'AUI',
'CheckListCtrlMixin',
'Pickers',
+ 'PseudoDC',
'RichTextCtrl',
'Treebook',
'Toolbook',
'MouseGestures',
'OGL',
'PrintFramework',
+ 'PseudoDC',
'ShapedWindow',
'Sound',
'StandardPaths',
--- /dev/null
+
+import wx
+import images
+import random
+
+#---------------------------------------------------------------------------
+
+W = 1000
+H = 1000
+SW = 150
+SH = 150
+SHAPE_COUNT = 100
+MOVING_COUNT = 10
+
+#---------------------------------------------------------------------------
+
+colours = [
+ "BLACK",
+ "BLUE",
+ "BLUE VIOLET",
+ "BROWN",
+ "CYAN",
+ "DARK GREY",
+ "DARK GREEN",
+ "GOLD",
+ "GREY",
+ "GREEN",
+ "MAGENTA",
+ "NAVY",
+ "PINK",
+ "RED",
+ "SKY BLUE",
+ "VIOLET",
+ "YELLOW",
+ ]
+
+
+
+class MyCanvas(wx.ScrolledWindow):
+ def __init__(self, parent, id, log, size = wx.DefaultSize):
+ wx.ScrolledWindow.__init__(self, parent, id, (0, 0), size=size, style=wx.SUNKEN_BORDER)
+
+ self.lines = []
+ self.maxWidth = W
+ self.maxHeight = H
+ self.x = self.y = 0
+ self.curLine = []
+ self.drawing = False
+
+ self.SetBackgroundColour("WHITE")
+ bmp = images.getTest2Bitmap()
+ mask = wx.Mask(bmp, wx.BLUE)
+ bmp.SetMask(mask)
+ self.bmp = bmp
+
+ self.SetVirtualSize((self.maxWidth, self.maxHeight))
+ self.SetScrollRate(20,20)
+
+ # create a PseudoDC to record our drawing
+ self.pdc = wx.PseudoDC()
+ self.pen_cache = {}
+ self.brush_cache = {}
+ self.DoDrawing(self.pdc)
+ log.write('Created PseudoDC draw list with %d operations!'%self.pdc.GetLen())
+
+ self.Bind(wx.EVT_PAINT, self.OnPaint)
+ self.Bind(wx.EVT_ERASE_BACKGROUND, lambda x:None)
+
+ # use timer to move one of the objects around
+ self.timer = wx.Timer()
+ self.timer.SetOwner(self)
+ self.Bind(wx.EVT_TIMER, self.OnTimer)
+ self.timer.Start(50)
+ self.movingids = random.sample(self.objids, MOVING_COUNT)
+ self.velocitydict = {}
+ for id in self.movingids:
+ vx = random.randint(1,5) * random.choice([-1,1])
+ vy = random.randint(1,5) * random.choice([-1,1])
+ self.velocitydict[id] = (vx,vy)
+
+ def OnTimer(self, event):
+ # get the current position
+ xv, yv = self.GetViewStart()
+ dx, dy = self.GetScrollPixelsPerUnit()
+ x, y = (xv * dx, yv * dy)
+ w, h = self.GetClientSizeTuple()
+ clip = wx.Rect(x,y,w,h)
+ refreshed = False
+ for id in self.movingids:
+ r = self.pdc.GetIdBounds(id)
+ # get new object position
+ (vx,vy) = self.velocitydict[id]
+ x = r.x + vx
+ y = r.y + vy
+ # check for bounce
+ if x < 0:
+ x = -x
+ vx = -vx
+ if x >= W:
+ x = W - (x - W)
+ vx = -vx
+ if y < 0:
+ y = -y
+ vy = -vy
+ if y >= H:
+ y = H - (y - H)
+ vy = -vy
+ self.velocitydict[id] = (vx,vy)
+ # get change
+ dx = x - r.x
+ dy = y - r.y
+ # translate the object
+ self.pdc.TranslateId(id, dx, dy)
+ # redraw
+ r.x -= 20
+ if dx < 0:
+ r.x = x
+ r.y -= 20
+ if dy < 0:
+ r.y = y
+ r.width += abs(dx) + 40
+ r.height += abs(dy) + 40
+ if r.Intersects(clip):
+ r.x -= clip.x
+ r.y -= clip.y
+ refreshed = True
+ self.RefreshRect(r, False)
+
+ def RandomPen(self):
+ c = random.choice(colours)
+ t = random.randint(1, 4)
+ if not self.pen_cache.has_key( (c, t) ):
+ self.pen_cache[(c, t)] = wx.Pen(c, t)
+ return self.pen_cache[(c, t)]
+
+
+ def RandomBrush(self):
+ c = random.choice(colours)
+ if not self.brush_cache.has_key(c):
+ self.brush_cache[c] = wx.Brush(c)
+
+ return self.brush_cache[c]
+
+ def RandomColor(self):
+ return random.choice(colours)
+
+
+ def OnPaint(self, event):
+ # Create a buffered paint DC. It will create the real
+ # wx.PaintDC and then blit the bitmap to it when dc is
+ # deleted.
+ dc = wx.BufferedPaintDC(self)
+ # we need to clear the dc BEFORE calling PrepareDC
+ bg = wx.Brush(self.GetBackgroundColour())
+ dc.SetBackground(bg)
+ dc.Clear()
+ # use PrepateDC to set position correctly
+ self.PrepareDC(dc)
+ # create a clipping rect from our position and size
+ # and the Update Region
+ xv, yv = self.GetViewStart()
+ dx, dy = self.GetScrollPixelsPerUnit()
+ x, y = (xv * dx, yv * dy)
+ rgn = self.GetUpdateRegion()
+ rgn.Offset(x,y)
+ r = rgn.GetBox()
+ # draw to the dc using the calculated clipping rect
+ self.pdc.DrawToDCClipped(dc,r)
+
+ def DoDrawing(self, dc):
+ random.seed()
+ self.objids = []
+ self.boundsdict = {}
+ dc.BeginDrawing()
+ for i in range(SHAPE_COUNT):
+ id = wx.NewId()
+ dc.SetId(id)
+ choice = random.randint(0,8)
+ if choice in (0,1):
+ x = random.randint(0, W)
+ y = random.randint(0, H)
+ dc.SetPen(self.RandomPen())
+ dc.DrawPoint(x,y)
+ dc.SetIdBounds(id,wx.Rect(x,y,1,1))
+ elif choice in (2,3):
+ x1 = random.randint(0, W-SW)
+ y1 = random.randint(0, H-SH)
+ x2 = random.randint(x1, x1+SW)
+ y2 = random.randint(y1, y1+SH)
+ dc.SetPen(self.RandomPen())
+ dc.DrawLine(x1,y1,x2,y2)
+ dc.SetIdBounds(id,wx.Rect(x1,y1,x2-x1,y2-y1))
+ elif choice in (4,5):
+ w = random.randint(10, SW)
+ h = random.randint(10, SH)
+ x = random.randint(0, W - w)
+ y = random.randint(0, H - h)
+ dc.SetPen(self.RandomPen())
+ dc.SetBrush(self.RandomBrush())
+ dc.DrawRectangle(x,y,w,h)
+ dc.SetIdBounds(id,wx.Rect(x,y,w,h))
+ self.objids.append(id)
+ elif choice == 6:
+ Np = 8 # number of characters in text
+ word = []
+ for i in range(Np):
+ c = chr( random.randint(48, 122) )
+ word.append( c )
+ word = "".join(word)
+ w,h = self.GetFullTextExtent(word)[0:2]
+ x = random.randint(0, W-w)
+ y = random.randint(0, H-h)
+ dc.SetTextForeground(self.RandomColor())
+ dc.SetTextBackground(self.RandomColor())
+ dc.DrawText(word, x, y)
+ dc.SetIdBounds(id,wx.Rect(x,y,w,h))
+ self.objids.append(id)
+ elif choice == 7:
+ Np = 8 # number of points per polygon
+ poly = []
+ minx = SW
+ miny = SH
+ maxx = 0
+ maxy = 0
+ for i in range(Np):
+ x = random.randint(0, SW)
+ y = random.randint(0, SH)
+ if x < minx: minx = x
+ if x > maxx: maxx = x
+ if y < miny: miny = y
+ if y > maxy: maxy = y
+ poly.append(wx.Point(x,y))
+ x = random.randint(0, W-SW)
+ y = random.randint(0, H-SH)
+ dc.SetPen(self.RandomPen())
+ dc.SetBrush(self.RandomBrush())
+ dc.DrawPolygon(poly, x,y)
+ dc.SetIdBounds(id,wx.Rect(minx+x,miny+y,maxx-minx+x,maxy-miny+y))
+ self.objids.append(id)
+ elif choice == 8:
+ w,h = self.bmp.GetSize()
+ x = random.randint(0, W-w)
+ y = random.randint(0, H-h)
+ dc.DrawBitmap(self.bmp,x,y,True)
+ dc.SetIdBounds(id,wx.Rect(x,y,w,h))
+ self.objids.append(id)
+ dc.EndDrawing()
+
+ def ShutdownDemo(self):
+ self.timer.Stop()
+ del self.timer
+
+#---------------------------------------------------------------------------
+
+def runTest(frame, nb, log):
+ win = MyCanvas(nb, wx.ID_ANY, log)
+ return win
+
+#---------------------------------------------------------------------------
+
+
+
+overview = """
+<html>
+<body>
+The wx.PseudoDC class provides a way to record operations on a DC and then
+play them back later. The PseudoDC can be passed to a drawing routine as
+if it were a real DC. All Drawing methods are supported except Blit but
+GetXXX methods are not supported and none of the drawing methods return
+a value. The PseudoDC records the drawing to an operation
+list. The operations can be played back to a real DC using:<pre>
+DrawToDC(dc)
+</pre>
+The operations can be tagged with an id in order to associated them with a
+specific object. To do this use:<pre>
+SetId(id)
+</pre>
+Every operation after this will be associated with id until SetId is called
+again. The PseudoDC also supports object level clipping. To enable this use:<pre>
+SetIdBounds(id,rect)
+</pre>
+for each object that should be clipped. Then use:<pre>
+DrawToDCClipped(dc, clippingRect)
+</pre>
+To draw the PseudoDC to a real dc. This is useful for large scrolled windows
+where many objects are offscreen.
