@section overview_mbconv_string Background: The wxString Class
+@todo rewrite this overview; it's not up2date with wxString changes
+
If you have compiled wxWidgets in Unicode mode, the wxChar type will become
identical to wchar_t rather than char, and a wxString stores wxChars. Hence,
all wxString manipulation in your application will then operate on Unicode
Classes: wxString, wxArrayString, wxStringTokenizer
@li @ref overview_string_intro
+@li @ref overview_string_internal
@li @ref overview_string_comparison
@li @ref overview_string_advice
@li @ref overview_string_related
@li @ref overview_string_tuning
+@li @ref overview_string_settings
<hr>
@section overview_string_intro Introduction
-wxString is a class which represents a character string of arbitrary length and
-containing arbitrary characters. The ASCII NUL character is allowed, but be
-aware that in the current string implementation some methods might not work
-correctly in this case.
+wxString is a class which represents a Unicode string of arbitrary length and
+containing arbitrary characters.
-Since wxWidgets 3.0 wxString internally uses UCS-2 (basically 2-byte per
-character wchar_t) under Windows and UTF-8 under Unix, Linux and
-OS X to store its content. Much work has been done to make
-existing code using ANSI string literals work as before.
+The @c NUL character is allowed, but be
+aware that in the current string implementation some methods might not work
+correctly in this case. @todo still true?
This class has all the standard operations you can expect to find in a string
class: dynamic memory management (string extends to accommodate new
-characters), construction from other strings, C strings, wide character C strings
+characters), construction from other strings, C strings, wide character C strings
and characters, assignment operators, access to individual characters, string
-concatenation and comparison, substring extraction, case conversion, trimming and padding (with
-spaces), searching and replacing and both C-like @c printf (wxString::Printf)
+concatenation and comparison, substring extraction, case conversion, trimming and
+padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf)
and stream-like insertion functions as well as much more - see wxString for a
list of all functions.
+The wxString class has been completely rewritten for wxWidgets 3.0 but much work
+has been done to make existing code using ANSI string literals work as it did
+in previous versions.
+
+
+@section overview_string_internal Internal wxString encoding
+
+Since wxWidgets 3.0 wxString internally uses <b>UCS-2</b> (with Unicode
+code units stored in @c wchar_t) under Windows and <b>UTF-8</b> (with Unicode
+code units stored in @c char) under Unix, Linux and Mac OS X to store its content.
+
+For definitions of <em>code units</em> and <em>code points</em> terms, please
+see the @ref overview_unicode_encodings paragraph.
+
+Note that there is a difference about UCS-2 and UTF-16: the first is a fixed-length
+encoding, without <em>surrogate pairs</em>, while the latter is a
+variable-length encoding. Except for this the two encodings are identical.
+
+For simplicity of implementation, wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
+(e.g. on Windows) uses UCS-2 and thus doesn't know anything about surrogate pairs;
+it always consider 1 code unit per 1 code point, while this is really true only for
+characters in the @e BMP (Basic Multilingual Plane).
+Thus when iterating over a UTF-16 string stored in a wxString under Windows, the user
+code has to take care of <em>surrogate pair</em> handling himself.
+(Note however that Windows itself has built-in support for surrogate pairs in UTF-16,
+such as for drawing strings on screen.)
+
+When instead <tt>wxUSE_UNICODE_UTF8==1</tt> (e.g. on Linux and Mac OS X)
+wxString handles UTF8 multi-bytes sequences just fine, so that you can use
+UTF8 in a completely transparent way:
+
+Example:
+@code
+ // first test, using exotic characters outside of the Unicode BMP:
+
+ wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80");
+ // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1
+ // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80
+
+ // it's a single Unicode code-point encoded as:
+ // - a UTF16 surrogate pair under Windows
+ // - a UTF8 multiple-bytes sequence under Linux
+ // (without considering the final NULL)
+
+ wxPrintf("wxString reports a length of %d character(s)", test.length());
+ // prints "wxString reports a length of 1 character(s)" on Linux
+ // prints "wxString reports a length of 2 character(s)" on Windows
+ // since Windows doesn't have surrogate pairs support!
