cp $(WXDIR)/mkinstalldirs $(DISTDIR)
cp $(WXDIR)/wx-config.in $(DISTDIR)
cp $(WXDIR)/setup.h.in $(DISTDIR)
+ cp $(WXDIR)/setup.h_vms $(DISTDIR)
+ cp $(WXDIR)/descrip.mms $(DISTDIR)
cp $(WXDIR)/Makefile.in $(DISTDIR)
cp $(DOCDIR)/lgpl.txt $(DISTDIR)/COPYING.LIB
cp $(DOCDIR)/licence.txt $(DISTDIR)/LICENCE.txt
cp $(DOCDIR)/symbols.txt $(DISTDIR)/SYMBOLS.txt
+ mkdir $(DISTDIR)/lib
+ cp $(WXDIR)/lib/vms.opt $(DISTDIR)/lib
+ cp $(WXDIR)/lib/vms_gtk.opt $(DISTDIR)/lib
# this target is the common part of distribution script for all GUI toolkits,
# but is not used when building wxBase distribution
cp $(SRCDIR)/*.in $(DISTDIR)/src
cp $(COMMDIR)/*.cpp $(DISTDIR)/src/common
cp $(COMMDIR)/*.c $(DISTDIR)/src/common
- cp $(UNIXDIR)/*.c $(DISTDIR)/src/unix
- cp $(UNIXDIR)/*.cpp $(DISTDIR)/src/unix
cp $(COMMDIR)/*.inc $(DISTDIR)/src/common
cp $(COMMDIR)/*.l $(DISTDIR)/src/common
cp $(COMMDIR)/*.h $(DISTDIR)/src/common
cp $(COMMDIR)/*.y $(DISTDIR)/src/common
+ cp $(COMMDIR)/*.mms $(DISTDIR)/src/common
+ cp $(UNIXDIR)/*.c $(DISTDIR)/src/unix
+ cp $(UNIXDIR)/*.cpp $(DISTDIR)/src/unix
+ cp $(UNIXDIR)/*.mms $(DISTDIR)/src/unix
cp $(GENDIR)/*.cpp $(DISTDIR)/src/generic
+ cp $(GENDIR)/*.mms $(DISTDIR)/src/generic
cp $(HTMLDIR)/*.cpp $(DISTDIR)/src/html
cp $(HTMLDIR)/bitmaps/*.xpm $(DISTDIR)/src/html/bitmaps
cp $(PNGDIR)/*.h $(DISTDIR)/src/png
cp $(ZLIBDIR)/*.h $(DISTDIR)/src/zlib
cp $(ZLIBDIR)/*.c $(DISTDIR)/src/zlib
cp $(ZLIBDIR)/README $(DISTDIR)/src/zlib
+ cp $(ZLIBDIR)/*.mms $(DISTDIR)/src/zlib
cp $(JPEGDIR)/*.h $(DISTDIR)/src/jpeg
cp $(JPEGDIR)/*.c $(DISTDIR)/src/jpeg
cp $(JPEGDIR)/README $(DISTDIR)/src/jpeg
cp $(GTKDIR)/*.cpp $(DISTDIR)/src/gtk
cp $(GTKDIR)/*.c $(DISTDIR)/src/gtk
cp $(GTKDIR)/*.xbm $(DISTDIR)/src/gtk
+ cp $(GTKDIR)/*.mms $(DISTDIR)/src/gtk
+ mkdir $(DISTDIR)/contrib
+ cp -R $(WXDIR)/contrib $(DISTDIR)
MOTIF_DIST: ALL_GUI_DIST
cp $(WXDIR)/wxMOTIF.spec $(DISTDIR)
cp $(SAMPDIR)/checklst/makefile.unx $(DISTDIR)/samples/checklst
cp $(SAMPDIR)/checklst/*.cpp $(DISTDIR)/samples/checklst
cp $(SAMPDIR)/checklst/*.xpm $(DISTDIR)/samples/checklst
+ cp $(SAMPDIR)/checklst/*.mms $(DISTDIR)/samples/checklst
mkdir $(DISTDIR)/samples/config
cp $(SAMPDIR)/config/Makefile.in $(DISTDIR)/samples/config
cp $(SAMPDIR)/controls/makefile.unx $(DISTDIR)/samples/controls
cp $(SAMPDIR)/controls/*.cpp $(DISTDIR)/samples/controls
cp $(SAMPDIR)/controls/*.xpm $(DISTDIR)/samples/controls
+ cp $(SAMPDIR)/controls/*.mms $(DISTDIR)/samples/controls
cp $(SAMPDIR)/controls/icons/*.??? $(DISTDIR)/samples/controls/icons
mkdir $(DISTDIR)/samples/db
cp $(SAMPDIR)/dialogs/*.cpp $(DISTDIR)/samples/dialogs
cp $(SAMPDIR)/dialogs/*.h $(DISTDIR)/samples/dialogs
cp $(SAMPDIR)/dialogs/*.txt $(DISTDIR)/samples/dialogs
