ return GetFormat(format) != wxPATH_DOS;
}
bool wxFileName::IsRelative( wxPathFormat format )
{
- format = GetFormat( format );
-
- for (size_t i = 0; i < m_dirs.GetCount(); i++)
+ return !IsAbsolute(format);
+}
+
+bool wxFileName::IsAbsolute( wxPathFormat format )
+{
+ wxChar ch = m_dirs.IsEmpty() ? _T('\0') : m_dirs[0u][0u];
+
+ // the path is absolute if it starts with a path separator or, only for
+ // Unix filenames, with "~" or "~user"
+ return IsPathSeparator(ch, format) ||
+ (GetFormat(format) == wxPATH_UNIX && ch == _T('~') );
+}
+
+/* static */
+wxString wxFileName::GetPathSeparators(wxPathFormat format)
+{
+ wxString seps;
+ switch ( GetFormat(format) )
{
- if ((format == wxPATH_UNIX) && (i == 0) && (m_dirs[0] == wxT("~"))) return TRUE;
-
- if (m_dirs[i] == wxT(".")) return TRUE;
- if (m_dirs[i] == wxT("..")) return TRUE;
+ case wxPATH_DOS:
+ // accept both as native APIs do
+ seps = _T("/\\");
+ break;
+
+ default:
+ wxFAIL_MSG( _T("unknown wxPATH_XXX style") );
+ // fall through
+
+ case wxPATH_UNIX:
+ seps = _T("/");
+ break;
+
+ case wxPATH_MAC:
+ seps = _T(":");
+ break;
}
- return FALSE;
+ return seps;
}
-bool wxFileName::IsAbsolute( wxPathFormat format )
+/* static */
+bool wxFileName::IsPathSeparator(wxChar ch, wxPathFormat format)
{
- return (!IsRelative(format));
+ return GetPathSeparators(format).Find(ch) != wxNOT_FOUND;
}
bool wxFileName::IsWild( wxPathFormat format )
{
- format = GetFormat( format );
-
- if (format == wxPATH_DOS)
- {
- if (m_name.Find( wxT('*') ) != -1) return TRUE;
- if (m_name.Find( wxT('?') ) != -1) return TRUE;
- }
- else
- {
- if (m_name.Find( wxT('*') ) != -1) return TRUE;
- }
-
- return FALSE;
+ // FIXME: this is probably false for Mac and this is surely wrong for most
+ // of Unix shells (think about "[...]")
+ return m_name.find_first_of(_T("*?")) != wxString::npos;
}
+// ----------------------------------------------------------------------------
+// path components manipulation
+// ----------------------------------------------------------------------------
+
void wxFileName::AppendDir( const wxString &dir )
{
m_dirs.Add( dir );
m_dirs.Remove( (size_t)pos );
}
-void wxFileName::SetFullName( const wxString name, wxPathFormat format )
+// ----------------------------------------------------------------------------
+// accessors
+// ----------------------------------------------------------------------------
+
+wxString wxFileName::GetFullName() const
{
- format = GetFormat( format );
-
- m_name = name;
- m_ext = wxEmptyString;
-
- if (m_name == wxT(".")) return;
- if (m_name == wxT("..")) return;
-
- // ext?
- int pos = m_name.Find( wxT('.') );
- if (pos == -1) return;
-
- bool has_starting_dot = (pos == 0);
- if (has_starting_dot && (format == wxPATH_UNIX))
- {
- // remove dot
- m_name.Remove(0,1);
-
- // search again
- pos = m_name.Find( wxT('.') );
- if (pos == -1)
- {
- // add dot back
- m_name.Prepend( _T(".") );
- return;
- }
- }
-
- m_ext = m_name;
- m_ext.Remove( 0, pos+1 );
-
- m_name.Remove( pos, m_name.Len()-pos );
-
- if (has_starting_dot && (format == wxPATH_UNIX))
+ wxString fullname = m_name;
+ if ( !m_ext.empty() )
{
- // add dot back
- m_name.Prepend( _T(".") );
- return;
+ fullname << EXT_SEP << m_ext;
}
-}
-wxString wxFileName::GetFullName()
-{
- wxString ret( m_name );
- if (!m_ext.IsEmpty())
- {
- ret += '.';
- ret += m_ext;
- }
- return ret;
+ return fullname;
}
wxString wxFileName::GetPath( bool add_separator, wxPathFormat format ) const
{
format = GetFormat( format );
-
+
wxString ret;
- if (format == wxPATH_DOS)
- {
- for (size_t i = 0; i < m_dirs.GetCount(); i++)
- {
- ret += m_dirs[i];
- if (add_separator || (i != m_dirs.GetCount()-1))
- ret += '\\';
- }
- }
- else
- if (format == wxPATH_UNIX)
- {
- for (size_t i = 0; i < m_dirs.GetCount(); i++)
- {
- ret += m_dirs[i];
- if (add_separator || (i != m_dirs.GetCount()-1))
- ret += '/';
- }
- }
- else
+ size_t count = m_dirs.GetCount();
+ for ( size_t i = 0; i < count; i++ )
{
- for (size_t i = 0; i < m_dirs.GetCount(); i++)
- {
- ret += m_dirs[i];
- if (add_separator || (i != m_dirs.GetCount()-1))
- ret += _T(":");
- }
+ ret += m_dirs[i];
+ if ( add_separator || (i < count) )
+ ret += wxFILE_SEP_PATH;
}
-
+
return ret;
}
wxString wxFileName::GetFullPath( wxPathFormat format ) const
{
- format = GetFormat( format );
-
- wxString ret;
- if (format == wxPATH_DOS)
- {
- for (size_t i = 0; i < m_dirs.GetCount(); i++)
- {
- ret += m_dirs[i];
- ret += '\\';
- }
- }
- else
- if (format == wxPATH_UNIX)
- {
- for (size_t i = 0; i < m_dirs.GetCount(); i++)
- {
- ret += m_dirs[i];
- ret += '/';
- }
- }
- else
- {
- for (size_t i = 0; i < m_dirs.GetCount(); i++)
- {
- ret += m_dirs[i];
- ret += ':';
- }
- }
-
- ret += m_name;
-
- if (!m_ext.IsEmpty())
- {
- ret += '.';
- ret += m_ext;
- }
-
- return ret;
+ return GetPathWithSep() + GetFullName();
}
wxPathFormat wxFileName::GetFormat( wxPathFormat format )
{
#if defined(__WXMSW__) || defined(__WXPM__)
format = wxPATH_DOS;
-#endif
-#if defined(__WXMAC__)
+#elif defined(__WXMAC__)
format = wxPATH_MAC;
-#endif
-#if !defined(__WXMSW__) && !defined(__WXPM__) && !defined(__WXMAC__)
+#else
format = wxPATH_UNIX;
#endif
}