+ Constructor.
+
+ Notice that events are usually created by wxWidgets itself and creating
+ e.g. a wxPaintEvent in your code and sending it to e.g. a wxTextCtrl
+ will not usually affect it at all as native controls have no specific
+ knowledge about wxWidgets events. However you may construct objects of
+ specific types and pass them to wxEvtHandler::ProcessEvent() if you
+ want to create your own custom control and want to process its events
+ in the same manner as the standard ones.
+
+ Also please notice that the order of parameters in this constructor is
+ different from almost all the derived classes which specify the event
+ type as the first argument.
+
+ @param id
+ The identifier of the object (window, timer, ...) which generated
+ this event.
+ @param eventType
+ The unique type of event, e.g. wxEVT_PAINT, wxEVT_SIZE or
+ wxEVT_COMMAND_BUTTON_CLICKED.