+
+
+ // second test, this time using characters part of the Unicode BMP:
+
+ wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC");
+ // this is the UTF8 encoding of capital letter A followed by
+ // 'small case letter a with grave' followed by the 'euro sign'
+
+ // they are 3 Unicode code-points encoded as:
+ // - 3 UTF16 code units under Windows
+ // - 6 UTF8 code units under Linux
+ // (without considering the final NULL)
+
+ wxPrintf("wxString reports a length of %d character(s)", test2.length());
+ // prints "wxString reports a length of 3 character(s)" on Linux
+ // prints "wxString reports a length of 3 character(s)" on Windows
+@endcode
+
+To better explain what stated above, consider the second string of the example
+above; it's composed by 3 characters and the final @c NULL:
+
+@image html overview_wxstring_encoding.png
+
+As you can see, UCS2/UTF16 encoding is straightforward (for characters in the @e BMP)
+and in this example the UCS2-encoded wxString takes 8 bytes.
+UTF8 encoding is more elaborated and in this example takes 7 bytes.
+
+The type used by wxString to store Unicode code units is called wxStringCharType.
+
+In general, for strings containing many latin characters UTF8 provides a big
+advantage in memory footprint respect UTF16, but requires some more processing
+for common operations like e.g. length calculation.
+
+
@section overview_string_comparison Comparison to Other String Classes
C strings are so obvious that there is a huge number of such classes available.
The most important advantage is the need to always remember to allocate/free
memory for C strings; working with fixed size buffers almost inevitably leads
-to buffer overflows. At last, C++ has a standard string class (std::string). So
+to buffer overflows. At last, C++ has a standard string class (@c std::string). So
why the need for wxString? There are several advantages:
-@li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses std::string (UTF8
- mode under Linux, Unix and OS X) or std::wstring (MSW) internally by
- default to store its constent. wxString will therefore inherit the
- performance characteristics from std::string.
+@li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
+ mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
+ internally by default to store its contents. wxString will therefore inherit the
+ performance characteristics from @c std::string.
@li <b>Compatibility:</b> This class tries to combine almost full compatibility
- with the old wxWidgets 1.xx wxString class, some reminiscence to MFC
- CString class and 90% of the functionality of std::string class.
-@li <b>Rich set of functions:</b> Some of the functions present in wxString are very
- useful but don't exist in most of other string classes: for example,
- wxString::AfterFirst, wxString::BeforeLast, wxString::operators or
- wxString::Printf. Of course, all the standard string operations are
- supported as well.
-@li <b>Unicode wxString is Unicode friendly:</b> it allows to easily convert to
- and from ANSI and Unicode strings (see the @ref overview_unicode "unicode overview"
- for more details) and maps to @c wstring transparently.
+ with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's
+ CString class and 90% of the functionality of @c std::string class.
+@li <b>Rich set of functions:</b> Some of the functions present in wxString are
+ very useful but don't exist in most of other string classes: for example,
+ wxString::AfterFirst, wxString::BeforeLast, wxString::Printf.
+ Of course, all the standard string operations are supported as well.
+@li <b>wxString is Unicode friendly:</b> it allows to easily convert to
+ and from ANSI and Unicode strings (see @ref overview_unicode
+ for more details) and maps to @c std::wstring transparently.
@li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
inside wxWidgets so there is no performance loss which would result from
- conversions of objects of any other string class (including std::string) to
+ conversions of objects of any other string class (including @c std::string) to
wxString internally by wxWidgets.
However, there are several problems as well. The most important one is probably
that there are often several functions to do exactly the same thing: for
example, to get the length of the string either one of wxString::length(),
wxString::Len() or wxString::Length() may be used. The first function, as
-almost all the other functions in lowercase, is std::string compatible. The
+almost all the other functions in lowercase, is @c std::string compatible. The
second one is the "native" wxString version and the last one is the wxWidgets
1.xx way.
