--- /dev/null
+// Name: univ/themes/metal.cpp
+// Purpose: wxUniversal theme implementing Win32-like LNF
+// Author: Vadim Zeitlin, Robert Roebling
+// Modified by:
+// Created: 06.08.00
+// RCS-ID: $Id$
+// Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
+// Licence: wxWindows license
+///////////////////////////////////////////////////////////////////////////////
+
+// ===========================================================================
+// declarations
+// ===========================================================================
+
+// ---------------------------------------------------------------------------
+// headers
+// ---------------------------------------------------------------------------
+
+// For compilers that support precompilation, includes "wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+#ifndef WX_PRECOMP
+ #include "wx/timer.h"
+ #include "wx/intl.h"
+ #include "wx/dc.h"
+ #include "wx/window.h"
+
+ #include "wx/dcmemory.h"
+
+ #include "wx/button.h"
+ #include "wx/listbox.h"
+ #include "wx/checklst.h"
+ #include "wx/combobox.h"
+ #include "wx/scrolbar.h"
+ #include "wx/slider.h"
+ #include "wx/textctrl.h"
+ #include "wx/toolbar.h"
+
+ #ifdef __WXMSW__
+ // for COLOR_* constants
+ #include "wx/msw/private.h"
+ #endif
+#endif // WX_PRECOMP
+
+#include "wx/notebook.h"
+#include "wx/spinbutt.h"
+#include "wx/settings.h"
+#include "wx/menu.h"
+#include "wx/artprov.h"
+#include "wx/toplevel.h"
+
+#include "wx/univ/scrtimer.h"
+#include "wx/univ/renderer.h"
+#include "wx/univ/inphand.h"
+#include "wx/univ/colschem.h"
+#include "wx/univ/theme.h"
+
+// ----------------------------------------------------------------------------
+// constants
+// ----------------------------------------------------------------------------
+
+static const int BORDER_THICKNESS = 2;
+
+// the offset between the label and focus rect around it
+static const int FOCUS_RECT_OFFSET_X = 1;
+static const int FOCUS_RECT_OFFSET_Y = 1;
+
+static const int FRAME_BORDER_THICKNESS = 3;
+static const int RESIZEABLE_FRAME_BORDER_THICKNESS = 4;
+static const int FRAME_TITLEBAR_HEIGHT = 18;
+static const int FRAME_BUTTON_WIDTH = 16;
+static const int FRAME_BUTTON_HEIGHT = 14;
+
+static const size_t NUM_STATUSBAR_GRIP_BANDS = 3;
+static const size_t WIDTH_STATUSBAR_GRIP_BAND = 4;
+static const size_t STATUSBAR_GRIP_SIZE =
+ WIDTH_STATUSBAR_GRIP_BAND*NUM_STATUSBAR_GRIP_BANDS;
+
+enum IndicatorType
+{
+ IndicatorType_Check,
+ IndicatorType_Radio,
+ IndicatorType_Menu,
+ IndicatorType_Max
+};
+
+enum IndicatorState
+{
+ IndicatorState_Normal,
+ IndicatorState_Pressed, // this one is for check/radioboxes
+ IndicatorState_Selected = IndicatorState_Pressed, // for menus
+ IndicatorState_Disabled,
+ IndicatorState_SelectedDisabled, // only for the menus
+ IndicatorState_Max
+};
+
+enum IndicatorStatus
+{
+ IndicatorStatus_Checked,
+ IndicatorStatus_Unchecked,
+ IndicatorStatus_Max
+};
+
+// wxMetalRenderer: draw the GUI elements in Metal style
+// ----------------------------------------------------------------------------
+
+class wxMetalRenderer : public wxRenderer
+{
+public:
+ // constants
+ enum wxArrowDirection
+ {
+ Arrow_Left,
+ Arrow_Right,
+ Arrow_Up,
+ Arrow_Down,
+ Arrow_Max
+ };
+
+ enum wxArrowStyle
+ {
+ Arrow_Normal,
+ Arrow_Disabled,
+ Arrow_Pressed,
