{
// draw background
wxRect r(rect.x, rect.y, rect.width+2, rect.height-3);
- wxColor start_colour = StepColour(m_base_colour, 90);
- wxColor end_colour = StepColour(m_base_colour, 110);
- dc.GradientFillLinear(r, start_colour, end_colour, wxSOUTH);
+ wxColor top_color = StepColour(m_base_colour, 90);
+ wxColor bottom_color = StepColour(m_base_colour, 110);
+ dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH);
// draw base lines
int y = rect.GetHeight();
int w = rect.GetWidth();
dc.SetPen(m_border_pen);
- dc.DrawLine(0, y-4, w, y-4);
- dc.DrawLine(0, y-1, w, y-1);
- dc.SetPen(wxPen(start_colour));
- dc.DrawLine(0, y-3, w, y-3);
- dc.DrawLine(0, y-2, w, y-2);
+ dc.SetBrush(m_base_colour_brush);
+ dc.DrawRectangle(-1, y-4, w+2, 4);
}
// this white helps fill out the gradient at the top of the tab
dc.SetPen(*wxWHITE_PEN);
dc.SetBrush(*wxWHITE_BRUSH);
- dc.DrawRectangle(r.x+2, r.y+2, r.width-3, r.height);
+ dc.DrawRectangle(r.x+2, r.y+1, r.width-3, r.height);
// these two points help the rounded corners appear more antialiased
dc.SetPen(m_base_colour_pen);
- dc.DrawPoint(r.x+2, r.y+2);
- dc.DrawPoint(r.x+r.width-2, r.y+2);
+ dc.DrawPoint(r.x+2, r.y+1);
+ dc.DrawPoint(r.x+r.width-2, r.y+1);
// set rectangle down a bit for gradient drawing
r.SetHeight(r.GetHeight()/2);
r.x += 2;
r.width -= 2;
r.y += r.height;
+ r.y -= 2;
// draw gradient background
- wxColor start_color = StepColour(m_base_colour, 95);
- wxColor end_color = *wxWHITE;
- dc.GradientFillLinear(r, start_color, end_color, wxNORTH);
+ wxColor top_color = *wxWHITE;
+ wxColor bottom_color = m_base_colour;
+ dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
}
else
{
wxRect r(tab_x, tab_y+1, tab_width, tab_height-3);
- // draw base background color for inactive tabs
- dc.SetPen(m_base_colour_pen);
- dc.SetBrush(m_base_colour_brush);
- dc.DrawRectangle(r.x, r.y, r.width, r.height);
-
// start the gradent up a bit and leave the inside border inset
// by a pixel for a 3D look. Only the top half of the inactive
// tab will have a slight gradient
- r.x += 2;
- r.width -= 2;
+ r.x += 3;
+ r.y++;
+ r.width -= 4;
r.height /= 2;
-
- // -- draw bottom gradient fill for glossy look
+ r.height--;
+
+ // -- draw top gradient fill for glossy look
wxColor top_color = m_base_colour;
wxColor bottom_color = StepColour(top_color, 106);
dc.GradientFillLinear(r, bottom_color, top_color, wxNORTH);
+
+ r.y += r.height;
+ r.y--;
+
+ // -- draw bottom fill for glossy look
+ top_color = m_base_colour;
+ bottom_color = m_base_colour;
+ dc.GradientFillLinear(r, top_color, bottom_color, wxSOUTH);
}
// draw tab outline
// this gets rid of the top one of those lines in the tab control
if (active)
{
- wxColor start_color = StepColour(m_base_colour, 93);
- dc.SetPen(wxPen(start_color));
- dc.DrawLine(border_points[0].x,
+ wxColor start_color = m_base_colour;
+ dc.SetPen(m_base_colour_pen);
+ dc.DrawLine(border_points[0].x+1,
border_points[0].y,
- border_points[5].x+1,
+ border_points[5].x,
border_points[5].y);
}