+}
+
+// ----------------------------------------------------------------------------
+// the idea is to call these functions only when necessary because they create
+// quite big arrays which eat memory mostly unnecessary - in particular, if
+// default widths/heights are used for all rows/columns, we may not use these
+// arrays at all
+//
+// with some extra code, it should be possible to only store the
+// widths/heights different from default ones but this will be done later...
+// ----------------------------------------------------------------------------
+
+void wxGrid::InitRowHeights()
+{
+ m_rowHeights.Empty();
+ m_rowBottoms.Empty();
+
+ m_rowHeights.Alloc( m_numRows );
+ m_rowBottoms.Alloc( m_numRows );
+
+ int rowBottom = 0;
+ for ( int i = 0; i < m_numRows; i++ )
+ {
+ m_rowHeights.Add( m_defaultRowHeight );
+ rowBottom += m_defaultRowHeight;
+ m_rowBottoms.Add( rowBottom );
+ }
+}
+
+void wxGrid::InitColWidths()
+{
+ m_colWidths.Empty();
+ m_colRights.Empty();
+
+ m_colWidths.Alloc( m_numCols );
+ m_colRights.Alloc( m_numCols );
+ int colRight = 0;
+ for ( int i = 0; i < m_numCols; i++ )
+ {
+ m_colWidths.Add( m_defaultColWidth );
+ colRight += m_defaultColWidth;
+ m_colRights.Add( colRight );
+ }
+}
+
+int wxGrid::GetColWidth(int col) const
+{
+ return m_colWidths.IsEmpty() ? m_defaultColWidth : m_colWidths[col];
+}
+
+int wxGrid::GetColLeft(int col) const
+{
+ return m_colRights.IsEmpty() ? col * m_defaultColWidth
+ : m_colRights[col] - m_colWidths[col];
+}
+
+int wxGrid::GetColRight(int col) const
+{
+ return m_colRights.IsEmpty() ? (col + 1) * m_defaultColWidth
+ : m_colRights[col];
+}
+
+int wxGrid::GetRowHeight(int row) const
+{
+ return m_rowHeights.IsEmpty() ? m_defaultRowHeight : m_rowHeights[row];
+}