+/////////////////////////////////////////////////////////////////////////////
+// Name: window.h
+// Purpose: wxWindow class
+// Author: AUTHOR
+// Modified by:
+// Created: ??/??/98
+// RCS-ID: $Id$
+// Copyright: (c) AUTHOR
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_WINDOW_H_
+#define _WX_WINDOW_H_
+
+#ifdef __GNUG__
+#pragma interface "window.h"
+#endif
+
+#include "wx/gdicmn.h"
+#include "wx/icon.h"
+#include "wx/cursor.h"
+#include "wx/pen.h"
+#include "wx/font.h"
+#include "wx/validate.h"
+#include "wx/event.h"
+#include "wx/string.h"
+#include "wx/list.h"
+#include "wx/region.h"
+
+#define wxKEY_SHIFT 1
+#define wxKEY_CTRL 2
+
+/*
+ * Base class for frame, panel, canvas, panel items, dialog box.
+ *
+ */
+
+/*
+ * Event handler: windows have themselves as their event handlers
+ * by default, but their event handlers could be set to another
+ * object entirely. This separation can reduce the amount of
+ * derivation required, and allow alteration of a window's functionality
+ * (e.g. by a resource editor that temporarily switches event handlers).
+ */
+
+class WXDLLEXPORT wxWindow;
+class WXDLLEXPORT wxEvent;
+class WXDLLEXPORT wxCommandEvent;
+class WXDLLEXPORT wxKeyEvent;
+class WXDLLEXPORT wxControl;
+class WXDLLEXPORT wxCursor;
+class WXDLLEXPORT wxColourMap;
+class WXDLLEXPORT wxFont;
+class WXDLLEXPORT wxMenu;
+class WXDLLEXPORT wxRectangle;
+class WXDLLEXPORT wxBitmap;
+class WXDLLEXPORT wxSizer;
+class WXDLLEXPORT wxList;
+class WXDLLEXPORT wxLayoutConstraints;
+class WXDLLEXPORT wxMouseEvent;
+class WXDLLEXPORT wxButton;
+class WXDLLEXPORT wxColour;
+class WXDLLEXPORT wxBrush;
+class WXDLLEXPORT wxPen;
+class WXDLLEXPORT wxIcon;
+class WXDLLEXPORT wxDC;
+class WXDLLEXPORT wxValidator;
+
+#if USE_DRAG_AND_DROP
+class wxDropTarget;
+#endif
+
+#if USE_WX_RESOURCES
+class WXDLLEXPORT wxResourceTable;
+class WXDLLEXPORT wxItemResource;
+#endif
+
+WXDLLEXPORT_DATA(extern const char*) wxPanelNameStr;
+
+WXDLLEXPORT_DATA(extern const wxSize) wxDefaultSize;
+WXDLLEXPORT_DATA(extern const wxPoint) wxDefaultPosition;
+
+class WXDLLEXPORT wxWindow: public wxEvtHandler
+{
+ DECLARE_ABSTRACT_CLASS(wxWindow)
+
+ friend class wxDC;
+ friend class wxPaintDC;
+
+public:
+ wxWindow();
+ inline wxWindow(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr)
+ {
+ m_children = new wxList;
+ Create(parent, id, pos, size, style, name);
+ }
+
+ virtual ~wxWindow();
+
+ bool Create(wxWindow *parent, wxWindowID id,
+ const wxPoint& pos = wxDefaultPosition,
+ const wxSize& size = wxDefaultSize,
+ long style = 0,
+ const wxString& name = wxPanelNameStr);
+
+ // Fit the window around the items
+ virtual void Fit();
+
+ // Show or hide the window
+ virtual bool Show(bool show);
+
+ // Is the window shown?
+ virtual bool IsShown() const;
+
+ // Raise the window to the top of the Z order
+ virtual void Raise();
+
+ // Lower the window to the bottom of the Z order
+ virtual void Lower();
+
+ // Is the window enabled?
+ virtual bool IsEnabled() const;
+
+ // For compatibility
+ inline bool Enabled() const { return IsEnabled(); }
+
+ // Dialog support: override these and call
+ // base class members to add functionality
+ // that can't be done using validators.
