--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: keyboard.cpp
+// Purpose: Keyboard wxWindows sample
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 07.04.02
+// RCS-ID: $Id$
+// Copyright: (c) 2002 Vadim Zeitlin
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+// for all others, include the necessary headers (this file is usually all you
+// need because it includes almost all "standard" wxWindows headers)
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
+#endif
+
+// ----------------------------------------------------------------------------
+// private classes
+// ----------------------------------------------------------------------------
+
+// Define a new application type, each program should derive a class from wxApp
+class MyApp : public wxApp
+{
+public:
+ // override base class virtuals
+ // ----------------------------
+
+ // this one is called on application startup and is a good place for the app
+ // initialization (doing it here and not in the ctor allows to have an error
+ // return: if OnInit() returns false, the application terminates)
+ virtual bool OnInit();
+};
+
+// Define a new frame type: this is going to be our main frame
+class MyFrame : public wxFrame
+{
+public:
+ // ctor(s)
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
+ long style = wxDEFAULT_FRAME_STYLE);
+
+ ~MyFrame() { delete m_logTarget; }
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+ void OnClear(wxCommandEvent& event);
+ void OnSkip(wxCommandEvent& event);
+
+ void OnSize(wxSizeEvent& event);
+
+private:
+ wxLog *m_logTarget;
+
+ class TextWindow *m_winText;
+ wxListBox *m_lboxLog;
+
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+// A log target which just redirects the messages to a listbox
+class LboxLogger : public wxLog
+{
+public:
+ LboxLogger(wxListBox *lbox, wxLog *logOld)
+ {
+ m_lbox = lbox;
+ //m_lbox->Disable(); -- looks ugly under MSW
+ m_logOld = logOld;
+ }
+
+ virtual ~LboxLogger()
+ {
+ wxLog::SetActiveTarget(m_logOld);
+ }
+
+private:
+ // implement sink functions
+ virtual void DoLog(wxLogLevel level, const wxChar *szString, time_t t)
+ {
+ // don't put trace messages into listbox or we can get into infinite
+ // recursion
+ if ( level == wxLOG_Trace )
+ {
+ if ( m_logOld )
+ {
+ // cast is needed to call protected method
+ ((LboxLogger *)m_logOld)->DoLog(level, szString, t);
+ }
+ }
+ else
+ {
+ wxLog::DoLog(level, szString, t);
+ }
+ }
+
+ virtual void DoLogString(const wxChar *szString, time_t t)
+ {
+ wxString msg;
+ TimeStamp(&msg);
+ msg += szString;
+
+ #ifdef __WXUNIVERSAL__
+ m_lbox->AppendAndEnsureVisible(msg);
+ #else // other ports don't have this method yet
+ m_lbox->Append(msg);
+ m_lbox->SetFirstItem(m_lbox->GetCount() - 1);
+ #endif
+ }
+
+ // the control we use
+ wxListBox *m_lbox;
+
+ // the old log target
+ wxLog *m_logOld;
+};
+
+class TextWindow : public wxWindow
+{
+public:
+ TextWindow(wxWindow *parent)
+ : wxWindow(parent, -1, wxDefaultPosition, wxDefaultSize,
+ wxRAISED_BORDER)
+ {
+ m_skip = TRUE;
+
+ SetBackgroundColour(*wxBLUE);
+ }
+
+ void SetSkip(bool skip) { m_skip = skip; }
+
+protected:
+ void OnKeyDown(wxKeyEvent& event) { LogEvent(_T("Key down"), event); }
+ void OnKeyUp(wxKeyEvent& event) { LogEvent(_T("Key up"), event); }
+ void OnChar(wxKeyEvent& event) { LogEvent(_T("Char"), event); }
+
+ void OnPaint(wxPaintEvent& event)
+ {
+ wxPaintDC dc(this);
+ dc.SetTextForeground(*wxWHITE);