+ Arrow_Inversed,
+ Arrow_InversedDisabled,
+ Arrow_StateMax
+ };
+
+ enum wxFrameButtonType
+ {
+ FrameButton_Close,
+ FrameButton_Minimize,
+ FrameButton_Maximize,
+ FrameButton_Restore,
+ FrameButton_Help,
+ FrameButton_Max
+ };
+
+ // ctor
+ wxMetalRenderer(const wxColourScheme *scheme);
+
+ // implement the base class pure virtuals
+ virtual void DrawBackground(wxDC& dc,
+ const wxColour& col,
+ const wxRect& rect,
+ int flags = 0);
+ virtual void DrawLabel(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int flags = 0,
+ int alignment = wxALIGN_LEFT | wxALIGN_TOP,
+ int indexAccel = -1,
+ wxRect *rectBounds = NULL);
+ virtual void DrawButtonLabel(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& image,
+ const wxRect& rect,
+ int flags = 0,
+ int alignment = wxALIGN_LEFT | wxALIGN_TOP,
+ int indexAccel = -1,
+ wxRect *rectBounds = NULL);
+ virtual void DrawBorder(wxDC& dc,
+ wxBorder border,
+ const wxRect& rect,
+ int flags = 0,
+ wxRect *rectIn = (wxRect *)NULL);
+ virtual void DrawHorizontalLine(wxDC& dc,
+ wxCoord y, wxCoord x1, wxCoord x2);
+ virtual void DrawVerticalLine(wxDC& dc,
+ wxCoord x, wxCoord y1, wxCoord y2);
+ virtual void DrawFrame(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int flags = 0,
+ int alignment = wxALIGN_LEFT,
+ int indexAccel = -1);
+ virtual void DrawTextBorder(wxDC& dc,
+ wxBorder border,
+ const wxRect& rect,
+ int flags = 0,
+ wxRect *rectIn = (wxRect *)NULL);
+ virtual void DrawButtonBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags = 0,
+ wxRect *rectIn = (wxRect *)NULL);
+ virtual void DrawArrow(wxDC& dc,
+ wxDirection dir,
+ const wxRect& rect,
+ int flags = 0);
+ virtual void DrawScrollbarArrow(wxDC& dc,
+ wxDirection dir,
+ const wxRect& rect,
+ int flags = 0)
+ { DrawArrow(dc, dir, rect, flags); }
+ virtual void DrawScrollbarThumb(wxDC& dc,
+ wxOrientation orient,
+ const wxRect& rect,
+ int flags = 0);
+ virtual void DrawScrollbarShaft(wxDC& dc,
+ wxOrientation orient,
+ const wxRect& rect,
+ int flags = 0);
+ virtual void DrawScrollCorner(wxDC& dc,
+ const wxRect& rect);
+ virtual void DrawItem(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int flags = 0);
+ virtual void DrawCheckItem(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags = 0);
+ virtual void DrawCheckButton(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags = 0,
+ wxAlignment align = wxALIGN_LEFT,
+ int indexAccel = -1);
+ virtual void DrawRadioButton(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags = 0,
+ wxAlignment align = wxALIGN_LEFT,
+ int indexAccel = -1);
+ virtual void DrawToolBarButton(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawTextLine(wxDC& dc,
+ const wxString& text,
+ const wxRect& rect,
+ int selStart = -1,
+ int selEnd = -1,
+ int flags = 0);
+ virtual void DrawLineWrapMark(wxDC& dc, const wxRect& rect);
+ virtual void DrawTab(wxDC& dc,
+ const wxRect& rect,
+ wxDirection dir,
+ const wxString& label,
+ const wxBitmap& bitmap = wxNullBitmap,
+ int flags = 0,
+ int indexAccel = -1);
+
+ virtual void DrawSliderShaft(wxDC& dc,
+ const wxRect& rect,
+ wxOrientation orient,
+ int flags = 0,
+ wxRect *rectShaft = NULL);
+ virtual void DrawSliderThumb(wxDC& dc,
+ const wxRect& rect,
+ wxOrientation orient,
+ int flags = 0);
+ virtual void DrawSliderTicks(wxDC& dc,
