--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: src/mac/carbon/dccg.cpp
+// Purpose: wxGCDC class
+// Author: Stefan Csomor
+// Modified by:
+// Created: 01/02/97
+// RCS-ID: $Id$
+// Copyright: (c) Stefan Csomor
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#include "wx/wxprec.h"
+
+#include "wx/dc.h"
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+#pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+#include "wx/msw/wrapcdlg.h"
+#include "wx/image.h"
+#include "wx/window.h"
+#include "wx/dc.h"
+#include "wx/utils.h"
+#include "wx/dialog.h"
+#include "wx/app.h"
+#include "wx/bitmap.h"
+#include "wx/dcmemory.h"
+#include "wx/log.h"
+#include "wx/icon.h"
+#include "wx/dcprint.h"
+#include "wx/module.h"
+#endif
+
+#include "wx/graphics.h"
+
+#include <vector>
+
+using namespace std;
+
+//-----------------------------------------------------------------------------
+// constants
+//-----------------------------------------------------------------------------
+
+const double RAD2DEG = 180.0 / M_PI;
+
+//-----------------------------------------------------------------------------
+// Local functions
+//-----------------------------------------------------------------------------
+
+static inline double dmin(double a, double b) { return a < b ? a : b; }
+static inline double dmax(double a, double b) { return a > b ? a : b; }
+
+static inline double DegToRad(double deg) { return (deg * M_PI) / 180.0; }
+static inline double RadToDeg(double deg) { return (deg * 180.0) / M_PI; }
+
+//-----------------------------------------------------------------------------
+// device context implementation
+//
+// more and more of the dc functionality should be implemented by calling
+// the appropricate wxGDIPlusContext, but we will have to do that step by step
+// also coordinate conversions should be moved to native matrix ops
+//-----------------------------------------------------------------------------
+
+// we always stock two context states, one at entry, to be able to preserve the
+// state we were called with, the other one after changing to HI Graphics orientation
+// (this one is used for getting back clippings etc)
+
+//-----------------------------------------------------------------------------
+// wxGraphicsPath implementation
+//-----------------------------------------------------------------------------
+
+#include "wx/msw/private.h" // needs to be before #include <commdlg.h>
+
+#if wxUSE_COMMON_DIALOGS && !defined(__WXMICROWIN__)
+#include <commdlg.h>
+#endif
+
+// TODO remove this dependency (gdiplus needs the macros)
+
+#ifndef max
+#define max(a,b) (((a) > (b)) ? (a) : (b))
+#endif
+
+#ifndef min
+#define min(a,b) (((a) < (b)) ? (a) : (b))
+#endif
+
+#include "gdiplus.h"
+using namespace Gdiplus;
+
+class GDILoader
+{
+public :
+ GDILoader()
+ {
+ m_loaded = false;
+ m_gditoken = NULL;
+ }
+
+ ~GDILoader()
+ {
+ if (m_loaded)
+ {
+ Unload();
+ }
+ }
+ void EnsureIsLoaded()
+ {
+ if (!m_loaded)
+ {
+ Load();
+ }
+ }
+ void Load()
