#if wxUSE_SOCKETS
// ---------------------------------------------------------------------------
-// wxSocket headers (generic)
+// wxSocket headers
// ---------------------------------------------------------------------------
#ifdef WXPREC
#include "wx/gsocket.h"
// ------------------------------------------------------------------------
-// constants
+// Types and constants
// ------------------------------------------------------------------------
enum wxSocketNotify
wxSOCKET_INVPORT = GSOCK_INVPORT,
wxSOCKET_WOULDBLOCK = GSOCK_WOULDBLOCK,
wxSOCKET_TIMEDOUT = GSOCK_TIMEDOUT,
- wxSOCKET_MEMERR = GSOCK_MEMERR,
- wxSOCKET_BUSY
+ wxSOCKET_MEMERR = GSOCK_MEMERR
};
enum
};
// Type of socket
-enum wxSockType
+enum wxSocketType
{
- SOCK_CLIENT,
- SOCK_SERVER,
- SOCK_DATAGRAM,
- SOCK_INTERNAL,
- SOCK_UNINIT
+ wxSOCKET_UNINIT,
+ wxSOCKET_CLIENT,
+ wxSOCKET_SERVER,
+ wxSOCKET_BASE,
+ wxSOCKET_DATAGRAM
};
-typedef int wxSockFlags;
+typedef int wxSocketFlags;
-// ------------------------------------------------------------------------
-// wxSocket base
-// ------------------------------------------------------------------------
-class WXDLLEXPORT wxTimer;
-class WXDLLEXPORT wxSocketEvent;
+// old names
+
+#if WXWIN_COMPATIBILITY
+
+typedef wxSocketType wxSockType;
+typedef wxSocketFlags wxSockFlags;
+
+#endif // WXWIN_COMPATIBILITY
-class WXDLLEXPORT wxSocketBase : public wxEvtHandler
+// --------------------------------------------------------------------------
+// wxSocketBase
+// --------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSocketBase : public wxObject
{
DECLARE_CLASS(wxSocketBase)
+
public:
+#if WXWIN_COMPATIBILITY
enum
{
NONE = wxSOCKET_NONE,
SPEED = wxSOCKET_BLOCK
};
- typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
+ enum
+ {
+ SOCK_UNINIT = wxSOCKET_UNINIT,
+ SOCK_CLIENT = wxSOCKET_CLIENT,
+ SOCK_SERVER = wxSOCKET_SERVER,
+ SOCK_INTERNAL = wxSOCKET_BASE,
+ SOCK_DATAGRAM = wxSOCKET_DATAGRAM
+ };
+#endif // WXWIN_COMPATIBILITY
-protected:
- GSocket *m_socket; // GSocket
- wxEvtHandler *m_evt_handler; // event handler
- int m_id; // Socket id (for event handler)
-
- // Attributes
- wxSockFlags m_flags; // wxSocket flags
- wxSockType m_type; // wxSocket type
- wxSocketEventFlags m_neededreq; // Event mask
- bool m_notify_state; // Notify events to users?
-
- // State
- bool m_connected; // Connected?
- bool m_establishing; // Establishing connection?
- bool m_reading; // Busy reading?
- bool m_writing; // Busy writing?
- bool m_error; // Did last IO call fail?
