- // adds another path
- virtual void AddPath( const wxGraphicsPathData* path );
-
- // returns the native path
- virtual void * GetNativePath() const { return m_path; }
-
- // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
- virtual void UnGetNativePath(void *p) const {}
-
- // transforms each point of this path by the matrix
- virtual void Transform( const wxGraphicsMatrixData* matrix );
-
- // gets the bounding box enclosing all points (possibly including control points)
- virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *y) const;
-
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;
+ // adds another path
+ virtual void AddPath( const wxGraphicsPathData* path );
+
+ // returns the native path
+ virtual void * GetNativePath() const { return m_path; }
+
+ // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
+ virtual void UnGetNativePath(void *p) const {}
+
+ // transforms each point of this path by the matrix
+ virtual void Transform( const wxGraphicsMatrixData* matrix );
+
+ // gets the bounding box enclosing all points (possibly including control points)
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *y) const;
+
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const;