Classes: wxEvtHandler, wxWindow, wxEvent
@li @ref overview_eventhandling_introduction
+@li @ref overview_eventhandling_eventtables
+@li @ref overview_eventhandling_connect
@li @ref overview_eventhandling_processing
@li @ref overview_eventhandling_prog
@li @ref overview_eventhandling_pluggable
@section overview_eventhandling_introduction Introduction
-Before version 2.0 of wxWidgets, events were handled by the application
-either by supplying callback functions, or by overriding virtual member
-functions such as @b OnSize.
+There are two principal ways to handle events in wxWidgets. One of them uses
+<em>event table</em> macros and allows to define the connection between events
+and their handlers only statically, i.e. during program compilation. The other
+one uses wxEvtHandler::Connect() call and can be used to connect, and
+disconnect, the handlers dynamically, i.e. during run-time depending on some
+conditions. It also allows directly connecting the events of one object to a
+handler method in another object while the static event tables can only handle
+events in the object where they are defined so using Connect() is more flexible
+than using the event tables. On the other hand, event tables are more succinct
+and centralize all event handlers connection in one place. You can either
+choose a single approach which you find preferable or freely combine both
+methods in your program in different classes or even in one and the same class,
+although this is probably sufficiently confusing to be a bad idea.
+
+But before you make this choice, let us discuss these two ways in some more
+details: in the next section we provide a short introduction to handling the
+events using the event tables, please see @ref overview_eventhandling_connect
+for the discussion of Connect().
+
+@section overview_eventhandling_eventtables Event Handling with Event Tables
+
+To use an <em>event table</em> you must first decide in which class you wish to
+handle the events. The only requirement imposed by wxWidgets is that this class
+must derive from wxEvtHandler and so, considering that wxWindow derives from
+it, any classes representing windows can handle events. Simple events such as
+menu commands are usually processed at the level of a top-level window
+containing the menu, so let's suppose that you need to handle some events in @c
+MyFrame class deriving from wxFrame.
+
+First thing to do is to define one or more <em>event handlers</em>. They
+are just simple (non-virtual) methods of the class which take as a parameter a
+reference to an object of wxEvent-derived class and have no return value (any
+return information is passed via the argument, which is why it is non-const).
+You also need to insert a macro
-From wxWidgets 2.0, @e event tables are used instead, with a few exceptions.
-An event table is placed in an implementation file to tell wxWidgets how to map
-events to member functions. These member functions are not virtual functions, but
-they are all similar in form: they take a single wxEvent-derived argument,
-and have a void return type.
-Here's an example of an event table.
+@code
+DECLARE_EVENT_TABLE()
+@endcode
+
+somewhere in the class declaration. It doesn't matter where does it occur but
+it's customary to put it at the end of it because the macro changes the access
+type internally and so it's safest if there is nothing that follows it. So the
+full class declaration might look like this:
+
+@code
+class MyFrame : public wxFrame
+{
+public:
+ MyFrame(...) : wxFrame(...) { }
+
+ ...
+
+protected:
+ int m_whatever;
+
+private:
+ // notice that as the event handlers normally are not called from outside
+ // the class, they normally be private, in particular they don't need at
+ // all to be public
+ void OnExit(wxCommandEvent& event);
+ void OnButton1(wxCommandEvent& event);
+ void OnSize(wxSizeEvent& event);
+
+ // it's common to call the event handlers OnSomething() but there is no
+ // obligation to it, this one is an event handler too:
+ void DoTest(wxCommandEvent& event);
+
+ DECLARE_EVENT_TABLE()
+};
+@endcode
+
+Next the event table must be defined and, as any definition, it must be placed
+in an implementation file to tell. The event table tells wxWidgets how to map
+events to member functions and in our example it could look like this:
@code
BEGIN_EVENT_TABLE(MyFrame, wxFrame)
-EVT_MENU(wxID_EXIT, MyFrame::OnExit)
-EVT_MENU(DO_TEST, MyFrame::DoTest)
-EVT_SIZE(MyFrame::OnSize)
-EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
+ EVT_MENU(wxID_EXIT, MyFrame::OnExit)
+ EVT_MENU(DO_TEST, MyFrame::DoTest)
+ EVT_SIZE(MyFrame::OnSize)
+ EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
END_EVENT_TABLE()
@endcode
-The first two entries map menu commands to two different member functions. The
-EVT_SIZE macro doesn't need a window identifier, since normally you are only
-interested in the current window's size events.