+ const wxRect& rect,
+ const wxSize& sizeThumb,
+ wxOrientation orient,
+ int start,
+ int end,
+ int step = 1,
+ int flags = 0);
+
+ virtual void DrawMenuBarItem(wxDC& dc,
+ const wxRect& rect,
+ const wxString& label,
+ int flags = 0,
+ int indexAccel = -1);
+ virtual void DrawMenuItem(wxDC& dc,
+ wxCoord y,
+ const wxMenuGeometryInfo& geometryInfo,
+ const wxString& label,
+ const wxString& accel,
+ const wxBitmap& bitmap = wxNullBitmap,
+ int flags = 0,
+ int indexAccel = -1);
+ virtual void DrawMenuSeparator(wxDC& dc,
+ wxCoord y,
+ const wxMenuGeometryInfo& geomInfo);
+
+ virtual void DrawStatusField(wxDC& dc,
+ const wxRect& rect,
+ const wxString& label,
+ int flags = 0);
+
+ // titlebars
+ virtual void DrawFrameTitleBar(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ const wxIcon& icon,
+ int flags,
+ int specialButton = 0,
+ int specialButtonFlags = 0);
+ virtual void DrawFrameBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawFrameBackground(wxDC& dc,
+ const wxRect& rect,
+ int flags);
+ virtual void DrawFrameTitle(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ int flags);
+ virtual void DrawFrameIcon(wxDC& dc,
+ const wxRect& rect,
+ const wxIcon& icon,
+ int flags);
+ virtual void DrawFrameButton(wxDC& dc,
+ wxCoord x, wxCoord y,
+ int button,
+ int flags = 0);
+ virtual wxRect GetFrameClientArea(const wxRect& rect, int flags) const;
+ virtual wxSize GetFrameTotalSize(const wxSize& clientSize, int flags) const;
+ virtual wxSize GetFrameMinSize(int flags) const;
+ virtual wxSize GetFrameIconSize() const;
+ virtual int HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const;
+
+ virtual void GetComboBitmaps(wxBitmap *bmpNormal,
+ wxBitmap *bmpFocus,
+ wxBitmap *bmpPressed,
+ wxBitmap *bmpDisabled);
+
+ virtual void AdjustSize(wxSize *size, const wxWindow *window);
+ virtual wxRect GetBorderDimensions(wxBorder border) const;
+ virtual bool AreScrollbarsInsideBorder() const;
+
+ virtual wxSize GetScrollbarArrowSize() const
+ { return m_sizeScrollbarArrow; }
+ virtual wxRect GetScrollbarRect(const wxScrollBar *scrollbar,
+ wxScrollBar::Element elem,
+ int thumbPos = -1) const;
+ virtual wxCoord GetScrollbarSize(const wxScrollBar *scrollbar);
+ virtual wxHitTest HitTestScrollbar(const wxScrollBar *scrollbar,
+ const wxPoint& pt) const;
+ virtual wxCoord ScrollbarToPixel(const wxScrollBar *scrollbar,
+ int thumbPos = -1);
+ virtual int PixelToScrollbar(const wxScrollBar *scrollbar, wxCoord coord);
+ virtual wxCoord GetListboxItemHeight(wxCoord fontHeight)
+ { return fontHeight + 2; }
+ virtual wxSize GetCheckBitmapSize() const
+ { return wxSize(13, 13); }
+ virtual wxSize GetRadioBitmapSize() const
+ { return wxSize(12, 12); }
+ virtual wxCoord GetCheckItemMargin() const
+ { return 0; }
+
+ virtual wxSize GetToolBarButtonSize(wxCoord *separator) const
+ { if ( separator ) *separator = 5; return wxSize(16, 15); }
+ virtual wxSize GetToolBarMargin() const
+ { return wxSize(4, 4); }
+
+ virtual wxRect GetTextTotalArea(const wxTextCtrl *text,
+ const wxRect& rect) const;
+ virtual wxRect GetTextClientArea(const wxTextCtrl *text,
+ const wxRect& rect,
+ wxCoord *extraSpaceBeyond) const;
+
+ virtual wxSize GetTabIndent() const { return wxSize(2, 2); }
+ virtual wxSize GetTabPadding() const { return wxSize(6, 5); }
+
