+ // Blit (in this case copy) the actual screen on the memory DC
+ // and thus the Bitmap
+ memDC.Blit( 0, // Copy to this X coordinate
+ 0, // Copy to this Y coordinate
+ width, // Copy this width
+ height, // Copy this height
+ &dcScreen, // From where do we copy?
+ x, // What's the X offset in the original DC?
+ y // What's the Y offset in the original DC?
+ );
+
+ // Select the Bitmap out of the memory DC by selecting a new
+ // uninitialized Bitmap
+ memDC.SelectObject(wxNullBitmap);
+#endif // #ifdef __WXMAC__