hiPoint.x = pt->x ;
hiPoint.y = pt->y ;
HIViewConvertPoint( &hiPoint , from->m_controlRef , to->m_controlRef ) ;
- pt->x = hiPoint.x ;
- pt->y = hiPoint.y ;
+ pt->x = (int)hiPoint.x ;
+ pt->y = (int)hiPoint.y ;
#endif
}
void wxMacControl::GetBestRect( Rect *r )
{
- Rect bestsize = { 0 , 0 , 0 , 0 } ;
short baselineoffset ;
GetBestControlRect( m_controlRef , r , &baselineoffset ) ;
}
int major,minor;
wxGetOsVersion( &major, &minor );
- RGBColor white = { 0xFFFF, 0xFFFF , 0xFFFF } ;
- RGBColor face = { 0xDDDD, 0xDDDD , 0xDDDD } ;
-
RGBColor darkShadow = { 0x0000, 0x0000 , 0x0000 } ;
RGBColor lightShadow = { 0x4444, 0x4444 , 0x4444 } ;
// OS X has lighter border edges than classic:
InsetRect( &rect , border , border );
DrawThemeEditTextFrame(&rect,IsEnabled() ? kThemeStateActive : kThemeStateInactive) ;
#else
+ RGBColor white = { 0xFFFF, 0xFFFF , 0xFFFF } ;
+ RGBColor face = { 0xDDDD, 0xDDDD , 0xDDDD } ;
+
bool sunken = HasFlag( wxSUNKEN_BORDER ) ;
RGBForeColor( &face );
MoveTo( left + 0 , top + h - 2 );