m_ll = ((wxLongLong_t) hi) << 32;
m_ll |= (wxLongLong_t) lo;
}
+#if wxUSE_LONGLONG_WX
+ wxLongLongNative(wxLongLongWx ll);
+#endif
// default copy ctor is ok
// from native 64 bit integer
wxLongLongNative& operator=(wxLongLong_t ll)
{ m_ll = ll; return *this; }
+#if wxUSE_LONGLONG_WX
+ wxLongLongNative& operator=(wxLongLongWx ll);
+#endif
+
// from double: this one has an explicit name because otherwise we
// would have ambiguity with "ll = int" and also because we don't want
// comparison
bool operator==(const wxLongLongWx& ll) const
{ return m_lo == ll.m_lo && m_hi == ll.m_hi; }
+#if wxUSE_LONGLONG_NATIVE
+ bool operator==(const wxLongLongNative& ll) const
+ { return m_lo == ll.GetLo() && m_hi == ll.GetHi(); }
+#endif
bool operator!=(const wxLongLongWx& ll) const
{ return !(*this == ll); }
bool operator<(const wxLongLongWx& ll) const;
#endif // wxLONGLONG_TEST_MODE
}
+ // from signed to unsigned
+ wxULongLongWx(wxLongLongWx ll)
+ {
+ wxASSERT(ll.GetHi() >= 0);
+ m_hi = (unsigned long)ll.GetHi();
+ m_lo = ll.GetLo();
+ }
+
// default copy ctor is ok in both cases
// no dtor
// post increment operator
wxULongLongWx& operator++(int) { return ++(*this); }
- // subraction (FIXME: should return wxLongLong)
- wxULongLongWx operator-(const wxULongLongWx& ll) const;
+ // substraction
+ wxLongLongWx operator-(const wxULongLongWx& ll) const;
wxULongLongWx& operator-=(const wxULongLongWx& ll);
// pre decrement operator
inline wxULongLong operator+(unsigned long l, const wxULongLong& ull) { return ull + l; }
-// FIXME: this should return wxLongLong
-inline wxULongLong operator-(unsigned long l, const wxULongLong& ull)
+inline wxLongLong operator-(unsigned long l, const wxULongLong& ull)
{
- return wxULongLong(l) - ull;
+ wxULongLong ret = wxULongLong(l) - ull;
+ return wxLongLong((long)ret.GetHi(),ret.GetLo());
}
#endif // _WX_LONGLONG_H
return temp;
}
+#if wxUSE_LONGLONG_WX
+wxLongLongNative::wxLongLongNative(wxLongLongWx ll)
+{
+ // assign first to avoid precision loss!
+ m_ll = ll.GetHi();
+ m_ll <<= 32;
+ m_ll |= ll.GetLo();
+}
+
+wxLongLongNative& wxLongLongNative::operator=(wxLongLongWx ll)
+{
+ // assign first to avoid precision loss!
+ m_ll = ll.GetHi();
+ m_ll <<= 32;
+ m_ll |= ll.GetLo();
+ return *this;
+}
+#endif
+
#endif // wxUSE_LONGLONG_NATIVE
// ============================================================================
return res;
}
-wxULongLongWx wxULongLongWx::operator-(const wxULongLongWx& ll) const
+wxLongLongWx wxULongLongWx::operator-(const wxULongLongWx& ll) const
{
- wxULongLongWx res(*this);
- res -= ll;
+ wxASSERT(m_hi <= LONG_MAX );
+ wxASSERT(ll.m_hi <= LONG_MAX );
+
+ wxLongLongWx res( (long)m_hi , m_lo );
+ wxLongLongWx op( (long)ll.m_hi , ll.m_lo );
+ res -= op;
return res;
}
}
else
{
- // here: dividend > divisor and both are positibe: do unsigned division
+ // here: dividend > divisor and both are positive: do unsigned division
size_t nBits = 64u;
wxLongLongWx d;
#endif // wxUSE_LONGLONG_WX
-wxString
-#if wxUSE_LONGLONG_NATIVE
-wxLongLongNative::ToString() const
-#else
-wxLongLongWx::ToString() const
-#endif
-{
- // TODO: this is awfully inefficient, anything better?
- wxString result;
-
- wxLongLong ll = *this;
-
- bool neg;
- if ( ll < 0 )
- {
- ll.Negate();
- neg = true;
- }
- else
- {
- neg = false;
+#define LL_TO_STRING(name) \
+ wxString name::ToString() const \
+ { \
+ /* TODO: this is awfully inefficient, anything better? */ \
+ wxString result; \
+ \
+ name ll = *this; \
+ \
+ bool neg; \
+ if ( ll < 0 ) \
+ { \
+ ll.Negate(); \
+ neg = true; \
+ } \
+ else \
+ { \
+ neg = false; \
+ } \
+ \
+ while ( ll != 0 ) \
+ { \
+ result.Prepend((wxChar)(_T('0') + (ll % 10).ToLong())); \
+ ll /= 10; \
+ } \
+ \
+ if ( result.empty() ) \
+ result = _T('0'); \
+ else if ( neg ) \
+ result.Prepend(_T('-')); \
+ \
+ return result; \
}
- while ( ll != 0 )
- {
- result.Prepend((wxChar)(_T('0') + (ll % 10).ToLong()));
- ll /= 10;
+#define ULL_TO_STRING(name) \
+ wxString name::ToString() const \
+ { \
+ /* TODO: this is awfully inefficient, anything better? */ \
+ wxString result; \
+ \
+ name ll = *this; \
+ \
+ while ( ll != 0 ) \
+ { \
+ result.Prepend((wxChar)(_T('0') + (ll % 10).ToULong())); \
+ ll /= 10; \
+ } \
+ \
+ if ( result.empty() ) \
+ result = _T('0'); \
+ \
+ return result; \
}
- if ( result.empty() )
- result = _T('0');
- else if ( neg )
- result.Prepend(_T('-'));
-
- return result;
-}
-
-wxString
#if wxUSE_LONGLONG_NATIVE
-wxULongLongNative::ToString() const
-#else
-wxULongLongWx::ToString() const
+ LL_TO_STRING(wxLongLongNative)
+ ULL_TO_STRING(wxULongLongNative)
#endif
-{
- // TODO: this is awfully inefficient, anything better?
- wxString result;
-
- wxULongLong ll = *this;
-
- while ( ll != 0 )
- {
- result.Prepend((wxChar)(_T('0') + (ll % 10).ToULong()));
- ll /= 10;
- }
- if ( result.empty() )
- result = _T('0');
-
- return result;
-}
+#if wxUSE_LONGLONG_WX
+ LL_TO_STRING(wxLongLongWx)
+ ULL_TO_STRING(wxULongLongWx)
+#endif
#if wxUSE_STD_IOSTREAM