+ virtual wxCoord GetSliderDim() const { return 20; }
+ virtual wxCoord GetSliderTickLen() const { return 4; }
+ virtual wxRect GetSliderShaftRect(const wxRect& rect,
+ wxOrientation orient) const;
+ virtual wxSize GetSliderThumbSize(const wxRect& rect,
+ wxOrientation orient) const;
+ virtual wxSize GetProgressBarStep() const { return wxSize(16, 32); }
+
+ virtual wxSize GetMenuBarItemSize(const wxSize& sizeText) const;
+ virtual wxMenuGeometryInfo *GetMenuGeometry(wxWindow *win,
+ const wxMenu& menu) const;
+
+ virtual wxSize GetStatusBarBorders(wxCoord *borderBetweenFields) const;
+
+protected:
+ // helper of DrawLabel() and DrawCheckOrRadioButton()
+ void DoDrawLabel(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int flags = 0,
+ int alignment = wxALIGN_LEFT | wxALIGN_TOP,
+ int indexAccel = -1,
+ wxRect *rectBounds = NULL,
+ const wxPoint& focusOffset
+ = wxPoint(FOCUS_RECT_OFFSET_X, FOCUS_RECT_OFFSET_Y));
+
+ // common part of DrawLabel() and DrawItem()
+ void DrawFocusRect(wxDC& dc, const wxRect& rect);
+
+ // DrawLabel() and DrawButtonLabel() helper
+ void DrawLabelShadow(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int alignment,
+ int indexAccel);
+
+ // DrawButtonBorder() helper
+ void DoDrawBackground(wxDC& dc,
+ const wxColour& col,
+ const wxRect& rect);
+
+ // DrawBorder() helpers: all of them shift and clip the DC after drawing
+ // the border
+
+ // just draw a rectangle with the given pen
+ void DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen);
+
+ // draw the lower left part of rectangle
+ void DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen);
+
+ // draw the rectange using the first brush for the left and top sides and
+ // the second one for the bottom and right ones
+ void DrawShadedRect(wxDC& dc, wxRect *rect,
+ const wxPen& pen1, const wxPen& pen2);
+
+ // draw the normal 3D border
+ void DrawRaisedBorder(wxDC& dc, wxRect *rect);
+
+ // draw the sunken 3D border
+ void DrawSunkenBorder(wxDC& dc, wxRect *rect);
+
+ // draw the border used for scrollbar arrows
+ void DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed = FALSE);
+
+ // public DrawArrow()s helper
+ void DrawArrow(wxDC& dc, const wxRect& rect,
+ wxArrowDirection arrowDir, wxArrowStyle arrowStyle);
+
+ // DrawArrowButton is used by DrawScrollbar and DrawComboButton
+ void DrawArrowButton(wxDC& dc, const wxRect& rect,
+ wxArrowDirection arrowDir,
+ wxArrowStyle arrowStyle);
+
+ // DrawCheckButton/DrawRadioButton helper
+ void DrawCheckOrRadioButton(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags,
+ wxAlignment align,
+ int indexAccel,
+ wxCoord focusOffsetY);
+
+ // draw a normal or transposed line (useful for using the same code fo both
+ // horizontal and vertical widgets)
+ void DrawLine(wxDC& dc,
+ wxCoord x1, wxCoord y1,
+ wxCoord x2, wxCoord y2,
+ bool transpose = FALSE)
+ {
+ if ( transpose )
+ dc.DrawLine(y1, x1, y2, x2);
+ else
+ dc.DrawLine(x1, y1, x2, y2);
+ }
+
+ // get the standard check/radio button bitmap
+ wxBitmap GetIndicator(IndicatorType indType, int flags);
+ wxBitmap GetCheckBitmap(int flags)
+ { return GetIndicator(IndicatorType_Check, flags); }
+ wxBitmap GetRadioBitmap(int flags)
+ { return GetIndicator(IndicatorType_Radio, flags); }
+
+private:
+ const wxColourScheme *m_scheme;
+
+ // the sizing parameters (TODO make them changeable)
