#if wxUSE_AUI
#include "wx/frame.h"
+#include "wx/weakref.h"
#if defined( __WXMSW__ ) || defined( __WXMAC__ ) || defined( __WXGTK__ )
#include "wx/minifram.h"
class WXDLLIMPEXP_AUI wxAuiFloatingFrame : public wxAuiFloatingFrameBaseClass
{
- friend class wxAuiManager;
-
public:
wxAuiFloatingFrame(wxWindow* parent,
wxAuiManager* owner_mgr,
wxAuiManager* GetOwnerManager() const;
protected:
- void SetOwnerManager(wxAuiManager* owner_mgr);
virtual void OnMoveStart();
virtual void OnMoving(const wxRect& window_rect, wxDirection dir);
virtual void OnMoveFinished();
wxSize m_last_size;
wxDirection m_lastDirection;
- wxAuiManager* m_owner_mgr;
+ wxWeakRef<wxAuiManager> m_owner_mgr;
wxAuiManager m_mgr;
#ifndef SWIG
// forwards and array declarations
-class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
class wxAuiDockUIPart;
class wxAuiPaneButton;
class wxAuiPaneInfo;
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiDockUIPart, wxAuiDockUIPartArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneButton, wxAuiPaneButtonArray, WXDLLIMPEXP_AUI);
WX_DECLARE_USER_EXPORTED_OBJARRAY(wxAuiPaneInfo, wxAuiPaneInfoArray, WXDLLIMPEXP_AUI);
-WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiFloatingFrame*, wxAuiFloatingFramePtrArray, class WXDLLIMPEXP_AUI);
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiPaneInfo*, wxAuiPaneInfoPtrArray, class WXDLLIMPEXP_AUI);
WX_DEFINE_USER_EXPORTED_ARRAY_PTR(wxAuiDockInfo*, wxAuiDockInfoPtrArray, class WXDLLIMPEXP_AUI);
#endif // SWIG
+class WXDLLIMPEXP_FWD_AUI wxAuiFloatingFrame;
+
class WXDLLIMPEXP_AUI wxAuiManager : public wxEvtHandler
{
friend class wxAuiFloatingFrame;
protected:
- // Sometimes floating frames are deleted after wxAuiManager, so we need
- // to clear m_owner_mgr in the floating frame to avoid a crash. To do so,
- // we register frames with wxAuiManager so it can keep track.
- void RegisterFloatingFrame(wxAuiFloatingFrame* frame);
- void UnregisterFloatingFrame(wxAuiFloatingFrame* frame);
-
void UpdateHintWindowConfig();
void DoFrameLayout();
wxAuiPaneInfoArray m_panes; // array of panes structures
wxAuiDockInfoArray m_docks; // array of docks structures
wxAuiDockUIPartArray m_uiparts; // array of UI parts (captions, buttons, etc)
- wxAuiFloatingFramePtrArray m_floating_frames; // array of floating frames
int m_action; // current mouse action
wxPoint m_action_start; // position where the action click started
wxAuiFloatingFrame::~wxAuiFloatingFrame()
{
// if we do not do this, then we can crash...
- if(m_owner_mgr)
+ if (m_owner_mgr && m_owner_mgr->m_action_window == this)
{
- if(m_owner_mgr->m_action_window == this)
- m_owner_mgr->m_action_window = NULL;
- m_owner_mgr->UnregisterFloatingFrame(this);
+ m_owner_mgr->m_action_window = NULL;
}
m_mgr.UnInit();
return m_owner_mgr;
}
-void wxAuiFloatingFrame::SetOwnerManager(wxAuiManager* owner_mgr)
-{
- // we want to allow for NULL here to avoid crashing in dtor
- m_owner_mgr = owner_mgr;
-}
void wxAuiFloatingFrame::OnSize(wxSizeEvent& event)
{
}
#endif
- // We need to remove any reference to this wxAuiManager in any of the
- // wxAuiFloatingFrames associated with this manager in case they haven't
- // been deleted just yet.
- // We need an array copy since Unregister removes the items.
- wxAuiFloatingFramePtrArray array_copy = m_floating_frames;
- int i, count = array_copy.GetCount();
- for (i = 0; i < count; ++i)
- {
- UnregisterFloatingFrame(array_copy.Item(i));
- }
-
delete m_art;
}
wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
const wxAuiPaneInfo& pane_info)
{
- wxAuiFloatingFrame* frame = new wxAuiFloatingFrame(parent, this, pane_info);
- RegisterFloatingFrame(frame);
- return frame;
+ return new wxAuiFloatingFrame(parent, this, pane_info);
}
bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
}
-// registers a floating frame with this manager (see header)
-void wxAuiManager::RegisterFloatingFrame(wxAuiFloatingFrame* frame)
-{
- frame->SetOwnerManager(this);
- int i, count = m_floating_frames.GetCount();
- for (i = 0; i < count; ++i)
- {
- wxAuiFloatingFrame* f = m_floating_frames.Item(i);
- if (f == frame)
- // this frame is already registered
- return;
- }
- m_floating_frames.Add(frame);
-}
-
-// unregisters a floating frame from this manager (see header)
-void wxAuiManager::UnregisterFloatingFrame(wxAuiFloatingFrame* frame)
-{
- frame->SetOwnerManager(NULL);
- int i, count = m_floating_frames.GetCount();
- for (i = 0; i < count; ++i)
- {
- wxAuiFloatingFrame* f = m_floating_frames.Item(i);
- if (f == frame)
- {
- m_floating_frames.Remove(f);
- return;
- }
- }
-}
-
// GetPane() looks up a wxAuiPaneInfo structure based
// on the supplied window pointer. Upon failure, GetPane()
// returns an empty wxAuiPaneInfo, a condition which can be checked