#define CELLBOX 8 // cells in a cellbox (do not change!)
-class CellBox
+class LifeCellBox
{
public:
// members
inline bool SetCell(int dx, int dy, bool alive);
// attributes
- wxInt32 m_x, m_y; // position in universe
- wxUint32 m_live1, m_live2; // alive cells (1 bit per cell)
- wxUint32 m_old1, m_old2; // old values for m_live1, 2
- wxUint32 m_on[8]; // neighbouring info
- wxUint32 m_dead; // been dead for n generations
- CellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes
- CellBox *m_prev, *m_next; // in linked list
- CellBox *m_hprev, *m_hnext; // in hash table
+ wxInt32 m_x, m_y; // position in universe
+ wxUint32 m_live1, m_live2; // alive cells (1 bit per cell)
+ wxUint32 m_old1, m_old2; // old values for m_live1, 2
+ wxUint32 m_on[8]; // neighbouring info
+ wxUint32 m_dead; // been dead for n generations
+ LifeCellBox *m_up, *m_dn, *m_lf, *m_rt; // neighbour CellBoxes
+ LifeCellBox *m_prev, *m_next; // in linked list
+ LifeCellBox *m_hprev, *m_hnext; // in hash table
};
// IsAlive:
// Returns whether cell dx, dy in this box is alive
//
-bool CellBox::IsAlive(int dx, int dy) const
+bool LifeCellBox::IsAlive(int dx, int dy) const
{
if (dy > 3)
return (m_live2 & 1 << ((dy - 4) * 8 + dx));
// Sets cell dx, dy in this box to 'alive', returns TRUE if
// the previous value was different, FALSE if it was the same.
//
-bool CellBox::SetCell(int dx, int dy, bool alive)
+bool LifeCellBox::SetCell(int dx, int dy, bool alive)
{
if (IsAlive(dx, dy) != alive)
{
// pattern data
m_numcells = 0;
- m_boxes = new CellBox *[HASHSIZE];
+ m_boxes = new LifeCellBox *[HASHSIZE];
m_head = NULL;
m_available = NULL;
for (int i = 0; i < HASHSIZE; i++)
m_boxes[i] = NULL;
// state vars for BeginFind & FindMore
- m_cells = new Cell[ARRAYSIZE];
+ m_cells = new LifeCell[ARRAYSIZE];
m_ncells = 0;
m_findmore = FALSE;
m_changed = FALSE;
//
void Life::Clear()
{
- CellBox *c, *nc;
+ LifeCellBox *c, *nc;
// clear the hash table pointers
for (int i = 0; i < HASHSIZE; i++)
//
bool Life::IsAlive(wxInt32 x, wxInt32 y)
{
- CellBox *c = LinkBox(x, y, FALSE);
+ LifeCellBox *c = LinkBox(x, y, FALSE);
return (c && c->IsAlive( x - c->m_x, y - c->m_y ));
}
//
void Life::SetCell(wxInt32 x, wxInt32 y, bool alive)
{
- CellBox *c = LinkBox(x, y);
+ LifeCellBox *c = LinkBox(x, y);
wxUint32 dx = x - c->m_x;
wxUint32 dy = y - c->m_y;
// Creates a box in x, y, either taking it from the list
// of available boxes, or allocating a new one.
//
-CellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
+LifeCellBox* Life::CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv)
{
- CellBox *c;
+ LifeCellBox *c;
// if there are no available boxes, alloc a few more
if (!m_available)
for (int i = 1; i <= ALLOCBOXES; i++)
{
- c = new CellBox();
+ c = new LifeCellBox();
if (!c)
{
m_available = c->m_next;
// reset everything
- memset((void *) c, 0, sizeof(CellBox));
+ memset((void *) c, 0, sizeof(LifeCellBox));
c->m_x = x;
c->m_y = y;
// it returns NULL or creates a new one, depending on the value
// of the 'create' parameter.
//
-CellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create)
+LifeCellBox* Life::LinkBox(wxInt32 x, wxInt32 y, bool create)
{
wxUint32 hv;
- CellBox *c;
+ LifeCellBox *c;
x &= 0xfffffff8;
y &= 0xfffffff8;
if ((c->m_x == x) && (c->m_y == y)) return c;
// if not found, and (create == TRUE), create a new one
- return create? CreateBox(x, y, hv) : (CellBox*) NULL;
+ return create? CreateBox(x, y, hv) : (LifeCellBox*) NULL;
}
// KillBox:
// Removes this box from the list and the hash table and
// puts it in the list of available boxes.