- wxUint32 m_lcount; // Last IO transaction size
- unsigned long m_timeout; // IO timeout value
- wxList m_states; // Stack of states
- bool m_interrupt; // Interrupt ongoing wait operations
- bool m_beingDeleted; // Marked for delayed deletion
+ typedef void (*wxSockCbk)(wxSocketBase& sock, wxSocketNotify evt, char *cdata);
- // Pushback buffer
- char *m_unread; // Pushback buffer
- wxUint32 m_unrd_size; // Pushback buffer size
- wxUint32 m_unrd_cur; // Pushback pointer (index into buffer)
+public:
- // Callback
- wxSockCbk m_cbk; // C callback
- char *m_cdata; // C callback data
+ // Public interface
+ // ----------------
-public:
+ // ctors and dtors
wxSocketBase();
+ wxSocketBase(wxSocketFlags flags, wxSocketType type);
virtual ~wxSocketBase();
- virtual bool Destroy();
-
- // Base IO
- virtual bool Close();
- wxSocketBase& Peek(char* buffer, wxUint32 nbytes);
- wxSocketBase& Read(char* buffer, wxUint32 nbytes);
- wxSocketBase& Write(const char *buffer, wxUint32 nbytes);
- wxSocketBase& Unread(const char *buffer, wxUint32 nbytes);
- wxSocketBase& ReadMsg(char *buffer, wxUint32 nbytes);
- wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
- wxSocketBase& Discard();
+ void Init();
+ bool Destroy();
- // Status
+ // state
inline bool Ok() const { return (m_socket != NULL); };
inline bool Error() const { return m_error; };
inline bool IsConnected() const { return m_connected; };
- inline bool IsDisconnected() const { return !IsConnected(); };
- inline bool IsNoWait() const { return ((m_flags & NOWAIT) != 0); };
inline bool IsData() { return WaitForRead(0, 0); };
+ inline bool IsDisconnected() const { return !IsConnected(); };
inline wxUint32 LastCount() const { return m_lcount; }
inline wxSocketError LastError() const { return (wxSocketError)GSocket_GetError(m_socket); }
- inline wxSockType GetType() const { return m_type; }
+ void SaveState();
+ void RestoreState();
- // Addresses
- virtual bool GetPeer(wxSockAddress& addr_man) const;
+ // addresses
virtual bool GetLocal(wxSockAddress& addr_man) const;
+ virtual bool GetPeer(wxSockAddress& addr_man) const;
- // Set attributes and flags
- void SetTimeout(long seconds);
- void SetFlags(wxSockFlags flags);
- inline wxSockFlags GetFlags() const { return m_flags; };
-
- /* Wait functions
- * seconds = -1 means default timeout (change with SetTimeout)
- * seconds, milliseconds = 0 means no wait
- * seconds, milliseconds > 0 means specified wait
- */
+ // base IO
+ virtual bool Close();
+ wxSocketBase& Discard();
+ wxSocketBase& Peek(char* buffer, wxUint32 nbytes);
+ wxSocketBase& Read(char* buffer, wxUint32 nbytes);
+ wxSocketBase& ReadMsg(char *buffer, wxUint32 nbytes);
+ wxSocketBase& Unread(const char *buffer, wxUint32 nbytes);
+ wxSocketBase& Write(const char *buffer, wxUint32 nbytes);
+ wxSocketBase& WriteMsg(const char *buffer, wxUint32 nbytes);
+
+ void InterruptAllWaits() { m_interrupt = TRUE; };
bool Wait(long seconds = -1, long milliseconds = 0);
bool WaitForRead(long seconds = -1, long milliseconds = 0);
bool WaitForWrite(long seconds = -1, long milliseconds = 0);
bool WaitForLost(long seconds = -1, long milliseconds = 0);
- /* This function interrupts all ongoing wait operations for this
- * socket; use it only as an escape mechanism (for example to close
- * an app or to abort an operation). Reception of LOST events and
- * calls to Close() automatically call this.
- */
- void InterruptAllWaits() { m_interrupt = TRUE; };
-
- // Save the current state of Socket
- void SaveState();
- void RestoreState();
-
- // Setup event handler
- void SetEventHandler(wxEvtHandler& evt_hdlr, int id = -1);
+ inline wxSocketFlags GetFlags() const { return m_flags; };
+ void SetFlags(wxSocketFlags flags);
+ void SetTimeout(long seconds);
- // Tell wxSocket which events to notify
+ // event handling
+ void SetEventHandler(wxEvtHandler& handler, int id = -1);
void SetNotify(wxSocketEventFlags flags);
void Notify(bool notify);
- static wxSocketEventFlags EventToNotify(wxSocketNotify evt);
- inline wxSocketEventFlags NeededReq() const { return m_neededreq; }
- // External callback
+ // callbacks - deprecated, avoid if possible
wxSockCbk Callback(wxSockCbk cbk_);
char *CallbackData(char *data);
- // Public internal callback
- virtual void OldOnNotify(wxSocketNotify WXUNUSED(evt));
- // Do NOT use this function; it should be protected!
