they are exactly the same type for C++ and Objective-C++ code. This allows
them to be used as arguments to functions, especially virtuals, because
the C++ name mangling will be the same.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@20162
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
-#if defined(__OBJC__)
- #include <objc/objc.h>
- #define DECLARE_WXCOCOA_OBJC_CLASS(klass) \
- @class klass; typedef klass *WX_##klass
-#elif defined(wxI_LIKE_OBJC_ID)
- #define DECLARE_WXCOCOA_OBJC_CLASS(klass) \
- typedef id WX_##klass
-#else // the goal is to get rid of this secion at some time!
- #define DECLARE_WXCOCOA_OBJC_CLASS(klass) \
- typedef void *WX_##klass
-#endif
+// NOTE: typedef struct objc_object *id;
+// IOW, we're declaring these using the id type without using that name,
+// since "id" is used extensively not only within wxWindows itself, but
+// also in wxWindows application code. The following works fine when
+// compiling C++ code, and works without typesafety for Obj-C++ code
+#define DECLARE_WXCOCOA_OBJC_CLASS(klass) \
+typedef struct objc_object *WX_##klass
DECLARE_WXCOCOA_OBJC_CLASS(NSApplication);
DECLARE_WXCOCOA_OBJC_CLASS(NSBox);
DECLARE_WXCOCOA_OBJC_CLASS(NSApplication);
DECLARE_WXCOCOA_OBJC_CLASS(NSBox);