+ wxSize m_sizeScrollbarArrow;
+
+ // GDI objects we use for drawing
+ wxColour m_colDarkGrey,
+ m_colHighlight;
+
+ wxPen m_penBlack,
+ m_penDarkGrey,
+ m_penLightGrey,
+ m_penHighlight;
+
+ wxFont m_titlebarFont;
+
+ // the checked and unchecked bitmaps for DrawCheckItem()
+ wxBitmap m_bmpCheckBitmaps[IndicatorStatus_Max];
+
+ // the bitmaps returned by GetIndicator()
+ wxBitmap m_bmpIndicators[IndicatorType_Max]
+ [IndicatorState_Max]
+ [IndicatorStatus_Max];
+
+ // titlebar icons:
+ wxBitmap m_bmpFrameButtons[FrameButton_Max];
+
+ // first row is for the normal state, second - for the disabled
+ wxBitmap m_bmpArrows[Arrow_StateMax][Arrow_Max];
+};
+
+// ----------------------------------------------------------------------------
+// wxMetalInputHandler and derived classes: process the keyboard and mouse
+// messages according to Windows standards
+// ----------------------------------------------------------------------------
+
+class wxMetalInputHandler : public wxInputHandler
+{
+public:
+ wxMetalInputHandler(wxMetalRenderer *renderer);
+
+ virtual bool HandleKey(wxInputConsumer *control,
+ const wxKeyEvent& event,
+ bool pressed);
+ virtual bool HandleMouse(wxInputConsumer *control,
+ const wxMouseEvent& event);
+
+protected:
+ wxMetalRenderer *m_renderer;
+};
+
+class wxMetalScrollBarInputHandler : public wxStdScrollBarInputHandler
+{
+public:
+ wxMetalScrollBarInputHandler(wxMetalRenderer *renderer,
+ wxInputHandler *handler);
+
+ virtual bool HandleMouse(wxInputConsumer *control, const wxMouseEvent& event);
+ virtual bool HandleMouseMove(wxInputConsumer *control, const wxMouseEvent& event);
+
+ virtual bool OnScrollTimer(wxScrollBar *scrollbar,
+ const wxControlAction& action);
+
+protected:
+ virtual bool IsAllowedButton(int button) { return button == 1; }
+
+ virtual void Highlight(wxScrollBar *scrollbar, bool doIt)
+ {
+ // we don't highlight anything
+ }
+
+ // the first and last event which caused the thumb to move
+ wxMouseEvent m_eventStartDrag,
+ m_eventLastDrag;
+
+ // have we paused the scrolling because the mouse moved?
+ bool m_scrollPaused;
+
+ // we remember the interval of the timer to be able to restart it
+ int m_interval;
+};
+
+class wxMetalCheckboxInputHandler : public wxStdCheckboxInputHandler
+{
+public:
+ wxMetalCheckboxInputHandler(wxInputHandler *handler)
+ : wxStdCheckboxInputHandler(handler) { }
+
+ virtual bool HandleKey(wxInputConsumer *control,
+ const wxKeyEvent& event,
+ bool pressed);
+};
+
+class wxMetalTextCtrlInputHandler : public wxStdTextCtrlInputHandler
+{
+public:
+ wxMetalTextCtrlInputHandler(wxInputHandler *handler)
+ : wxStdTextCtrlInputHandler(handler) { }
+
+ virtual bool HandleKey(wxInputConsumer *control,
+ const wxKeyEvent& event,
+ bool pressed);
+};
+
+class wxMetalStatusBarInputHandler : public wxStdInputHandler
+{
+public:
+ wxMetalStatusBarInputHandler(wxInputHandler *handler);
+
+ virtual bool HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+
+ virtual bool HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event);
+
+protected:
+ // is the given point over the statusbar grip?
+ bool IsOnGrip(wxWindow *statbar, const wxPoint& pt) const;
+
+private:
+ // the cursor we had replaced with the resize one
+ wxCursor m_cursorOld;
+
+ // was the mouse over the grip last time we checked?
