#ifndef _LIFE_DIALOGS_H_
#define _LIFE_DIALOGS_H_
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
#include "life.h"
#include "game.h"
#ifndef _LIFE_GAME_H_
#define _LIFE_GAME_H_
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
// --------------------------------------------------------------------------
// LifePattern
// --------------------------------------------------------------------------
#ifndef _LIFE_APP_H_
#define _LIFE_APP_H_
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
#include "wx/minifram.h"
#include "game.h"
#ifndef _LIFE_READER_H_
#define _LIFE_READER_H_
-// for compilers that support precompilation, includes "wx/wx.h"
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-// for all others, include the necessary headers
-#ifndef WX_PRECOMP
- #include "wx/wx.h"
-#endif
-
#include "game.h"
// --------------------------------------------------------------------------
#ifndef _WX_SAMPLE_WIDGETS_ITEMCONTAINER_H_
#define _WX_SAMPLE_WIDGETS_ITEMCONTAINER_H_
-// for compilers that support precompilation, includes "wx/wx.h".
-#include "wx/wxprec.h"
-
#include "widgets.h"
// define a common base class for sorted and normal string arrays