+
+Objects can be moved around without re-drawing using:<pre>
+TranslateId(id, dx, dy)
+</pre>
+
+To re-draw an object use:<pre>
+ClearId(id)
+SetId(id)
+</pre>
+and then re-draw the object.
+</body>
+</html>
+"""
+
+
+if __name__ == '__main__':
+ import sys,os
+ import run
+ run.main(['', os.path.basename(sys.argv[0])] + sys.argv[1:])
+
Added wrappers for the wxAUI classes, in the wx.aui module.
+Added the PseudoDC class from Paul Lanier. It provides a way to
+record operations on a DC and then play them back later.
+
+
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: pseudodc.h
+// Purpose: wxPseudoDC class
+// Author: Paul Lanier
+// Modified by:
+// Created: 05/25/06
+// RCS-ID: $Id$
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+#ifndef _WX_PSUEDO_DC_H_BASE_
+#define _WX_PSUEDO_DC_H_BASE_
+
+#include "wx/wx.h"
+#include "wx/dc.h"
+
+//----------------------------------------------------------------------------
+// Base class for all pdcOp classes
+//----------------------------------------------------------------------------
+class pdcOp
+{
+ public:
+ // Constructor and Destructor
+ pdcOp() {}
+ virtual ~pdcOp() {}
+
+ // Virtual Drawing Methods
+ virtual void DrawToDC(wxDC *dc)=0;
+ virtual void Translate(wxCoord WXUNUSED(dx), wxCoord WXUNUSED(dy)) {}
+};
+
+//----------------------------------------------------------------------------
+// declare a list class for list of pdcOps
+//----------------------------------------------------------------------------
+WX_DECLARE_LIST(pdcOp, pdcOpList);
+
+//----------------------------------------------------------------------------
+// Classes derived from pdcOp
+// There is one class for each method mirrored from wxDC to wxPseudoDC
+//----------------------------------------------------------------------------
+class pdcSetFontOp : public pdcOp
+{
+ public:
+ pdcSetFontOp(const wxFont& font)
+ {m_font=font;}
+ virtual void DrawToDC(wxDC *dc) {dc->SetFont(m_font);}
+ protected:
+ wxFont m_font;
+};
+
+class pdcSetBrushOp : public pdcOp
+{
+ public:
+ pdcSetBrushOp(const wxBrush& brush)
+ {m_brush=brush;}
+ virtual void DrawToDC(wxDC *dc) {dc->SetBrush(m_brush);}
+ protected:
+ wxBrush m_brush;
+};
+
+class pdcSetBackgroundOp : public pdcOp
+{
+ public:
+ pdcSetBackgroundOp(const wxBrush& brush)
+ {m_brush=brush;}
+ virtual void DrawToDC(wxDC *dc) {dc->SetBackground(m_brush);}
+ protected:
+ wxBrush m_brush;
+};
+
+class pdcSetPenOp : public pdcOp
+{
+ public:
+ pdcSetPenOp(const wxPen& pen)
+ {m_pen=pen;}
+ virtual void DrawToDC(wxDC *dc) {dc->SetPen(m_pen);}
+ protected:
+ wxPen m_pen;
+};
+
+class pdcSetTextBackgroundOp : public pdcOp
+{
+ public:
+ pdcSetTextBackgroundOp(const wxColour& colour)
+ {m_colour=colour;}
+ virtual void DrawToDC(wxDC *dc) {dc->SetTextBackground(m_colour);}
+ protected:
+ wxColour m_colour;
+};
+
+class pdcSetTextForegroundOp : public pdcOp
+{
+ public:
+ pdcSetTextForegroundOp(const wxColour& colour)
+ {m_colour=colour;}
+ virtual void DrawToDC(wxDC *dc) {dc->SetTextForeground(m_colour);}
+ protected:
+ wxColour m_colour;
+};
+
+class pdcDrawRectangleOp : public pdcOp
+{
+ public:
+ pdcDrawRectangleOp(wxCoord x, wxCoord y, wxCoord w, wxCoord h)
+ {m_x=x; m_y=y; m_w=w; m_h=h;}
+ virtual void DrawToDC(wxDC *dc) {dc->DrawRectangle(m_x,m_y,m_w,m_h);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx;m_y+=dy;}
+ protected:
+ wxCoord m_x,m_y,m_w,m_h;
+};
+
+class pdcDrawLineOp : public pdcOp
+{
+ public:
+ pdcDrawLineOp(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
+ {m_x1=x1; m_y1=y1; m_x2=x2; m_y2=y2;}
+ virtual void DrawToDC(wxDC *dc) {dc->DrawLine(m_x1,m_y1,m_x2,m_y2);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x1+=dx; m_y1+=dy; m_x2+=dx; m_y2+=dy;}
+ protected:
+ wxCoord m_x1,m_y1,m_x2,m_y2;
+};
+
+class pdcSetBackgroundModeOp : public pdcOp
+{
+ public:
+ pdcSetBackgroundModeOp(int mode) {m_mode=mode;}
+ virtual void DrawToDC(wxDC *dc) {dc->SetBackgroundMode(m_mode);}
+ protected:
+ int m_mode;
+};
+
+class pdcDrawTextOp : public pdcOp
+{
+ public:
+ pdcDrawTextOp(const wxString& text, wxCoord x, wxCoord y)
+ {m_text=text; m_x=x; m_y=y;}
+ virtual void DrawToDC(wxDC *dc) {dc->DrawText(m_text, m_x, m_y);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxString m_text;
+ wxCoord m_x, m_y;
+};
+
+class pdcClearOp : public pdcOp
+{
+ public:
+ pdcClearOp() {}
+ virtual void DrawToDC(wxDC *dc) {dc->Clear();}
+};
+
+class pdcBeginDrawingOp : public pdcOp
+{
+ public:
+ pdcBeginDrawingOp() {}
+ virtual void DrawToDC(wxDC *dc) {dc->BeginDrawing();}
+};
+
+class pdcEndDrawingOp : public pdcOp
+{
+ public:
+ pdcEndDrawingOp() {}
+ virtual void DrawToDC(wxDC *dc) {dc->EndDrawing();}
+};
+
+class pdcFloodFillOp : public pdcOp
+{
+ public:
+ pdcFloodFillOp(wxCoord x, wxCoord y, const wxColour& col,
+ int style) {m_x=x; m_y=y; m_col=col; m_style=style;}
+ virtual void DrawToDC(wxDC *dc) {dc->FloodFill(m_x,m_y,m_col,m_style);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxCoord m_x,m_y;
+ wxColour m_col;
+ int m_style;
+};
+
+class pdcCrossHairOp : public pdcOp
+{
+ public:
+ pdcCrossHairOp(wxCoord x, wxCoord y) {m_x=x; m_y=y;}
+ virtual void DrawToDC(wxDC *dc) {dc->CrossHair(m_x,m_y);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxCoord m_x,m_y;
+};
+
+class pdcDrawArcOp : public pdcOp
+{
+ public:
+ pdcDrawArcOp(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2,
+ wxCoord xc, wxCoord yc)
+ {m_x1=x1; m_y1=y1; m_x2=x2; m_y2=y2; m_xc=xc; m_yc=yc;}
+ virtual void DrawToDC(wxDC *dc)
+ {dc->DrawArc(m_x1,m_y1,m_x2,m_y2,m_xc,m_yc);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x1+=dx; m_x2+=dx; m_y1+=dy; m_y2+=dy;}
+ protected:
+ wxCoord m_x1,m_x2,m_xc;
+ wxCoord m_y1,m_y2,m_yc;
+};
+
+class pdcDrawCheckMarkOp : public pdcOp
+{
+ public:
+ pdcDrawCheckMarkOp(wxCoord x, wxCoord y,
+ wxCoord width, wxCoord height)
+ {m_x=x; m_y=y; m_w=width; m_h=height;}
+ virtual void DrawToDC(wxDC *dc)
+ {dc->DrawCheckMark(m_x,m_y,m_w,m_h);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxCoord m_x,m_y,m_w,m_h;
+};
+
+class pdcDrawEllipticArcOp : public pdcOp
+{
+ public:
+ pdcDrawEllipticArcOp(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
+ double sa, double ea)
+ {m_x=x; m_y=y; m_w=w; m_h=h; m_sa=sa; m_ea=ea;}
+ virtual void DrawToDC(wxDC *dc)
+ {dc->DrawEllipticArc(m_x,m_y,m_w,m_h,m_sa,m_ea);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxCoord m_x,m_y,m_w,m_h;
+ double m_sa,m_ea;
+};
+
+class pdcDrawPointOp : public pdcOp
+{
+ public:
+ pdcDrawPointOp(wxCoord x, wxCoord y)
+ {m_x=x; m_y=y;}
+ virtual void DrawToDC(wxDC *dc) {dc->DrawPoint(m_x,m_y);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxCoord m_x,m_y;
+};
+
+class pdcDrawRoundedRectangleOp : public pdcOp
+{
+ public:
+ pdcDrawRoundedRectangleOp(wxCoord x, wxCoord y, wxCoord width,