+ bool m_isOnGrip;
+};
+
+class wxMetalSystemMenuEvtHandler;
+
+class wxMetalFrameInputHandler : public wxStdFrameInputHandler
+{
+public:
+ wxMetalFrameInputHandler(wxInputHandler *handler);
+ ~wxMetalFrameInputHandler();
+
+ virtual bool HandleMouse(wxInputConsumer *control,
+ const wxMouseEvent& event);
+
+ virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
+
+ void PopupSystemMenu(wxTopLevelWindow *window, const wxPoint& pos) const;
+
+private:
+ // was the mouse over the grip last time we checked?
+ wxMetalSystemMenuEvtHandler *m_menuHandler;
+};
+
+// ----------------------------------------------------------------------------
+// wxMetalColourScheme: uses (default) Metal colours
+// ----------------------------------------------------------------------------
+
+class wxMetalColourScheme : public wxColourScheme
+{
+public:
+ virtual wxColour Get(StdColour col) const;
+ virtual wxColour GetBackground(wxWindow *win) const;
+};
+
+// ----------------------------------------------------------------------------
+// wxMetalArtProvider
+// ----------------------------------------------------------------------------
+
+class wxMetalArtProvider : public wxArtProvider
+{
+protected:
+ virtual wxBitmap CreateBitmap(const wxArtID& id,
+ const wxArtClient& client,
+ const wxSize& size);
+};
+
+// ----------------------------------------------------------------------------
+// wxMetalTheme
+// ----------------------------------------------------------------------------
+
+WX_DEFINE_ARRAY(wxInputHandler *, wxArrayHandlers);
+
+class wxMetalTheme : public wxTheme
+{
+public:
+ wxMetalTheme();
+ virtual ~wxMetalTheme();
+
+ virtual wxRenderer *GetRenderer();
+ virtual wxArtProvider *GetArtProvider();
+ virtual wxInputHandler *GetInputHandler(const wxString& control);
+ virtual wxColourScheme *GetColourScheme();
+
+private:
+ // get the default input handler
+ wxInputHandler *GetDefaultInputHandler();
+
+ wxMetalRenderer *m_renderer;
+
+ wxMetalArtProvider *m_artProvider;
+
+ // the names of the already created handlers and the handlers themselves
+ // (these arrays are synchronized)
+ wxSortedArrayString m_handlerNames;
+ wxArrayHandlers m_handlers;
+
+ wxMetalInputHandler *m_handlerDefault;
+
+ wxMetalColourScheme *m_scheme;
+
+ WX_DECLARE_THEME(Metal)
+};
+
+// ----------------------------------------------------------------------------
+// standard bitmaps
+// ----------------------------------------------------------------------------
+
+// frame buttons bitmaps
+
+static const char *frame_button_close_xpm[] = {
+"12 10 2 1",
+" c None",
+". c black",
+" ",
+" .. .. ",
+" .. .. ",
+" .... ",
+" .. ",
+" .... ",
+" .. .. ",
+" .. .. ",
+" ",
+" "};
+
+static const char *frame_button_help_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" .... ",
+" .. .. ",
+" .. .. ",
+" .. ",
+" .. ",
+" .. ",
+" ",
+" .. ",
+" .. ",
+" "};
+
+static const char *frame_button_maximize_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" ......... ",