-So which is better to use? The usage of the std::string compatible functions is
+So which is better to use? The usage of the @c std::string compatible functions is
strongly advised! It will both make your code more familiar to other C++
-programmers (who are supposed to have knowledge of std::string but not of
+programmers (who are supposed to have knowledge of @c std::string but not of
wxString), let you reuse the same code in both wxWidgets and other programs (by
-just typedefing wxString as std::string when used outside wxWidgets) and by
+just typedefing wxString as @c std::string when used outside wxWidgets) and by
staying compatible with future versions of wxWidgets which will probably start
-using std::string sooner or later too.
+using @c std::string sooner or later too.
-In the situations where there is no corresponding std::string function, please
+In the situations where there is no corresponding @c std::string function, please
try to use the new wxString methods and not the old wxWidgets 1.xx variants
which are deprecated and may disappear in future versions.
@section overview_string_advice Advice About Using wxString
+@subsection overview_string_implicitconv Implicit conversions
+
Probably the main trap with using this class is the implicit conversion
operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
instead to clearly indicate when the conversion is done. Specifically, the
<tt>const char*</tt>, this is @b not done for @c printf() which is a function
with variable number of arguments (and whose arguments are of unknown types).
So this call may do any number of things (including displaying the correct
-string on screen), although the most likely result is a program crash. The
-solution is to use wxString::c_str(). Just replace this line with this:
+string on screen), although the most likely result is a program crash.
+The solution is to use wxString::c_str(). Just replace this line with this:
@code
printf("Hello, %s!\n", output.c_str());
easy, just make the function return wxString instead of a C string.
This leads us to the following general advice: all functions taking string
-arguments should take <tt>const wxString</tt> (this makes assignment to the
+arguments should take <tt>const wxString&</tt> (this makes assignment to the
strings inside the function faster) and all functions returning strings
should return wxString - this makes it safe to return local variables.
+Finally note that wxString uses the current locale encoding to convert any C string
+literal to Unicode. The same is done for converting to and from @c std::string
+and for the return value of c_str().
+For this conversion, the @a wxConvLibc class instance is used.
+See wxCSConv and wxMBConv.
+
+
+@subsection overview_string_iterating Iterating wxString's characters
+
+As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally
+uses the variable-length UTF8 encoding.
+Accessing a UTF-8 string by index can be very @b inefficient because
+a single character is represented by a variable number of bytes so that
+the entire string has to be parsed in order to find the character.
+Since iterating over a string by index is a common programming technique and
+was also possible and encouraged by wxString using the access operator[]()
+wxString implements caching of the last used index so that iterating over
+a string is a linear operation even in UTF-8 mode.
+
+It is nonetheless recommended to use @b iterators (instead of index based
+access) like this:
+
+@code
+wxString s = "hello";
+wxString::const_iterator i;
+for (i = s.begin(); i != s.end(); ++i)
+{
+ wxUniChar uni_ch = *i;
+ // do something with it
+}
+@endcode
+
+
@section overview_string_related String Related Functions and Classes
case-insensitive string comparison function known either as @c stricmp() or
@c strcasecmp() on different platforms.
-The <tt>@<wx/string.h@></tt> header also defines wxSnprintf and wxVsnprintf
+The <tt>@<wx/string.h@></tt> header also defines ::wxSnprintf and ::wxVsnprintf
functions which should be used instead of the inherently dangerous standard
@c sprintf() and which use @c snprintf() instead which does buffer size checks
whenever possible. Of course, you may also use wxString::Printf which is also
@note This section is strictly about performance issues and is absolutely not
necessary to read for using wxString class. Please skip it unless you feel
-familiar with profilers and relative tools.
+familiar with profilers and relative tools.
For the performance reasons wxString doesn't allocate exactly the amount of
memory needed for each string. Instead, it adds a small amount of space to each
It goes without saying that a profiler should be used to measure the precise
difference the change to @c EXTRA_ALLOC makes to your program.
+
+@section overview_string_settings wxString Related Compilation Settings
+
+Much work has been done to make existing code using ANSI string literals
+work as before version 3.0.