//
-void Life::KillBox(CellBox *c)
+void Life::KillBox(LifeCellBox *c)
{
wxUint32 hv = HASH(c->m_x, c->m_y);
// Navigation
// --------------------------------------------------------------------------
-Cell Life::FindCenter()
+LifeCell Life::FindCenter()
{
double sx, sy;
int n;
sy = 0.0;
n = 0;
- CellBox *c;
+ LifeCellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead)
{
sy = (sy / n) + CELLBOX / 2;
}
- Cell cell;
+ LifeCell cell;
cell.i = (wxInt32) sx;
cell.j = (wxInt32) sy;
return cell;
}
-Cell Life::FindNorth()
+LifeCell Life::FindNorth()
{
wxInt32 x = 0, y = 0;
bool first = TRUE;
- CellBox *c;
+ LifeCellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_y < y)))
{
first = FALSE;
}
- Cell cell;
+ LifeCell cell;
cell.i = first? 0 : x + CELLBOX / 2;
cell.j = first? 0 : y + CELLBOX / 2;
return cell;
}
-Cell Life::FindSouth()
+LifeCell Life::FindSouth()
{
wxInt32 x = 0, y = 0;
bool first = TRUE;
- CellBox *c;
+ LifeCellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_y > y)))
{
first = FALSE;
}
- Cell cell;
+ LifeCell cell;
cell.i = first? 0 : x + CELLBOX / 2;
cell.j = first? 0 : y + CELLBOX / 2;
return cell;
}
-Cell Life::FindWest()
+LifeCell Life::FindWest()
{
wxInt32 x = 0, y = 0;
bool first = TRUE;
- CellBox *c;
+ LifeCellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_x < x)))
{
first = FALSE;
}
- Cell cell;
+ LifeCell cell;
cell.i = first? 0 : x + CELLBOX / 2;
cell.j = first? 0 : y + CELLBOX / 2;
return cell;
}
-Cell Life::FindEast()
+LifeCell Life::FindEast()
{
wxInt32 x = 0, y = 0;
bool first = TRUE;
- CellBox *c;
+ LifeCellBox *c;
for (c = m_head; c; c = c->m_next)
if (!c->m_dead && ((first) || (c->m_x > x)))
{
first = FALSE;
}
- Cell cell;
+ LifeCell cell;
cell.i = first? 0 : x + CELLBOX / 2;
cell.j = first? 0 : y + CELLBOX / 2;
return cell;
m_changed = changed;
}
-bool Life::FindMore(Cell *cells[], size_t *ncells)
+bool Life::FindMore(LifeCell *cells[], size_t *ncells)
{
- CellBox *c;
+ LifeCellBox *c;
*cells = m_cells;
m_ncells = 0;
//
bool Life::NextTic()
{
- CellBox *c, *up, *dn, *lf, *rt;
+ LifeCellBox *c, *up, *dn, *lf, *rt;
wxUint32 t1, t2, t3, t4;
bool changed = FALSE;
}
else
{
- CellBox *aux = c->m_next;
+ LifeCellBox *aux = c->m_next;
if (c->m_dead++ > MAXDEAD)
KillBox(c);
// --------------------------------------------------------------------------
// A struct used to pass cell coordinates around
-struct Cell
+struct LifeCell
{
wxInt32 i;
wxInt32 j;
};
// A private class that contains data about a block of cells
-class CellBox;
+class LifeCellBox;
// A class that models a Life game instance
class Life
bool NextTic();
// navigation
- Cell FindNorth();
- Cell FindSouth();
- Cell FindWest();
- Cell FindEast();
- Cell FindCenter();
+ LifeCell FindNorth();
+ LifeCell FindSouth();
+ LifeCell FindWest();
+ LifeCell FindEast();
+ LifeCell FindCenter();
// The following functions find cells within a given viewport; either
// all alive cells, or only those cells which have changed since last
void BeginFind(wxInt32 x0, wxInt32 y0,
wxInt32 x1, wxInt32 y1,
bool changed);
- bool FindMore(Cell *cells[], size_t *ncells);
+ bool FindMore(LifeCell *cells[], size_t *ncells);
private:
// cellbox-related
- CellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv);
- CellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE);
- void KillBox(CellBox *c);
