\arg{flags} may have the \texttt{wxCONTROL\_PRESSED} or \texttt{wxCONTROL\_CURRENT} bit set.
+\membersection{wxRendererNative::DrawFocusRect}\label{wxrenderernativedrawfocusrect}
+
+\func{void}{DrawFocusRect}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}}
+
+Draw a focus rectangle using the specified rectangle.
+\helpref{wxListCtrl}{wxlistctrl}. The only supported flags is
+\texttt{wxCONTROL\_SELECTED} for items which are selected.
+
+
\membersection{wxRendererNative::DrawHeaderButton}\label{wxrenderernativedrawheaderbutton}
\func{int}{DrawHeaderButton}{\param{wxWindow* }{win}, \param{wxDC\& }{dc}, \param{const wxRect\& }{rect}, \param{int }{flags = 0}, \param{wxHeaderSortIconType }{sortArrow = wxHDR\_SORT\_ICON\_NONE}, \param{wxHeaderButtonParams* }{params = NULL}}
const wxRect& rect,
int flags = 0) = 0;
+ // draw the focus rectangle around the label contained in the given rect
+ //
+ // only wxCONTROL_SELECTED makes sense in flags here
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0) = 0;
+
// geometry functions
// ------------------
int flags = 0 )
{ m_rendererNative.DrawItemSelectionRect( win, dc, rect, flags ); }
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0)
+ { m_rendererNative.DrawFocusRect( win, dc, rect, flags ); }
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win)
{ return m_rendererNative.GetSplitterParams(win); }
const wxRect& rect,
int flags) = 0;
-
- // draw the focus rectangle around the label contained in the given rect
- //
- // only wxCONTROL_SELECTED makes sense in flags here
- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0) = 0;
-
// draw the label inside the given rectangle with the specified alignment
// and optionally emphasize the character with the given index
virtual void DrawLabel(wxDC& dc,
int flags);
- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0);
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
+
virtual void DrawLabel(wxDC& dc,
const wxString& label,
const wxRect& rect,
const wxRect& rect,
int flags = 0);
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
virtual wxRendererVersion GetVersion() const
dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
dc.SetPen(*wxTRANSPARENT_PEN);
dc.DrawRectangle(rect);
-
+
dc.SetBrush(*wxTRANSPARENT_BRUSH);
dc.SetPen(m_penBlack);
wxHeaderButtonParams* params)
{
int labelWidth = 0;
-
+
// Mark this item as selected. For the generic version we'll just draw an
// underline
if ( flags & wxCONTROL_SELECTED )
ar.y += (rect.height - ar.height)/2;
ar.x = ar.x + rect.width - 3*ar.width/2;
arrowSpace = 3*ar.width/2; // space to preserve when drawing the label
-
+
wxPoint triPt[3];
if ( sortArrow & wxHDR_SORT_ICON_UP )
{
params->m_arrowColour : wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW);
dc.SetPen(wxPen(c));
dc.SetBrush(wxBrush(c));
- dc.DrawPolygon( 3, triPt, ar.x, ar.y);
+ dc.DrawPolygon( 3, triPt, ar.x, ar.y);
}
labelWidth += arrowSpace;
-
+
const int margin = 5; // number of pixels to reserve on either side of the label
int bmpWidth = 0;
int txtEnd = 0;
-
+
if ( params && params->m_labelBitmap.Ok() )
bmpWidth = params->m_labelBitmap.GetWidth() + 2;
labelWidth += bmpWidth + 2*margin;
-
+
// Draw a label if one is given
if ( params && !params->m_labelText.empty() )
{
params->m_labelColour : win->GetForegroundColour();
wxString label( params->m_labelText );
-
+
dc.SetFont(font);
dc.SetTextForeground(clr);
dc.SetBackgroundMode(wxTRANSPARENT);
dc.GetTextExtent( label, &tw, &th, &td);
labelWidth += tw;
y = rect.y + wxMax(0, (rect.height - (th+td)) / 2);
-
+
// truncate and add an ellipsis (...) if the text is too wide.