- void OnRequest(wxSocketNotify req_evt);
-
-protected:
- friend class wxSocketServer;
- friend class wxSocketClient;
- friend class wxSocketHandler;
+ // Implementation from now on
+ // --------------------------
-#ifdef __SALFORDC__
-public:
-#endif
+ // do not use, this should be private
+ void OnRequest(wxSocketNotify req_evt);
- wxSocketBase(wxSockFlags flags, wxSockType type);
+ // do not use, not documented nor supported
+ inline bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); };
+ inline wxSocketType GetType() const { return m_type; }
-#ifdef __SALFORDC__
protected:
-#endif
- // Low level IO
+ // low level IO
wxUint32 _Read(char* buffer, wxUint32 nbytes);
wxUint32 _Write(const char *buffer, wxUint32 nbytes);
bool _Wait(long seconds, long milliseconds, wxSocketEventFlags flags);
- // Pushbacks
+ // pushback buffer
void Pushback(const char *buffer, wxUint32 size);
wxUint32 GetPushback(char *buffer, wxUint32 size, bool peek);
+
+protected:
+
+ GSocket *m_socket; // GSocket
+ wxSocketType m_type; // wxSocket type
+
+ // state
+ wxSocketFlags m_flags; // wxSocket flags
+ bool m_connected; // connected?
+ bool m_establishing; // establishing connection?
+ bool m_reading; // busy reading?
+ bool m_writing; // busy writing?
+ bool m_error; // did last IO call fail?
+ wxUint32 m_lcount; // last IO transaction size
+ unsigned long m_timeout; // IO timeout value
+ wxList m_states; // stack of states
+ bool m_interrupt; // interrupt ongoing wait operations?
+ bool m_beingDeleted; // marked for delayed deletion?
+
+ // pushback buffer
+ char *m_unread; // pushback buffer
+ wxUint32 m_unrd_size; // pushback buffer size
+ wxUint32 m_unrd_cur; // pushback pointer (index into buffer)
+
+ // events
+ wxEvtHandler *m_handler; // event handler
+ int m_id; // socket id
+ bool m_notify_state; // notify events to users?
+ wxSocketEventFlags
+ m_neededreq; // event mask
+ wxSockCbk m_cbk; // callback
+ char *m_cdata; // callback data
};
-////////////////////////////////////////////////////////////////////////
+
+// --------------------------------------------------------------------------
+// wxSocketServer
+// --------------------------------------------------------------------------
class WXDLLEXPORT wxSocketServer : public wxSocketBase
{
DECLARE_CLASS(wxSocketServer)
-public:
- // 'service' can be a name or a port-number
- wxSocketServer(wxSockAddress& addr_man, wxSockFlags flags = wxSOCKET_NONE);
+public:
+ wxSocketServer(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxSocketBase* Accept(bool wait = TRUE);
- bool AcceptWith(wxSocketBase& sock, bool wait = TRUE);
+ bool AcceptWith(wxSocketBase& socket, bool wait = TRUE);
bool WaitForAccept(long seconds = -1, long milliseconds = 0);
};
-////////////////////////////////////////////////////////////////////////
+
+// --------------------------------------------------------------------------
+// wxSocketClient
+// --------------------------------------------------------------------------
class WXDLLEXPORT wxSocketClient : public wxSocketBase
{
DECLARE_CLASS(wxSocketClient)
-public:
- wxSocketClient(wxSockFlags flags = wxSOCKET_NONE);
+public:
+ wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
virtual ~wxSocketClient();
- virtual bool Connect(wxSockAddress& addr_man, bool wait = TRUE);
+ virtual bool Connect(wxSockAddress& addr, bool wait = TRUE);
bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
};
-////////////////////////////////////////////////////////////////////////
+
+// --------------------------------------------------------------------------