+ wxCoord height, double radius)
+ {m_x=x; m_y=y; m_w=width; m_h=height; m_r=radius;}
+ virtual void DrawToDC(wxDC *dc)
+ {dc->DrawRoundedRectangle(m_x,m_y,m_w,m_h,m_r);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxCoord m_x,m_y,m_w,m_h;
+ double m_r;
+};
+
+class pdcDrawEllipseOp : public pdcOp
+{
+ public:
+ pdcDrawEllipseOp(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
+ {m_x=x; m_y=y; m_w=width; m_h=height;}
+ virtual void DrawToDC(wxDC *dc) {dc->DrawEllipse(m_x,m_y,m_w,m_h);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxCoord m_x,m_y,m_w,m_h;
+};
+
+class pdcDrawIconOp : public pdcOp
+{
+ public:
+ pdcDrawIconOp(const wxIcon& icon, wxCoord x, wxCoord y)
+ {m_icon=icon; m_x=x; m_y=y;}
+ virtual void DrawToDC(wxDC *dc) {dc->DrawIcon(m_icon,m_x,m_y);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxIcon m_icon;
+ wxCoord m_x,m_y;
+};
+
+class pdcDrawLinesOp : public pdcOp
+{
+ public:
+ pdcDrawLinesOp(int n, wxPoint points[],
+ wxCoord xoffset = 0, wxCoord yoffset = 0);
+ virtual ~pdcDrawLinesOp();
+ virtual void DrawToDC(wxDC *dc)
+ {dc->DrawLines(m_n,m_points,m_xoffset,m_yoffset);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {
+ for(int i=0; i<m_n; i++)
+ {
+ m_points[i].x+=dx;
+ m_points[i].y+=dy;
+ }
+ }
+ protected:
+ int m_n;
+ wxPoint *m_points;
+ wxCoord m_xoffset,m_yoffset;
+};
+
+class pdcDrawPolygonOp : public pdcOp
+{
+ public:
+ pdcDrawPolygonOp(int n, wxPoint points[],
+ wxCoord xoffset = 0, wxCoord yoffset = 0,
+ int fillStyle = wxODDEVEN_RULE);
+ virtual ~pdcDrawPolygonOp();
+ virtual void DrawToDC(wxDC *dc)
+ { dc->DrawPolygon(m_n,m_points,m_xoffset,m_yoffset,m_fillStyle); }
+
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {
+ for(int i=0; i<m_n; i++)
+ {
+ m_points[i].x+=dx;
+ m_points[i].y+=dy;
+ }
+ }
+ protected:
+ int m_n;
+ wxPoint *m_points;
+ wxCoord m_xoffset,m_yoffset;
+ int m_fillStyle;
+};
+
+class pdcDrawPolyPolygonOp : public pdcOp
+{
+ public:
+ pdcDrawPolyPolygonOp(int n, int count[], wxPoint points[],
+ wxCoord xoffset = 0, wxCoord yoffset = 0,
+ int fillStyle = wxODDEVEN_RULE);
+ virtual ~pdcDrawPolyPolygonOp();
+ virtual void DrawToDC(wxDC *dc)
+ {dc->DrawPolyPolygon(m_n,m_count,m_points,
+ m_xoffset,m_yoffset,m_fillStyle);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {
+ for(int i=0; i<m_totaln; i++)
+ {
+ m_points[i].x += dx;
+ m_points[i].y += dy;
+ }
+ }
+ protected:
+ int m_n;
+ int m_totaln;
+ int *m_count;
+ wxPoint *m_points;
+ wxCoord m_xoffset, m_yoffset;
+ int m_fillStyle;
+};
+
+class pdcDrawRotatedTextOp : public pdcOp
+{
+ public:
+ pdcDrawRotatedTextOp(const wxString& text, wxCoord x, wxCoord y, double angle)
+ {m_text=text; m_x=x; m_y=y; m_angle=angle;}
+ virtual void DrawToDC(wxDC *dc)
+ {dc->DrawRotatedText(m_text,m_x,m_y,m_angle);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxString m_text;
+ wxCoord m_x,m_y;
+ double m_angle;
+};
+
+class pdcDrawBitmapOp : public pdcOp
+{
+ public:
+ pdcDrawBitmapOp(const wxBitmap &bmp, wxCoord x, wxCoord y,
+ bool useMask = false)
+ {m_bmp=bmp; m_x=x; m_y=y; m_useMask=useMask;}
+ virtual void DrawToDC(wxDC *dc) {dc->DrawBitmap(m_bmp,m_x,m_y,m_useMask);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_x+=dx; m_y+=dy;}
+ protected:
+ wxBitmap m_bmp;
+ wxCoord m_x,m_y;
+ bool m_useMask;
+};
+
+class pdcDrawLabelOp : public pdcOp
+{
+ public:
+ pdcDrawLabelOp(const wxString& text,
+ const wxBitmap& image,
+ const wxRect& rect,
+ int alignment = wxALIGN_LEFT | wxALIGN_TOP,
+ int indexAccel = -1)
+ {m_text=text; m_image=image; m_rect=rect;
+ m_align=alignment; m_iAccel=indexAccel;}
+ virtual void DrawToDC(wxDC *dc)
+ {dc->DrawLabel(m_text,m_image,m_rect,m_align,m_iAccel);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {m_rect.x+=dx; m_rect.y+=dy;}
+ protected:
+ wxString m_text;
+ wxBitmap m_image;
+ wxRect m_rect;
+ int m_align;
+ int m_iAccel;
+};
+
+#if wxUSE_SPLINES
+class pdcDrawSplineOp : public pdcOp
+{
+ public:
+ pdcDrawSplineOp(int n, wxPoint points[]);
+ virtual ~pdcDrawSplineOp();
+ virtual void DrawToDC(wxDC *dc) {dc->DrawSpline(m_n,m_points);}
+ virtual void Translate(wxCoord dx, wxCoord dy)
+ {
+ int i;
+ for(i=0; i<m_n; i++)
+ m_points[i].x+=dx; m_points[i].y+=dy;
+ }
+ protected:
+ wxPoint *m_points;
+ int m_n;
+};
+#endif // wxUSE_SPLINES
+
+#if wxUSE_PALETTE
+class pdcSetPaletteOp : public pdcOp
+{
+ public:
+ pdcSetPaletteOp(const wxPalette& palette) {m_palette=palette;}
+ virtual void DrawToDC(wxDC *dc) {dc->SetPalette(m_palette);}
+ protected:
+ wxPalette m_palette;
+};
+#endif // wxUSE_PALETTE
+
+class pdcSetLogicalFunctionOp : public pdcOp
+{
+ public:
+ pdcSetLogicalFunctionOp(int function) {m_function=function;}
+ virtual void DrawToDC(wxDC *dc) {dc->SetLogicalFunction(m_function);}
+ protected:
+ int m_function;
+};
+
+//----------------------------------------------------------------------------
+// pdcObject type to contain list of operations for each real (Python) object
+//----------------------------------------------------------------------------
+class pdcObject
+{
+ public:
+ pdcObject(int id)
+ {m_id=id; m_bounded=false; m_oplist.DeleteContents(true);}
+
+ virtual ~pdcObject() {m_oplist.Clear();}
+
+ // Protected Member Access
+ void SetId(int id) {m_id=id;}
+ int GetId() {return m_id;}
+ void SetBounds(wxRect& rect) {m_bounds=rect; m_bounded=true;}
+ wxRect GetBounds() {return m_bounds;}
+ void SetBounded(bool bounded) {m_bounded=bounded;}
+ bool IsBounded() {return m_bounded;}
+
+ // Op List Management Methods
+ void Clear() {m_oplist.Clear();}
+ void AddOp(pdcOp *op) {m_oplist.Append(op);}
+ int GetLen() {return m_oplist.GetCount();}
+ virtual void Translate(wxCoord dx, wxCoord dy);
+
+ // Drawing Method
+ virtual void DrawToDC(wxDC *dc);
+ protected:
+ int m_id; // id of object (associates this pdcObject
+ // with a Python object with same id)
+ wxRect m_bounds; // bounding rect of this object
+ bool m_bounded; // true if bounds is valid, false by default
+ pdcOpList m_oplist; // list of operations for this object
+};
+
+
+//----------------------------------------------------------------------------
+// Declare a wxList to hold all the objects. List order reflects drawing
+// order (Z order) and is the same order as objects are added to the list
+//----------------------------------------------------------------------------
+class WXDLLEXPORT pdcObjectList;
+WX_DECLARE_LIST(pdcObject, pdcObjectList);
+
+
+// ----------------------------------------------------------------------------
+// wxPseudoDC class
+// ----------------------------------------------------------------------------
+// This is the actual PseudoDC class
+// This class stores a list of recorded dc operations in m_list
+// and plays them back to a real dc using DrawToDC or DrawToDCClipped.