+
+ // Transfer values to controls. If returns FALSE,
+ // it's an application error (pops up a dialog)
+ virtual bool TransferDataToWindow();
+
+ // Transfer values from controls. If returns FALSE,
+ // transfer failed: don't quit
+ virtual bool TransferDataFromWindow();
+
+ // Validate controls. If returns FALSE,
+ // validation failed: don't quit
+ virtual bool Validate();
+
+ // Return code for dialogs
+ inline void SetReturnCode(int retCode);
+ inline int GetReturnCode();
+
+ // Set the cursor
+ virtual void SetCursor(const wxCursor& cursor);
+ inline virtual wxCursor *GetCursor() const { return (wxCursor *)& m_windowCursor; };
+
+ // Get the window with the focus
+ static wxWindow *FindFocus();
+
+ // Get character size
+ virtual int GetCharHeight() const;
+ virtual int GetCharWidth() const;
+
+ // Get overall window size
+ virtual void GetSize(int *width, int *height) const;
+
+ // Get window position, relative to parent (or screen if no parent)
+ virtual void GetPosition(int *x, int *y) const;
+
+ // Get client (application-useable) size
+ virtual void GetClientSize(int *width, int *height) const;
+
+ // Set overall size and position
+ virtual void SetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO);
+ inline virtual void SetSize(int width, int height) { SetSize(-1, -1, width, height, wxSIZE_USE_EXISTING); }
+ inline virtual void Move(int x, int y) { SetSize(x, y, -1, -1, wxSIZE_USE_EXISTING); }
+
+ // Set client size
+ virtual void SetClientSize(int width, int size);
+
+ // Convert client to screen coordinates
+ virtual void ClientToScreen(int *x, int *y) const;
+
+ // Convert screen to client coordinates
+ virtual void ScreenToClient(int *x, int *y) const;
+
+ // Set the focus to this window
+ virtual void SetFocus();
+
+ // Capture/release mouse
+ virtual void CaptureMouse();
+ virtual void ReleaseMouse();
+
+ // Enable or disable the window
+ virtual void Enable(bool enable);
+
+#if USE_DRAG_AND_DROP
+ // Associate a drop target with this window (if the window already had a drop
+ // target, it's deleted!) and return the current drop target (may be NULL).
+ void SetDropTarget(wxDropTarget *pDropTarget);
+ wxDropTarget *GetDropTarget() const { return m_pDropTarget; }
+#endif
+
+ // Accept files for dragging
+ virtual void DragAcceptFiles(bool accept);
+
+ // Update region access
+ virtual wxRegion GetUpdateRegion() const;
+ virtual bool IsExposed(int x, int y, int w, int h) const;
+ virtual bool IsExposed(const wxPoint& pt) const;
+ virtual bool IsExposed(const wxRect& rect) const;
+
+ // Set/get the window title
+ virtual inline void SetTitle(const wxString& WXUNUSED(title)) {};
+ inline virtual wxString GetTitle() const { return wxString(""); };
+ // Most windows have the concept of a label; for frames, this is the
+ // title; for items, this is the label or button text.
+ inline virtual wxString GetLabel() const { return GetTitle(); }
+
+ // Set/get the window name (used for resource setting in X)
+ inline virtual wxString GetName() const;
+ inline virtual void SetName(const wxString& name);
+
+ // Centre the window
+ virtual void Centre(int direction) ;
+ inline void Center(int direction = wxHORIZONTAL) { Centre(direction); }
+
+ // Popup a menu
+ virtual bool PopupMenu(wxMenu *menu, int x, int y);
+
+ // Send the window a refresh event
+ virtual void Refresh(bool eraseBack = TRUE, const wxRectangle *rect = NULL);
+
+ // New functions that will replace the above.