+// wxDatagramSocket
+// --------------------------------------------------------------------------
+
+// WARNING: still in alpha stage
class wxDatagramSocket : public wxSocketBase
{
DECLARE_CLASS(wxDatagramSocket)
public:
- wxDatagramSocket( wxSockAddress& addr, wxSockFlags flags = wxSOCKET_NONE );
+ wxDatagramSocket(wxSockAddress& addr, wxSocketFlags flags = wxSOCKET_NONE);
wxDatagramSocket& RecvFrom( wxSockAddress& addr,
char* buf,
wxUint32 nBytes );
};
-////////////////////////////////////////////////////////////////////////
-class WXDLLEXPORT wxSocketEvent : public wxEvent {
+// --------------------------------------------------------------------------
+// wxSocketEvent
+// --------------------------------------------------------------------------
+
+class WXDLLEXPORT wxSocketEvent : public wxEvent
+{
DECLARE_DYNAMIC_CLASS(wxSocketEvent)
+
public:
wxSocketEvent(int id = 0);
- wxSocketNotify SocketEvent() const { return m_skevt; }
- wxSocketBase *Socket() const { return m_socket; }
+ wxSocketNotify SocketEvent() const { return m_event; }
+ wxSocketBase *Socket() const { return m_socket; }
- void CopyObject(wxObject& obj_d) const;
+ void CopyObject(wxObject& object_dest) const;
public:
- wxSocketNotify m_skevt;
- wxSocketBase *m_socket;
+ wxSocketNotify m_event;
+ wxSocketBase *m_socket;
};
+
typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
#define EVT_SOCKET(id, func) { wxEVT_SOCKET, id, -1, \
(wxObjectEventFunction) (wxEventFunction) (wxSocketEventFunction) & func, \
(wxObject *) NULL },
+
#endif
// wxUSE_SOCKETS
#include "wx/intl.h"
#if wxUSE_GUI
+ #include "wx/event.h"
#include "wx/gdicmn.h" // for wxPendingDelete
#endif // wxUSE_GUI
public:
bool m_notify_state;
wxSocketEventFlags m_neededreq;
- wxSockFlags m_flags;
+ wxSocketFlags m_flags;
wxSocketBase::wxSockCbk m_cbk;
char *m_cdata;
// Ctor and dtor
// --------------------------------------------------------------------------
-wxSocketBase::wxSocketBase(wxSockFlags _flags, wxSockType _type) :
- wxEvtHandler(),
- m_socket(NULL), m_evt_handler(NULL), m_id(-1),
- m_flags(_flags), m_type(_type),
- m_neededreq(0), m_notify_state(FALSE),
- m_connected(FALSE), m_establishing(FALSE),
- m_reading(FALSE), m_writing(FALSE),
- m_error(FALSE), m_lcount(0), m_timeout(600),
- m_states(), m_beingDeleted(FALSE),
- m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
- m_cbk(NULL), m_cdata(NULL)
+void wxSocketBase::Init()
{
+ m_socket = NULL;
+ m_type = wxSOCKET_UNINIT;
+
+ // state
+ m_flags = 0;
+ m_connected =
+ m_establishing =
+ m_reading =
+ m_writing =
+ m_error = FALSE;
+ m_lcount = 0;
+ m_timeout = 600;
+ m_beingDeleted = FALSE;
+
+ // pushback buffer
+ m_unread = NULL;
+ m_unrd_size = 0;
+ m_unrd_cur = 0;
+
+ // events
+ m_handler = NULL;
+ m_id = -1;
+ m_notify_state = FALSE;
+ m_neededreq = 0;
+ m_cbk = NULL;
+ m_cdata = NULL;
}
-wxSocketBase::wxSocketBase() :
- wxEvtHandler(),
- m_socket(NULL), m_evt_handler(NULL), m_id(-1),
- m_flags(NONE), m_type(SOCK_UNINIT),
- m_neededreq(0), m_notify_state(FALSE),
- m_connected(FALSE), m_establishing(FALSE),
- m_reading(FALSE), m_writing(FALSE),
- m_error(FALSE), m_lcount(0), m_timeout(600),
- m_states(), m_beingDeleted(FALSE),
- m_unread(NULL), m_unrd_size(0), m_unrd_cur(0),
- m_cbk(NULL), m_cdata(NULL)
+wxSocketBase::wxSocketBase() { Init(); }
+
+wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
{
+ Init();
+
+ m_flags = flags;
+ m_type = type;
}
wxSocketBase::~wxSocketBase()
// timeout elapses. The polling loop calls PROCESS_EVENTS(), so
// this won't block the GUI.