+// Drawing methods are mirrored from wxDC but add nodes to m_list
+// instead of doing any real drawing.
+// ----------------------------------------------------------------------------
+class WXDLLEXPORT wxPseudoDC : public wxObject
+{
+public:
+ wxPseudoDC()
+ {m_currId=-1; m_lastObjNode=NULL; m_objectlist.DeleteContents(true);}
+ ~wxPseudoDC();
+ // ------------------------------------------------------------------------
+ // List managment methods
+ //
+ void RemoveAll();
+ int GetLen();
+
+ // ------------------------------------------------------------------------
+ // methods for managing operations by ID
+ //
+ // Set the Id for all subsequent operations (until SetId is called again)
+ void SetId(int id) {m_currId = id;}
+ // Remove all the operations associated with an id so it can be redrawn
+ void ClearId(int id);
+ // Remove the object node (and all operations) associated with an id
+ void RemoveId(int id);
+ // Set the bounding rect of a given object
+ // This will create an object node if one doesn't exist
+ void SetIdBounds(int id, wxRect& rect);
+ void GetIdBounds(int id, wxRect& rect);
+ // Translate all the operations for this id
+ void TranslateId(int id, wxCoord dx, wxCoord dy);
+
+ // ------------------------------------------------------------------------
+ // Playback Methods
+ //
+ // draw to dc but skip objects known to be outside of rect
+ // This is a coarse level of clipping to speed things up
+ // when lots of objects are off screen and doesn't affect the dc level
+ // clipping
+ void DrawToDCClipped(wxDC *dc, const wxRect& rect);
+ void DrawToDCClippedRgn(wxDC *dc, const wxRegion& region);
+ // draw to dc with no clipping (well the dc will still clip)
+ void DrawToDC(wxDC *dc);
+ // draw a single object to the dc
+ void DrawIdToDC(int id, wxDC *dc);
+
+ // ------------------------------------------------------------------------
+ // Methods mirrored from wxDC
+ //
+ void FloodFill(wxCoord x, wxCoord y, const wxColour& col,
+ int style = wxFLOOD_SURFACE)
+ {AddToList(new pdcFloodFillOp(x,y,col,style));}
+ void FloodFill(const wxPoint& pt, const wxColour& col,
+ int style = wxFLOOD_SURFACE)
+ { FloodFill(pt.x, pt.y, col, style); }
+
+ void DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2)
+ {AddToList(new pdcDrawLineOp(x1, y1, x2, y2));}
+ void DrawLine(const wxPoint& pt1, const wxPoint& pt2)
+ { DrawLine(pt1.x, pt1.y, pt2.x, pt2.y); }
+
+ void CrossHair(wxCoord x, wxCoord y)
+ {AddToList(new pdcCrossHairOp(x,y));}
+ void CrossHair(const wxPoint& pt)
+ { CrossHair(pt.x, pt.y); }
+
+ void DrawArc(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2,
+ wxCoord xc, wxCoord yc)
+ {AddToList(new pdcDrawArcOp(x1,y1,x2,y2,xc,yc));}
+ void DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& centre)
+ { DrawArc(pt1.x, pt1.y, pt2.x, pt2.y, centre.x, centre.y); }
+
+ void DrawCheckMark(wxCoord x, wxCoord y,
+ wxCoord width, wxCoord height)
+ {AddToList(new pdcDrawCheckMarkOp(x,y,width,height));}
+ void DrawCheckMark(const wxRect& rect)
+ { DrawCheckMark(rect.x, rect.y, rect.width, rect.height); }
+
+ void DrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h,
+ double sa, double ea)
+ {AddToList(new pdcDrawEllipticArcOp(x,y,w,h,sa,ea));}
+ void DrawEllipticArc(const wxPoint& pt, const wxSize& sz,
+ double sa, double ea)
+ { DrawEllipticArc(pt.x, pt.y, sz.x, sz.y, sa, ea); }
+
+ void DrawPoint(wxCoord x, wxCoord y)
+ {AddToList(new pdcDrawPointOp(x,y));}
+ void DrawPoint(const wxPoint& pt)
+ { DrawPoint(pt.x, pt.y); }
+
+ void DrawPolygon(int n, wxPoint points[],
+ wxCoord xoffset = 0, wxCoord yoffset = 0,
+ int fillStyle = wxODDEVEN_RULE)
+ {AddToList(new pdcDrawPolygonOp(n,points,xoffset,yoffset,fillStyle));}
+
+ void DrawPolyPolygon(int n, int count[], wxPoint points[],
+ wxCoord xoffset = 0, wxCoord yoffset = 0,
+ int fillStyle = wxODDEVEN_RULE)
+ {AddToList(new pdcDrawPolyPolygonOp(n,count,points,xoffset,yoffset,fillStyle));}
+
+ void DrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
+ {AddToList(new pdcDrawRectangleOp(x, y, width, height));}
+ void DrawRectangle(const wxPoint& pt, const wxSize& sz)
+ { DrawRectangle(pt.x, pt.y, sz.x, sz.y); }
+ void DrawRectangle(const wxRect& rect)
+ { DrawRectangle(rect.x, rect.y, rect.width, rect.height); }
+
+ void DrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height,
+ double radius)
+ {AddToList(new pdcDrawRoundedRectangleOp(x,y,width,height,radius));}
+ void DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz,
+ double radius)
+ { DrawRoundedRectangle(pt.x, pt.y, sz.x, sz.y, radius); }
+ void DrawRoundedRectangle(const wxRect& r, double radius)
+ { DrawRoundedRectangle(r.x, r.y, r.width, r.height, radius); }
+
+ void DrawCircle(wxCoord x, wxCoord y, wxCoord radius)
+ { DrawEllipse(x - radius, y - radius, 2*radius, 2*radius); }
+ void DrawCircle(const wxPoint& pt, wxCoord radius)
+ { DrawCircle(pt.x, pt.y, radius); }
+
+ void DrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height)
+ {AddToList(new pdcDrawEllipseOp(x,y,width,height));}
+ void DrawEllipse(const wxPoint& pt, const wxSize& sz)
+ { DrawEllipse(pt.x, pt.y, sz.x, sz.y); }
+ void DrawEllipse(const wxRect& rect)
+ { DrawEllipse(rect.x, rect.y, rect.width, rect.height); }
+
+ void DrawIcon(const wxIcon& icon, wxCoord x, wxCoord y)
+ {AddToList(new pdcDrawIconOp(icon,x,y));}
+ void DrawIcon(const wxIcon& icon, const wxPoint& pt)
+ { DrawIcon(icon, pt.x, pt.y); }
+
+ void DrawLines(int n, wxPoint points[],
+ wxCoord xoffset = 0, wxCoord yoffset = 0)
+ {AddToList(new pdcDrawLinesOp(n,points,xoffset,yoffset));}
+
+ void DrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y,
+ bool useMask = false)
+ {AddToList(new pdcDrawBitmapOp(bmp,x,y,useMask));}
+ void DrawBitmap(const wxBitmap &bmp, const wxPoint& pt,
+ bool useMask = false)
+ { DrawBitmap(bmp, pt.x, pt.y, useMask); }
+
+ void DrawText(const wxString& text, wxCoord x, wxCoord y)
+ {AddToList(new pdcDrawTextOp(text, x, y));}
+ void DrawText(const wxString& text, const wxPoint& pt)
+ { DrawText(text, pt.x, pt.y); }
+
+ void DrawRotatedText(const wxString& text, wxCoord x, wxCoord y, double angle)
+ {AddToList(new pdcDrawRotatedTextOp(text,x,y,angle));}
+ void DrawRotatedText(const wxString& text, const wxPoint& pt, double angle)
+ { DrawRotatedText(text, pt.x, pt.y, angle); }
+
+ // this version puts both optional bitmap and the text into the given
+ // rectangle and aligns is as specified by alignment parameter; it also
+ // will emphasize the character with the given index if it is != -1
+ void DrawLabel(const wxString& text,
+ const wxBitmap& image,
+ const wxRect& rect,
+ int alignment = wxALIGN_LEFT | wxALIGN_TOP,
+ int indexAccel = -1)
+ {AddToList(new pdcDrawLabelOp(text,image,rect,alignment,indexAccel));}
+
+ void DrawLabel(const wxString& text, const wxRect& rect,
+ int alignment = wxALIGN_LEFT | wxALIGN_TOP,
+ int indexAccel = -1)
+ { DrawLabel(text, wxNullBitmap, rect, alignment, indexAccel); }
+
+/*?????? I don't think that the source dc would stick around
+ void Blit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
+ wxDC *source, wxCoord xsrc, wxCoord ysrc,
+ int rop = wxCOPY, bool useMask = false, wxCoord xsrcMask = wxDefaultCoord, wxCoord ysrcMask = wxDefaultCoord)
+ {AddToList(new pdcBlitOp(xdest,ydest,width,height,source,xsrc,
+ ysrc,rop,useMask,xsrcMask,ysrcMask));}
+ void Blit(const wxPoint& destPt, const wxSize& sz,
+ wxDC *source, const wxPoint& srcPt,
+ int rop = wxCOPY, bool useMask = false, const wxPoint& srcPtMask = wxDefaultPosition)
+ {
+ Blit(destPt.x, destPt.y, sz.x, sz.y, source, srcPt.x, srcPt.y,
+ rop, useMask, srcPtMask.x, srcPtMask.y);
+ }
+??????*/
+
+#if wxUSE_SPLINES
+ void DrawSpline(int n, wxPoint points[])
+ {AddToList(new pdcDrawSplineOp(n,points));}
+#endif // wxUSE_SPLINES
+
+#if wxUSE_PALETTE
+ void SetPalette(const wxPalette& palette)
+ {AddToList(new pdcSetPaletteOp(palette));}
+#endif // wxUSE_PALETTE
+
+ void SetLogicalFunction(int function)
+ {AddToList(new pdcSetLogicalFunctionOp(function));}
+ void SetFont(const wxFont& font)
+ {AddToList(new pdcSetFontOp(font));}
+ void SetPen(const wxPen& pen)
+ {AddToList(new pdcSetPenOp(pen));}
+ void SetBrush(const wxBrush& brush)