+ virtual void SetScrollbar(int orient, int pos, int thumbVisible,
+ int range, bool refresh = TRUE);
+
+ virtual void SetScrollPos(int orient, int pos, bool refresh = TRUE);
+ virtual int GetScrollPos(int orient) const;
+ virtual int GetScrollRange(int orient) const;
+ virtual int GetScrollThumb(int orient) const;
+
+ virtual void ScrollWindow(int dx, int dy, const wxRectangle *rect = NULL);
+
+ // Caret manipulation
+ virtual void CreateCaret(int w, int h);
+ virtual void CreateCaret(const wxBitmap *bitmap);
+ virtual void DestroyCaret();
+ virtual void ShowCaret(bool show);
+ virtual void SetCaretPos(int x, int y);
+ virtual void GetCaretPos(int *x, int *y) const;
+
+ // Tell window how much it can be sized
+ virtual void SetSizeHints(int minW = -1, int minH = -1, int maxW = -1, int maxH = -1, int incW = -1, int incH = -1);
+
+ // Set/get the window's identifier
+ inline int GetId() const;
+ inline void SetId(int id);
+
+ // Make the window modal (all other windows unresponsive)
+ virtual void MakeModal(bool modal);
+
+ // Get the private handle (platform-dependent)
+ inline void *GetHandle() const;
+
+ // Set/get the window's relatives
+ inline wxWindow *GetParent() const;
+ inline void SetParent(wxWindow *p) ;
+ inline wxWindow *GetGrandParent() const;
+ inline wxList *GetChildren() const;
+
+ // Set/get the window's font
+ virtual void SetFont(const wxFont& f);
+ inline virtual wxFont *GetFont() const;
+
+ // Set/get the window's validator
+ void SetValidator(const wxValidator& validator);
+ inline wxValidator *GetValidator() const;
+
+ // Set/get the window's style
+ inline void SetWindowStyleFlag(long flag);
+ inline long GetWindowStyleFlag() const;
+
+ // Set/get event handler
+ inline void SetEventHandler(wxEvtHandler *handler);
+ inline wxEvtHandler *GetEventHandler() const;
+
+ // Push/pop event handler (i.e. allow a chain of event handlers
+ // be searched)
+ void PushEventHandler(wxEvtHandler *handler) ;
+ wxEvtHandler *PopEventHandler(bool deleteHandler = FALSE) ;
+
+ // Close the window by calling OnClose, posting a deletion
+ virtual bool Close(bool force = FALSE);
+
+ // Destroy the window (delayed, if a managed window)
+ virtual bool Destroy() ;
+
+ // Mode for telling default OnSize members to
+ // call Layout(), if not using Sizers, just top-down constraints
+ inline void SetAutoLayout(bool a);
+ inline bool GetAutoLayout() const;
+
+ // Set/get constraints
+ inline wxLayoutConstraints *GetConstraints() const;
+ void SetConstraints(wxLayoutConstraints *c);
+
+ // Set/get window background colour
+ inline virtual void SetBackgroundColour(const wxColour& col);
+ inline virtual wxColour GetBackgroundColour() const;
+
+ // Set/get window foreground colour
+ inline virtual void SetForegroundColour(const wxColour& col);
+ inline virtual wxColour GetForegroundColour() const;
+
+ // Get the default button, if there is one
+ inline virtual wxButton *GetDefaultItem() const;
+ inline virtual void SetDefaultItem(wxButton *but);
+
+ // Override to define new behaviour for default action (e.g. double clicking
+ // on a listbox)
+ virtual void OnDefaultAction(wxControl *initiatingItem);
+
+ // Resource loading
+#if USE_WX_RESOURCES
+ virtual bool LoadFromResource(wxWindow *parent, const wxString& resourceName, const wxResourceTable *table = NULL);
+ virtual wxControl *CreateItem(const wxItemResource *childResource, const wxResourceTable *table = NULL);
+#endif
+
+ // Native resource loading
+ virtual bool LoadNativeDialog(wxWindow* parent, wxWindowID& id);
+ virtual bool LoadNativeDialog(wxWindow* parent, const wxString& name);
+ virtual wxWindow* GetWindowChild1(wxWindowID& id);
+ virtual wxWindow* GetWindowChild(wxWindowID& id);
+
+ virtual void GetTextExtent(const wxString& string, int *x, int *y,
+ int *descent = NULL,
+ int *externalLeading = NULL,
+ const wxFont *theFont = NULL, bool use16 = FALSE) const;
+
+ // Is the window retained?
+ inline bool IsRetained() const;
+
+ // Warp the pointer the given position
+ virtual void WarpPointer(int x_pos, int y_pos) ;
+
+ // Clear the window
+ virtual void Clear();
+
+ // Find a window by id or name
+ virtual wxWindow *FindWindow(long id);
+ virtual wxWindow *FindWindow(const wxString& name);
+
+ // Constraint operations
+ bool Layout();
+ void SetSizer(wxSizer *sizer); // Adds sizer child to this window
+ inline wxSizer *GetSizer() const ;
+ inline wxWindow *GetSizerParent() const ;
+ inline void SetSizerParent(wxWindow *win);
+
+ // Do Update UI processing for controls
+ void UpdateWindowUI();
+
+ void OnEraseBackground(wxEraseEvent& event);
+ void OnChar(wxKeyEvent& event);
+ void OnPaint(wxPaintEvent& event);
+ void OnIdle(wxIdleEvent& event);
+
+ // Does this window want to accept keyboard focus?