+ {
+ GdiplusStartupInput input;
+ GdiplusStartupOutput output;
+ GdiplusStartup(&m_gditoken,&input,&output);
+ m_loaded = true;
+ }
+ void Unload()
+ {
+ if ( m_gditoken )
+ GdiplusShutdown(m_gditoken);
+ }
+private :
+ bool m_loaded;
+ DWORD m_gditoken;
+
+};
+
+static GDILoader gGDILoader;
+
+class WXDLLEXPORT wxGDIPlusPath : public wxGraphicsPath
+{
+ DECLARE_NO_COPY_CLASS(wxGDIPlusPath)
+public :
+ wxGDIPlusPath();
+ ~wxGDIPlusPath();
+
+
+ //
+ // These are the path primitives from which everything else can be constructed
+ //
+
+ // begins a new subpath at (x,y)
+ virtual void MoveToPoint( wxDouble x, wxDouble y );
+
+ // adds a straight line from the current point to (x,y)
+ virtual void AddLineToPoint( wxDouble x, wxDouble y );
+
+ // adds a cubic Bezier curve from the current point, using two control points and an end point
+ virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y );
+
+
+ // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
+ virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ;
+
+ // gets the last point of the current path, (0,0) if not yet set
+ virtual void GetCurrentPoint( wxDouble& x, wxDouble&y) ;
+
+ // closes the current sub-path
+ virtual void CloseSubpath();
+
+ //
+ // These are convenience functions which - if not available natively will be assembled
+ // using the primitives from above
+ //
+
+ // appends a rectangle as a new closed subpath
+ virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) ;
+ /*
+
+ // appends an ellipsis as a new closed subpath fitting the passed rectangle
+ virtual void AddEllipsis( wxDouble x, wxDouble y, wxDouble w , wxDouble h ) ;
+
+ // draws a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
+ virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
+*/
+
+ GraphicsPath* GetPath() const;
+private :
+ GraphicsPath* m_path;
+};
+
+class WXDLLEXPORT wxGDIPlusContext : public wxGraphicsContext
+{
+ DECLARE_NO_COPY_CLASS(wxGDIPlusContext)
+
+public:
+ wxGDIPlusContext( WXHDC hdc );
+ wxGDIPlusContext();
+ virtual ~wxGDIPlusContext();
+
+ virtual void Clip( const wxRegion ®ion );
+ virtual void StrokePath( const wxGraphicsPath *p );
+ virtual void FillPath( const wxGraphicsPath *p , int fillStyle = wxWINDING_RULE );
+
+ virtual wxGraphicsPath* CreatePath();
+ virtual void SetPen( const wxPen &pen );
+ virtual void SetBrush( const wxBrush &brush );
+ virtual void SetLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxColour&c1, const wxColour&c2) ;
+ virtual void SetRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
+ const wxColour &oColor, const wxColour &cColor);
+
+ virtual void Translate( wxDouble dx , wxDouble dy );
+ virtual void Scale( wxDouble xScale , wxDouble yScale );
+ virtual void Rotate( wxDouble angle );
+
+ virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
+ virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h );
+ virtual void PushState();
+ virtual void PopState();
+
+ virtual void SetFont( const wxFont &font );
