wx/osx/core/cfref.h \
wx/osx/core/cfstring.h \
wx/osx/core/hid.h \
+ wx/osx/core/evtloop.h \
wx/osx/core/objcid.h \
wx/osx/core/private.h \
wx/osx/core/stdpaths.h \
wx/osx/core/cfref.h \
wx/osx/core/cfstring.h \
wx/osx/core/hid.h \
+ wx/osx/core/evtloop.h \
wx/osx/core/objcid.h \
wx/osx/core/private.h \
wx/osx/core/stdpaths.h \
wx/osx/core/cfref.h \
wx/osx/core/cfstring.h \
wx/osx/core/hid.h \
+ wx/osx/core/evtloop.h \
wx/osx/core/objcid.h \
wx/osx/core/private.h \
wx/osx/core/stdpaths.h
wx/osx/core/cfref.h \
wx/osx/core/cfstring.h \
wx/osx/core/hid.h \
+ wx/osx/core/evtloop.h \
wx/osx/core/objcid.h \
wx/osx/core/private.h \
wx/osx/core/stdpaths.h
wx/osx/core/cfref.h \
wx/osx/core/cfstring.h \
wx/osx/core/hid.h \
+ wx/osx/core/evtloop.h \
wx/osx/core/objcid.h \
wx/osx/core/private.h \
wx/osx/core/stdpaths.h
wx/osx/core/cfref.h \
wx/osx/core/cfstring.h \
wx/osx/core/hid.h \
+ wx/osx/core/evtloop.h \
wx/osx/core/objcid.h \
wx/osx/core/private.h \
wx/osx/core/stdpaths.h
wx/osx/core/cfref.h \
wx/osx/core/cfstring.h \
wx/osx/core/hid.h \
+ wx/osx/core/evtloop.h \
wx/osx/core/objcid.h \
wx/osx/core/private.h \
wx/osx/core/stdpaths.h
wx/osx/core/cfref.h
wx/osx/core/cfstring.h
wx/osx/core/hid.h
+ wx/osx/core/evtloop.h
wx/osx/core/objcid.h
wx/osx/core/private.h
wx/osx/core/stdpaths.h
#if defined(__DARWIN__)
// CoreFoundation-based event loop is currently in wxBase so include it in
// any case too (although maybe it actually shouldn't be there at all)
- #include "wx/osx/evtloop.h"
-#elif wxUSE_GUI
+ #include "wx/osx/core/evtloop.h"
+#endif
+
+// include the header defining wxConsoleEventLoop
+#if defined(__UNIX__) && !defined(__WXMSW__)
+ #include "wx/unix/evtloop.h"
+#elif defined(__WINDOWS__)
+ #include "wx/msw/evtloopconsole.h"
+#endif
+
+#if wxUSE_GUI
// include the appropriate header defining wxGUIEventLoop
#include "wx/msw/evtloop.h"
#elif defined(__WXCOCOA__)
#include "wx/cocoa/evtloop.h"
+#elif defined(__WXOSX__)
+ #include "wx/osx/evtloop.h"
#elif defined(__WXDFB__)
#include "wx/dfb/evtloop.h"
#elif defined(__WXGTK20__)
#endif // wxUSE_GUI
-// include the header defining wxConsoleEventLoop for Unix systems
-#if defined(__UNIX__) && !defined(__WXMSW__)
-#include "wx/unix/evtloop.h"
-#elif defined(__WINDOWS__)
-#include "wx/msw/evtloopconsole.h"
-#endif
-
#if wxUSE_GUI
// we use a class rather than a typedef because wxEventLoop is
// forward-declared in many places
--- /dev/null
+///////////////////////////////////////////////////////////////////////////////
+// Name: wx/osx/core/evtloop.h
+// Purpose: CoreFoundation-based event loop
+// Author: Vadim Zeitlin
+// Modified by:
+// Created: 2006-01-12
+// RCS-ID: $Id$
+// Copyright: (c) 2006 Vadim Zeitlin <vadim@wxwindows.org>
+// Licence: wxWindows licence
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_OSX_CORE_EVTLOOP_H_
+#define _WX_OSX_CORE_EVTLOOP_H_
+
+DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop );
+DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver );
+
+class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents;
+
+class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
+{
+ friend class wxCFEventLoopPauseIdleEvents;
+public:
+ wxCFEventLoop();
+ virtual ~wxCFEventLoop();
+
+ // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
+ // terminating when Exit() is called
+ virtual int Run();
+
+ // sets the "should exit" flag and wakes up the loop so that it terminates
+ // soon
+ virtual void Exit(int rc = 0);
+
+ // return true if any events are available
+ virtual bool Pending() const;
+
+ // dispatch a single event, return false if we should exit from the loop
+ virtual bool Dispatch();
+
+ // same as Dispatch() but doesn't wait for longer than the specified (in
+ // ms) timeout, return true if an event was processed, false if we should
+ // exit the loop or -1 if timeout expired
+ virtual int DispatchTimeout(unsigned long timeout);
+
+ // implement this to wake up the loop: usually done by posting a dummy event
+ // to it (can be called from non main thread)
+ virtual void WakeUp();
+
+ virtual bool YieldFor(long eventsToProcess);
+
+#if wxUSE_EVENTLOOP_SOURCE
+ virtual wxEventLoopSource *
+ AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
+#endif // wxUSE_EVENTLOOP_SOURCE
+
+protected:
+ void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
+ void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
+
+ // set to false to avoid idling at unexpected moments - eg when having native message boxes
+ void SetProcessIdleEvents(bool process) { m_processIdleEvents = process; }
+
+ static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info);
+ static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info);
+
+ // get the currently executing CFRunLoop
+ virtual CFRunLoopRef CFGetCurrentRunLoop() const;
+
+ virtual int DoDispatchTimeout(unsigned long timeout);
+
+ virtual void DoRun();
+
+ virtual void DoStop();
+
+ // should we exit the loop?