+Notice that you must mention a method you want to use for the event handling in
+the event table definition, just defining it in MyFrame class is @e not enough.
+
+Let us now look at the details of this definition: the first line means that we
+are defining the event table for MyFrame class and that its base class is
+wxFrame, so events not processed by MyFrame will, by default, be handled to
+wxFrame. The next four lines define connections of individual events to their
+handlers: the first two of them map menu commands from the items with the
+identifiers specified as the first macro parameter to two different member
+functions. In the next one, @c EVT_SIZE means that any changes in the size of
+the frame will result in calling OnSize() method. Note that this macro doesn't
+need a window identifier, since normally you are only interested in the current
+window's size events.
The EVT_BUTTON macro demonstrates that the originating event does not have to
come from the window class implementing the event table -- if the event source
is a button within a panel within a frame, this will still work, because event
-tables are searched up through the hierarchy of windows for the command events.
-In this case, the button's event table will be searched, then the parent
-panel's, then the frame's.
-
-As mentioned before, the member functions that handle events do not have to be
-virtual. Indeed, the member functions should not be virtual as the event
-handler ignores that the functions are virtual, i.e. overriding a virtual
-member function in a derived class will not have any effect. These member
-functions take an event argument, and the class of event differs according to
-the type of event and the class of the originating window. For size events,
-wxSizeEvent is used. For menu commands and most control commands
-(such as button presses), wxCommandEvent is used. When controls get more
-complicated, then specific event classes are used, such as wxTreeEvent for
+tables are searched up through the hierarchy of windows for the command events
+(but only command events, so you can't catch mouse move events in a child
+control in the parent window in the same way because wxMouseEvent doesn't
+derive from wxCommandEvent, see below for how you can do it). In this case, the
+button's event table will be searched, then the parent panel's, then the
+frame's.
+
+Finally, you need to implement the event handlers. As mentioned before, all
+event handlers take a wxEvent-derived argument whose exact class differs
+according to the type of event and the class of the originating window. For
+size events, wxSizeEvent is used. For menu commands and most control commands
+(such as button presses), wxCommandEvent is used. And when controls get more
+complicated, more specific wxCommandEvent-derived event classes providing
+additional control-specific information can be used, such as wxTreeEvent for
events from wxTreeCtrl windows.
-As well as the event table in the implementation file, there must also be a
-DECLARE_EVENT_TABLE macro somewhere in the class declaration. For example:
+In the simplest possible case an event handler may not use the @c event
+parameter at all, e.g.
@code
-class MyFrame : public wxFrame
+void MyFrame::OnExit(wxCommandEvent&)
{
-public:
-...
-void OnExit(wxCommandEvent& event);
-void OnSize(wxSizeEvent& event);
+ // when the user selects "Exit" from the menu we should close
+ Close(true);
+}
+@endcode
-protected:
-int m_count;
-...
+In other cases you may need some information carried by the @c event argument,
+as in:
-DECLARE_EVENT_TABLE()
-};
+@code
+void MyFrame::OnSize(wxSizeEvent& event)
+{
+ wxSize size = event.GetSize();
+
+ ... update the frame using the new size ...
+}
@endcode
-Note that this macro may occur in any section of the class (public, protected
-or private) but that it is probably better to insert it at the end, as shown,
-because this macro implicitly changes the access to protected which may be
-quite unexpected if there is anything following it.
+You will find the details about the event table macros and the corresponding
+wxEvent-derived classes in the discussion of each control generating these
+events.
+
+
+@section overview_eventhandling_connect Dynamic Event Handling
+
+As with the event tables, you need to decide in which class do you intend to
+handle the events first and, also as before, this class must still derive from
+wxEvtHandler (usually indirectly via wxWindow), see the declaration of MyFrame
+in the previous section. However the similarities end here and both the syntax
+and the possibilities of this way of handling events in this way are rather
+different.