+ virtual void SetTextColor( const wxColour &col );
+ virtual void DrawText( const wxString &str, wxDouble x, wxDouble y);
+ virtual void GetTextExtent( const wxString &str, wxDouble *width, wxDouble *height,
+ wxDouble *descent, wxDouble *externalLeading ) const;
+ virtual void GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const;
+
+private:
+ Graphics* m_context;
+ vector<GraphicsState> m_stateStack;
+ GraphicsState m_state1;
+ GraphicsState m_state2;
+
+ Pen* m_pen;
+ bool m_penTransparent;
+ Image* m_penImage;
+ Brush* m_penBrush;
+
+ Brush* m_brush;
+ bool m_brushTransparent;
+ Image* m_brushImage;
+ GraphicsPath* m_brushPath;
+
+ Brush* m_textBrush;
+ Font* m_font;
+ // wxPen m_pen;
+ // wxBrush m_brush;
+};
+
+wxGDIPlusPath::wxGDIPlusPath()
+{
+ m_path = new GraphicsPath();
+}
+
+wxGDIPlusPath::~wxGDIPlusPath()
+{
+ delete m_path;
+}
+
+GraphicsPath* wxGDIPlusPath::GetPath() const
+{
+ return m_path;
+}
+
+//
+// The Primitives
+//
+
+void wxGDIPlusPath::MoveToPoint( wxDouble x , wxDouble y )
+{
+ m_path->StartFigure();
+ m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y);
+}
+
+void wxGDIPlusPath::AddLineToPoint( wxDouble x , wxDouble y )
+{
+ m_path->AddLine((REAL) x,(REAL) y,(REAL) x,(REAL) y);
+}
+
+void wxGDIPlusPath::CloseSubpath()
+{
+ m_path->CloseFigure();
+}
+
+void wxGDIPlusPath::AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y )
+{
+ PointF c1(cx1,cy1);
+ PointF c2(cx2,cy2);
+ PointF end(x,y);
+ PointF start;
+ m_path->GetLastPoint(&start);
+ m_path->AddBezier(start,c1,c2,end);
+}
+
+// gets the last point of the current path, (0,0) if not yet set
+void wxGDIPlusPath::GetCurrentPoint( wxDouble& x, wxDouble&y)
+{
+ PointF start;
+ m_path->GetLastPoint(&start);
+ x = start.X ;
+ y = start.Y ;
+}
+
+void wxGDIPlusPath::AddArc( wxDouble x, wxDouble y, wxDouble r, double startAngle, double endAngle, bool clockwise )
+{
+ double sweepAngle = endAngle - startAngle ;
+ if( abs(sweepAngle) >= 2*M_PI)
+ {
+ sweepAngle = 2 * M_PI;
+ }
+ else
+ {
+ if ( clockwise )
+ {
+ if( sweepAngle < 0 )
+ sweepAngle += 2 * M_PI;
+ }
+ else
+ {
+ if( sweepAngle > 0 )
+ sweepAngle -= 2 * M_PI;
+
+ }
+ }
+ m_path->AddArc((REAL) (x-r),(REAL) (y-r),(REAL) (2*r),(REAL) (2*r),RadToDeg(startAngle),RadToDeg(sweepAngle));
+}
+
+void wxGDIPlusPath::AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+{
+ m_path->AddRectangle(RectF(x,y,w,h));
+}
+
+//
+//
+//
+/*
+// closes the current subpath
+void wxGDIPlusPath::AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r )
+{
+// CGPathAddArcToPoint( m_path, NULL , x1, y1, x2, y2, r);
+}
+
+*/
+
+//-----------------------------------------------------------------------------
+// wxGDIPlusContext implementation
+//-----------------------------------------------------------------------------
+
+wxGDIPlusContext::wxGDIPlusContext( WXHDC hdc )
+{
+ gGDILoader.EnsureIsLoaded();
+ m_context = new Graphics( (HDC) hdc);
+ m_state1 = m_context->Save();
+ m_state2 = m_context->Save();
+
+ // set defaults
+
+ m_penTransparent = false;