+ {AddToList(new pdcSetBrushOp(brush));}
+ void SetBackground(const wxBrush& brush)
+ {AddToList(new pdcSetBackgroundOp(brush));}
+ void SetBackgroundMode(int mode)
+ {AddToList(new pdcSetBackgroundModeOp(mode));}
+ void SetTextBackground(const wxColour& colour)
+ {AddToList(new pdcSetTextBackgroundOp(colour));}
+ void SetTextForeground(const wxColour& colour)
+ {AddToList(new pdcSetTextForegroundOp(colour));}
+
+ void Clear()
+ {AddToList(new pdcClearOp());}
+ void BeginDrawing()
+ {AddToList(new pdcBeginDrawingOp());}
+ void EndDrawing()
+ {AddToList(new pdcEndDrawingOp());}
+
+protected:
+ // ------------------------------------------------------------------------
+ // protected helper methods
+ void AddToList(pdcOp *newOp);
+ pdcObjectList::Node *FindObjNode(int id, bool create=false);
+
+ // ------------------------------------------------------------------------
+ // Data members
+ //
+ int m_currId; // id to use for operations done on the PseudoDC
+ pdcObjectList::Node *m_lastObjNode; // used to find last used object quickly
+ pdcObjectList m_objectlist; // list of objects
+};
+
+#endif
+
'src/_pen.i',
'src/_palette.i',
'src/_renderer.i',
-## 'src/_pseudodc.i',
+ 'src/_pseudodc.i',
],
True)
ext = Extension('_gdi_', ['src/drawlist.cpp',
-## 'src/pseudodc.cpp'
+ 'src/pseudodc.cpp'
] + swig_sources,
include_dirs = includes,
define_macros = defines,
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name:
+// Purpose: Wraper definitions for the wxPseudoDC Class
+// Author: Paul Lanier
+// Modified by:
+// Created: 05/25/06
+// RCS-ID: $Id$
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+
+%{
+#include "wx/wxPython/pseudodc.h"
+%}
+
+%newgroup;
+
+DocStr(wxPseudoDC,
+"A PseudoDC is an object that can be used as if it were a `wx.DC`. All
+commands issued to the PseudoDC are stored in a list. You can then
+play these commands back to a real DC object using the DrawToDC
+method. Commands in the command list are indexed by ID. You can use
+this to clear the operations associated with a single ID and then
+re-draw the object associated with that ID.", "");
+
+class wxPseudoDC : public wxObject
+{
+public:
+ DocCtorStr(
+ wxPseudoDC(),
+ "Constructs a new Pseudo device context for recording dc operations","");
+ DocDeclStr(
+ void , BeginDrawing(),
+ "Allows for optimization of drawing code on platforms that need it. On
+other platforms this is just an empty function and is harmless. To
+take advantage of this postential optimization simply enclose each
+group of calls to the drawing primitives within calls to
+`BeginDrawing` and `EndDrawing`.", "");
+
+ DocDeclStr(
+ void , EndDrawing(),
+ "Ends the group of drawing primitives started with `BeginDrawing`, and
+invokes whatever optimization is available for this DC type on the
+current platform.", "");
+ DocCtorStr(
+ ~wxPseudoDC(),
+ "Frees memory used by the operation list of the pseudo dc","");
+ DocDeclStr(
+ void, RemoveAll(),
+ "Removes all objects and operations from the recorded list.", "");
+ DocDeclStr(
+ int, GetLen(),
+ "Returns the number of operations in the recorded list.", "");
+ DocDeclStr(
+ void, SetId(int id),
+ "Sets the id to be associated with subsequent operations.", "");
+ DocDeclStr(
+ void, ClearId(int id),
+ "Removes all operations associated with id so the object can be redrawn.", "");
+ DocDeclStr(
+ void, RemoveId(int id),
+ "Remove the object node (and all operations) associated with an id.", "");
+ DocDeclStr(
+ void, TranslateId(int id, wxCoord dx, wxCoord dy),
+ "Translate the operations of id by dx,dy.", "");
+ DocDeclStr(
+ void, DrawIdToDC(int id, wxDC *dc),
+ "Draw recorded operations of id to dc.", "");
+ DocDeclStr(
+ void, SetIdBounds(int id, wxRect& rect),
+ "Set the bounding rect of a given object. This will create
+an object node if one doesn't exist.", "");
+ %extend {
+ DocStr(
+ GetIdBounds,
+ "Returns the bounding rectangle previouly set with SetIdBounds. If
+no bounds have been set, it returns wx.Rect(0,0,0,0).", "");
+ wxRect GetIdBounds(int id) {
+ wxRect rect;
+ self->GetIdBounds(id, rect);
+ return rect;
+ }
+ }
+ DocDeclStr(
+ void, DrawToDCClipped(wxDC *dc, const wxRect& rect),
+ "Draws the recorded operations to dc unless the operation is known to
+be outside rect.", "");
+ DocDeclStr(
+ void, DrawToDCClippedRgn(wxDC *dc, const wxRegion& region),
+ "Draws the recorded operations to dc unless the operation is known to
+be outside rect.", "");
+ DocDeclStr(
+ void, DrawToDC(wxDC *dc),
+ "Draws the recorded operations to dc.", "");
+
+ //-------------------------------------------------------------------------
+ // Methods Mirrored from wxDC
+ //-------------------------------------------------------------------------
+//
+// DocDeclStr(
+// void , SetFont(const wxFont& font),
+// "Sets the current font for the DC. It must be a valid font, in
+//particular you should not pass ``wx.NullFont`` to this method.","
+//
+//:see: `wx.Font`");
+//
+// DocDeclStr(
+// void , SetPen(const wxPen& pen),
+// "Sets the current pen for the DC.
+//
+//If the argument is ``wx.NullPen``, the current pen is selected out of the
+//device context, and the original pen restored.", "
+//
+//:see: `wx.Pen`");
+//
+// DocDeclStr(
+// void , SetBrush(const wxBrush& brush),
+// "Sets the current brush for the DC.
+//
+//If the argument is ``wx.NullBrush``, the current brush is selected out
+//of the device context, and the original brush restored, allowing the
+//current brush to be destroyed safely.","
+//
+//:see: `wx.Brush`");
+//
+// DocDeclStr(
+// void , SetBackground(const wxBrush& brush),
+// "Sets the current background brush for the DC.", "");
+//
+// DocDeclStr(
+// void , SetBackgroundMode(int mode),
+// "*mode* may be one of ``wx.SOLID`` and ``wx.TRANSPARENT``. This setting
+//determines whether text will be drawn with a background colour or
+//not.", "");
+//
+// DocDeclStr(
+// void , SetTextForeground(const wxColour& colour),
+// "Sets the current text foreground colour for the DC.", "");
+//
+// DocDeclStr(
+// void , SetTextBackground(const wxColour& colour),
+// "Sets the current text background colour for the DC.", "");
+// DocDeclStr(
+// void , DrawLabel(const wxString& text, const wxRect& rect,
+// int alignment = wxALIGN_LEFT | wxALIGN_TOP,
+// int indexAccel = -1),
+// "Draw *text* within the specified rectangle, abiding by the alignment
+//flags. Will additionally emphasize the character at *indexAccel* if
+//it is not -1.", "
+//
+//:see: `DrawImageLabel`");
+// DocStr(
+// DrawText,
+// "Draws a text string at the specified point, using the current text
+//font, and the current text foreground and background colours.
+//
+//The coordinates refer to the top-left corner of the rectangle bounding
+//the string. See `GetTextExtent` for how to get the dimensions of a
+//text string, which can be used to position the text more precisely.
+//
+//**NOTE**: under wxGTK the current logical function is used by this
+//function but it is ignored by wxMSW. Thus, you should avoid using
+//logical functions with this function in portable programs.", "
+//
+//:see: `DrawRotatedText`");
+// void DrawText(const wxString& text, wxCoord x, wxCoord y);
+// DocStr(
+// DrawLine,
+// "Draws a line from the first point to the second. The current pen is
+//used for drawing the line. Note that the second point is *not* part of
+//the line and is not drawn by this function (this is consistent with
+//the behaviour of many other toolkits).", "");
+// void DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
+// DocDeclStr(
+// void, DrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height),
+// "Draws a rectangle with the given top left corner, and with the given
+//size. The current pen is used for the outline and the current brush
+//for filling the shape.", "");
+// DocDeclStr(
+// void , Clear(),
+// "Clears the device context using the current background brush.", "");
+
+ DocStr(
+ FloodFill,
+ "Flood fills the device context starting from the given point, using
+the current brush colour, and using a style:
+
+ - **wxFLOOD_SURFACE**: the flooding occurs until a colour other than
+ the given colour is encountered.