+If you nonetheless need to have a wxString that uses @c wchar_t
+on Unix and Linux, too, you can specify this on the command line with the
+@c configure @c --disable-utf8 switch or you can consider using wxUString
+or @c std::wstring instead.
+
+
*/
When working with Unicode, it's important to define the meaning of some terms.
-A @e glyph is a particular image that represents a @e character or part of a character.
+A <b><em>glyph</em></b> is a particular image that represents a character or part
+of a character.
Any character may have one or more glyph associated; e.g. some of the possible
glyphs for the capital letter 'A' are:
@image html overview_unicode_glyphs.png
Unicode assigns each character of almost any existing alphabet/script a number,
-which is called <em>code point</em>; it's typically indicated in documentation
+which is called <b><em>code point</em></b>; it's typically indicated in documentation
manuals and in the Unicode website as @c U+xxxx where @c xxxx is an hexadecimal number.
The Unicode standard divides the space of all possible code points in @e planes;
a plane is a range of 65,536 (1000016) contiguous Unicode code points.
Planes are numbered from 0 to 16, where the first one is the @e BMP, or Basic
Multilingual Plane.
+The BMP contains characters for all modern languages, and a large number of
+special characters. The other planes in fact contain mainly historic scripts,
+special-purpose characters or are unused.
Code points are represented in computer memory as a sequence of one or more
-<em>code units</em>, where a code unit is a unit of memory: 8, 16, or 32 bits.
+<b><em>code units</em></b>, where a code unit is a unit of memory: 8, 16, or 32 bits.
More precisely, a code unit is the minimal bit combination that can represent a
unit of encoded text for processing or interchange.
The @e UTF or Unicode Transformation Formats are algorithms mapping the Unicode
code points to code unit sequences. The simplest of them is <b>UTF-32</b> where
-each code unit is composed by 32 bits (4 bytes) and each code point is represented
-by a single code unit.
+each code unit is composed by 32 bits (4 bytes) and each code point is always
+represented by a single code unit (fixed length encoding).
(Note that even UTF-32 is still not completely trivial as the mapping is different
for little and big-endian architectures). UTF-32 is commonly used under Unix systems for
internal representation of Unicode strings.
it encodes the first (approximately) 64 thousands of Unicode code points
(the BMP plane) using 16-bit code units (2 bytes) and uses a pair of 16-bit code
units to encode the characters beyond this. These pairs are called @e surrogate.
+Thus UTF16 uses a variable number of code units to encode each code point.
Finally, the most widespread encoding used for the external Unicode storage
(e.g. files and network protocols) is <b>UTF-8</b> which is byte-oriented and so
@c char are 8bit wide on almost all systems; when using UTF16 typically code
units are stored into @c wchar_t types since @c wchar_t is at least 16bits on
all systems. This is also the approach used by wxString.
-See @ref overview_wxstring for more info.
+See @ref overview_string for more info.
See also http://unicode.org/glossary/ for the official definitions of the
terms reported above.
However, unlike the Unicode build mode of the previous versions of wxWidgets, this
support is mostly transparent: you can still continue to work with the @b narrow
-(i.e. current-locale-encoded @c char*) strings even if @b wide
-(i.e. UTF16/UCS2-encoded @c wchar_t* or UTF8-encoded @c char) strings are also
+(i.e. current locale-encoded @c char*) strings even if @b wide
+(i.e. UTF16/UCS2-encoded @c wchar_t* or UTF8-encoded @c char*) strings are also
supported. Any wxWidgets function accepts arguments of either type as both
kinds of strings are implicitly converted to wxString, so both
@code
@endcode
and the somewhat less usual
@code
-wxMessageBox(L"Salut \u00e0 toi!"); // 00E0 is "Latin Small Letter a with Grave"
+wxMessageBox(L"Salut \u00E0 toi!"); // U+00E0 is "Latin Small Letter a with Grave"
@endcode
work as expected.
