This class probably should not be compiled in at all in the minimal build but
in the meanwhile just add #if checks around its button-related parts.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@66087
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
// Create the scrolled window
virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
// Create the scrolled window
virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
// Find a standard or horizontal box sizer
virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
// Find a standard or horizontal box sizer
virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
// Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
// Reparent the controls to the scrolled window, except those in buttonSizer
virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
// Reparent the controls to the scrolled window, except those in buttonSizer
virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
else
#endif // wxUSE_BOOKCTRL
{
else
#endif // wxUSE_BOOKCTRL
{
// If we have an arbitrary dialog, create a scrolling area for the main content, and a button sizer
// for the main buttons.
wxScrolledWindow* scrolledWindow = CreateScrolledWindow(dialog);
// If we have an arbitrary dialog, create a scrolling area for the main content, and a button sizer
// for the main buttons.
wxScrolledWindow* scrolledWindow = CreateScrolledWindow(dialog);
scrolledWindow->SetSizer(oldSizer);
FitWithScrolling(dialog, scrolledWindow);
scrolledWindow->SetSizer(oldSizer);
FitWithScrolling(dialog, scrolledWindow);
/// Find and remove the button sizer, if any
wxSizer* wxStandardDialogLayoutAdapter::FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder)
{
/// Find and remove the button sizer, if any
wxSizer* wxStandardDialogLayoutAdapter::FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder)
{
+#endif // wxUSE_BUTTON
+
/// Reparent the controls to the scrolled window
void wxStandardDialogLayoutAdapter::ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer)
{
/// Reparent the controls to the scrolled window
void wxStandardDialogLayoutAdapter::ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer)
{