+ dc.DrawLabel(_T("Press keys here"), GetClientRect(), wxALIGN_CENTER);
+ }
+
+private:
+ static inline wxChar GetChar(bool on, wxChar c) { return on ? c : _T('-'); }
+
+ void LogEvent(const wxChar *name, wxKeyEvent& event);
+
+ bool m_skip;
+
+ DECLARE_EVENT_TABLE()
+};
+
+BEGIN_EVENT_TABLE(TextWindow, wxWindow)
+ EVT_KEY_DOWN(TextWindow::OnKeyDown)
+ EVT_KEY_UP(TextWindow::OnKeyUp)
+ EVT_CHAR(TextWindow::OnChar)
+
+ EVT_PAINT(TextWindow::OnPaint)
+END_EVENT_TABLE()
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+// IDs for the controls and the menu commands
+enum
+{
+ // menu items
+ Keyboard_Quit = 1,
+
+ Keyboard_Clear,
+ Keyboard_Skip,
+
+ // it is important for the id corresponding to the "About" command to have
+ // this standard value as otherwise it won't be handled properly under Mac
+ // (where it is special and put into the "Apple" menu)
+ Keyboard_About = wxID_ABOUT
+};
+
+// ----------------------------------------------------------------------------
+// event tables and other macros for wxWindows
+// ----------------------------------------------------------------------------
+
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them. It can be also done at run-time, but for the
+// simple menu events like this the static method is much simpler.
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(Keyboard_Quit, MyFrame::OnQuit)
+ EVT_MENU(Keyboard_About, MyFrame::OnAbout)
+
+ EVT_MENU(Keyboard_Clear, MyFrame::OnClear)
+ EVT_MENU(Keyboard_Skip, MyFrame::OnSkip)
+
+ EVT_SIZE(MyFrame::OnSize)
+END_EVENT_TABLE()
+
+// Create a new application object: this macro will allow wxWindows to create
+// the application object during program execution (it's better than using a
+// static object for many reasons) and also declares the accessor function
+// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+// not wxApp)
+IMPLEMENT_APP(MyApp)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// the application class
+// ----------------------------------------------------------------------------
+
+// 'Main program' equivalent: the program execution "starts" here
+bool MyApp::OnInit()
+{
+ // create the main application window
+ MyFrame *frame = new MyFrame(_T("Keyboard wxWindows App"),
+ wxPoint(50, 50), wxSize(450, 340));
+
+ // and show it (the frames, unlike simple controls, are not shown when
+ // created initially)
+ frame->Show(TRUE);
+
+ // success: wxApp::OnRun() will be called which will enter the main message
+ // loop and the application will run. If we returned FALSE here, the
+ // application would exit immediately.
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// main frame
+// ----------------------------------------------------------------------------
+
+// frame constructor
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
+ : wxFrame(NULL, -1, title, pos, size, style),
+ m_winText(NULL)
+{
+#if wxUSE_MENUS
+ // create a menu bar
+ wxMenu *menuFile = new wxMenu;
+ menuFile->Append(Keyboard_Clear, _T("&Clear log\tCtrl-L"));
+ menuFile->AppendSeparator();
+ menuFile->Append(Keyboard_Quit, _T("E&xit\tAlt-X"), _T("Quit this program"));
+
+ wxMenu *menuKeys = new wxMenu;
+ menuKeys->AppendCheckItem(Keyboard_Skip, _T("&Skip key down\tCtrl-S"));
+
+ // the "About" item should be in the help menu
+ wxMenu *menuHelp = new wxMenu;
+ menuHelp->Append(Keyboard_About, _T("&About...\tF1"), _T("Show about dialog"));
+
+ // now append the freshly created menu to the menu bar...