+ virtual bool AcceptsFocus() const;
+
+public:
+ ////////////////////////////////////////////////////////////////////////
+ //// IMPLEMENTATION
+
+ // For implementation purposes - sometimes decorations make the client area
+ // smaller
+ virtual wxPoint GetClientAreaOrigin() const;
+
+ // Makes an adjustment to the window position (for example, a frame that has
+ // a toolbar that it manages itself).
+ virtual void AdjustForParentClientOrigin(int& x, int& y, int sizeFlags);
+
+ // Executes the default message
+ virtual long Default();
+
+/* TODO: implement your own data access
+ virtual WXHWND GetHWND() const ;
+ virtual void SetHWND(WXHWND hWnd);
+*/
+
+/* TODO: you may need something like this
+ // Determine whether 3D effects are wanted
+ virtual WXDWORD Determine3DEffects(WXDWORD defaultBorderStyle, bool *want3D);
+*/
+
+ virtual void AddChild(wxWindow *child); // Adds reference to the child object
+ virtual void RemoveChild(wxWindow *child); // Removes reference to child
+ // (but doesn't delete the child object)
+ virtual void DestroyChildren(); // Removes and destroys all children
+
+ // Constraint implementation
+ void UnsetConstraints(wxLayoutConstraints *c);
+ inline wxList *GetConstraintsInvolvedIn() const ;
+ // Back-pointer to other windows we're involved with, so if we delete
+ // this window, we must delete any constraints we're involved with.
+ void AddConstraintReference(wxWindow *otherWin);
+ void RemoveConstraintReference(wxWindow *otherWin);
+ void DeleteRelatedConstraints();
+
+ virtual void ResetConstraints();
+ virtual void SetConstraintSizes(bool recurse = TRUE);
+ virtual bool LayoutPhase1(int *noChanges);
+ virtual bool LayoutPhase2(int *noChanges);
+ virtual bool DoPhase(int);
+ // Transforms from sizer coordinate space to actual
+ // parent coordinate space
+ virtual void TransformSizerToActual(int *x, int *y) const ;
+
+ // Set size with transformation to actual coordinates if nec.
+ virtual void SizerSetSize(int x, int y, int w, int h);
+ virtual void SizerMove(int x, int y);
+
+ // Only set/get the size/position of the constraint (if any)
+ virtual void SetSizeConstraint(int x, int y, int w, int h);
+ virtual void MoveConstraint(int x, int y);
+ virtual void GetSizeConstraint(int *w, int *h) const ;
+ virtual void GetClientSizeConstraint(int *w, int *h) const ;
+ virtual void GetPositionConstraint(int *x, int *y) const ;
+
+ wxObject *GetChild(int number) const ;
+
+ inline void SetShowing(bool show);
+ inline bool IsUserEnabled() const;
+ inline bool GetTransparentBackground() const ;
+
+ // Responds to colour changes: passes event on to children.
+ void OnSysColourChanged(wxSysColourChangedEvent& event);
+
+ // Transfers data to any child controls
+ void OnInitDialog(wxInitDialogEvent& event);
+
+ // Sends an OnInitDialog event, which in turns transfers data to
+ // to the window via validators.
+ virtual void InitDialog();
+
+ ////////////////////////////////////////////////////////////////////////
+ //// PROTECTED DATA
+protected:
+ int m_windowId;
+ long m_windowStyle; // Store the window's style
+ wxEvtHandler * m_windowEventHandler; // Usually is 'this'
+ wxLayoutConstraints * m_constraints; // Constraints for this window
+ wxList * m_constraintsInvolvedIn; // List of constraints we're involved in
+ wxSizer * m_windowSizer; // Window's top-level sizer (if any)
+ wxWindow * m_sizerParent; // Window's parent sizer (if any)
+ bool m_autoLayout; // Whether to call Layout() in OnSize
+ wxWindow * m_windowParent; // Each window always knows its parent
+ wxValidator * m_windowValidator;
+ bool m_inOnSize; // Protection against OnSize reentry
+ bool m_winEnabled;
+ int m_minSizeX;
+ int m_minSizeY;
+ int m_maxSizeX;
+ int m_maxSizeY;
+
+ // Caret data
+ int m_caretWidth;
+ int m_caretHeight;
+ bool m_caretEnabled;
+ bool m_caretShown;
+ wxFont m_windowFont; // Window's font
+ bool m_isShown;
+ wxCursor m_windowCursor; // Window's cursor
+ wxString m_windowName; // Window name
+
+ wxButton * m_defaultItem;
+
+ wxColour m_backgroundColour ;
+ wxColour m_foregroundColour ;
+ bool m_backgroundTransparent;
+
+ int m_xThumbSize;
+ int m_yThumbSize;
+
+ float m_lastXPos;
+ float m_lastYPos;
+ int m_lastEvent;
+
+ bool m_mouseInWindow;
+
+#if USE_DRAG_AND_DROP
+ wxDropTarget *m_pDropTarget; // the current drop target or NULL
+#endif //USE_DRAG_AND_DROP
+
+public:
+/* TODO: implementation of window handle, note of last message, etc.