+ LifeCellBox *CreateBox(wxInt32 x, wxInt32 y, wxUint32 hv);
+ LifeCellBox *LinkBox(wxInt32 x, wxInt32 y, bool create = TRUE);
+ void KillBox(LifeCellBox *c);
// helper for BeginFind & FindMore
void DoLine(wxInt32 x, wxInt32 y, wxUint32 alive, wxUint32 old = 0);
wxString m_description; // description
// pattern data
- CellBox *m_head; // list of alive boxes
- CellBox *m_available; // list of reusable dead boxes
- CellBox **m_boxes; // hash table of alive boxes
+ LifeCellBox *m_head; // list of alive boxes
+ LifeCellBox *m_available; // list of reusable dead boxes
+ LifeCellBox **m_boxes; // hash table of alive boxes
wxUint32 m_numcells; // population (number of alive cells)
// state vars for BeginFind & FindMore
- Cell *m_cells; // array of cells
+ LifeCell *m_cells; // array of cells
size_t m_ncells; // number of valid entries in m_cells
wxInt32 m_x, m_y, // counters and search mode
m_x0, m_y0,
// resources
// --------------------------------------------------------------------------
-#if defined(__WXGTK__) || defined(__WXMOTIF__)
+#if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__)
// application icon
#include "mondrian.xpm"
void LifeFrame::OnNavigate(wxCommandEvent& event)
{
- Cell c;
+ LifeCell c;
switch (event.GetId())
{
wxClientDC dc(this);
size_t ncells;
- Cell *cells;
+ LifeCell *cells;
bool done = FALSE;
m_life->BeginFind(m_viewportX,
j1 = YToCell(y + h - 1);
size_t ncells;
- Cell *cells;
+ LifeCell *cells;
bool done = FALSE;
m_life->BeginFind(i0, j0, i1, j1, FALSE);
// calculate scroll increment
int scrollinc = 0;
- switch (type)
+ if (type == wxEVT_SCROLLWIN_TOP)
{
- case wxEVT_SCROLLWIN_TOP:
- {
- if (orient == wxHORIZONTAL)
- scrollinc = -m_viewportW;
- else
- scrollinc = -m_viewportH;
- break;
- }
- case wxEVT_SCROLLWIN_BOTTOM:
- {
- if (orient == wxHORIZONTAL)
- scrollinc = m_viewportW;
- else
- scrollinc = m_viewportH;
- break;
- }
- case wxEVT_SCROLLWIN_LINEUP: scrollinc = -1; break;
- case wxEVT_SCROLLWIN_LINEDOWN: scrollinc = +1; break;
- case wxEVT_SCROLLWIN_PAGEUP: scrollinc = -10; break;
- case wxEVT_SCROLLWIN_PAGEDOWN: scrollinc = +10; break;
- case wxEVT_SCROLLWIN_THUMBTRACK:
+ if (orient == wxHORIZONTAL)
+ scrollinc = -m_viewportW;
+ else
+ scrollinc = -m_viewportH;
+ }
+ else
+ if (type == wxEVT_SCROLLWIN_BOTTOM)
+ {
+ if (orient == wxHORIZONTAL)
+ scrollinc = m_viewportW;
+ else
+ scrollinc = m_viewportH;
+ }
+ else
+ if (type == wxEVT_SCROLLWIN_LINEUP)
+ {
+ scrollinc = -1;
+ }
+ else
+ if (type == wxEVT_SCROLLWIN_LINEDOWN)
+ {
+ scrollinc = +1;
+ }
+ else
+ if (type == wxEVT_SCROLLWIN_PAGEUP)
+ {
+ scrollinc = -10;
+ }
+ else
+ if (type == wxEVT_SCROLLWIN_PAGEDOWN)
+ {
+ scrollinc = -10;
+ }
+ else
+ if (type == wxEVT_SCROLLWIN_THUMBTRACK)
+ {
+ if (orient == wxHORIZONTAL)
{
- if (orient == wxHORIZONTAL)
- {
- scrollinc = pos - m_thumbX;
- m_thumbX = pos;
- }
- else
- {
- scrollinc = pos - m_thumbY;
- m_thumbY = pos;
- }
- break;
+ scrollinc = pos - m_thumbX;
+ m_thumbX = pos;
}
- case wxEVT_SCROLLWIN_THUMBRELEASE:
+ else
{
- m_thumbX = m_viewportW;
- m_thumbY = m_viewportH;
+ scrollinc = pos - m_thumbY;
+ m_thumbY = pos;
}
}
+ else
+ if (type == wxEVT_SCROLLWIN_THUMBRELEASE)
+ {
+ m_thumbX = m_viewportW;
+ m_thumbY = m_viewportH;
+ }
#if defined(__WXGTK__) || defined(__WXMOTIF__)
// wxGTK and wxMotif update the thumb automatically (wxMSW doesn't);