+" ......... ",
+" . . ",
+" . . ",
+" . . ",
+" . . ",
+" . . ",
+" . . ",
+" ......... ",
+" "};
+
+static const char *frame_button_minimize_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ",
+" ...... ",
+" ...... ",
+" "};
+
+static const char *frame_button_restore_xpm[] = {
+"12 10 2 1",
+" c None",
+". c #000000",
+" ...... ",
+" ...... ",
+" . . ",
+" ...... . ",
+" ...... . ",
+" . ... ",
+" . . ",
+" . . ",
+" ...... ",
+" "};
+
+// menu bitmaps
+
+static const char *checked_menu_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"9 9 2 1",
+"w c None",
+"b c black",
+/* pixels */
+"wwwwwwwww",
+"wwwwwwwbw",
+"wwwwwwbbw",
+"wbwwwbbbw",
+"wbbwbbbww",
+"wbbbbbwww",
+"wwbbbwwww",
+"wwwbwwwww",
+"wwwwwwwww"
+};
+
+static const char *selected_checked_menu_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"9 9 2 1",
+"w c None",
+"b c white",
+/* pixels */
+"wwwwwwwww",
+"wwwwwwwbw",
+"wwwwwwbbw",
+"wbwwwbbbw",
+"wbbwbbbww",
+"wbbbbbwww",
+"wwbbbwwww",
+"wwwbwwwww",
+"wwwwwwwww"
+};
+
+static const char *disabled_checked_menu_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"9 9 3 1",
+"w c None",
+"b c #7f7f7f",
+"W c #e0e0e0",
+/* pixels */
+"wwwwwwwww",
+"wwwwwwwbw",
+"wwwwwwbbW",
+"wbwwwbbbW",
+"wbbwbbbWW",
+"wbbbbbWWw",
+"wwbbbWWww",
+"wwwbWWwww",
+"wwwwWwwww"
+};
+
+static const char *selected_disabled_checked_menu_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"9 9 2 1",
+"w c None",
+"b c #7f7f7f",
+/* pixels */
+"wwwwwwwww",
+"wwwwwwwbw",
+"wwwwwwbbw",
+"wbwwwbbbw",
+"wbbwbbbww",
+"wbbbbbwww",
+"wwbbbwwww",
+"wwwbwwwww",
+"wwwwwwwww"
+};
+
+// checkbox and radiobox bitmaps below
+
+static const char *checked_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 5 1",
+"w c white",
+"b c black",
+"d c #7f7f7f",
+"g c #c0c0c0",
+"h c #e0e0e0",
+/* pixels */
+"ddddddddddddh",
+"dbbbbbbbbbbgh",
+"dbwwwwwwwwwgh",
+"dbwwwwwwwbwgh",
+"dbwwwwwwbbwgh",
+"dbwbwwwbbbwgh",
+"dbwbbwbbbwwgh",
+"dbwbbbbbwwwgh",
+"dbwwbbbwwwwgh",
+"dbwwwbwwwwwgh",
+"dbwwwwwwwwwgh",
+"dgggggggggggh",
+"hhhhhhhhhhhhh"
+};
+
+static const char *pressed_checked_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 4 1",
+"b c black",
+"d c #7f7f7f",
+"g c #c0c0c0",
+"h c #e0e0e0",
+/* pixels */
+"ddddddddddddh",
+"dbbbbbbbbbbgh",
+"dbggggggggggh",
+"dbgggggggbggh",
+"dbggggggbbggh",
+"dbgbgggbbbggh",
+"dbgbbgbbbgggh",
+"dbgbbbbbggggh",
+"dbggbbbgggggh",
+"dbgggbggggggh",
+"dbggggggggggh",
+"dgggggggggggh",
+"hhhhhhhhhhhhh"
+};
+
+static const char *pressed_disabled_checked_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 4 1",
+"b c black",
+"d c #7f7f7f",
+"g c #c0c0c0",
+"h c #e0e0e0",
+/* pixels */
+"ddddddddddddh",
+"dbbbbbbbbbbgh",
+"dbggggggggggh",
+"dbgggggggdggh",
+"dbggggggddggh",
+"dbgdgggdddggh",
+"dbgddgdddgggh",
+"dbgdddddggggh",
+"dbggdddgggggh",
+"dbgggdggggggh",
+"dbggggggggggh",
+"dgggggggggggh",
+"hhhhhhhhhhhhh"
+};
+