+ bool m_shouldExit;
+
+ // the loop exit code
+ int m_exitcode;
+
+ // cfrunloop
+ CFRunLoopRef m_runLoop;
+
+ // common modes runloop observer
+ CFRunLoopObserverRef m_commonModeRunLoopObserver;
+
+ // default mode runloop observer
+ CFRunLoopObserverRef m_defaultModeRunLoopObserver;
+
+ // set to false to avoid idling at unexpected moments - eg when having native message boxes
+ bool m_processIdleEvents;
+
+private:
+ // process all already pending events and dispatch a new one (blocking
+ // until it appears in the event queue if necessary)
+ //
+ // returns the return value of DoDispatchTimeout()
+ int DoProcessEvents();
+
+ wxDECLARE_NO_COPY_CLASS(wxCFEventLoop);
+};
+
+class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents : public wxObject
+{
+public:
+ wxCFEventLoopPauseIdleEvents();
+ virtual ~wxCFEventLoopPauseIdleEvents();
+};
+
+#endif // _WX_OSX_EVTLOOP_H_
#ifndef _WX_OSX_EVTLOOP_H_
#define _WX_OSX_EVTLOOP_H_
-DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoop );
-DECLARE_WXOSX_OPAQUE_CFREF( CFRunLoopObserver );
-
-class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents;
-
-class WXDLLIMPEXP_BASE wxCFEventLoop : public wxEventLoopBase
-{
- friend class wxCFEventLoopPauseIdleEvents;
-public:
- wxCFEventLoop();
- virtual ~wxCFEventLoop();
-
- // enters a loop calling OnNextIteration(), Pending() and Dispatch() and
- // terminating when Exit() is called
- virtual int Run();
-
- // sets the "should exit" flag and wakes up the loop so that it terminates
- // soon
- virtual void Exit(int rc = 0);
-
- // return true if any events are available
- virtual bool Pending() const;
-
- // dispatch a single event, return false if we should exit from the loop
- virtual bool Dispatch();
-
- // same as Dispatch() but doesn't wait for longer than the specified (in
- // ms) timeout, return true if an event was processed, false if we should
- // exit the loop or -1 if timeout expired
- virtual int DispatchTimeout(unsigned long timeout);
-
- // implement this to wake up the loop: usually done by posting a dummy event
- // to it (can be called from non main thread)
- virtual void WakeUp();
-
- virtual bool YieldFor(long eventsToProcess);
-
-#if wxUSE_EVENTLOOP_SOURCE
- virtual wxEventLoopSource *
- AddSourceForFD(int fd, wxEventLoopSourceHandler *handler, int flags);
-#endif // wxUSE_EVENTLOOP_SOURCE
-
-protected:
- void CommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
- void DefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity);
-
- // set to false to avoid idling at unexpected moments - eg when having native message boxes
- void SetProcessIdleEvents(bool process) { m_processIdleEvents = process; }
-
- static void OSXCommonModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info);
- static void OSXDefaultModeObserverCallBack(CFRunLoopObserverRef observer, int activity, void *info);
-
- // get the currently executing CFRunLoop
- virtual CFRunLoopRef CFGetCurrentRunLoop() const;
-
- virtual int DoDispatchTimeout(unsigned long timeout);
-
- virtual void DoRun();
-
- virtual void DoStop();
-
- // should we exit the loop?
- bool m_shouldExit;
-
- // the loop exit code
- int m_exitcode;
-
- // cfrunloop
- CFRunLoopRef m_runLoop;
-
- // common modes runloop observer
- CFRunLoopObserverRef m_commonModeRunLoopObserver;
-
- // default mode runloop observer
- CFRunLoopObserverRef m_defaultModeRunLoopObserver;
-
- // set to false to avoid idling at unexpected moments - eg when having native message boxes
- bool m_processIdleEvents;
-
-private:
- // process all already pending events and dispatch a new one (blocking
- // until it appears in the event queue if necessary)
- //
- // returns the return value of DoDispatchTimeout()
- int DoProcessEvents();
-
- wxDECLARE_NO_COPY_CLASS(wxCFEventLoop);
-};
-
-class WXDLLIMPEXP_BASE wxCFEventLoopPauseIdleEvents : public wxObject
-{
-public:
- wxCFEventLoopPauseIdleEvents();
- virtual ~wxCFEventLoopPauseIdleEvents();
-};
-
-#if wxUSE_GUI
-
#ifdef __WXOSX_COCOA__
#include "wx/osx/cocoa/evtloop.h"
#else
WXWindow m_modalNativeWindow;
};
-#endif // wxUSE_GUI
-
#endif // _WX_OSX_EVTLOOP_H_