+ wxMenuBar *menuBar = new wxMenuBar();
+ menuBar->Append(menuFile, _T("&File"));
+ menuBar->Append(menuKeys, _T("&Keys"));
+ menuBar->Append(menuHelp, _T("&Help"));
+
+ // ... and attach this menu bar to the frame
+ SetMenuBar(menuBar);
+
+ menuBar->Check(Keyboard_Skip, TRUE);
+#endif // wxUSE_MENUS
+
+ m_winText = new TextWindow(this);
+ m_lboxLog = new wxListBox(this, -1);
+
+ m_logTarget = new LboxLogger(m_lboxLog, wxLog::GetActiveTarget());
+ wxLog::SetActiveTarget(m_logTarget);
+
+#if wxUSE_STATUSBAR
+ // create a status bar just for fun (by default with 1 pane only)
+ CreateStatusBar(2);
+ SetStatusText(_T("Welcome to wxWindows!"));
+#endif // wxUSE_STATUSBAR
+}
+
+// event handlers
+
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ // TRUE is to force the frame to close
+ Close(TRUE);
+}
+
+void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+{
+ wxString msg;
+ msg.Printf( _T("This is the about dialog of keyboard sample.\n")
+ _T("Welcome to %s"), wxVERSION_STRING);
+
+ wxMessageBox(msg, _T("About Keyboard"), wxOK | wxICON_INFORMATION, this);
+}
+
+void MyFrame::OnClear(wxCommandEvent& event)
+{
+ m_lboxLog->Clear();
+}
+
+void MyFrame::OnSkip(wxCommandEvent& event)
+{
+ m_winText->SetSkip(event.IsChecked());
+}
+
+void MyFrame::OnSize(wxSizeEvent& WXUNUSED(event))
+{
+ if ( m_winText )
+ {
+ wxSize size = GetClientSize();
+ m_winText->SetSize(0, 0, size.x, 50);
+ m_lboxLog->SetSize(0, 51, size.x, size.y - 50);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// TextWindow
+// ----------------------------------------------------------------------------
+
+void TextWindow::LogEvent(const wxChar *name, wxKeyEvent& event)
+{
+ wxString key;
+ long keycode = event.KeyCode();
+ {
+ switch ( keycode )
+ {
+ case WXK_BACK: key = "BACK"; break;
+ case WXK_TAB: key = "TAB"; break;
+ case WXK_RETURN: key = "RETURN"; break;
+ case WXK_ESCAPE: key = "ESCAPE"; break;
+ case WXK_SPACE: key = "SPACE"; break;
+ case WXK_DELETE: key = "DELETE"; break;
+ case WXK_START: key = "START"; break;
+ case WXK_LBUTTON: key = "LBUTTON"; break;
+ case WXK_RBUTTON: key = "RBUTTON"; break;
+ case WXK_CANCEL: key = "CANCEL"; break;
+ case WXK_MBUTTON: key = "MBUTTON"; break;
+ case WXK_CLEAR: key = "CLEAR"; break;
+ case WXK_SHIFT: key = "SHIFT"; break;
+ case WXK_ALT: key = "ALT"; break;
+ case WXK_CONTROL: key = "CONTROL"; break;
+ case WXK_MENU: key = "MENU"; break;
+ case WXK_PAUSE: key = "PAUSE"; break;
+ case WXK_CAPITAL: key = "CAPITAL"; break;
+ case WXK_PRIOR: key = "PRIOR"; break;
+ case WXK_NEXT: key = "NEXT"; break;
+ case WXK_END: key = "END"; break;
+ case WXK_HOME: key = "HOME"; break;
+ case WXK_LEFT: key = "LEFT"; break;
+ case WXK_UP: key = "UP"; break;
+ case WXK_RIGHT: key = "RIGHT"; break;
+ case WXK_DOWN: key = "DOWN"; break;
+ case WXK_SELECT: key = "SELECT"; break;