+ m_pen = new Pen((ARGB)Color::Black);
+ m_penImage = NULL;
+ m_penBrush = NULL;
+
+ m_brushTransparent = false;
+ m_brush = new SolidBrush((ARGB)Color::White);
+ m_brushImage = NULL;
+ m_brushPath = NULL;
+ m_textBrush = new SolidBrush((ARGB)Color::Black);
+ m_font = new Font( L"Arial" , 9 , FontStyleRegular );
+}
+
+wxGDIPlusContext::~wxGDIPlusContext()
+{
+ if ( m_context )
+ {
+ m_context->Restore( m_state2 );
+ m_context->Restore( m_state1 );
+ delete m_context;
+ delete m_pen;
+ delete m_penImage;
+ delete m_penBrush;
+ delete m_brush;
+ delete m_brushImage;
+ delete m_brushPath;
+ delete m_textBrush;
+ delete m_font;
+ }
+}
+
+
+void wxGDIPlusContext::Clip( const wxRegion & WXUNUSED(region) )
+{
+// ClipCGContextToRegion ( m_context, &bounds , (RgnHandle) dc->m_macCurrentClipRgn );
+}
+
+void wxGDIPlusContext::StrokePath( const wxGraphicsPath *p )
+{
+ if ( m_penTransparent )
+ return;
+
+ const wxGDIPlusPath* path = dynamic_cast< const wxGDIPlusPath*>( p );
+ m_context->DrawPath( m_pen , path->GetPath() );
+}
+
+void wxGDIPlusContext::FillPath( const wxGraphicsPath *p , int fillStyle )
+{
+ if ( !m_brushTransparent )
+ {
+ const wxGDIPlusPath* path = dynamic_cast< const wxGDIPlusPath*>( p );
+ path->GetPath()->SetFillMode( fillStyle == wxODDEVEN_RULE ? FillModeAlternate : FillModeWinding);
+ m_context->FillPath( m_brush , path->GetPath() );
+ }
+}
+
+wxGraphicsPath* wxGDIPlusContext::CreatePath()
+{
+ return new wxGDIPlusPath();
+}
+
+void wxGDIPlusContext::Rotate( wxDouble angle )
+{
+ m_context->RotateTransform( angle );
+}
+
+void wxGDIPlusContext::Translate( wxDouble dx , wxDouble dy )
+{
+ m_context->TranslateTransform( dx , dy );
+}
+
+void wxGDIPlusContext::Scale( wxDouble xScale , wxDouble yScale )
+{
+ PointF penWidth( m_pen->GetWidth(), 0);
+ Matrix matrix ;
+ if ( !m_penTransparent )
+ {
+ m_context->GetTransform(&matrix);
+ matrix.TransformVectors(&penWidth);
+ }
+ m_context->ScaleTransform(xScale,yScale);
+ if ( !m_penTransparent )
+ {
+ m_context->GetTransform(&matrix);
+ matrix.Invert();
+ matrix.TransformVectors(&penWidth) ;
+ m_pen->SetWidth( sqrt( penWidth.X*penWidth.X + penWidth.Y*penWidth.Y));
+ }
+}
+
+void wxGDIPlusContext::PushState()
+{
+ GraphicsState state = m_context->Save();
+ m_stateStack.push_back(state);
+}
+
+void wxGDIPlusContext::PopState()
+{
+ GraphicsState state = m_stateStack.back();
+ m_stateStack.pop_back();
+ m_context->Restore(state);
+}
+
+void wxGDIPlusContext::SetTextColor( const wxColour &col )
+{
+ delete m_textBrush;
+ m_textBrush = new SolidBrush( Color( col.Alpha() , col.Red() ,
+ col.Green() , col.Blue() ));
+}
+
+void wxGDIPlusContext::SetPen( const wxPen &pen )
+{
+ m_penTransparent = pen.GetStyle() == wxTRANSPARENT;
+ if ( m_penTransparent )
+ return;
+
+ m_pen->SetColor( Color( pen.GetColour().Alpha() , pen.GetColour().Red() ,
+ pen.GetColour().Green() , pen.GetColour().Blue() ) );
+
+ // TODO: * m_dc->m_scaleX
+ double penWidth = pen.GetWidth();
+ if (penWidth <= 0.0)
+ penWidth = 0.1;
+