+
+ - **wxFLOOD_BORDER**: the area to be flooded is bounded by the given
+ colour.
+
+Returns False if the operation failed.
+
+Note: The present implementation for non-Windows platforms may fail to
+find colour borders if the pixels do not match the colour
+exactly. However the function will still return true.", "");
+ void FloodFill(wxCoord x, wxCoord y, const wxColour& col, int style = wxFLOOD_SURFACE);
+ %Rename(FloodFillPoint, void, FloodFill(const wxPoint& pt, const wxColour& col, int style = wxFLOOD_SURFACE));
+
+
+ DocStr(
+ DrawLine,
+ "Draws a line from the first point to the second. The current pen is
+used for drawing the line. Note that the second point is *not* part of
+the line and is not drawn by this function (this is consistent with
+the behaviour of many other toolkits).", "");
+ void DrawLine(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2);
+ %Rename(DrawLinePoint, void, DrawLine(const wxPoint& pt1, const wxPoint& pt2));
+
+
+ DocStr(
+ CrossHair,
+ "Displays a cross hair using the current pen. This is a vertical and
+horizontal line the height and width of the window, centred on the
+given point.", "");
+ void CrossHair(wxCoord x, wxCoord y);
+ %Rename(CrossHairPoint, void, CrossHair(const wxPoint& pt));
+
+
+ DocStr(
+ DrawArc,
+ "Draws an arc of a circle, centred on the *center* point (xc, yc), from
+the first point to the second. The current pen is used for the outline
+and the current brush for filling the shape.
+
+The arc is drawn in an anticlockwise direction from the start point to
+the end point.", "");
+ void DrawArc(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord xc, wxCoord yc);
+ %Rename(DrawArcPoint, void, DrawArc(const wxPoint& pt1, const wxPoint& pt2, const wxPoint& center));
+
+
+ DocStr(
+ DrawCheckMark,
+ "Draws a check mark inside the given rectangle.", "");
+ void DrawCheckMark(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
+ %Rename(DrawCheckMarkRect, void, DrawCheckMark(const wxRect& rect));
+
+ DocStr(
+ DrawEllipticArc,
+ "Draws an arc of an ellipse, with the given rectangle defining the
+bounds of the ellipse. The current pen is used for drawing the arc and
+the current brush is used for drawing the pie.
+
+The *start* and *end* parameters specify the start and end of the arc
+relative to the three-o'clock position from the center of the
+rectangle. Angles are specified in degrees (360 is a complete
+circle). Positive values mean counter-clockwise motion. If start is
+equal to end, a complete ellipse will be drawn.", "");
+ void DrawEllipticArc(wxCoord x, wxCoord y, wxCoord w, wxCoord h, double start, double end);
+ %Rename(DrawEllipticArcPointSize, void, DrawEllipticArc(const wxPoint& pt, const wxSize& sz, double start, double end));
+
+
+ DocStr(
+ DrawPoint,
+ "Draws a point using the current pen.", "");
+ void DrawPoint(wxCoord x, wxCoord y);
+ %Rename(DrawPointPoint, void, DrawPoint(const wxPoint& pt));
+
+
+ DocStr(
+ DrawRectangle,
+ "Draws a rectangle with the given top left corner, and with the given
+size. The current pen is used for the outline and the current brush
+for filling the shape.", "");
+ void DrawRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
+ %Rename(DrawRectangleRect,void, DrawRectangle(const wxRect& rect));
+ %Rename(DrawRectanglePointSize, void, DrawRectangle(const wxPoint& pt, const wxSize& sz));
+
+
+ DocStr(
+ DrawRoundedRectangle,
+ "Draws a rectangle with the given top left corner, and with the given
+size. The corners are quarter-circles using the given radius. The
+current pen is used for the outline and the current brush for filling
+the shape.
+
+If radius is positive, the value is assumed to be the radius of the
+rounded corner. If radius is negative, the absolute value is assumed
+to be the proportion of the smallest dimension of the rectangle. This
+means that the corner can be a sensible size relative to the size of
+the rectangle, and also avoids the strange effects X produces when the
+corners are too big for the rectangle.", "");
+ void DrawRoundedRectangle(wxCoord x, wxCoord y, wxCoord width, wxCoord height, double radius);
+ %Rename(DrawRoundedRectangleRect, void, DrawRoundedRectangle(const wxRect& r, double radius));
+ %Rename(DrawRoundedRectanglePointSize, void, DrawRoundedRectangle(const wxPoint& pt, const wxSize& sz, double radius));
+
+
+ DocStr(
+ DrawCircle,
+ "Draws a circle with the given center point and radius. The current
+pen is used for the outline and the current brush for filling the
+shape.", "
+
+:see: `DrawEllipse`");
+ void DrawCircle(wxCoord x, wxCoord y, wxCoord radius);
+ %Rename(DrawCirclePoint, void, DrawCircle(const wxPoint& pt, wxCoord radius));
+
+
+ DocStr(
+ DrawEllipse,
+ "Draws an ellipse contained in the specified rectangle. The current pen
+is used for the outline and the current brush for filling the shape.", "
+
+:see: `DrawCircle`");
+ void DrawEllipse(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
+ %Rename(DrawEllipseRect, void, DrawEllipse(const wxRect& rect));
+ %Rename(DrawEllipsePointSize, void, DrawEllipse(const wxPoint& pt, const wxSize& sz));
+
+
+ DocStr(
+ DrawIcon,
+ "Draw an icon on the display (does nothing if the device context is
+PostScript). This can be the simplest way of drawing bitmaps on a
+window.", "");
+ void DrawIcon(const wxIcon& icon, wxCoord x, wxCoord y);
+ %Rename(DrawIconPoint, void, DrawIcon(const wxIcon& icon, const wxPoint& pt));
+
+
+ DocStr(
+ DrawBitmap,
+ "Draw a bitmap on the device context at the specified point. If
+*transparent* is true and the bitmap has a transparency mask, (or
+alpha channel on the platforms that support it) then the bitmap will
+be drawn transparently.", "
+
+When drawing a mono-bitmap, the current text foreground colour will be
+used to draw the foreground of the bitmap (all bits set to 1), and the
+current text background colour to draw the background (all bits set to
+0).
+
+:see: `SetTextForeground`, `SetTextBackground` and `wx.MemoryDC`");
+ void DrawBitmap(const wxBitmap &bmp, wxCoord x, wxCoord y, bool useMask = false);
+ %Rename(DrawBitmapPoint, void, DrawBitmap(const wxBitmap &bmp, const wxPoint& pt, bool useMask = false));
+
+
+ DocStr(
+ DrawText,
+ "Draws a text string at the specified point, using the current text
+font, and the current text foreground and background colours.
+
+The coordinates refer to the top-left corner of the rectangle bounding
+the string. See `GetTextExtent` for how to get the dimensions of a
+text string, which can be used to position the text more precisely.
+
+**NOTE**: under wxGTK the current logical function is used by this
+function but it is ignored by wxMSW. Thus, you should avoid using
+logical functions with this function in portable programs.", "
+
+:see: `DrawRotatedText`");
+ void DrawText(const wxString& text, wxCoord x, wxCoord y);
+ %Rename(DrawTextPoint, void, DrawText(const wxString& text, const wxPoint& pt));
+
+
+ DocStr(
+ DrawRotatedText,
+ "Draws the text rotated by *angle* degrees, if supported by the platform.
+
+**NOTE**: Under Win9x only TrueType fonts can be drawn by this
+function. In particular, a font different from ``wx.NORMAL_FONT``
+should be used as the it is not normally a TrueType
+font. ``wx.SWISS_FONT`` is an example of a font which is.","
+
+:see: `DrawText`");
+ void DrawRotatedText(const wxString& text, wxCoord x, wxCoord y, double angle);
+ %Rename(DrawRotatedTextPoint, void, DrawRotatedText(const wxString& text, const wxPoint& pt, double angle));
+
+
+// DocDeclStr(
+// bool , Blit(wxCoord xdest, wxCoord ydest, wxCoord width, wxCoord height,
+// wxDC *source, wxCoord xsrc, wxCoord ysrc,
+// int rop = wxCOPY, bool useMask = false,
+// wxCoord xsrcMask = -1, wxCoord ysrcMask = -1),
+// "Copy from a source DC to this DC. Parameters specify the destination
+//coordinates, size of area to copy, source DC, source coordinates,
+//logical function, whether to use a bitmap mask, and mask source
+//position.", "
+//
+// :param xdest: Destination device context x position.
+// :param ydest: Destination device context y position.
+// :param width: Width of source area to be copied.
+// :param height: Height of source area to be copied.
+// :param source: Source device context.
+// :param xsrc: Source device context x position.
+// :param ysrc: Source device context y position.
+// :param rop: Logical function to use: see `SetLogicalFunction`.
+// :param useMask: If true, Blit does a transparent blit using the mask
+// that is associated with the bitmap selected into the
+// source device context.
+// :param xsrcMask: Source x position on the mask. If both xsrcMask and
+// ysrcMask are -1, xsrc and ysrc will be assumed for
+// the mask source position.
+// :param ysrcMask: Source y position on the mask.