-#if wxUSE_GUI
-
-class _wxSocketInternalTimer: public wxTimer
-{
-public:
- int *m_state;
- unsigned long m_new_val;
-
- void Notify()
- {
- *m_state = (int)m_new_val; // Change the value
- }
-};
-
-#endif // wxUSE_GUI
-
bool wxSocketBase::_Wait(long seconds, long milliseconds,
wxSocketEventFlags flags)
{
GSocketEventFlags result;
-#if wxUSE_GUI
- _wxSocketInternalTimer timer;
- wxTimerRunner runTimer(timer);
-#endif // wxUSE_GUI
-
long timeout;
- int state = -1;
// Set this to TRUE to interrupt ongoing waits
m_interrupt = FALSE;
if (!m_socket)
return FALSE;
- // Check for valid timeout value
+ // Check for valid timeout value.
if (seconds != -1)
timeout = seconds * 1000 + milliseconds;
else
timeout = m_timeout * 1000;
- // Activate timer
- if (timeout)
- {
-#if wxUSE_GUI
- timer.m_state = &state;
- timer.m_new_val = 0;
- runTimer.Start((int)timeout, TRUE);
-#endif // wxUSE_GUI
- }
-
// Active polling (without using events)
//
// NOTE: this duplicates some of the code in OnRequest (lost
// Do this at least once (important if timeout == 0, when
// we are just polling). Also, if just polling, do not yield.
- while (state == -1)
+ wxStopWatch chrono;
+ bool done = FALSE;
+
+ while (!done)
{
result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG);
}
// Wait more?
- if ((timeout == 0) || (m_interrupt))
- break;
+ if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt))
+ done = TRUE;
else
PROCESS_EVENTS();
}
GSocket_SetTimeout(m_socket, m_timeout * 1000);
}
-void wxSocketBase::SetFlags(wxSockFlags _flags)
+void wxSocketBase::SetFlags(wxSocketFlags flags)
{
- m_flags = _flags;
+ m_flags = flags;
}
// --------------------------------------------------------------------------
sckobj->OnRequest((wxSocketNotify)event);
}
-wxSocketEventFlags wxSocketBase::EventToNotify(wxSocketNotify evt)
-{
- switch (evt)
- {
- case GSOCK_INPUT: return GSOCK_INPUT_FLAG;
- case GSOCK_OUTPUT: return GSOCK_OUTPUT_FLAG;
- case GSOCK_CONNECTION: return GSOCK_CONNECTION_FLAG;
- case GSOCK_LOST: return GSOCK_LOST_FLAG;
- }
- return 0;
-}
-
void wxSocketBase::SetNotify(wxSocketEventFlags flags)
{
m_neededreq = flags;
void wxSocketBase::OnRequest(wxSocketNotify req_evt)
{
- wxSocketEvent event(m_id);
- wxSocketEventFlags flag = EventToNotify(req_evt);
+ wxSocketEventFlags flag = -1;
+
+ switch (req_evt)
+ {
+ case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break;
+ case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break;
+ case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
+ case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break;
+ }
// This duplicates some code in _Wait, but this doesn't
// hurt. It has to be here because we don't know whether
if (((m_neededreq & flag) == flag) && m_notify_state)
{
- event.m_socket = this;
- event.m_skevt = req_evt;
-
- if (m_evt_handler)
+ if (m_handler)
{
+ wxSocketEvent event(m_id);