+ m_pen->SetWidth(penWidth);
+
+ LineCap cap;
+ switch ( pen.GetCap() )
+ {
+ case wxCAP_ROUND :
+ cap = LineCapRound;
+ break;
+
+ case wxCAP_PROJECTING :
+ cap = LineCapSquare;
+ break;
+
+ case wxCAP_BUTT :
+ cap = LineCapFlat; // TODO verify
+ break;
+
+ default :
+ cap = LineCapFlat;
+ break;
+ }
+ m_pen->SetLineCap(cap,cap, DashCapFlat);
+
+ LineJoin join;
+ switch ( pen.GetJoin() )
+ {
+ case wxJOIN_BEVEL :
+ join = LineJoinBevel;
+ break;
+
+ case wxJOIN_MITER :
+ join = LineJoinMiter;
+ break;
+
+ case wxJOIN_ROUND :
+ join = LineJoinRound;
+ break;
+
+ default :
+ join = LineJoinMiter;
+ break;
+ }
+
+ m_pen->SetLineJoin(join);
+
+ m_pen->SetDashStyle(DashStyleSolid);
+
+ DashStyle dashStyle = DashStyleSolid;
+ switch ( pen.GetStyle() )
+ {
+ case wxSOLID :
+ break;
+
+ case wxDOT :
+ dashStyle = DashStyleDot;
+ break;
+
+ case wxLONG_DASH :
+ dashStyle = DashStyleDash; // TODO verify
+ break;
+
+ case wxSHORT_DASH :
+ dashStyle = DashStyleDash;
+ break;
+
+ case wxDOT_DASH :
+ dashStyle = DashStyleDashDot;
+ break;
+ case wxUSER_DASH :
+ {
+ dashStyle = DashStyleCustom;
+ wxDash *dashes;
+ int count = pen.GetDashes( &dashes );
+ if ((dashes != NULL) && (count > 0))
+ {
+ REAL *userLengths = new REAL[count];
+ for ( int i = 0; i < count; ++i )
+ {
+ userLengths[i] = dashes[i];
+ }
+ m_pen->SetDashPattern( userLengths, count);
+ delete[] userLengths;
+ }
+ }
+ break;
+ case wxSTIPPLE :
+ {
+ wxBitmap* bmp = pen.GetStipple();
+ if ( bmp && bmp->Ok() )
+ {
+ wxDELETE( m_penImage );
+ wxDELETE( m_penBrush );
+ m_penImage = Bitmap::FromHBITMAP((HBITMAP)bmp->GetHBITMAP(),(HPALETTE)bmp->GetPalette()->GetHPALETTE());
+ m_penBrush = new TextureBrush(m_penImage);
+ m_pen->SetBrush( m_penBrush );
+ }
+
+ }
+ break;
+ default :
+ if ( pen.GetStyle() >= wxFIRST_HATCH && pen.GetStyle() <= wxLAST_HATCH )
+ {
+ wxDELETE( m_penBrush );
+ HatchStyle style = HatchStyleHorizontal;
+ switch( pen.GetStyle() )
+ {
+ case wxBDIAGONAL_HATCH :
+ style = HatchStyleBackwardDiagonal;
+ break ;
+ case wxCROSSDIAG_HATCH :
+ style = HatchStyleDiagonalCross;
+ break ;
+ case wxFDIAGONAL_HATCH :
+ style = HatchStyleForwardDiagonal;
+ break ;
+ case wxCROSS_HATCH :
+ style = HatchStyleCross;
+ break ;
+ case wxHORIZONTAL_HATCH :
+ style = HatchStyleHorizontal;
+ break ;
+ case wxVERTICAL_HATCH :
+ style = HatchStyleVertical;
+ break ;
+
+ }
+ m_penBrush = new HatchBrush(style,Color( pen.GetColour().Alpha() , pen.GetColour().Red() ,
+ pen.GetColour().Green() , pen.GetColour().Blue() ), Color::Transparent );
+ m_pen->SetBrush( m_penBrush );
+ }
+ break;
+ }
+ if ( dashStyle != DashStyleSolid )
+ m_pen->SetDashStyle(dashStyle);
+}
+
+void wxGDIPlusContext::SetBrush( const wxBrush &brush )
+{
+// m_brush = brush;
+ if ( m_context == NULL )
+ return;
+
+ m_brushTransparent = brush.GetStyle() == wxTRANSPARENT;
+
+ if ( m_brushTransparent )
+ return;
+
+ wxDELETE(m_brush);
+
+ if ( brush.GetStyle() == wxSOLID)
+ {
+ m_brush = new SolidBrush( Color( brush.GetColour().Alpha() , brush.GetColour().Red() ,
