!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "cube.mak".
+!MESSAGE NMAKE /f "cube/cube.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "cube.mak" CFG="glcube - Win32 Debug"
+!MESSAGE NMAKE /f "cube/cube.mak" CFG="glcube - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
# not the default "../.." for this sample
WXDIR=../../..
+# need to link against OpenGL libs, of course
+win32:LIBS=opengl32.lib glu32.lib
+
# project files
SOURCES = cube.cpp
RC_FILE = cube.rc
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "isosurf.mak".
+!MESSAGE NMAKE /f "isosurf/isosurf.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "isosurf.mak" CFG="glisosurf - Win32 Debug"
+!MESSAGE NMAKE /f "isosurf/isosurf.mak" CFG="glisosurf - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
# not the default "../.." for this sample
WXDIR=../../..
+# need to link against OpenGL libs, of course
+win32:LIBS=opengl32.lib glu32.lib
+
# project files
SOURCES = isosurf.cpp
RC_FILE = isosurf.rc
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
-!MESSAGE NMAKE /f "penguin.mak".
+!MESSAGE NMAKE /f "penguin/penguin.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "penguin.mak" CFG="glpenguin - Win32 Debug"
+!MESSAGE NMAKE /f "penguin/penguin.mak" CFG="glpenguin - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
# Name "glpenguin - Win32 Debug"
# Begin Source File
+SOURCE=.\lw.cpp
+# End Source File
+# Begin Source File
+
SOURCE=.\penguin.cpp
# End Source File
# Begin Source File
SOURCE=.\penguin.rc
# End Source File
+# Begin Source File
+
+SOURCE=.\trackball.c
+# End Source File
# End Target
# End Project
# not the default "../.." for this sample
WXDIR=../../..
+# need to link against OpenGL libs, of course
+win32:LIBS=opengl32.lib glu32.lib
+
# project files
-SOURCES = penguin.cpp
+SOURCES = penguin.cpp lw.cpp trackball.c
RC_FILE = penguin.rc
TARGET = glpenguin