+
+Let us start by looking at the syntax: the first obvious difference is that you
+don't need to use neither @c DECLARE_EVENT_TABLE() nor @c BEGIN_EVENT_TABLE and
+associated macros any more. Instead, in any place in your code, but usually in
+the code of the class defining the handlers itself (and definitely not in the
+global scope as with the event tables), you should call its Connect() method
+like this:
-Finally, if you don't like using macros for static initialization of the event
-tables you may also use wxEvtHandler::Connect to
-connect the events to the handlers dynamically, during run-time. See the
-@ref page_samples_event for an example of doing it.
+@code
+MyFrame::MyFrame(...)
+{
+ Connect(wxID_EXIT, wxEVT_COMMAND_MENU_SELECTED,
+ wxCommandEventHandler(MyFrame::OnExit));
+}
+@endcode
+This class should be self-explanatory except for wxCommandEventHandler part:
+this is a macro which ensures that the method is of correct type by using
+static_cast in the same way as event table macros do it inside them.
+
+Now let us describe the semantic differences:
+<ul>
+ <li>
+ Event handlers can be connected at any moment, e.g. it's possible to do
+ some initialization first and only connect the handlers if and when it
+ succeeds. This can avoid the need to test that the object was properly
+ initialized in the event handlers themselves: with Connect() they
+ simply won't be called at all if it wasn't.
+ </li>
+
+ <li>
+ As a slight extension of the above, the handlers can also be
+ Disconnect()-ed at any time. And maybe later reconnected again. Of
+ course, it's also possible to emulate this behaviour with the classic
+ static (i.e. connected via event tables) handlers by using an internal
+ flag indicating whether the handler is currently enabled and returning
+ from it if it isn't, but using dynamically connected handlers requires
+ less code and is also usually more clear.
+ </li>
+
+ <li>
+ Also notice that you must derive a class inherited from, say,
+ wxTextCtrl even if you don't want to modify the control behaviour at
+ all but just want to handle some of its events. This is especially
+ inconvenient when the control is loaded from the XRC. Connecting the
+ event handler dynamically bypasses the need for this unwanted
+ sub-classing.
+ </li>
+
+ <li>
+ Last but very, very far from least is the possibility to connect an
+ event of some object to a method of another object. This is impossible
+ to do with event tables because there is no possibility to specify the
+ object to dispatch the event to so it necessarily needs to be sent to
+ the same object which generated the event. Not so with Connect() which
+ has an optional @c eventSink parameter which can be used to specify the
+ object which will handle the event. Of course, in this case the method
+ being connected must belong to the class which is the type of the
+ @c eventSink object! To give a quick example, people often want to catch
+ mouse movement events happening when the mouse is in one of the frame
+ children in the frame itself. Doing it in a naive way doesn't work:
+ <ul>
+ <li>
+ A @c EVT_LEAVE_WINDOW(MyFrame::OnMouseLeave) line in the frame
+ event table has no effect as mouse move (including entering and
+ leaving) events are not propagated upwards to the parent window
+ (at least not by default).
+ </li>
+
+ <li>
+ Putting the same line in a child event table will crash during
+ run-time because the MyFrame method will be called on a wrong
+ object -- it's easy to convince oneself that the only object
+ which can be used here is the pointer to the child, as
+ wxWidgets has nothing else. But calling a frame method with the
+ child window pointer instead of the pointer to the frame is, of
+ course, disastrous.
+ </li>
+ </ul>
+
+ However writing
+ @code
+ MyFrame::MyFrame(...)
+ {
+ m_child->Connect(wxID_ANY, wxEVT_LEAVE_WINDOW,
+ wxMouseEventHandler(MyFrame::OnMouseLeave),
+ NULL, // unused extra data parameter
+ this); // this indicates the object to connect to
+ }
+ @endcode
+ will work exactly as expected. Note that you can get the object which
+ generated the event -- and which is not the same as the frame -- via
+ wxEvent::GetEventObject() method of @c event argument passed to the
+ event handler.
+ <li>
+</ul>
+
+To summarize, using Connect() requires slightly more typing but is much more
+flexible than using static event tables so don't hesitate to use it when you
+need this extra power. On the other hand, event tables are still perfectly fine
+in simple situations where this extra flexibility is not needed.
@section overview_eventhandling_processing How Events are Processed