modern Unix systems is UTF-8 and as the string above is not a valid UTF-8 byte
sequence, nothing would be displayed at all in this case. Thus it is important
to <b>never use 8-bit (instead of 7-bit) characters directly in the program source</b>
-but use wide strings or, alternatively, write
+but use wide strings or, alternatively, write:
@code
-wxMessageBox(wxString::FromUTF8("Salut \xc3\xa0 toi!"));
+wxMessageBox(wxString::FromUTF8("Salut \xC3\xA0 toi!"));
+ // in UTF8 the character U+00E0 is encoded as 0xC3A0
@endcode
In a similar way, wxString provides access to its contents as either @c wchar_t or
representations and the wxString methods wxString::ToAscii(), wxString::ToUTF8()
(or its synonym wxString::utf8_str()), wxString::mb_str(), wxString::c_str() and
wxString::wc_str() can be used for this.
+
The first of them should be only used for the string containing 7-bit ASCII characters
only, anything else will be replaced by some substitution character.
wxString::mb_str() converts the string to the encoding used by the current locale
// Licence: wxWindows license
/////////////////////////////////////////////////////////////////////////////
-/**
- @class wxStringBuffer
-
- This tiny class allows you to conveniently access the wxString internal buffer
- as a writable pointer without any risk of forgetting to restore the string
- to the usable state later.
-
- For example, assuming you have a low-level OS function called
- @c "GetMeaningOfLifeAsString(char *)" returning the value in the provided
- buffer (which must be writable, of course) you might call it like this:
-
- @code
- wxString theAnswer;
- GetMeaningOfLifeAsString(wxStringBuffer(theAnswer, 1024));
- if ( theAnswer != "42" )
- wxLogError("Something is very wrong!");
- @endcode
-
- Note that the exact usage of this depends on whether or not wxUSE_STL is
- enabled. If wxUSE_STL is enabled, wxStringBuffer creates a separate empty
- character buffer, and if wxUSE_STL is disabled, it uses GetWriteBuf() from
- wxString, keeping the same buffer wxString uses intact. In other words,
- relying on wxStringBuffer containing the old wxString data is not a good
- idea if you want to build your program both with and without wxUSE_STL.
-
- @library{wxbase}
- @category{data}
-*/
-class wxStringBuffer
-{
-public:
- /**
- Constructs a writable string buffer object associated with the given string
- and containing enough space for at least @a len characters.
- Basically, this is equivalent to calling wxString::GetWriteBuf() and
- saving the result.
- */
- wxStringBuffer(const wxString& str, size_t len);
-
- /**
- Restores the string passed to the constructor to the usable state by calling
- wxString::UngetWriteBuf() on it.
- */
- ~wxStringBuffer();
-
- /**
- Returns the writable pointer to a buffer of the size at least equal to the
- length specified in the constructor.
- */
- wxStringCharType* operator wxStringCharType *();
-};
-
-
/**
@class wxString
version wxWidgets 3.0.
wxString is a class representing a Unicode character string.
- wxString uses @c std::string internally to store its content
- unless this is not supported by the compiler or disabled
- specifically when building wxWidgets and it therefore inherits
- many features from @c std::string. Most implementations of
- @c std::string are thread-safe and don't use reference counting.
- By default, wxString uses @c std::string internally even if
- wxUSE_STL is not defined.
-
- wxString now internally uses UTF-16 under Windows and UTF-8 under
- Unix, Linux and OS X to store its content. Note that when iterating
- over a UTF-16 string under Windows, the user code has to take care
- of surrogate pair handling whereas Windows itself has built-in
- support pairs in UTF-16, such as for drawing strings on screen.
-
- Much work has been done to make existing code using ANSI string literals
- work as before. If you nonetheless need to have a wxString that uses wchar_t
- on Unix and Linux, too, you can specify this on the command line with the
- @c configure @c --disable-utf8 switch or you can consider using wxUString
- or std::wstring instead.
-
- Accessing a UTF-8 string by index can be very inefficient because
- a single character is represented by a variable number of bytes so that
- the entire string has to be parsed in order to find the character.
- Since iterating over a string by index is a common programming technique and
- was also possible and encouraged by wxString using the access operator[]()
- wxString implements caching of the last used index so that iterating over
- a string is a linear operation even in UTF-8 mode.
