]> git.saurik.com Git - wxWidgets.git/commitdiff
fix confusion with (Do)DrawSplines() overloads; don't allocate points on the heap...
authorVadim Zeitlin <vadim@wxwidgets.org>
Thu, 8 May 2008 14:12:38 +0000 (14:12 +0000)
committerVadim Zeitlin <vadim@wxwidgets.org>
Thu, 8 May 2008 14:12:38 +0000 (14:12 +0000)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@53490 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775

include/wx/dc.h
src/common/dcbase.cpp

index 3131286296036b3ccb7994bd7e540723e357f9e0..560d9690612c856eebb6ac06ed38d7faa98dda88 100644 (file)
@@ -469,8 +469,12 @@ public:
 
 
 #if wxUSE_SPLINES
-    virtual void DoDrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3);
-    virtual void DoDrawSpline(int n, wxPoint points[]);
+    void DrawSpline(wxCoord x1, wxCoord y1,
+                            wxCoord x2, wxCoord y2,
+                            wxCoord x3, wxCoord y3);
+    void DrawSpline(int n, wxPoint points[]);
+    void DrawSpline(const wxPointList *points) { DoDrawSpline(points); }
+
     virtual void DoDrawSpline(const wxPointList *points);
 #endif
 
@@ -1077,11 +1081,11 @@ public:
     void DrawSpline(wxCoord x1, wxCoord y1,
                     wxCoord x2, wxCoord y2,
                     wxCoord x3, wxCoord y3)
-        { m_pimpl->DoDrawSpline(x1,y1,x2,y2,x3,y3); }
+        { m_pimpl->DrawSpline(x1,y1,x2,y2,x3,y3); }
     void DrawSpline(int n, wxPoint points[])
-        { m_pimpl->DoDrawSpline(n,points); }
+        { m_pimpl->DrawSpline(n,points); }
     void DrawSpline(const wxPointList *points)
-        { m_pimpl->DoDrawSpline(points); }
+        { m_pimpl->DrawSpline(points); }
 #endif // wxUSE_SPLINES
 
 
index d20b50f152cecc0c0d36ba2afbac321101252688..12eaa1d211ff82ec2a8245e03cb90b4cdbf96dc2 100644 (file)
@@ -758,38 +758,21 @@ wxDCImpl::DoDrawPolyPolygon(int n,
 
 #if wxUSE_SPLINES
 
-void wxDCImpl::DoDrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
+void wxDCImpl::DrawSpline(wxCoord x1, wxCoord y1,
+                          wxCoord x2, wxCoord y2,
+                          wxCoord x3, wxCoord y3)
 {
-    wxPointList point_list;
-
-    wxPoint *point1 = new wxPoint;
-    point1->x = x1; point1->y = y1;
-    point_list.Append( point1 );
-
-    wxPoint *point2 = new wxPoint;
-    point2->x = x2; point2->y = y2;
-    point_list.Append( point2 );
-
-    wxPoint *point3 = new wxPoint;
-    point3->x = x3; point3->y = y3;
-    point_list.Append( point3 );
-
-    DoDrawSpline(&point_list);
-
-    for( wxPointList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
-    {
-        wxPoint *p = node->GetData();
-        delete p;
-    }
+    wxPoint points[] = { wxPoint(x1, y1), wxPoint(x2, y2), wxPoint(x3, y3) };
+    DrawSpline(WXSIZEOF(points), points);
 }
 
-void wxDCImpl::DoDrawSpline(int n, wxPoint points[])
+void wxDCImpl::DrawSpline(int n, wxPoint points[])
 {
     wxPointList list;
-    for (int i =0; i < n; i++)
-        list.Append( &points[i] );
+    for ( int i = 0; i < n; i++ )
+        list.Append(&points[i]);
 
-    DoDrawSpline(&list);
+    DrawSpline(&list);
 }
 
 // ----------------------------------- spline code ----------------------------------------