+ brush.GetColour().Green() , brush.GetColour().Blue() ) );
+ }
+ else if ( brush.IsHatch() )
+ {
+ HatchStyle style = HatchStyleHorizontal;
+ switch( brush.GetStyle() )
+ {
+ case wxBDIAGONAL_HATCH :
+ style = HatchStyleBackwardDiagonal;
+ break ;
+ case wxCROSSDIAG_HATCH :
+ style = HatchStyleDiagonalCross;
+ break ;
+ case wxFDIAGONAL_HATCH :
+ style = HatchStyleForwardDiagonal;
+ break ;
+ case wxCROSS_HATCH :
+ style = HatchStyleCross;
+ break ;
+ case wxHORIZONTAL_HATCH :
+ style = HatchStyleHorizontal;
+ break ;
+ case wxVERTICAL_HATCH :
+ style = HatchStyleVertical;
+ break ;
+
+ }
+ m_brush = new HatchBrush(style,Color( brush.GetColour().Alpha() , brush.GetColour().Red() ,
+ brush.GetColour().Green() , brush.GetColour().Blue() ), Color::Transparent );
+ }
+ else
+ {
+ wxBitmap* bmp = brush.GetStipple();
+ if ( bmp && bmp->Ok() )
+ {
+ wxDELETE( m_brushImage );
+ m_brushImage = Bitmap::FromHBITMAP((HBITMAP)bmp->GetHBITMAP(),(HPALETTE)bmp->GetPalette()->GetHPALETTE());
+ m_brush = new TextureBrush(m_brushImage);
+ }
+ }
+}
+
+void wxGDIPlusContext::SetLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxColour&c1, const wxColour&c2)
+{
+ m_brushTransparent = false ;
+
+ wxDELETE(m_brush);
+
+ m_brush = new LinearGradientBrush( PointF( x1,y1) , PointF( x2,y2),
+ Color( c1.Alpha(), c1.Red(),c1.Green() , c1.Blue() ),
+ Color( c2.Alpha(), c2.Red(),c2.Green() , c2.Blue() ));
+}
+
+void wxGDIPlusContext::SetRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius,
+ const wxColour &oColor, const wxColour &cColor)
+{
+ m_brushTransparent = false ;
+
+ wxDELETE(m_brush);
+ wxDELETE(m_brushPath);
+
+ // Create a path that consists of a single circle.
+ m_brushPath = new GraphicsPath();
+ m_brushPath->AddEllipse( (REAL)(xc-radius), (REAL)(yc-radius), (REAL)(2*radius), (REAL)(2*radius));
+
+ PathGradientBrush *b = new PathGradientBrush(m_brushPath);
+ m_brush = b;
+ b->SetCenterPoint( PointF(xo,yo));
+ b->SetCenterColor(Color( oColor.Alpha(), oColor.Red(),oColor.Green() , oColor.Blue() ));
+
+ Color colors[] = {Color( cColor.Alpha(), cColor.Red(),cColor.Green() , cColor.Blue() )};
+ int count = 1;
+ b->SetSurroundColors(colors, &count);
+}
+
+void wxGDIPlusContext::DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+{
+ Bitmap* image = Bitmap::FromHBITMAP((HBITMAP)bmp.GetHBITMAP(),(HPALETTE)bmp.GetPalette()->GetHPALETTE());
+ m_context->DrawImage(image,(REAL) x,(REAL) y,(REAL) w,(REAL) h) ;
+ delete image ;
+}
+
+void wxGDIPlusContext::DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h )
+{
+ Bitmap* image = Bitmap::FromHICON((HICON)icon.GetHICON());
+ m_context->DrawImage(image,(REAL) x,(REAL) y,(REAL) w,(REAL) h) ;
+ delete image ;
+}
+
+
+void wxGDIPlusContext::DrawText( const wxString &str, wxDouble x, wxDouble y )
+{
+ if ( str.IsEmpty())
+ return ;
+
+ wxWCharBuffer s = str.wc_str( *wxConvUI );
+ m_context->DrawString( s , -1 , m_font , PointF( x , y ) , m_textBrush );
+ // TODO m_backgroundMode == wxSOLID
+}
+