-
- It is nonetheless recommended to use iterators (instead of index based
- access) like this:
-
- @code
- wxString s = "hello";
- wxString::const_iterator i;
- for (i = s.begin(); i != s.end(); ++i)
- {
- wxUniChar uni_ch = *i;
- // do something with it
- }
- @endcode
-
- Please see the @ref overview_string and the @ref overview_unicode for more
- information about it.
-
- wxString uses the current locale encoding to convert any C string
- literal to Unicode. The same is done for converting to and from
- @c std::string and for the return value of c_str().
- For this conversion, the @a wxConvLibc class instance is used.
- See wxCSConv and wxMBConv.
-
- wxString implements most of the methods of the @c std::string class.
- These standard functions are only listed here, but they are not
- fully documented in this manual. Please see the STL documentation.
+ wxString uses @c std::basic_string internally (even if @c wxUSE_STL is not defined)
+ to store its content (unless this is not supported by the compiler or disabled
+ specifically when building wxWidgets) and it therefore inherits
+ many features from @c std::basic_string. (Note that most implementations of
+ @c std::basic_string are thread-safe and don't use reference counting.)
+
+ These @c std::basic_string standard functions are only listed here, but
+ they are not fully documented in this manual; see the STL documentation
+ (http://www.cppreference.com/wiki/string/start) for more info.
The behaviour of all these functions is identical to the behaviour
described there.
You may notice that wxString sometimes has several functions which do
- the same thing like Length(), Len() and length() which
- all return the string length. In all cases of such duplication the
- @c std::string compatible method should be used.
+ the same thing like Length(), Len() and length() which all return the
+ string length. In all cases of such duplication the @c std::string
+ compatible methods should be used.
+
+ For informations about the internal encoding used by wxString and
+ for important warnings and advices for using it, please read
+ the @ref overview_string.
+
+ In wxWidgets 3.0 wxString always stores Unicode strings, so you should
+ be sure to read also @ref overview_unicode.
@section string_construct Constructors and assignment operators
original string is not modified and the function returns the extracted
substring.
+ @li at()
@li substr()
@li Mid()
@li operator()()
STL reference for their documentation.
*/
//@{
- size_t length() const;
- size_type size() const;
- size_type max_size() const;
- size_type capacity() const;
- void reserve(size_t sz);
-
- void resize(size_t nSize, wxUniChar ch = '\0');
-
wxString& append(const wxString& str, size_t pos, size_t n);
wxString& append(const wxString& str);
wxString& append(const char *sz, size_t n);
wxString& assign(size_t n, wxUniChar ch);
wxString& assign(const_iterator first, const_iterator last);
+ wxUniChar at(size_t n) const;
+ wxUniCharRef at(size_t n);
+
void clear();
+ size_type capacity() const;
+
int compare(const wxString& str) const;
int compare(size_t nStart, size_t nLen, const wxString& str) const;
int compare(size_t nStart, size_t nLen,
int compare(size_t nStart, size_t nLen,
const wchar_t* sz, size_t nCount = npos) const;
+ wxCStrData data() const;
+
bool empty() const;
wxString& erase(size_type pos = 0, size_type n = npos);
size_t find(const char* sz, size_t nStart = 0, size_t n = npos) const;
size_t find(const wchar_t* sz, size_t nStart = 0, size_t n = npos) const;
size_t find(wxUniChar ch, size_t nStart = 0) const;
+ size_t find_first_of(const char* sz, size_t nStart = 0) const;
+ size_t find_first_of(const wchar_t* sz, size_t nStart = 0) const;
+ size_t find_first_of(const char* sz, size_t nStart, size_t n) const;
+ size_t find_first_of(const wchar_t* sz, size_t nStart, size_t n) const;
+ size_t find_first_of(wxUniChar c, size_t nStart = 0) const
