// the first thing to do is to check if we're trying to run an Unicode
// program under Win9x w/o MSLU emulation layer - if so, abort right now
// as it has no chance to work and has all chances to crash
-#if wxUSE_UNICODE && !wxUSE_UNICODE_MSLU && !defined(__WXWINCE__)
+#if wxUSE_UNICODE && !defined(__WXWINCE__)
if ( wxGetOsVersion() != wxWINDOWS_NT )
{
+ // we need to be built with MSLU support
+#if !wxUSE_UNICODE_MSLU
// note that we can use MessageBoxW() as it's implemented even under
// Win9x - OTOH, we can't use wxGetTranslation() because the file APIs
// used by wxLocale are not
::MessageBox
(
NULL,
- _T("This program uses Unicode and requires Windows NT/2000/XP.\nProgram aborted."),
+ _T("This program uses Unicode and requires Windows NT/2000/XP.\n\nProgram aborted."),
_T("wxWidgets Fatal Error"),
MB_ICONERROR | MB_OK
);
return -1;
+#endif // !wxUSE_UNICODE_MSLU
+
+ // and the MSLU DLL must also be available
+ HMODULE hmod = ::LoadLibraryA("unicows.dll");
+ if ( !hmod )
+ {
+ ::MessageBox
+ (
+ NULL,
+ _T("This program uses Unicode and requires unicows.dll to work under current operating system.\n\nPlease install unicows.dll and relaunch the program."),
+ _T("wxWidgets Fatal Error"),
+ MB_ICONERROR | MB_OK
+ );
+ return -1;
+ }
+
+ // this is not really necessary but be tidy
+ ::FreeLibrary(hmod);
}
#endif // wxUSE_UNICODE && !wxUSE_UNICODE_MSLU