+ event.m_socket = this;
+ event.m_event = req_evt;
+
#if USE_DELAYED_EVENTS
- wxPostEvent(m_evt_handler, event);
+ wxPostEvent(m_handler, event);
#else
- ProcessEvent(event);
+ m_handler->ProcessEvent(event);
#endif
}
- OldOnNotify(req_evt);
if (m_cbk)
m_cbk(*this, req_evt, m_cdata);
}
}
-void wxSocketBase::OldOnNotify(wxSocketNotify WXUNUSED(evt))
-{
-}
-
-void wxSocketBase::SetEventHandler(wxEvtHandler& h_evt, int id)
+void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
{
- m_evt_handler = &h_evt;
- m_id = id;
-
- SetNextHandler(&h_evt);
+ m_handler = &handler;
+ m_id = id;
}
// --------------------------------------------------------------------------
// --------------------------------------------------------------------------
wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
- wxSockFlags flags)
- : wxSocketBase(flags, SOCK_SERVER)
+ wxSocketFlags flags)
+ : wxSocketBase(flags, wxSOCKET_SERVER)
{
// Create the socket
m_socket = GSocket_new();
if (!child_socket)
return FALSE;
- sock.m_type = SOCK_INTERNAL;
+ sock.m_type = wxSOCKET_BASE;
sock.m_socket = child_socket;
sock.m_connected = TRUE;
{
wxSocketBase* sock = new wxSocketBase();
- sock->SetFlags((wxSockFlags)m_flags);
+ sock->SetFlags(m_flags);
if (!AcceptWith(*sock, wait))
return NULL;
// Ctor and dtor
// --------------------------------------------------------------------------
-wxSocketClient::wxSocketClient(wxSockFlags _flags)
- : wxSocketBase(_flags, SOCK_CLIENT)
+wxSocketClient::wxSocketClient(wxSocketFlags flags)
+ : wxSocketBase(flags, wxSOCKET_CLIENT)
{
}
-// XXX: What is this for ?
wxSocketClient::~wxSocketClient()
{
}
/* NOTE: experimental stuff - might change */
-wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr, wxSockFlags flags )
- : wxSocketBase( flags, SOCK_DATAGRAM )
+wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr,
+ wxSocketFlags flags )
+ : wxSocketBase( flags, wxSOCKET_DATAGRAM )
{
// Create the socket
m_socket = GSocket_new();
// wxSocketEvent
// ==========================================================================
-// XXX: Should be moved to event.cpp ?
-
-wxSocketEvent::wxSocketEvent(int id)
- : wxEvent(id)
+wxSocketEvent::wxSocketEvent(int id) : wxEvent(id)
{
- wxEventType type = (wxEventType)wxEVT_SOCKET;
-
- SetEventType(type);
+ SetEventType( (wxEventType)wxEVT_SOCKET );
}
-void wxSocketEvent::CopyObject(wxObject& obj_d) const
+void wxSocketEvent::CopyObject(wxObject& object_dest) const
{
- wxSocketEvent *event = (wxSocketEvent *)&obj_d;
+ wxSocketEvent *event = (wxSocketEvent *)&object_dest;
- wxEvent::CopyObject(obj_d);
+ wxEvent::CopyObject(object_dest);
- event->m_skevt = m_skevt;
+ event->m_event = m_event;
event->m_socket = m_socket;
}
+
// ==========================================================================
// wxSocketModule
// ==========================================================================