git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@24607
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
-Installing and compiling wxMac
-============================================================
+wxWindows 2.5 for Mac installation
+----------------------------------
On MacOS X, you can download Apple's free developer tools (gcc
and associated headers and libraries, such as the Carbon API).
You can then use configure in a similar way to compiling
On MacOS X, you can download Apple's free developer tools (gcc
and associated headers and libraries, such as the Carbon API).
You can then use configure in a similar way to compiling
-wxWindows on Linux, (or on Windows using MinGW or Cygwin). See
-'Apple Developers Tools' below for more details on using
+wxWindows on Linux (or on Windows using MinGW or Cygwin). See
+'Apple Developer Tools' below for more details on using
configure.
To target on MacOS 8 or 9, you need to buy Metrowerks
configure.
To target on MacOS 8 or 9, you need to buy Metrowerks
- M5mcp2xml.applescript to convert CodeWarrior projects to xml files
- M5build.applescript to automatically build all samples/demos projects
- M5mcp2xml.applescript to convert CodeWarrior projects to xml files
- M5build.applescript to automatically build all samples/demos projects
-Apple Developers Tools
-----------------------
+Apple Developer Tools
+---------------------
-As in all Unix projects, you need to do something like this under MacOS 10.1
-with the Apple Developers Tools installed:
+As in all Unix projects, you need to do something like this under MacOS X
+with the Apple Developer Tools installed:
-2) mkdir build
-3) cd build
+2) mkdir osx-build
+3) cd osx-build