currently).
{\bf NB:} the range supported by this control (and wxSpinCtrl) depends on the
-platform but is at least {\tt SHRT\_MIN} to {\tt SHRT\_MAX}.
+platform but is at least {\tt -0x8000} to {\tt 0x7fff}. Under GTK and
+Win32 with sufficiently new version of {\tt comctrl32.dll} (at least 4.71 is
+required, 5.80 is recommended) the full 32 bit range is supported.
\wxheading{Derived from}
See also \helpref{window styles overview}{windowstyles}.
-\wxheading{Event handling}
-
-To process input from a spin button, use one of these event handler macros to
-direct input to member functions that take a
-\helpref{wxSpinEvent}{wxspinevent} argument:
-
-\twocolwidtha{7cm}
-\begin{twocollist}
-\twocolitem{{\bf EVT\_SPIN(id, func)}}{Generated whenever an arrow is pressed.}
-\twocolitem{{\bf EVT\_SPIN\_UP(id, func)}}{Generated when left/up arrow is pressed.}
-\twocolitem{{\bf EVT\_SPIN\_DOWN(id, func)}}{Generated when right/down arrow is pressed.}
-\end{twocollist}%
+\input spinevt.inc
\wxheading{See also}
\func{void}{\destruct{wxSpinButton}}{\void}
-Destructor, destroying the spin button.
+Destructor, destroys the spin button control.
\membersection{wxSpinButton::Create}\label{wxspinbuttoncreate}
\twocolwidtha{7cm}
\begin{twocollist}\itemsep=0pt
-\twocolitem{{\bf EVT\_SPINCTRL(id, func)}}{Generated whenever spinctrl is updated}
+\twocolitem{{\bf EVT\_SPINCTRL(id, func)}}{Generated whenever the numeric value
+of the spinctrl is updated}
\end{twocollist}%
+You may also use the \helpref{wxSpinButton}{wxspinbutton} event macros, however
+the corresponding events will not be generated under all platforms. Finally, if
+the user modifies the text in the edit part of the spin control directly, the
+{\tt EVT\_TEXT} is generated, like for the \helpref{wxTextCtrl}{wxtextctrl}.
+
\wxheading{See also}
\helpref{Event handling overview}{eventhandlingoverview},
--- /dev/null
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+%% Name: spinevt.inc
+%% Purpose: wxSpinEvent documentation shared between spinevt.tex and
+%% spinbutt.tex
+%% Author: Vadim Zeitlin
+%% Modified by:
+%% Created: 26.05.02 (extracted from spinbutt.tex)
+%% RCS-ID: $Id$
+%% Copyright: (c) wxWindows team
+%% License: wxWindows license
+%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
+
+\wxheading{Event handling}
+
+To process input from a spin button, use one of these event handler macros to
+direct input to member functions that take a
+\helpref{wxSpinEvent}{wxspinevent} argument:
+
+\twocolwidtha{7cm}
+\begin{twocollist}
+\twocolitem{{\bf EVT\_SPIN(id, func)}}{Generated whenever an arrow is pressed.}
+\twocolitem{{\bf EVT\_SPIN\_UP(id, func)}}{Generated when left/up arrow is pressed.}
+\twocolitem{{\bf EVT\_SPIN\_DOWN(id, func)}}{Generated when right/down arrow is pressed.}
+\end{twocollist}%
+
+Note that if you handle both SPIN and UP or DOWN events, you will be notified
+about each of them twice: first the UP/DOWN event will be receieved and then,
+if it wasn't vetoed, the SPIN event will be sent.
<wx/spinbutt.h> or <wx/spinctrl.h>
+\input spinevt.inc
+
\wxheading{See also}
\helpref{wxSpinButton}{wxspinbutton} and \helpref{wxSpinCtrl}{wxspinctrl}