\func{bool}{ShowFullScreen}{\param{bool}{ show}, \param{long}{ style = wxFULLSCREEN\_ALL}}
-Passing true to {\it shows} shows the frame full-screen, and passing false restores the frame
-again. {\it style} is a bit list containing some or all of the following values, which
-indicate what elements of the frame to hide in full-screen mode:
+Depending on the value of {\it show} parameter the frame is either shown full
+screen or restored to its normal state. {\it style} is a bit list containing
+some or all of the following values, which indicate what elements of the frame
+to hide in full-screen mode:
\begin{itemize}\itemsep=0pt
\item wxFULLSCREEN\_NOMENUBAR
This function has not been tested with MDI frames.
+Note that showing a frame full screen also actually
+\helpref{Show()s}{wxwindowshow} if it hadn't been shown yet.
+
\wxheading{See also}
\helpref{wxFrame::IsFullScreen}{wxframeisfullscreen}
#include "wx/msw/private.h"
-#include "wx/popupwin.h"
+#include "wx/display.h"
#ifndef ICON_BIG
#define ICON_BIG 1
bool wxTopLevelWindowMSW::ShowFullScreen(bool show, long style)
{
- if (show)
+ if ( show == IsFullScreen() )
{
- if (IsFullScreen())
- return FALSE;
+ // nothing to do
+ return TRUE;
+ }
+
+ m_fsIsShowing = show;
- m_fsIsShowing = TRUE;
+ if ( show )
+ {
m_fsStyle = style;
// zap the frame borders
// save the 'normal' window style
- m_fsOldWindowStyle = GetWindowLong((HWND)GetHWND(), GWL_STYLE);
+ m_fsOldWindowStyle = GetWindowLong(GetHwnd(), GWL_STYLE);
// save the old position, width & height, maximize state
m_fsOldSize = GetRect();
if (style & wxFULLSCREEN_NOBORDER)
offFlags |= WS_BORDER | WS_THICKFRAME;
if (style & wxFULLSCREEN_NOCAPTION)
- offFlags |= (WS_CAPTION | WS_SYSMENU);
+ offFlags |= WS_CAPTION | WS_SYSMENU;
- newStyle &= (~offFlags);
+ newStyle &= ~offFlags;
// change our window style to be compatible with full-screen mode
- ::SetWindowLong((HWND)GetHWND(), GWL_STYLE, newStyle);
-
- // resize to the size of the desktop
- int width, height;
+ ::SetWindowLong(GetHwnd(), GWL_STYLE, newStyle);
- RECT rect = wxGetWindowRect(::GetDesktopWindow());
- width = rect.right - rect.left;
- height = rect.bottom - rect.top;
+ wxRect rect;
+#if wxUSE_DISPLAY
+ // resize to the size of the display containing us
+ int dpy = wxDisplay::GetFromWindow(this);
+ if ( dpy != wxNOT_FOUND )
+ {
+ rect = wxDisplay(dpy).GetGeometry();
+ }
+ else // fall back to the main desktop
+#else // wxUSE_DISPLAY
+ {
+ // resize to the size of the desktop
+ wxCopyRECTToRect(wxGetWindowRect(::GetDesktopWindow()), rect);
+ }
+#endif // wxUSE_DISPLAY
- SetSize(width, height);
+ SetSize(rect);
// now flush the window style cache and actually go full-screen
- SetWindowPos((HWND)GetHWND(), HWND_TOP, 0, 0, width, height, SWP_FRAMECHANGED);
+ long flags = SWP_FRAMECHANGED;
- wxSizeEvent event(wxSize(width, height), GetId());
- GetEventHandler()->ProcessEvent(event);
+ // showing the frame full screen should also show it if it's still
+ // hidden
+ if ( !IsShown() )
+ {
+ // don't call wxWindow version to avoid flicker from calling
+ // ::ShowWindow() -- we're going to show the window at the correct
+ // location directly below -- but do call the wxWindowBase version
+ // to sync the internal m_isShown flag
+ wxWindowBase::Show();
- return TRUE;
- }
- else
- {
- if (!IsFullScreen())
- return FALSE;
+ flags |= SWP_SHOWWINDOW;
+ }
- m_fsIsShowing = FALSE;
+ SetWindowPos(GetHwnd(), HWND_TOP,
+ rect.x, rect.y, rect.width, rect.height,
+ flags);
+ // finally send an event allowing the window to relayout itself &c
+ wxSizeEvent event(rect.GetSize(), GetId());
+ GetEventHandler()->ProcessEvent(event);
+ }
+ else // stop showing full screen
+ {
Maximize(m_fsIsMaximized);
- SetWindowLong((HWND)GetHWND(),GWL_STYLE, m_fsOldWindowStyle);
- SetWindowPos((HWND)GetHWND(),HWND_TOP,m_fsOldSize.x, m_fsOldSize.y,
+ SetWindowLong(GetHwnd(),GWL_STYLE, m_fsOldWindowStyle);
+ SetWindowPos(GetHwnd(),HWND_TOP,m_fsOldSize.x, m_fsOldSize.y,
m_fsOldSize.width, m_fsOldSize.height, SWP_FRAMECHANGED);
-
- return TRUE;
}
+
+ return TRUE;
}
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