int targetWidth = rect.width - arrowSpace - bmpWidth - 2*margin;
- if ( tw > targetWidth )
+ if ( tw > targetWidth )
{
int ellipsisWidth;
dc.GetTextExtent( wxT("..."), &ellipsisWidth, NULL);
label.append( wxT("...") );
tw += ellipsisWidth;
}
-
+
switch (params->m_labelAlignment)
{
default:
dc.DrawRectangle( rect );
}
+void
+wxRendererGeneric::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
+{
+ // draw the pixels manually because the "dots" in wxPen with wxDOT style
+ // may be short traits and not really dots
+ //
+ // note that to behave in the same manner as DrawRect(), we must exclude
+ // the bottom and right borders from the rectangle
+ wxCoord x1 = rect.GetLeft(),
+ y1 = rect.GetTop(),
+ x2 = rect.GetRight(),
+ y2 = rect.GetBottom();
+
+ dc.SetPen(m_penBlack);
+
+ // this seems to be closer than what Windows does than wxINVERT although
+ // I'm still not sure if it's correct
+ dc.SetLogicalFunction(wxAND_REVERSE);
+
+ wxCoord z;
+ for ( z = x1 + 1; z < x2; z += 2 )
+ dc.DrawPoint(z, rect.GetTop());
+
+ wxCoord shift = z == x2 ? 0 : 1;
+ for ( z = y1 + shift; z < y2; z += 2 )
+ dc.DrawPoint(x2, z);
+
+ shift = z == y2 ? 0 : 1;
+ for ( z = x2 - shift; z > x1; z -= 2 )
+ dc.DrawPoint(z, y2);
+
+ shift = z == x1 ? 0 : 1;
+ for ( z = y2 - shift; z > y1; z -= 2 )
+ dc.DrawPoint(x1, z);
+
+ dc.SetLogicalFunction(wxCOPY);
+}
// ----------------------------------------------------------------------------
// A module to allow cleanup of generic renderer.
const wxRect& rect,
int flags = 0);
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
+
virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
private:
wxRendererGTK::GetHeaderButtonWidget()
{
static GtkWidget *s_button = NULL;
-
+
if ( !s_button )
{
// Get the dummy tree widget, give it a column, and then use the
{
GtkWidget *button = GetHeaderButtonWidget();
-
+
GdkWindow* gdk_window = dc.GetGDKWindow();
wxASSERT_MSG( gdk_window,
wxT("cannot use wxRendererNative on wxDC of this type") );
rect.height );
}
}
+
+void wxRendererGTK::DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags)
+{
+ GdkWindow* gdk_window = dc.GetGDKWindow();
+ wxASSERT_MSG( gdk_window,
+ wxT("cannot use wxRendererNative on wxDC of this type") );
+
+ GtkStateType state;
+ if (flags & wxCONTROL_SELECTED)
+ state = GTK_STATE_SELECTED;
+ else
+ state = GTK_STATE_NORMAL;
+
+ gtk_paint_focus( win->m_widget->style,
+ gdk_window,
+ state,
+ NULL,
+ win->m_wxwindow,
+ NULL,
+ dc.LogicalToDeviceX(rect.x),
+ dc.LogicalToDeviceY(rect.y),
+ rect.width,
+ rect.height );
+}
const wxRect& rect,
int flags = 0);
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
private:
DECLARE_NO_COPY_CLASS(wxRendererMSW)
};
::DrawFrameControl(GetHdcOf(dc), &rc, DFC_BUTTON, style);
}
+void wxRendererMSW::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
+{
+ RECT rc;
+ wxCopyRectToRECT(rect, rc);
+
+ ::DrawFocusRect(GetHdcOf(dc), &rc);
+}
+
// ============================================================================
// wxRendererXP implementation
// ============================================================================
// ----------------------------------------------------------------------------
void
-wxStdRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
+wxStdRenderer::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
{
// draw the pixels manually because the "dots" in wxPen with wxDOT style
// may be short traits and not really dots
{
rectLabel.Inflate(-1);
- DrawFocusRect(dc, rectLabel);
+ DrawFocusRect(NULL, dc, rectLabel);
}
}
if ( flags & wxCONTROL_FOCUSED )
{
- DrawFocusRect(dc, rect, flags);
+ DrawFocusRect(NULL, dc, rect, flags);
}
}
wxGTKRenderer(const wxColourScheme *scheme);
// wxRenderer methods
- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0);
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
virtual void DrawTextBorder(wxDC& dc,
wxBorder border,
const wxRect& rect,
}
void
-wxGTKRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
+wxGTKRenderer::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int WXUNUSED(flags))
{
dc.SetBrush(*wxTRANSPARENT_BRUSH);
wxRect rectFocus = rect;
int indexAccel = -1,
wxRect *rectBounds = NULL);
- virtual void DrawFocusRect(wxDC& dc, const wxRect& rect, int flags = 0);
+ virtual void DrawFocusRect(wxWindow* win, wxDC& dc, const wxRect& rect, int flags = 0);
virtual void DrawButtonBorder(wxDC& dc,
const wxRect& rect,
dc.DrawLine(x, y1, x, y2 + 1);
}
-void wxMonoRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect, int flags)
+void wxMonoRenderer::DrawFocusRect(wxWindow* WXUNUSED(win), wxDC& dc, const wxRect& rect, int flags)
{
// no need to draw the focus rect for selected items, it would be invisible
// anyhow
*/
if (flags & wxCONTROL_FOCUSED) {
- DrawFocusRect(dc, rectOrig);
+ DrawFocusRect(NULL, dc, rectOrig);
}
wxRect rect = GetSliderShaftRect(rectOrig, lenThumb, orient, style);