-///////////////////////////////////////////////////////////////////////////////
-// Name: msw/evtloop.cpp
-// Purpose: implements wxEventLoop for MSW
-// Author: Vadim Zeitlin
-// Modified by:
-// Created: 01.06.01
-// RCS-ID: $Id$
-// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
-// License: wxWindows licence
-///////////////////////////////////////////////////////////////////////////////
-
-// ============================================================================
-// declarations
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// headers
-// ----------------------------------------------------------------------------
-
-// For compilers that support precompilation, includes "wx.h".
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-#ifndef WX_PRECOMP
- #if wxUSE_GUI
- #include "wx/window.h"
- #endif
- #include "wx/app.h"
-#endif //WX_PRECOMP
-
-#include "wx/evtloop.h"
-
-
-#include "wx/except.h"
-#include "wx/ptr_scpd.h"
-
-#include "wx/msw/private.h"
-
-#if wxUSE_GUI
- #include "wx/tooltip.h"
- #if wxUSE_THREADS
- #include "wx/thread.h"
-
- // define the list of MSG strutures
- WX_DECLARE_LIST(MSG, wxMsgList);
-
- #include "wx/listimpl.cpp"
-
- WX_DEFINE_LIST(wxMsgList)
- #endif // wxUSE_THREADS
-#endif //wxUSE_GUI
-
-#if wxUSE_BASE
-
-// ============================================================================
-// wxMSWEventLoopBase implementation
-// ============================================================================
-
-// ----------------------------------------------------------------------------
-// ctor/dtor
-// ----------------------------------------------------------------------------
-
-wxMSWEventLoopBase::wxMSWEventLoopBase()
-{
- m_shouldExit = false;
- m_exitcode = 0;
-}
-
-// ----------------------------------------------------------------------------
-// wxEventLoop message processing dispatching
-// ----------------------------------------------------------------------------
-
-bool wxMSWEventLoopBase::Pending() const
-{
- MSG msg;
- return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
-}
-
-bool wxMSWEventLoopBase::GetNextMessage(WXMSG* msg)
-{
- wxCHECK_MSG( IsRunning(), false, _T("can't get messages if not running") );
-
- const BOOL rc = ::GetMessage(msg, NULL, 0, 0);
-
- if ( rc == 0 )
- {
- // got WM_QUIT
- return false;
- }
-
- if ( rc == -1 )
- {
- // should never happen, but let's test for it nevertheless
- wxLogLastError(wxT("GetMessage"));
-
- // still break from the loop
- return false;
- }
-
- return true;
-}
-
-#endif // wxUSE_BASE
-
-#if wxUSE_GUI
-
-// ============================================================================
-// GUI wxEventLoop implementation
-// ============================================================================
-
-wxWindowMSW *wxGUIEventLoop::ms_winCritical = NULL;
-
-bool wxGUIEventLoop::IsChildOfCriticalWindow(wxWindowMSW *win)
-{
- while ( win )
- {
- if ( win == ms_winCritical )
- return true;
-
- win = win->GetParent();
- }
-
- return false;
-}
-
-bool wxGUIEventLoop::PreProcessMessage(WXMSG *msg)
-{
- HWND hwnd = msg->hwnd;
- wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
- wxWindow *wnd;
-
- // this might happen if we're in a modeless dialog, or if a wx control has
- // children which themselves were not created by wx (i.e. wxActiveX control children)
- if ( !wndThis )
- {
- while ( hwnd && (::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD ))
- {
- hwnd = ::GetParent(hwnd);
-
- // If the control has a wx parent, break and give the parent a chance
- // to process the window message
- wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
- if (wndThis != NULL)
- break;
- }
-
- if ( !wndThis )
- {
- // this may happen if the event occurred in a standard modeless dialog (the
- // only example of which I know of is the find/replace dialog) - then call
- // IsDialogMessage() to make TAB navigation in it work
-
- // NOTE: IsDialogMessage() just eats all the messages (i.e. returns true for
- // them) if we call it for the control itself
- return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
- }
- }
-
- if ( !AllowProcessing(wndThis) )
- {
- // not a child of critical window, so we eat the event but take care to
- // stop an endless stream of WM_PAINTs which would have resulted if we
