private:
// common part of all ctors
- void Init()
- {
- m_handle = 0;
-
- m_data = NULL;
-
- m_width =
- m_height =
- m_depth = 0;
- }
+ void Init();
// free resources
- void Free()
- {
- if ( m_handle )
- {
- if ( !::DeleteObject(m_handle) )
- {
- wxLogLastError(wxT("DeleteObject(hDIB)"));
- }
-
- Init();
- }
- }
+ void Free();
// the DIB section handle, 0 if invalid
HBITMAP m_handle;
m_height,
m_depth;
+ // in some cases we could be using a handle which we didn't create and in
+ // this case we shouldn't free it neither -- this flag tell us if this is
+ // the case
+ bool m_ownsHandle;
+
// DIBs can't be copied
wxDIB(const wxDIB&);
// inline functions implementation
// ----------------------------------------------------------------------------
+inline
+void wxDIB::Init()
+{
+ m_handle = 0;
+ m_ownsHandle = true;
+
+ m_data = NULL;
+
+ m_width =
+ m_height =
+ m_depth = 0;
+}
+
+inline
+void wxDIB::Free()
+{
+ if ( m_handle && m_ownsHandle )
+ {
+ if ( !::DeleteObject(m_handle) )
+ {
+ wxLogLastError(wxT("DeleteObject(hDIB)"));
+ }
+
+ Init();
+ }
+}
+
inline wxDIB::~wxDIB()
{
Free();
{
wxCHECK_MSG( bmp.Ok(), false, _T("wxDIB::Create(): invalid bitmap") );
- const int w = bmp.GetWidth();
- const int h = bmp.GetHeight();
- int d = bmp.GetDepth();
- if ( d == -1 )
- d = wxDisplayDepth();
+ // this bitmap could already be a DIB section in which case we don't need
+ // to convert it to DIB
+ HBITMAP hbmp = GetHbitmapOf(bmp);
- if ( !Create(w, h, d) )
- return false;
+ DIBSECTION ds;
+ if ( ::GetObject(hbmp, sizeof(ds), &ds) == sizeof(ds) )
+ {
+ m_handle = hbmp;
- // we could have used GetDIBits() too but GetBitmapBits() is simpler
- if ( !::GetBitmapBits
- (
- GetHbitmapOf(bmp), // the source DDB
- GetLineSize(w, d)*h, // the number of bytes to copy
- m_data // the pixels will be copied here
- ) )
+ // wxBitmap will free it, not we
+ m_ownsHandle = false;
+
+ // copy all the bitmap parameters too as we have them now anyhow
+ m_width = ds.dsBm.bmWidth;
+ m_height = ds.dsBm.bmHeight;
+ m_depth = ds.dsBm.bmBitsPixel;
+
+ m_data = ds.dsBm.bmBits;
+ }
+ else // no, it's a DDB -- convert it to DIB
{
- wxLogLastError(wxT("GetDIBits()"));
+ const int w = bmp.GetWidth();
+ const int h = bmp.GetHeight();
+ int d = bmp.GetDepth();
+ if ( d == -1 )
+ d = wxDisplayDepth();
+
+ if ( !Create(w, h, d) )
+ return false;
+
+ // we could have used GetDIBits() too but GetBitmapBits() is simpler
+ if ( !::GetBitmapBits
+ (
+ GetHbitmapOf(bmp), // the source DDB
+ GetLineSize(w, d)*h, // the number of bytes to copy
+ m_data // the pixels will be copied here
+ ) )
+ {
+ wxLogLastError(wxT("GetDIBits()"));
- return 0;
+ return 0;
+ }
}
return true;