#endif
#include "wx/mac/uma.h"
+#include "wx/mac/private.h"
// Item members
{
wxClientDC dc(this) ;
wxMacPortSetter helper(&dc) ;
-
- // the controls sometimes draw outside their boundaries, this
- // should be resolved differently but is not trivial (e.g. drop shadows)
- // since adding them to the border would yield in enormous gaps between
- // the controls
- Rect r = { 0 , 0 , 32000 , 32000 } ;
- ClipRect( &r ) ;
+
+ int x = 0 , y = 0;
+ GetParent()->MacWindowToRootWindow( &x,&y ) ;
+ RgnHandle clrgn = NewRgn() ;
+ CopyRgn( (RgnHandle) GetParent()->MacGetVisibleRegion().GetWXHRGN() , clrgn ) ;
+ OffsetRgn( clrgn , x , y ) ;
+ SetClip( clrgn ) ;
+
wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
UMADrawControl( (ControlHandle) m_macControl ) ;
}
{
wxPaintDC dc(this) ;
wxMacPortSetter helper(&dc) ;
- // the controls sometimes draw outside their boundaries, this
- // should be resolved differently but is not trivial (e.g. drop shadows)
- // since adding them to the border would yield in enormous gaps between
- // the controls
- Rect r = { 0 , 0 , 32000 , 32000 } ;
- ClipRect( &r ) ;
+
+ int x = 0 , y = 0;
+ GetParent()->MacWindowToRootWindow( &x,&y ) ;
+ RgnHandle clrgn = NewRgn() ;
+ CopyRgn( (RgnHandle) GetParent()->MacGetVisibleRegion().GetWXHRGN() , clrgn ) ;
+ OffsetRgn( clrgn , x , y ) ;
+ SetClip( clrgn ) ;
wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
UMADrawControl( (ControlHandle) m_macControl ) ;
return win ;
}
-const wxRegion& wxWindowMac::MacGetVisibleRegion()
+const wxRegion& wxWindowMac::MacGetVisibleRegion( bool respectChildrenAndSiblings )
{
RgnHandle visRgn = NewRgn() ;
RgnHandle tempRgn = NewRgn() ;
parent = parent->GetParent() ;
}
}
- if ( GetWindowStyle() & wxCLIP_CHILDREN )
+ if ( respectChildrenAndSiblings )
{
- for (wxNode *node = GetChildren().First(); node; node = node->Next())
- {
- wxWindowMac *child = (wxWindowMac*)node->Data();
-
- if ( !child->IsTopLevel() && child->IsShown() )
+ if ( GetWindowStyle() & wxCLIP_CHILDREN )
+ {
+ for (wxNode *node = GetChildren().First(); node; node = node->Next())
{
- SetRectRgn( tempRgn , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
- DiffRgn( visRgn , tempRgn , visRgn ) ;
- }
- }
- }
+ wxWindowMac *child = (wxWindowMac*)node->Data();
- if ( (GetWindowStyle() & wxCLIP_SIBLINGS) && GetParent() )
- {
- bool thisWindowThrough = false ;
- for (wxNode *node = GetParent()->GetChildren().First(); node; node = node->Next())
- {
- wxWindowMac *sibling = (wxWindowMac*)node->Data();
- if ( sibling == this )
- {
- thisWindowThrough = true ;
- continue ;
- }
- if( !thisWindowThrough )
- {
- continue ;
+ if ( !child->IsTopLevel() && child->IsShown() )
+ {
+ SetRectRgn( tempRgn , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
+ DiffRgn( visRgn , tempRgn , visRgn ) ;
+ }
}
+ }
- if ( !sibling->IsTopLevel() && sibling->IsShown() )
+ if ( (GetWindowStyle() & wxCLIP_SIBLINGS) && GetParent() )
+ {
+ bool thisWindowThrough = false ;
+ for (wxNode *node = GetParent()->GetChildren().First(); node; node = node->Next())
{
- SetRectRgn( tempRgn , sibling->m_x - m_x , sibling->m_y - m_y , sibling->m_x + sibling->m_width - m_x , sibling->m_y + sibling->m_height - m_y ) ;
- DiffRgn( visRgn , tempRgn , visRgn ) ;
+ wxWindowMac *sibling = (wxWindowMac*)node->Data();
+ if ( sibling == this )
+ {
+ thisWindowThrough = true ;
+ continue ;
+ }
+ if( !thisWindowThrough )
+ {
+ continue ;
+ }
+
+ if ( !sibling->IsTopLevel() && sibling->IsShown() )
+ {
+ SetRectRgn( tempRgn , sibling->m_x - m_x , sibling->m_y - m_y , sibling->m_x + sibling->m_width - m_x , sibling->m_y + sibling->m_height - m_y ) ;
+ DiffRgn( visRgn , tempRgn , visRgn ) ;
+ }
}
- }
+ }
}
m_macVisibleRegion = visRgn ;
DisposeRgn( visRgn ) ;
#endif