+ cp $(SAMPDIR)/dialogs/*.mms $(DISTDIR)/samples/dialogs
mkdir $(DISTDIR)/samples/dnd
cp $(SAMPDIR)/dnd/Makefile.in $(DISTDIR)/samples/dnd
cp $(SAMPDIR)/image/Makefile.in $(DISTDIR)/samples/image
cp $(SAMPDIR)/image/makefile.unx $(DISTDIR)/samples/image
cp $(SAMPDIR)/image/*.cpp $(DISTDIR)/samples/image
+ cp $(SAMPDIR)/image/*.mms $(DISTDIR)/samples/image
cp $(SAMPDIR)/image/horse.* $(DISTDIR)/samples/image
cp $(SAMPDIR)/image/smile.xbm $(DISTDIR)/samples/image
cp $(SAMPDIR)/image/smile.xpm $(DISTDIR)/samples/image
cp $(SAMPDIR)/minimal/makefile.unx $(DISTDIR)/samples/minimal
cp $(SAMPDIR)/minimal/*.cpp $(DISTDIR)/samples/minimal
cp $(SAMPDIR)/minimal/*.xpm $(DISTDIR)/samples/minimal
+ cp $(SAMPDIR)/minimal/*.mms $(DISTDIR)/samples/minimal
mkdir $(DISTDIR)/samples/dialup
cp $(SAMPDIR)/dialup/Makefile.in $(DISTDIR)/samples/dialup
cp $(SAMPDIR)/wizard/*.xpm $(DISTDIR)/samples/wizard
UTILS_DIST: ALL_GUI_DIST
- mkdir $(DISTDIR)/utils
- cp $(UTILSDIR)/Makefile.in $(DISTDIR)/utils
- cp $(UTILSDIR)/configure $(DISTDIR)/utils
- cp $(UTILSDIR)/configure.in $(DISTDIR)/utils
MISC_DIST: ALL_GUI_DIST
mkdir $(DISTDIR)/misc
\twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
\twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
\twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}
+\twocolitem{{\bf wxSTIPPLE_MASK_OPAQUE}}{Stippled using a bitmap's mask.}
\end{twocollist}
\wxheading{See also}
\wxheading{Remarks}
-The style will be set to wxSTIPPLE.
+The style will be set to wxSTIPPLE, unless the bitmap has a mask associated
+to it, in which case the style will be set to wxSTIPPLE_MASK_OPAQUE.
-Note that there is a big difference between stippling in X and Windows.
-On X, the stipple is a mask between the wxBitmap and current colour.
-On Windows, the current colour is ignored, and the bitmap colour is used.
-However, for pre-defined modes like wxCROSS\_HATCH, the behaviour is the
-same for both platforms.
+If the wxSTIPPLE variant is used, the bitmap will be used to fill out the
+area to be drawn. If the wxSTIPPLE_MASK_OPAQUE is used, the current
+text foreground and text background determine what colours are used for
+displaying and the bits in the mask (which is a mono-bitmap actually)
+determine where to draw what.
+
+Note that under Windows 95, only 8x8 pixel large stipple bitmaps are
+supported, Windows 98 and NT as well as GTK support arbitrary bitmaps.
\wxheading{See also}
\twocolitem{{\bf wxHORIZONTAL\_HATCH}}{Horizontal hatch.}
\twocolitem{{\bf wxVERTICAL\_HATCH}}{Vertical hatch.}
\twocolitem{{\bf wxSTIPPLE}}{Stippled using a bitmap.}
+\twocolitem{{\bf wxSTIPPLE_MASK_OPAQUE}}{Stippled using a bitmap's mask.}
\end{twocollist}}
\wxheading{See also}