+void wxGDIPlusContext::GetTextExtent( const wxString &str, wxDouble *width, wxDouble *height,
+ wxDouble *descent, wxDouble *externalLeading ) const
+{
+ wxWCharBuffer s = str.wc_str( *wxConvUI );
+ FontFamily ffamily ;
+
+ m_font->GetFamily(&ffamily) ;
+
+ REAL factorY = m_context->GetDpiY() / 72.0 ;
+
+ REAL rDescent = ffamily.GetCellDescent(FontStyleRegular) *
+ m_font->GetSize() / ffamily.GetEmHeight(FontStyleRegular);
+ REAL rAscent = ffamily.GetCellAscent(FontStyleRegular) *
+ m_font->GetSize() / ffamily.GetEmHeight(FontStyleRegular);
+ REAL rHeight = ffamily.GetLineSpacing(FontStyleRegular) *
+ m_font->GetSize() / ffamily.GetEmHeight(FontStyleRegular);
+
+ if ( height )
+ *height = rHeight * factorY + 0.5 ;
+ if ( descent )
+ *descent = rDescent * factorY + 0.5 ;
+ if ( externalLeading )
+ *externalLeading = (rHeight - rAscent - rDescent) * factorY + 0.5 ;
+ // measuring empty strings is not guaranteed, so do it by hand
+ if ( str.IsEmpty())
+ {
+ if ( width )
+ *width = 0 ;
+ }
+ else
+ {
+ // MeasureString does return a rectangle that is way too large, so it is
+ // not usable here
+ RectF layoutRect(0,0, 100000.0f, 100000.0f);
+ StringFormat strFormat;
+ CharacterRange strRange(0,wcslen(s));
+ strFormat.SetMeasurableCharacterRanges(1,&strRange);
+ Region region ;
+ m_context->MeasureCharacterRanges(s, -1 , m_font,layoutRect, &strFormat,1,®ion) ;
+ RectF bbox ;
+ region.GetBounds(&bbox,m_context);
+ if ( width )
+ *width = bbox.GetRight()-bbox.GetLeft()+0.5;
+ }
+}
+
+void wxGDIPlusContext::GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const
+{
+ widths.Empty();
+ widths.Add(0, text.length());
+
+ if (text.empty())
+ return;
+
+ wxWCharBuffer ws = text.wc_str( *wxConvUI );
+ size_t len = wcslen( ws ) ;
+ wxASSERT_MSG(text.length() == len , wxT("GetPartialTextExtents not yet implemented for multichar situations"));
+
+ RectF layoutRect(0,0, 100000.0f, 100000.0f);
+ StringFormat strFormat;
+
+ CharacterRange* ranges = new CharacterRange[len] ;
+ Region* regions = new Region[len];
+ for( size_t i = 0 ; i < len ; ++i)
+ {
+ ranges[i].First = i ;
+ ranges[i].Length = 1 ;
+ }
+ strFormat.SetMeasurableCharacterRanges(len,ranges);
+ m_context->MeasureCharacterRanges(ws, -1 , m_font,layoutRect, &strFormat,1,regions) ;
+
+ RectF bbox ;
+ for ( size_t i = 0 ; i < len ; ++i)
+ {
+ regions[i].GetBounds(&bbox,m_context);
+ widths[i] = bbox.GetRight()-bbox.GetLeft();
+ }
+}
+
+void wxGDIPlusContext::SetFont( const wxFont &font )
+{
+ wxASSERT( font.Ok());
+ delete m_font;
+ wxWCharBuffer s = font.GetFaceName().wc_str( *wxConvUI );
+ int size = font.GetPointSize();
+ int style = FontStyleRegular;
+ if ( font.GetStyle() == wxFONTSTYLE_ITALIC )
+ style |= FontStyleItalic;
+ if ( font.GetUnderlined() )
+ style |= FontStyleUnderline;
+ if ( font.GetWeight() == wxFONTWEIGHT_BOLD )
+ style |= FontStyleBold;
+ m_font = new Font( s , size , style );
+}
+
+wxGraphicsContext* wxGraphicsContext::Create( const wxWindowDC& dc)
+{
+ return new wxGDIPlusContext( (HDC) dc.GetHDC() );
+}