git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@6631
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
node->GetData()->Enable(enable);
}
node->GetData()->Enable(enable);
}
-static void wxFindDisabledWindows(wxWindowList& winDisabled,
- wxWindow *win,
- wxWindow *winToSkip)
-{
- wxWindowList::Node *node;
- for ( node = win->GetChildren().GetFirst(); node; node = node->GetNext() )
- {
- wxWindow *child = node->GetData();
- if ( child == winToSkip )
- continue;
-
- wxFindDisabledWindows(winDisabled, child, winToSkip);
-
- if ( child->IsEnabled() )
- {
- winDisabled.Append(child);
- child->Disable();
- }
- }
-}
-
wxWindowDisabler::wxWindowDisabler(wxWindow *winToSkip)
{
wxWindowDisabler::wxWindowDisabler(wxWindow *winToSkip)
{
- // remember all windows we're going to (temporarily) disable
- m_winDisabled = new wxWindowList;
-
#ifdef __WXMSW__
#ifdef __WIN32__
// and the top level window too
#ifdef __WXMSW__
#ifdef __WIN32__
// and the top level window too
+ // remember the top level windows which were already disabled, so that we
+ // don't reenable them later
+ m_winDisabled = NULL;
+
wxWindowList::Node *node;
for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
{
wxWindow *winTop = node->GetData();
wxWindowList::Node *node;
for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
{
wxWindow *winTop = node->GetData();
- if ( winTop != winToSkip && winTop->IsEnabled() )
+ if ( winTop == winToSkip )
+ continue;
+
+ if ( winTop->IsEnabled() )
- wxFindDisabledWindows(*m_winDisabled, winTop, winToSkip);
+ winTop->Disable();
+ }
+ else
+ {
+ if ( !m_winDisabled )
+ {
+ m_winDisabled = new wxWindowList;
+ }
m_winDisabled->Append(winTop);
m_winDisabled->Append(winTop);
wxWindowDisabler::~wxWindowDisabler()
{
wxWindowList::Node *node;
wxWindowDisabler::~wxWindowDisabler()
{
wxWindowList::Node *node;
- for ( node = m_winDisabled->GetFirst(); node; node = node->GetNext() )
+ for ( node = wxTopLevelWindows.GetFirst(); node; node = node->GetNext() )
- node->GetData()->Enable();
+ wxWindow *winTop = node->GetData();
+ if ( !m_winDisabled || !m_winDisabled->Find(winTop) )
+ {
+ winTop->Enable();
+ }
+ //else: had been already disabled, don't reenable