+ WXHWND m_hWnd; // MS Windows window handle
+ WXUINT m_lastMsg;
+ WXWPARAM m_lastWParam;
+ WXLPARAM m_lastLParam;
+ WXHMENU m_hMenu; // Menu, if any
+
+*/
+
+ wxRegion m_updateRegion;
+ wxList * m_children; // Window's children
+ int m_returnCode;
+
+DECLARE_EVENT_TABLE()
+};
+
+////////////////////////////////////////////////////////////////////////
+//// INLINES
+
+inline void *wxWindow::GetHandle() const { return (void *)NULL; }
+inline int wxWindow::GetId() const { return m_windowId; }
+inline void wxWindow::SetId(int id) { m_windowId = id; }
+inline wxWindow *wxWindow::GetParent() const { return m_windowParent; }
+inline void wxWindow::SetParent(wxWindow *p) { m_windowParent = p; }
+inline wxWindow *wxWindow::GetGrandParent() const { return (m_windowParent ? m_windowParent->m_windowParent : NULL); }
+inline wxList *wxWindow::GetChildren() const { return m_children; }
+inline wxFont *wxWindow::GetFont() const { return (wxFont *) & m_windowFont; }
+inline wxString wxWindow::GetName() const { return m_windowName; }
+inline void wxWindow::SetName(const wxString& name) { m_windowName = name; }
+inline long wxWindow::GetWindowStyleFlag() const { return m_windowStyle; }
+inline void wxWindow::SetWindowStyleFlag(long flag) { m_windowStyle = flag; }
+inline void wxWindow::SetDoubleClick(bool flag) { m_doubleClickAllowed = flag; }
+inline bool wxWindow::GetDoubleClick() const { return m_doubleClickAllowed; }
+inline void wxWindow::SetEventHandler(wxEvtHandler *handler) { m_windowEventHandler = handler; }
+inline wxEvtHandler *wxWindow::GetEventHandler() const { return m_windowEventHandler; }
+inline void wxWindow::SetAutoLayout(bool a) { m_autoLayout = a; }
+inline bool wxWindow::GetAutoLayout() const { return m_autoLayout; }
+inline wxLayoutConstraints *wxWindow::GetConstraints() const { return m_constraints; }
+inline void wxWindow::SetBackgroundColour(const wxColour& col) { m_backgroundColour = col; };
+inline wxColour wxWindow::GetBackgroundColour() const { return m_backgroundColour; };
+inline void wxWindow::SetForegroundColour(const wxColour& col) { m_foregroundColour = col; };
+inline wxColour wxWindow::GetForegroundColour() const { return m_foregroundColour; };
+
+inline wxButton *wxWindow::GetDefaultItem() const { return m_defaultItem; }
+inline void wxWindow::SetDefaultItem(wxButton *but) { m_defaultItem = but; }
+inline bool wxWindow::IsRetained() const { return ((m_windowStyle & wxRETAINED) == wxRETAINED); }
+
+inline void wxWindow::SetShowing(bool show) { m_isShown = show; }
+inline wxList *wxWindow::GetConstraintsInvolvedIn() const { return m_constraintsInvolvedIn; }
+inline wxSizer *wxWindow::GetSizer() const { return m_windowSizer; }
+inline wxWindow *wxWindow::GetSizerParent() const { return m_sizerParent; }
+inline void wxWindow::SetSizerParent(wxWindow *win) { m_sizerParent = win; }
+inline wxValidator *wxWindow::GetValidator() const { return m_windowValidator; }
+inline bool wxWindow::IsUserEnabled() const { return m_winEnabled; }
+inline bool wxWindow::GetTransparentBackground() const { return m_backgroundTransparent; }
+inline void wxWindow::SetReturnCode(int retCode) { m_returnCode = retCode; }
+inline int wxWindow::GetReturnCode() { return m_returnCode; }
+
+// Get the active window.
+wxWindow* WXDLLEXPORT wxGetActiveWindow();
+
+WXDLLEXPORT_DATA(extern wxList) wxTopLevelWindows;
+
+#endif
+ // _WX_WINDOW_H_