+ size_t find_last_of (const wxString& str, size_t nStart = npos) const
+ size_t find_last_of (const char* sz, size_t nStart = npos) const;
+ size_t find_last_of (const wchar_t* sz, size_t nStart = npos) const;
+ size_t find_last_of(const char* sz, size_t nStart, size_t n) const;
+ size_t find_last_of(const wchar_t* sz, size_t nStart, size_t n) const;
+ size_t find_last_of(wxUniChar c, size_t nStart = npos) const
+ size_t find_first_not_of(const wxString& str, size_t nStart = 0) const
+ size_t find_first_not_of(const char* sz, size_t nStart = 0) const;
+ size_t find_first_not_of(const wchar_t* sz, size_t nStart = 0) const;
+ size_t find_first_not_of(const char* sz, size_t nStart, size_t n) const;
+ size_t find_first_not_of(const wchar_t* sz, size_t nStart, size_t n) const;
+ size_t find_first_not_of(wxUniChar ch, size_t nStart = 0) const;
+ size_t find_last_not_of(const wxString& str, size_t nStart = npos) const
+ size_t find_last_not_of(const char* sz, size_t nStart = npos) const;
+ size_t find_last_not_of(const wchar_t* sz, size_t nStart = npos) const;
+ size_t find_last_not_of(const char* sz, size_t nStart, size_t n) const;
+ size_t find_last_not_of(const wchar_t* sz, size_t nStart, size_t n) const;
wxString& insert(size_t nPos, const wxString& str);
wxString& insert(size_t nPos, const wxString& str, size_t nStart, size_t n);
void insert(iterator it, const_iterator first, const_iterator last);
void insert(iterator it, size_type n, wxUniChar ch);
+ size_t length() const;
+
+ size_type max_size() const;
+
+ void reserve(size_t sz);
+ void resize(size_t nSize, wxUniChar ch = '\0');
+
wxString& replace(size_t nStart, size_t nLen, const wxString& str);
wxString& replace(size_t nStart, size_t nLen, size_t nCount, wxUniChar ch);
wxString& replace(size_t nStart, size_t nLen,
size_t rfind(const wchar_t* sz, size_t nStart = npos, size_t n = npos) const;
size_t rfind(wxUniChar ch, size_t nStart = npos) const;
+ size_type size() const;
wxString substr(size_t nStart = 0, size_t nLen = npos) const;
-
void swap(wxString& str);
-
//@}
-
};
/**
wxChar* operator wxChar *();
};
+
+/**
+ @class wxStringBuffer
+
+ This tiny class allows you to conveniently access the wxString internal buffer
+ as a writable pointer without any risk of forgetting to restore the string
+ to the usable state later.
+
+ For example, assuming you have a low-level OS function called
+ @c "GetMeaningOfLifeAsString(char *)" returning the value in the provided
+ buffer (which must be writable, of course) you might call it like this:
+
+ @code
+ wxString theAnswer;
+ GetMeaningOfLifeAsString(wxStringBuffer(theAnswer, 1024));
+ if ( theAnswer != "42" )
+ wxLogError("Something is very wrong!");
+ @endcode
+
+ Note that the exact usage of this depends on whether or not @c wxUSE_STL is
+ enabled. If @c wxUSE_STL is enabled, wxStringBuffer creates a separate empty
+ character buffer, and if @c wxUSE_STL is disabled, it uses GetWriteBuf() from
+ wxString, keeping the same buffer wxString uses intact. In other words,
+ relying on wxStringBuffer containing the old wxString data is not a good
+ idea if you want to build your program both with and without @c wxUSE_STL.
+
+ @library{wxbase}
+ @category{data}
+*/
+class wxStringBuffer
+{
+public:
+ /**
+ Constructs a writable string buffer object associated with the given string
+ and containing enough space for at least @a len characters.
+ Basically, this is equivalent to calling wxString::GetWriteBuf() and
+ saving the result.
+ */
+ wxStringBuffer(const wxString& str, size_t len);
+
+ /**
+ Restores the string passed to the constructor to the usable state by calling
+ wxString::UngetWriteBuf() on it.
+ */
+ ~wxStringBuffer();
+
+ /**
+ Returns the writable pointer to a buffer of the size at least equal to the
+ length specified in the constructor.
+ */
+ wxStringCharType* operator wxStringCharType *();
+};