# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=regex - Win32 Debug Unicode
+CFG=regex - Win32 Debug Unicode DLL
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "regex.mak" CFG="regex - Win32 Debug Unicode"
+!MESSAGE NMAKE /f "regex.mak" CFG="regex - Win32 Debug Unicode DLL"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "regex - Win32 Release Unicode" (based on "Win32 (x86) Static Library")
!MESSAGE "regex - Win32 Debug Unicode" (based on "Win32 (x86) Static Library")
!MESSAGE "regex - Win32 Release With Debug Info" (based on "Win32 (x86) Static Library")
+!MESSAGE "regex - Win32 Debug Unicode DLL" (based on "Win32 (x86) Static Library")
+!MESSAGE "regex - Win32 Release Unicode DLL" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# ADD BASE LIB32 /nologo /out:"..\..\lib\regex.lib"
# ADD LIB32 /nologo /out:"..\..\lib\regex.lib"
+!ELSEIF "$(CFG)" == "regex - Win32 Debug Unicode DLL"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "regex___Win32_Debug_Unicode_DLL"
+# PROP BASE Intermediate_Dir "regex___Win32_Debug_Unicode_DLL"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "regex___Win32_Debug_Unicode_DLL"
+# PROP Intermediate_Dir "regex___Win32_Debug_Unicode_DLL"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W4 /Gm /Zi /Od /I "." /I "../lib/mswud" /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "_UNICODE" /D "UNICODE" /D "wxUSE_UNICODE" /D "__WXMSW__" /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /GZ /c
+# ADD CPP /nologo /MDd /W4 /Gm /Zi /Od /I "." /I "../lib/mswud" /I "../../include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "__WINDOWS__" /D "_UNICODE" /D "UNICODE" /D "wxUSE_UNICODE" /D "__WXMSW__" /D "__WXDEBUG__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x809 /d "_DEBUG"
+# ADD RSC /l 0x809 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\lib\regexud.lib"
+# ADD LIB32 /nologo /out:"..\..\lib\regexud.lib"
+
+!ELSEIF "$(CFG)" == "regex - Win32 Release Unicode DLL"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "regex___Win32_Release_Unicode_DLL"
+# PROP BASE Intermediate_Dir "regex___Win32_Release_Unicode_DLL"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "regex___Win32_Release_Unicode_DLL"
+# PROP Intermediate_Dir "regex___Win32_Release_Unicode_DLL"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W4 /O1 /I "." /I "../lib/mswu" /I "../../include" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "wxUSE_UNICODE" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
+# ADD CPP /nologo /MD /W4 /O1 /I "." /I "../lib/mswu" /I "../../include" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /D "wxUSE_UNICODE" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /FD /c
+# ADD BASE RSC /l 0x809 /d "NDEBUG"
+# ADD RSC /l 0x809 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\..\lib\regexu.lib"
+# ADD LIB32 /nologo /out:"..\..\lib\regexu.lib"
+
!ENDIF
# Begin Target
# Name "regex - Win32 Release Unicode"
# Name "regex - Win32 Debug Unicode"
# Name "regex - Win32 Release With Debug Info"
+# Name "regex - Win32 Debug Unicode DLL"
+# Name "regex - Win32 Release Unicode DLL"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
!ELSEIF "$(CFG)" == "regex - Win32 Debug Unicode"
# Begin Custom Build - Creating ..\lib\mswud\wx\setup.h from $(InputPath)
-InputPath=..\..\include\wx\mswud\setup.h
+InputPath=..\..\include\wx\msw\setup.h
"../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
copy "$(InputPath)" ..\lib\mswud\wx\setup.h
# End Custom Build
+!ELSEIF "$(CFG)" == "regex - Win32 Debug Unicode DLL"
+
+# Begin Custom Build - Creating ..\lib\mswud\wx\setup.h from $(InputPath)
+InputPath=..\..\include\wx\msw\setup.h
+
+"../lib/mswud/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\lib\mswud\wx\setup.h
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "regex - Win32 Release Unicode DLL"
+
+# Begin Custom Build - Creating ..\lib\mswu\wx\setup.h from $(InputPath)
+InputPath=..\..\include\wx\msw\setup.h
+
+"../lib/mswu/wx/setup.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ copy "$(InputPath)" ..\lib\mswu\wx\setup.h
+
+# End Custom Build
+
!ENDIF
# End Source File