+//");
+
+// DocDeclStrName(
+// bool , Blit(const wxPoint& destPt, const wxSize& sz,
+// wxDC *source, const wxPoint& srcPt,
+// int rop = wxCOPY, bool useMask = false,
+// const wxPoint& srcPtMask = wxDefaultPosition),
+// "Copy from a source DC to this DC. Parameters specify the destination
+//coordinates, size of area to copy, source DC, source coordinates,
+//logical function, whether to use a bitmap mask, and mask source
+//position.", "
+//
+// :param destPt: Destination device context position.
+// :param sz: Size of source area to be copied.
+// :param source: Source device context.
+// :param srcPt: Source device context position.
+// :param rop: Logical function to use: see `SetLogicalFunction`.
+// :param useMask: If true, Blit does a transparent blit using the mask
+// that is associated with the bitmap selected into the
+// source device context.
+// :param srcPtMask: Source position on the mask.
+//",
+// BlitPointSize);
+
+
+ DocDeclAStr(
+ void , DrawLines(int points, wxPoint* points_array,
+ wxCoord xoffset = 0, wxCoord yoffset = 0),
+ "DrawLines(self, List points, int xoffset=0, int yoffset=0)",
+ "Draws lines using a sequence of `wx.Point` objects, adding the
+optional offset coordinate. The current pen is used for drawing the
+lines.", "");
+
+
+ DocDeclAStr(
+ void , DrawPolygon(int points, wxPoint* points_array,
+ wxCoord xoffset = 0, wxCoord yoffset = 0,
+ int fillStyle = wxODDEVEN_RULE),
+ "DrawPolygon(self, List points, int xoffset=0, int yoffset=0,
+ int fillStyle=ODDEVEN_RULE)",
+ "Draws a filled polygon using a sequence of `wx.Point` objects, adding
+the optional offset coordinate. The last argument specifies the fill
+rule: ``wx.ODDEVEN_RULE`` (the default) or ``wx.WINDING_RULE``.
+
+The current pen is used for drawing the outline, and the current brush
+for filling the shape. Using a transparent brush suppresses
+filling. Note that wxWidgets automatically closes the first and last
+points.", "");
+
+
+ // TODO: Figure out a good typemap for this...
+ // Convert the first 3 args from a sequence of sequences?
+// void DrawPolyPolygon(int n, int count[], wxPoint points[],
+// wxCoord xoffset = 0, wxCoord yoffset = 0,
+// int fillStyle = wxODDEVEN_RULE);
+
+
+ DocDeclStr(
+ void , DrawLabel(const wxString& text, const wxRect& rect,
+ int alignment = wxALIGN_LEFT | wxALIGN_TOP,
+ int indexAccel = -1),
+ "Draw *text* within the specified rectangle, abiding by the alignment
+flags. Will additionally emphasize the character at *indexAccel* if
+it is not -1.", "
+
+:see: `DrawImageLabel`");
+
+ DocDeclStrName(
+ void, DrawLabel(const wxString& text,
+ const wxBitmap& image,
+ const wxRect& rect,
+ int alignment = wxALIGN_LEFT | wxALIGN_TOP,
+ int indexAccel = -1),
+ "Draw *text* and an image (which may be ``wx.NullBitmap`` to skip
+drawing it) within the specified rectangle, abiding by the alignment
+flags. Will additionally emphasize the character at *indexAccel* if
+it is not -1.", "", DrawImageLabel);
+
+
+ DocDeclAStr(
+ void , DrawSpline(int points, wxPoint* points_array),
+ "DrawSpline(self, List points)",
+ "Draws a spline between all given control points, (a list of `wx.Point`
+objects) using the current pen. The spline is drawn using a series of
+lines, using an algorithm taken from the X drawing program 'XFIG'.", "");
+
+
+ DocDeclStr(
+ virtual void , Clear(),
+ "Clears the device context using the current background brush.", "");
+
+
+ // set objects to use for drawing
+ // ------------------------------
+
+ DocDeclStr(
+ virtual void , SetFont(const wxFont& font),
+ "Sets the current font for the DC. It must be a valid font, in
+particular you should not pass ``wx.NullFont`` to this method.","
+
+:see: `wx.Font`");
+
+ DocDeclStr(
+ virtual void , SetPen(const wxPen& pen),
+ "Sets the current pen for the DC.
+
+If the argument is ``wx.NullPen``, the current pen is selected out of the
+device context, and the original pen restored.", "
+
+:see: `wx.Pen`");
+
+ DocDeclStr(
+ virtual void , SetBrush(const wxBrush& brush),
+ "Sets the current brush for the DC.
+
+If the argument is ``wx.NullBrush``, the current brush is selected out
+of the device context, and the original brush restored, allowing the
+current brush to be destroyed safely.","
+
+:see: `wx.Brush`");
+
+ DocDeclStr(
+ virtual void , SetBackground(const wxBrush& brush),
+ "Sets the current background brush for the DC.", "");
+
+ DocDeclStr(
+ virtual void , SetBackgroundMode(int mode),
+ "*mode* may be one of ``wx.SOLID`` and ``wx.TRANSPARENT``. This setting
+determines whether text will be drawn with a background colour or
+not.", "");
+
+ DocDeclStr(
+ virtual void , SetPalette(const wxPalette& palette),
+ "If this is a window DC or memory DC, assigns the given palette to the
+window or bitmap associated with the DC. If the argument is
+``wx.NullPalette``, the current palette is selected out of the device
+context, and the original palette restored.", "
+
+:see: `wx.Palette`");
+
+
+ DocDeclStr(
+ virtual void , SetTextForeground(const wxColour& colour),
+ "Sets the current text foreground colour for the DC.", "");
+
+ DocDeclStr(
+ virtual void , SetTextBackground(const wxColour& colour),
+ "Sets the current text background colour for the DC.", "");
+
+ DocDeclStr(
+ virtual void , SetLogicalFunction(int function),
+ "Sets the current logical function for the device context. This
+determines how a source pixel (from a pen or brush colour, or source
+device context if using `Blit`) combines with a destination pixel in
+the current device context.
+
+The possible values and their meaning in terms of source and
+destination pixel values are as follows:
+
+ ================ ==========================
+ wx.AND src AND dst
+ wx.AND_INVERT (NOT src) AND dst
+ wx.AND_REVERSE src AND (NOT dst)
+ wx.CLEAR 0
+ wx.COPY src
+ wx.EQUIV (NOT src) XOR dst
+ wx.INVERT NOT dst
+ wx.NAND (NOT src) OR (NOT dst)
+ wx.NOR (NOT src) AND (NOT dst)
+ wx.NO_OP dst
+ wx.OR src OR dst
+ wx.OR_INVERT (NOT src) OR dst
+ wx.OR_REVERSE src OR (NOT dst)
+ wx.SET 1
+ wx.SRC_INVERT NOT src
+ wx.XOR src XOR dst
+ ================ ==========================
+
+The default is wx.COPY, which simply draws with the current
+colour. The others combine the current colour and the background using
+a logical operation. wx.INVERT is commonly used for drawing rubber
+bands or moving outlines, since drawing twice reverts to the original
+colour.
