git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1746
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
All targets have 'clean' targets to allow removal of object files
and other intermediate compiler files.
All targets have 'clean' targets to allow removal of object files
and other intermediate compiler files.
- libwx.a is 48 MB or more - but much less if compiled with no
debug info (-g0) and level 4 optimization (-O4).
- libwx.a is 48 MB or more - but much less if compiled with no
debug info (-g0) and level 4 optimization (-O4).
- install.exe doesn't have built-in decompression because lzexpand.lib
isn't available with Cygwin. However, you can use it with external
decompression utilities.
- install.exe doesn't have built-in decompression because lzexpand.lib
isn't available with Cygwin. However, you can use it with external
decompression utilities.
- Doesn't compile src/msw/ole files, so no drag and drop.
- Doesn't compile src/msw/ole files, so no drag and drop.
+- There's a bug in the Mingw32 headers for some distributions.
+
+ in include/windows32/defines.h, where it says:
+
+ #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
+
+ it should say:
+
+ #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
+
+ (a missing bracket).
+
References:
- The GNU-WIN32 site is at
References:
- The GNU-WIN32 site is at
- Add all makefiles/documentation for utils/serialize.
- Add all makefiles/documentation for utils/serialize.
-- Complete this ToDo list :-)
+- Implement wxScrolledWindow::OnChar to scroll the window using
+ the keyboard.
For 2.1: small changes not involving rewriting anything
-------------------------------------------------------
For 2.1: small changes not involving rewriting anything
-------------------------------------------------------
- Unicode support (Win32 only probably)
- DnD and OLE clipboard, uniform DnD/clipboard handling
- Unicode support (Win32 only probably)
- DnD and OLE clipboard, uniform DnD/clipboard handling
else if (type == "bool")
{
oleVariant.vt = VT_BOOL;
else if (type == "bool")
{
oleVariant.vt = VT_BOOL;
+ // 'bool' required for VC++ 4 apparently
+#if defined(__WATCOMC__) || (defined(_MSC_VER) && (_MSC_VER <= 1000))
oleVariant.bool = variant.GetBool();
#else
oleVariant.boolVal = variant.GetBool();
oleVariant.bool = variant.GetBool();
#else
oleVariant.boolVal = variant.GetBool();
all: $(WINPNGLIB)
$(WINPNGLIB): $(OBJECTS)
all: $(WINPNGLIB)
$(WINPNGLIB): $(OBJECTS)
lib @<<
-out:$(WINPNGLIB)
$(OBJECTS)
lib @<<
-out:$(WINPNGLIB)
$(OBJECTS)