struct GSocketGUIFunctionsTable;
}
-// FIXME: Eventually unify Mac OS 9
-class GSocketBSD;
-
// ----------------------------------------------------------------------------
// toolkit information
// ----------------------------------------------------------------------------
#if wxUSE_SOCKETS
// return table of GUI callbacks for GSocket code or NULL in wxBase
virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable() = 0;
-
- // return a new GSocket with the EventLoop_* stuff implemented.
- // or at least stubbed (i.e. wxBase)
- virtual GSocketBSD* CreateGSocket() = 0;
#endif
virtual wxRendererNative *CreateRenderer();
#if wxUSE_SOCKETS
virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable();
- virtual GSocketBSD* CreateGSocket();
#endif
#ifdef __WXDEBUG__
virtual wxRendererNative *CreateRenderer();
#if wxUSE_SOCKETS
virtual GSocketGUIFunctionsTable* GetSocketGUIFunctionsTable();
- // return a new GSocket with the EventLoop_* stuff implemented.
- // TODO: Remove this because each GUI should implement it separately
- virtual GSocketBSD* CreateGSocket();
#endif
#ifdef __WXDEBUG__
#include "wx/fontmap.h"
#endif // wxUSE_FONTMAP
-#if wxUSE_SOCKETS
- #include "wx/gsocket.h"
-#endif // wxUSE_SOCKETS
-
#if defined(__WXMAC__)
// VZ: MacTypes.h is enough under Mac OS X (where I could test it) but
// I don't know which headers are needed under earlier systems so
{
return NULL;
}
-
-// TODO: Use a different class that only stubs out the event loop functions
-GSocketBSD* wxConsoleAppTraitsBase::CreateGSocket()
-{
-#ifdef wxUSE_GSOCKET_CPLUSPLUS
- return new GSocketBSDGUIShim();
-#else
- return NULL;
-#endif
-}
#endif
// ----------------------------------------------------------------------------
#endif // !__WXMAC__ || __DARWIN__
}
-GSocketBSD* wxGUIAppTraitsBase::CreateGSocket()
-{
-#ifdef wxUSE_GSOCKET_CPLUSPLUS
- return new GSocketBSDGUIShim();
-#else
- return NULL;
-#endif
-}
-
#endif
/* Compatibility functions for GSocket */
GSocket *GSocket_new(void)
{
- GSocket *newsocket = wxTheApp->GetTraits()->CreateGSocket();
+ GSocket *newsocket = new GSocketBSDGUIShim();
if(newsocket->IsOk())
return newsocket;
delete newsocket;