+", "");
+};
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: common/pseudodc.cpp
+// Purpose: Implementation of the wxPseudoDC Class
+// Author: Paul Lanier
+// Modified by:
+// Created: 05/25/06
+// RCS-ID: $Id$
+// Copyright: (c) wxWidgets team
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#include "wx/wxPython/pseudodc.h"
+#include <stdio.h>
+
+// wxList based class definitions
+#include <wx/listimpl.cpp>
+WX_DEFINE_LIST(pdcOpList);
+WX_DEFINE_LIST(pdcObjectList);
+
+// ============================================================================
+// various pdcOp class implementation methods
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// pdcDrawPolyPolygonOp constructor
+// ----------------------------------------------------------------------------
+pdcDrawPolyPolygonOp::pdcDrawPolyPolygonOp(int n, int count[], wxPoint points[],
+ wxCoord xoffset, wxCoord yoffset, int fillStyle)
+{
+ m_n=n; m_xoffset=xoffset; m_yoffset=yoffset; m_fillStyle=fillStyle;
+ int total_n=0;
+ if (n)
+ {
+ m_count = new int[n];
+ for(int i=0; i<n; i++)
+ {
+ total_n+=count[i];
+ m_count[i]=count[i];
+ }
+ if (total_n)
+ {
+ m_points = new wxPoint[total_n];
+ for(int j=0; j<total_n; j++)
+ m_points[j] = points[j];
+ }
+ else m_points=NULL;
+ }
+ else
+ {
+ m_points=NULL;
+ m_count=NULL;
+ }
+ m_totaln = total_n;
+}
+
+// ----------------------------------------------------------------------------
+// pdcDrawPolyPolygonOp destructor
+// ----------------------------------------------------------------------------
+pdcDrawPolyPolygonOp::~pdcDrawPolyPolygonOp()
+{
+ if (m_points) delete m_points;
+ if (m_count) delete m_count;
+ m_points=NULL;
+ m_count=NULL;
+}
+
+// ----------------------------------------------------------------------------
+// pdcDrawLinesOp constructor
+// ----------------------------------------------------------------------------
+pdcDrawLinesOp::pdcDrawLinesOp(int n, wxPoint points[],
+ wxCoord xoffset, wxCoord yoffset)
+{
+ m_n=n; m_xoffset=xoffset; m_yoffset=yoffset;
+ if (n)
+ {
+ m_points = new wxPoint[n];
+ for (int i=0; i<n; i++)
+ m_points[i] = points[i];
+ }
+ else m_points=NULL;
+}
+
+// ----------------------------------------------------------------------------
+// pdcDrawLinesOp destructor
+// ----------------------------------------------------------------------------
+pdcDrawLinesOp::~pdcDrawLinesOp()
+{
+ if (m_points) delete m_points;
+ m_points=NULL;
+}
+
+// ----------------------------------------------------------------------------
+// pdcDrawPolygonOp constructor
+// ----------------------------------------------------------------------------
+pdcDrawPolygonOp::pdcDrawPolygonOp(int n, wxPoint points[],
+ wxCoord xoffset, wxCoord yoffset, int fillStyle)
+{
+ m_n=n; m_xoffset=xoffset; m_yoffset=yoffset; m_fillStyle=fillStyle;
+ if (n)
+ {
+ m_points = new wxPoint[n];
+ for (int i=0; i<n; i++)
+ m_points[i] = points[i];
+ }
+ else m_points=NULL;
+}
+
+// ----------------------------------------------------------------------------
+// pdcDrawPolygonOp destructor
+// ----------------------------------------------------------------------------
+pdcDrawPolygonOp::~pdcDrawPolygonOp()
+{
+ if (m_points) delete m_points;
+ m_points=NULL;
+}
+
+#if wxUSE_SPLINES
+// ----------------------------------------------------------------------------
+// pdcDrawSplineOp constructor
+// ----------------------------------------------------------------------------
+pdcDrawSplineOp::pdcDrawSplineOp(int n, wxPoint points[])
+{
+ m_n=n;
+ if (n)
+ {
+ m_points = new wxPoint[n];
+ for(int i=0; i<n; i++)
+ m_points[i] = points[i];
+ }
+ else m_points=NULL;
+}
+
+// ----------------------------------------------------------------------------
+// pdcDrawSplineOp destructor
+// ----------------------------------------------------------------------------
+pdcDrawSplineOp::~pdcDrawSplineOp()
+{
+ if (m_points) delete m_points;
+ m_points=NULL;
+}
+#endif // wxUSE_SPLINES
+
+// ============================================================================
+// pdcObject implementation
+// ============================================================================
+// ----------------------------------------------------------------------------
+// DrawToDC - play back the op list to the DC
+// ----------------------------------------------------------------------------
+void pdcObject::DrawToDC(wxDC *dc)
+{
+ pdcOpList::Node *node = m_oplist.GetFirst();
+ while(node)
+ {
+ node->GetData()->DrawToDC(dc);
+ node = node->GetNext();
+ }
+}
+
+// ----------------------------------------------------------------------------
+// Translate - translate all the operations by some dx,dy
+// ----------------------------------------------------------------------------
+void pdcObject::Translate(wxCoord dx, wxCoord dy)
+{
+ pdcOpList::Node *node = m_oplist.GetFirst();
+ while(node)
+ {
+ node->GetData()->Translate(dx,dy);
+ node = node->GetNext();
+ }
+ if (m_bounded)
+ {
+ m_bounds.x += dx;
+ m_bounds.y += dy;
+ }
+}
+
+// ============================================================================
+// wxPseudoDC implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// Destructor
+// ----------------------------------------------------------------------------
+wxPseudoDC::~wxPseudoDC()
+{
+ // delete all the nodes in the list
+ RemoveAll();
+
+}
+
+// ----------------------------------------------------------------------------
+// ClearAll - remove all nodes from list
+// ----------------------------------------------------------------------------
+void wxPseudoDC::RemoveAll(void)
+{
+ m_objectlist.Clear();
+ m_currId = -1;
+ m_lastObjNode = NULL;
+}
+
+// ----------------------------------------------------------------------------
+// GetLen - return the number of operations in the current op list
+// ----------------------------------------------------------------------------
+int wxPseudoDC::GetLen(void)
+{
+ pdcObjectList::Node *pt = m_objectlist.GetFirst();
+ int len=0;
+ while (pt)
+ {
+ len += pt->GetData()->GetLen();
+ pt = pt->GetNext();
+ }
+ return len;
+}
+
+// ----------------------------------------------------------------------------
+// FindObjNode - find and return an object node by id. If node doesn't exist
+// and create is true then create one and return it. Otherwise
+// return NULL.
+// ----------------------------------------------------------------------------
+pdcObjectList::Node *wxPseudoDC::FindObjNode(int id, bool create)
+{
+ // see if last operation was for same id
+ if (m_lastObjNode && m_lastObjNode->GetData()->GetId() == id)
+ return m_lastObjNode;
+ // if not then search for it
+ pdcObjectList::Node *pt = m_objectlist.GetFirst();
+ while (pt)
+ {
+ if (pt->GetData()->GetId() == id)
+ {
+
+ // cache this node for future operations
+ m_lastObjNode = pt;
+ return pt;
+ }
+ pt = pt->GetNext();
+ }
+ // if create then create and return a new node
+ if (create)
+ {
+ // cache this node for future operations
+ m_lastObjNode = m_objectlist.Append(new pdcObject(id));
+ return m_lastObjNode;
+ }
+ // otherwise just return NULL
+ return NULL;
+}
+
+// ----------------------------------------------------------------------------
+// AddToList - Add a node to the list at the end (preserve draw order)
+// ----------------------------------------------------------------------------
+void wxPseudoDC::AddToList(pdcOp *newOp)
+{
+ pdcObjectList::Node *pt = FindObjNode(m_currId, true);
+ pt->GetData()->AddOp(newOp);
+}
+
+// ----------------------------------------------------------------------------
+// ClearID - remove all the operations associated with a single ID
+// ----------------------------------------------------------------------------
+void wxPseudoDC::ClearId(int id)
+{
+ pdcObjectList::Node *pt = FindObjNode(id);
+ if (pt) pt->GetData()->Clear();
+}
+
+// ----------------------------------------------------------------------------
+// RemoveID - Remove the object node (and all operations) associated with an id
+// ----------------------------------------------------------------------------
+void wxPseudoDC::RemoveId(int id)
+{
+ pdcObjectList::Node *pt = FindObjNode(id);
+ if (pt)
+ {
+ if (m_lastObjNode == pt)
+ m_lastObjNode = NULL;
+ m_objectlist.DeleteNode(pt);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// SetIdBounds - Set the bounding rect for a given id
+// ----------------------------------------------------------------------------
+void wxPseudoDC::SetIdBounds(int id, wxRect& rect)
+{
+ pdcObjectList::Node *pt = FindObjNode(id, true);
+ pt->GetData()->SetBounds(rect);
+}
+
+// ----------------------------------------------------------------------------
+// GetIdBounds - Get the bounding rect for a given id
+// ----------------------------------------------------------------------------
+void wxPseudoDC::GetIdBounds(int id, wxRect& rect)
+{
+ pdcObjectList::Node *pt = FindObjNode(id);
+ if (pt && pt->GetData()->IsBounded())
+ rect = pt->GetData()->GetBounds();
+ else
+ rect.x = rect.y = rect.width = rect.height = 0;
+}
+
+// ----------------------------------------------------------------------------
+// TranslateId - Translate all the operations of a single id
+// ----------------------------------------------------------------------------
+void wxPseudoDC::TranslateId(int id, wxCoord dx, wxCoord dy)
+{
+ pdcObjectList::Node *pt = FindObjNode(id);
+ if (pt) pt->GetData()->Translate(dx,dy);
+}
+
+// ----------------------------------------------------------------------------
+// DrawIdToDC - Draw a specific id to the dc passed in
+// ----------------------------------------------------------------------------
+void wxPseudoDC::DrawIdToDC(int id, wxDC *dc)
+{
+ pdcObjectList::Node *pt = FindObjNode(id);
+ if (pt) pt->GetData()->DrawToDC(dc);
+}
+
+// ----------------------------------------------------------------------------
+// DrawToDCClipped - play back the op list to the DC but clip any objects
+// known to be not in rect. This is a coarse level of
+// clipping to speed things up when lots of objects are off
+// screen and doesn't affect the dc level clipping
+// ----------------------------------------------------------------------------
+void wxPseudoDC::DrawToDCClipped(wxDC *dc, const wxRect& rect)
+{
+ pdcObjectList::Node *pt = m_objectlist.GetFirst();
+ pdcObject *obj;
+ while (pt)
+ {
+ obj = pt->GetData();
+ if (!obj->IsBounded() || rect.Intersects(obj->GetBounds()))
+ obj->DrawToDC(dc);
+ pt = pt->GetNext();
+ }
+}
+void wxPseudoDC::DrawToDCClippedRgn(wxDC *dc, const wxRegion& region)
+{
+ pdcObjectList::Node *pt = m_objectlist.GetFirst();
+ pdcObject *obj;
+ while (pt)
+ {
+ obj = pt->GetData();
+ if (!obj->IsBounded() ||
+ (region.Contains(obj->GetBounds()) != wxOutRegion))
+ obj->DrawToDC(dc);
+ pt = pt->GetNext();
+ }
+}
+
+// ----------------------------------------------------------------------------
+// DrawToDC - play back the op list to the DC
+// ----------------------------------------------------------------------------
+void wxPseudoDC::DrawToDC(wxDC *dc)
+{
+ pdcObjectList::Node *pt = m_objectlist.GetFirst();
+ while (pt)
+ {
+ pt->GetData()->DrawToDC(dc);
+ pt = pt->GetNext();
+ }
+}
+