while (gtk_events_pending())
gtk_main_iteration();
- /* it's necessary to call ProcessIdle() to update the frames sizes which
- might have been changed (it also will update other things set from
- OnUpdateUI() which is a nice (and desired) side effect) */
- while (wxTheApp->ProcessIdle()) { }
-
if (has_idle)
{
/* re-add idle handler */
wxTheApp->m_idleTag = gtk_idle_add( wxapp_idle_callback, (gpointer) NULL );
}
+ /* it's necessary to call ProcessIdle() to update the frames sizes which
+ might have been changed (it also will update other things set from
+ OnUpdateUI() which is a nice (and desired) side effect) */
+ while (wxTheApp->ProcessIdle()) { }
+
return TRUE;
}
while (gtk_events_pending())
gtk_main_iteration();
- /* it's necessary to call ProcessIdle() to update the frames sizes which
- might have been changed (it also will update other things set from
- OnUpdateUI() which is a nice (and desired) side effect) */
- while (wxTheApp->ProcessIdle()) { }
-
if (has_idle)
{
/* re-add idle handler */
wxTheApp->m_idleTag = gtk_idle_add( wxapp_idle_callback, (gpointer) NULL );
}
+ /* it's necessary to call ProcessIdle() to update the frames sizes which
+ might have been changed (it also will update other things set from
+ OnUpdateUI() which is a nice (and desired) side effect) */
+ while (wxTheApp->ProcessIdle()) { }
+
return TRUE;
}