#include "wx/mac/uma.h"
+#include "wx/mac/private.h"
// Item members
{
wxClientDC dc(this) ;
wxMacPortSetter helper(&dc) ;
-
- // the controls sometimes draw outside their boundaries, this
- // should be resolved differently but is not trivial (e.g. drop shadows)
- // since adding them to the border would yield in enormous gaps between
- // the controls
- Rect r = { 0 , 0 , 32000 , 32000 } ;
- ClipRect( &r ) ;
+
+ int x = 0 , y = 0;
+ GetParent()->MacWindowToRootWindow( &x,&y ) ;
+ RgnHandle clrgn = NewRgn() ;
+ CopyRgn( (RgnHandle) GetParent()->MacGetVisibleRegion().GetWXHRGN() , clrgn ) ;
+ OffsetRgn( clrgn , x , y ) ;
+ SetClip( clrgn ) ;
+
wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
UMADrawControl( (ControlHandle) m_macControl ) ;
}
{
wxPaintDC dc(this) ;
wxMacPortSetter helper(&dc) ;
- // the controls sometimes draw outside their boundaries, this
- // should be resolved differently but is not trivial (e.g. drop shadows)
- // since adding them to the border would yield in enormous gaps between
- // the controls
- Rect r = { 0 , 0 , 32000 , 32000 } ;
- ClipRect( &r ) ;
+
+ int x = 0 , y = 0;
+ GetParent()->MacWindowToRootWindow( &x,&y ) ;
+ RgnHandle clrgn = NewRgn() ;
+ CopyRgn( (RgnHandle) GetParent()->MacGetVisibleRegion().GetWXHRGN() , clrgn ) ;
+ OffsetRgn( clrgn , x , y ) ;
+ SetClip( clrgn ) ;
wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
UMADrawControl( (ControlHandle) m_macControl ) ;
return win ;
}
-const wxRegion& wxWindowMac::MacGetVisibleRegion()
+const wxRegion& wxWindowMac::MacGetVisibleRegion( bool respectChildrenAndSiblings )
{
RgnHandle visRgn = NewRgn() ;
RgnHandle tempRgn = NewRgn() ;
parent = parent->GetParent() ;
}
}
- if ( GetWindowStyle() & wxCLIP_CHILDREN )
+ if ( respectChildrenAndSiblings )
{
- for (wxNode *node = GetChildren().First(); node; node = node->Next())
- {
- wxWindowMac *child = (wxWindowMac*)node->Data();
-
- if ( !child->IsTopLevel() && child->IsShown() )
+ if ( GetWindowStyle() & wxCLIP_CHILDREN )
+ {
+ for (wxNode *node = GetChildren().First(); node; node = node->Next())
{
- SetRectRgn( tempRgn , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
- DiffRgn( visRgn , tempRgn , visRgn ) ;
- }
- }
- }
+ wxWindowMac *child = (wxWindowMac*)node->Data();
- if ( (GetWindowStyle() & wxCLIP_SIBLINGS) && GetParent() )
- {
- bool thisWindowThrough = false ;
- for (wxNode *node = GetParent()->GetChildren().First(); node; node = node->Next())
- {
- wxWindowMac *sibling = (wxWindowMac*)node->Data();
- if ( sibling == this )
- {
- thisWindowThrough = true ;
- continue ;
- }
- if( !thisWindowThrough )
- {
- continue ;
+ if ( !child->IsTopLevel() && child->IsShown() )
+ {
+ SetRectRgn( tempRgn , child->m_x , child->m_y , child->m_x + child->m_width , child->m_y + child->m_height ) ;
+ DiffRgn( visRgn , tempRgn , visRgn ) ;
+ }
}
+ }
- if ( !sibling->IsTopLevel() && sibling->IsShown() )
+ if ( (GetWindowStyle() & wxCLIP_SIBLINGS) && GetParent() )
+ {
+ bool thisWindowThrough = false ;
+ for (wxNode *node = GetParent()->GetChildren().First(); node; node = node->Next())
{
- SetRectRgn( tempRgn , sibling->m_x - m_x , sibling->m_y - m_y , sibling->m_x + sibling->m_width - m_x , sibling->m_y + sibling->m_height - m_y ) ;
- DiffRgn( visRgn , tempRgn , visRgn ) ;
+ wxWindowMac *sibling = (wxWindowMac*)node->Data();
+ if ( sibling == this )
+ {
+ thisWindowThrough = true ;
+ continue ;
+ }
+ if( !thisWindowThrough )
+ {
+ continue ;
+ }
+
+ if ( !sibling->IsTopLevel() && sibling->IsShown() )
+ {
+ SetRectRgn( tempRgn , sibling->m_x - m_x , sibling->m_y - m_y , sibling->m_x + sibling->m_width - m_x , sibling->m_y + sibling->m_height - m_y ) ;
+ DiffRgn( visRgn , tempRgn , visRgn ) ;
+ }
}
- }
+ }
}
m_macVisibleRegion = visRgn ;
DisposeRgn( visRgn ) ;