+ case WXK_PRINT: key = "PRINT"; break;
+ case WXK_EXECUTE: key = "EXECUTE"; break;
+ case WXK_SNAPSHOT: key = "SNAPSHOT"; break;
+ case WXK_INSERT: key = "INSERT"; break;
+ case WXK_HELP: key = "HELP"; break;
+ case WXK_NUMPAD0: key = "NUMPAD0"; break;
+ case WXK_NUMPAD1: key = "NUMPAD1"; break;
+ case WXK_NUMPAD2: key = "NUMPAD2"; break;
+ case WXK_NUMPAD3: key = "NUMPAD3"; break;
+ case WXK_NUMPAD4: key = "NUMPAD4"; break;
+ case WXK_NUMPAD5: key = "NUMPAD5"; break;
+ case WXK_NUMPAD6: key = "NUMPAD6"; break;
+ case WXK_NUMPAD7: key = "NUMPAD7"; break;
+ case WXK_NUMPAD8: key = "NUMPAD8"; break;
+ case WXK_NUMPAD9: key = "NUMPAD9"; break;
+ case WXK_MULTIPLY: key = "MULTIPLY"; break;
+ case WXK_ADD: key = "ADD"; break;
+ case WXK_SEPARATOR: key = "SEPARATOR"; break;
+ case WXK_SUBTRACT: key = "SUBTRACT"; break;
+ case WXK_DECIMAL: key = "DECIMAL"; break;
+ case WXK_DIVIDE: key = "DIVIDE"; break;
+ case WXK_F1: key = "F1"; break;
+ case WXK_F2: key = "F2"; break;
+ case WXK_F3: key = "F3"; break;
+ case WXK_F4: key = "F4"; break;
+ case WXK_F5: key = "F5"; break;
+ case WXK_F6: key = "F6"; break;
+ case WXK_F7: key = "F7"; break;
+ case WXK_F8: key = "F8"; break;
+ case WXK_F9: key = "F9"; break;
+ case WXK_F10: key = "F10"; break;
+ case WXK_F11: key = "F11"; break;
+ case WXK_F12: key = "F12"; break;
+ case WXK_F13: key = "F13"; break;
+ case WXK_F14: key = "F14"; break;
+ case WXK_F15: key = "F15"; break;
+ case WXK_F16: key = "F16"; break;
+ case WXK_F17: key = "F17"; break;
+ case WXK_F18: key = "F18"; break;
+ case WXK_F19: key = "F19"; break;
+ case WXK_F20: key = "F20"; break;
+ case WXK_F21: key = "F21"; break;
+ case WXK_F22: key = "F22"; break;
+ case WXK_F23: key = "F23"; break;
+ case WXK_F24: key = "F24"; break;
+ case WXK_NUMLOCK: key = "NUMLOCK"; break;
+ case WXK_SCROLL: key = "SCROLL"; break;
+ case WXK_PAGEUP: key = "PAGEUP"; break;
+ case WXK_PAGEDOWN: key = "PAGEDOWN"; break;
+ case WXK_NUMPAD_SPACE: key = "NUMPAD_SPACE"; break;
+ case WXK_NUMPAD_TAB: key = "NUMPAD_TAB"; break;
+ case WXK_NUMPAD_ENTER: key = "NUMPAD_ENTER"; break;
+ case WXK_NUMPAD_F1: key = "NUMPAD_F1"; break;
+ case WXK_NUMPAD_F2: key = "NUMPAD_F2"; break;
+ case WXK_NUMPAD_F3: key = "NUMPAD_F3"; break;
+ case WXK_NUMPAD_F4: key = "NUMPAD_F4"; break;
+ case WXK_NUMPAD_HOME: key = "NUMPAD_HOME"; break;
+ case WXK_NUMPAD_LEFT: key = "NUMPAD_LEFT"; break;
+ case WXK_NUMPAD_UP: key = "NUMPAD_UP"; break;
+ case WXK_NUMPAD_RIGHT: key = "NUMPAD_RIGHT"; break;
+ case WXK_NUMPAD_DOWN: key = "NUMPAD_DOWN"; break;
+ case WXK_NUMPAD_PRIOR: key = "NUMPAD_PRIOR"; break;
+ case WXK_NUMPAD_PAGEUP: key = "NUMPAD_PAGEUP"; break;
+ case WXK_NUMPAD_PAGEDOWN: key = "NUMPAD_PAGEDOWN"; break;
+ case WXK_NUMPAD_END: key = "NUMPAD_END"; break;
+ case WXK_NUMPAD_BEGIN: key = "NUMPAD_BEGIN"; break;
