#if wxUSE_SPLINES
- virtual void DoDrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3);
- virtual void DoDrawSpline(int n, wxPoint points[]);
+ void DrawSpline(wxCoord x1, wxCoord y1,
+ wxCoord x2, wxCoord y2,
+ wxCoord x3, wxCoord y3);
+ void DrawSpline(int n, wxPoint points[]);
+ void DrawSpline(const wxPointList *points) { DoDrawSpline(points); }
+
virtual void DoDrawSpline(const wxPointList *points);
#endif
void DrawSpline(wxCoord x1, wxCoord y1,
wxCoord x2, wxCoord y2,
wxCoord x3, wxCoord y3)
- { m_pimpl->DoDrawSpline(x1,y1,x2,y2,x3,y3); }
+ { m_pimpl->DrawSpline(x1,y1,x2,y2,x3,y3); }
void DrawSpline(int n, wxPoint points[])
- { m_pimpl->DoDrawSpline(n,points); }
+ { m_pimpl->DrawSpline(n,points); }
void DrawSpline(const wxPointList *points)
- { m_pimpl->DoDrawSpline(points); }
+ { m_pimpl->DrawSpline(points); }
#endif // wxUSE_SPLINES
#if wxUSE_SPLINES
-void wxDCImpl::DoDrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
+void wxDCImpl::DrawSpline(wxCoord x1, wxCoord y1,
+ wxCoord x2, wxCoord y2,
+ wxCoord x3, wxCoord y3)
{
- wxPointList point_list;
-
- wxPoint *point1 = new wxPoint;
- point1->x = x1; point1->y = y1;
- point_list.Append( point1 );
-
- wxPoint *point2 = new wxPoint;
- point2->x = x2; point2->y = y2;
- point_list.Append( point2 );
-
- wxPoint *point3 = new wxPoint;
- point3->x = x3; point3->y = y3;
- point_list.Append( point3 );
-
- DoDrawSpline(&point_list);
-
- for( wxPointList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
- {
- wxPoint *p = node->GetData();
- delete p;
- }
+ wxPoint points[] = { wxPoint(x1, y1), wxPoint(x2, y2), wxPoint(x3, y3) };
+ DrawSpline(WXSIZEOF(points), points);
}
-void wxDCImpl::DoDrawSpline(int n, wxPoint points[])
+void wxDCImpl::DrawSpline(int n, wxPoint points[])
{
wxPointList list;
- for (int i =0; i < n; i++)
- list.Append( &points[i] );
+ for ( int i = 0; i < n; i++ )
+ list.Append(&points[i]);
- DoDrawSpline(&list);
+ DrawSpline(&list);
}
// ----------------------------------- spline code ----------------------------------------