- // didn't validate the invalidated part of the window
- if ( msg->message == WM_PAINT )
- ::ValidateRect(hwnd, NULL);
-
- return true;
- }
-
-#if wxUSE_TOOLTIPS
- // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
- // popup the tooltip bubbles
- if ( msg->message == WM_MOUSEMOVE )
- {
- // we should do it if one of window children has an associated tooltip
- // (and not just if the window has a tooltip itself)
- if ( wndThis->HasToolTips() )
- wxToolTip::RelayEvent((WXMSG *)msg);
- }
-#endif // wxUSE_TOOLTIPS
-
- // allow the window to prevent certain messages from being
- // translated/processed (this is currently used by wxTextCtrl to always
- // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
- if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
- {
- return false;
- }
-
- // try translations first: the accelerators override everything
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
- {
- if ( wnd->MSWTranslateMessage((WXMSG *)msg))
- return true;
-
- // stop at first top level window, i.e. don't try to process the key
- // strokes originating in a dialog using the accelerators of the parent
- // frame - this doesn't make much sense
- if ( wnd->IsTopLevel() )
- break;
- }
-
- // now try the other hooks (kbd navigation is handled here)
- for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
- {
- if ( wnd->MSWProcessMessage((WXMSG *)msg) )
- return true;
-
- // also stop at first top level window here, just as above because
- // if we don't do this, pressing ESC on a modal dialog shown as child
- // of a modal dialog with wxID_CANCEL will cause the parent dialog to
- // be closed, for example
- if ( wnd->IsTopLevel() )
- break;
- }
-
- // no special preprocessing for this message, dispatch it normally
- return false;
-}
-
-void wxGUIEventLoop::ProcessMessage(WXMSG *msg)
-{
- // give us the chance to preprocess the message first
- if ( !PreProcessMessage(msg) )
- {
- // if it wasn't done, dispatch it to the corresponding window
- ::TranslateMessage(msg);
- ::DispatchMessage(msg);
- }
-}
-
-bool wxGUIEventLoop::Dispatch()
-{
- MSG msg;
- if ( !GetNextMessage(&msg) )
- return false;
-
-#if wxUSE_THREADS
- wxASSERT_MSG( wxThread::IsMain(),
- wxT("only the main thread can process Windows messages") );
-
- static bool s_hadGuiLock = true;
- static wxMsgList s_aSavedMessages;
-
- // if a secondary thread owning the mutex is doing GUI calls, save all
- // messages for later processing - we can't process them right now because
- // it will lead to recursive library calls (and we're not reentrant)
- if ( !wxGuiOwnedByMainThread() )
- {
- s_hadGuiLock = false;
-
- // leave out WM_COMMAND messages: too dangerous, sometimes
- // the message will be processed twice
- if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
- {
- MSG* pMsg = new MSG(msg);
- s_aSavedMessages.Append(pMsg);
- }
-
- return true;
- }
- else
- {
- // have we just regained the GUI lock? if so, post all of the saved
- // messages
- //
- // FIXME of course, it's not _exactly_ the same as processing the
- // messages normally - expect some things to break...
- if ( !s_hadGuiLock )
- {
- s_hadGuiLock = true;
-
- wxMsgList::compatibility_iterator node = s_aSavedMessages.GetFirst();
- while (node)
- {
- MSG* pMsg = node->GetData();
- s_aSavedMessages.Erase(node);
-
- ProcessMessage(pMsg);
- delete pMsg;
-
- node = s_aSavedMessages.GetFirst();
- }
- }
- }
-#endif // wxUSE_THREADS
-
- ProcessMessage(&msg);
-
- return true;
-}
-
-void wxGUIEventLoop::OnNextIteration()
-{
-#if wxUSE_THREADS
- wxMutexGuiLeaveOrEnter();
-#endif // wxUSE_THREADS
-}
-
-void wxGUIEventLoop::WakeUp()
-{
- ::PostMessage(NULL, WM_NULL, 0, 0);
-}
-
-#else // !wxUSE_GUI
-
-void wxConsoleEventLoop::OnNextIteration()
-{
- if ( wxTheApp )
- wxTheApp->ProcessPendingEvents();
-}
-
-void wxConsoleEventLoop::WakeUp()
-{
-#if wxUSE_THREADS
- wxWakeUpMainThread();
-#endif
-}
-
-bool wxConsoleEventLoop::Dispatch()
-{
- MSG msg;
- if ( !GetNextMessage(&msg) )
- return false;
-
- if ( msg.message == WM_TIMER )
- {
- TIMERPROC proc = (TIMERPROC)msg.lParam;
- if ( proc )
- (*proc)(NULL, 0, msg.wParam, 0);
- }
- else
- {
- wxLogDebug(_T("Ignoring unexpected message %d"), msg.message);
- }
-
- return !m_shouldExit;
-}
-
-#endif //wxUSE_GUI