git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@16054
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
C++ and therefore does not need any of the modules from win32 all and
so it is less fragile in the face of changes.
+Fixed the ActiveXWrapper problem. Looks like when the win32com
+modules make a "callback" that they (incorrectly, IMHO) allocate a
+transient thread state structure. Since wxPython is now saving
+tstates for it's own callbacks it ended up using garbage after
+win32com gots rid of the tstate...
+
+
2.3.2.1
for(size_t i=0; i < wxPyTStates->GetCount(); i++) {
wxPyThreadState& info = wxPyTStates->Item(i);
if (info.tid == ctid) {
- info.tstate = tstate;
+#if 0
+ if (info.tstate != tstate)
+ wxLogMessage("*** tstate mismatch!???");
+#endif
+ // info.tstate = tstate; *** DO NOT updating existing ones???
+ // Normally it will never change, but apparently COM callbacks
+ // (i.e. ActiveX controls) will (incorrectly IMHO) use a transient
+ // tstate wich will then be garbage the next time we try to use
+ // it...
wxPyTMutex->Unlock();
return;
}