virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
wxDouble tx=0.0, wxDouble ty=0.0) const;
+ wxGraphicsMatrix CreateMatrix( const wxAffineMatrix2DBase& mat ) const
+ {
+ wxMatrix2D mat2D;
+ wxPoint2DDouble tr;
+ mat.Get(&mat2D, &tr);
+
+ return CreateMatrix(mat2D.m_11, mat2D.m_12, mat2D.m_21, mat2D.m_22,
+ tr.m_x, tr.m_y);
+ }
+
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState() = 0;
wxDouble tx = 0.0,
wxDouble ty = 0.0) const;
+ /**
+ Creates a native affine transformation matrix from the passed
+ generic one.
+
+ @since 2.9.4
+ */
+ wxGraphicsMatrix CreateMatrix(const wxAffineMatrix2DBase& mat) const;
+
/**
Creates a native graphics path which is initially empty.
*/