enum
{
// menu items
- Minimal_Quit = 1,
- Minimal_About,
- Minimal_Test1,
- Minimal_Test2,
+ Caret_Quit = 1,
+ Caret_About,
+ Caret_Test1,
+ Caret_Test2,
// controls start here (the numbers are, of course, arbitrary)
- Minimal_Text = 1000
+ Caret_Text = 1000
};
// ----------------------------------------------------------------------------
// handlers) which process them. It can be also done at run-time, but for the
// simple menu events like this the static method is much simpler.
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
- EVT_MENU(Minimal_About, MyFrame::OnAbout)
+ EVT_MENU(Caret_Quit, MyFrame::OnQuit)
+ EVT_MENU(Caret_About, MyFrame::OnAbout)
END_EVENT_TABLE()
// Create a new application object: this macro will allow wxWindows to create
bool MyApp::OnInit()
{
// Create the main application window
- MyFrame *frame = new MyFrame("Minimal wxWindows App",
+ MyFrame *frame = new MyFrame("Caret wxWindows sample",
wxPoint(50, 50), wxSize(450, 340));
// Show it and tell the application that it's our main window
// create a menu bar
wxMenu *menuFile = new wxMenu;
- menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
+ menuFile->Append(Caret_About, "&About...\tCtrl-A", "Show about dialog");
menuFile->AppendSeparator();
- menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
+ menuFile->Append(Caret_Quit, "E&xit\tAlt-X", "Quit this program");
// now append the freshly created menu to the menu bar...
wxMenuBar *menuBar = new wxMenuBar;
void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
{
- wxString msg;
- msg.Printf( _T("This is the about dialog of minimal sample.\n")
- _T("Welcome to %s")
-#ifdef wxBETA_NUMBER
- _T(" (beta %d)!")
-#endif // wxBETA_NUMBER
- , wxVERSION_STRING
-#ifdef wxBETA_NUMBER
- , wxBETA_NUMBER
-#endif // wxBETA_NUMBER
- );
-
- wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
+ wxMessageBox(_T("This is the about dialog of caret sample."), "About Caret", wxOK | wxICON_INFORMATION, this);
}
break;
default:
- if ( wxIsprint(event.KeyCode()) )
+ if ( !event.AltDown() && wxIsprint(event.KeyCode()) )
{
CharAt(m_xCaret, m_yCaret) = (wxChar)event.KeyCode();
NextChar();
}
else
{
+ event.Skip();
+
// don't refresh
return;
}