+ case WXK_NUMPAD_INSERT: key = "NUMPAD_INSERT"; break;
+ case WXK_NUMPAD_DELETE: key = "NUMPAD_DELETE"; break;
+ case WXK_NUMPAD_EQUAL: key = "NUMPAD_EQUAL"; break;
+ case WXK_NUMPAD_MULTIPLY: key = "NUMPAD_MULTIPLY"; break;
+ case WXK_NUMPAD_ADD: key = "NUMPAD_ADD"; break;
+ case WXK_NUMPAD_SEPARATOR: key = "NUMPAD_SEPARATOR"; break;
+ case WXK_NUMPAD_SUBTRACT: key = "NUMPAD_SUBTRACT"; break;
+ case WXK_NUMPAD_DECIMAL: key = "NUMPAD_DECIMAL"; break;
+
+ default:
+ {
+ if ( wxIsprint((int)keycode) )
+ key.Printf(_T("'%c'"), (char)keycode);
+ else if ( keycode > 0 && keycode < 27 )
+ key.Printf(_("Ctrl-%c"), _T('A') + keycode - 1);
+ else
+ key.Printf(_T("unknown (%ld)"), keycode);
+ }
+ }
+ }
+
+ wxLogMessage( _T("%s event: %s (flags = %c%c%c%c)"),
+ name,
+ key.c_str(),
+ GetChar( event.ControlDown(), _T('C') ),
+ GetChar( event.AltDown(), _T('A') ),
+ GetChar( event.ShiftDown(), _T('S') ),
+ GetChar( event.MetaDown(), _T('M') ) );
+
+ if ( m_skip )
+ {
+ event.Skip();
+ }
+}
--- /dev/null
+# Microsoft Developer Studio Project File - Name="keyboard" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=keyboard - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "keyboard.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "keyboard.mak" CFG="keyboard - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "keyboard - Win32 Release DLL" (based on "Win32 (x86) Application")
+!MESSAGE "keyboard - Win32 Debug DLL" (based on "Win32 (x86) Application")
+!MESSAGE "keyboard - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "keyboard - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
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+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /machine:I386 ..\..\lib\zlib.lib ..\..\lib\regex.lib ..\..\lib\png.lib ..\..\lib\jpeg.lib ..\..\lib\tiff.lib ..\..\lib\wxmsw.lib
+
+!ELSEIF "$(CFG)" == "keyboard - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W4 /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /YX /FD /c
+# ADD CPP /nologo /W4 /Zi /Od /I "..\..\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D WINVER=0x400 /D WIN32 /D WINVER=0x400 /D wxUSE_GUI=1 /YX /FD /c /MDd /D "__WXDEBUG__" /D "WXDEBUG=1" /I..\..\lib\mswd
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
+# ADD RSC /l 0x409 /d "_DEBUG" /I "..\..\include"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept ..\..\lib\zlibd.lib ..\..\lib\regexd.lib ..\..\lib\pngd.lib ..\..\lib\jpegd.lib ..\..\lib\tiffd.lib ..\..\lib\wxmswd.lib
+
+!ENDIF
+
+# Begin Target
+
+# Name "keyboard - Win32 Release DLL"
+# Name "keyboard - Win32 Debug DLL"
+# Name "keyboard - Win32 Release"
+# Name "keyboard - Win32 Debug"
+# Begin Source File
+
+SOURCE=.\keyboard.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\keyboard.rc
+# End Source File
+# End Target
+# End Project