+static const char *checked_item_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 3 1",
+"w c white",
+"b c black",
+"d c #808080",
+/* pixels */
+"wwwwwwwwwwwww",
+"wdddddddddddw",
+"wdwwwwwwwwwdw",
+"wdwwwwwwwbwdw",
+"wdwwwwwwbbwdw",
+"wdwbwwwbbbwdw",
+"wdwbbwbbbwwdw",
+"wdwbbbbbwwwdw",
+"wdwwbbbwwwwdw",
+"wdwwwbwwwwwdw",
+"wdwwwwwwwwwdw",
+"wdddddddddddw",
+"wwwwwwwwwwwww"
+};
+
+static const char *unchecked_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 5 1",
+"w c white",
+"b c black",
+"d c #7f7f7f",
+"g c #c0c0c0",
+"h c #e0e0e0",
+/* pixels */
+"ddddddddddddh",
+"dbbbbbbbbbbgh",
+"dbwwwwwwwwwgh",
+"dbwwwwwwwwwgh",
+"dbwwwwwwwwwgh",
+"dbwwwwwwwwwgh",
+"dbwwwwwwwwwgh",
+"dbwwwwwwwwwgh",
+"dbwwwwwwwwwgh",
+"dbwwwwwwwwwgh",
+"dbwwwwwwwwwgh",
+"dgggggggggggh",
+"hhhhhhhhhhhhh"
+};
+
+static const char *pressed_unchecked_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 4 1",
+"b c black",
+"d c #7f7f7f",
+"g c #c0c0c0",
+"h c #e0e0e0",
+/* pixels */
+"ddddddddddddh",
+"dbbbbbbbbbbgh",
+"dbggggggggggh",
+"dbggggggggggh",
+"dbggggggggggh",
+"dbggggggggggh",
+"dbggggggggggh",
+"dbggggggggggh",
+"dbggggggggggh",
+"dbggggggggggh",
+"dbggggggggggh",
+"dbggggggggggh",
+"hhhhhhhhhhhhh"
+};
+
+static const char *unchecked_item_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"13 13 2 1",
+"w c white",
+"d c #808080",
+/* pixels */
+"wwwwwwwwwwwww",
+"wdddddddddddw",
+"wdwwwwwwwwwdw",
+"wdwwwwwwwwwdw",
+"wdwwwwwwwwwdw",
+"wdwwwwwwwwwdw",
+"wdwwwwwwwwwdw",
+"wdwwwwwwwwwdw",
+"wdwwwwwwwwwdw",
+"wdwwwwwwwwwdw",
+"wdwwwwwwwwwdw",
+"wdddddddddddw",
+"wwwwwwwwwwwww"
+};
+
+static const char *checked_radio_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"12 12 6 1",
+" c None",
+"w c white",
+"b c black",
+"d c #7f7f7f",
+"g c #c0c0c0",
+"h c #e0e0e0",
+/* pixels */
+" dddd ",
+" ddbbbbdd ",
+" dbbwwwwbbh ",
+" dbwwwwwwgh ",
+"dbwwwbbwwwgh",
+"dbwwbbbbwwgh",
+"dbwwbbbbwwgh",
+"dbwwwbbwwwgh",
+" dbwwwwwwgh ",
+" dggwwwwggh ",
+" hhgggghh ",
+" hhhh "
+};
+
+static const char *pressed_checked_radio_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"12 12 6 1",
+" c None",
+"w c white",
+"b c black",
+"d c #7f7f7f",
+"g c #c0c0c0",
+"h c #e0e0e0",
+/* pixels */
+" dddd ",
+" ddbbbbdd ",
+" dbbggggbbh ",
+" dbgggggggh ",
+"dbgggbbggggh",
+"dbggbbbbgggh",
+"dbggbbbbgggh",
+"dbgggbbggggh",
+" dbgggggggh ",
+" dggggggggh ",
+" hhgggghh ",
+" hhhh "
+};
+
+static const char *pressed_disabled_checked_radio_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"12 12 6 1",
+" c None",
+"w c white",
+"b c black",
+"d c #7f7f7f",
+"g c #c0c0c0",
+"h c #e0e0e0",
+/* pixels */
+" dddd ",
+" ddbbbbdd ",
+" dbbggggbbh ",
+" dbgggggggh ",
+"dbgggddggggh",
+"dbggddddgggh",
+"dbggddddgggh",
+"dbgggddggggh",
+" dbgggggggh ",
+" dggggggggh ",
+" hhgggghh ",
+" hhhh ",
+};
+
+static const char *unchecked_radio_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"12 12 6 1",
+" c None",
+"w c white",
+"b c black",
+"d c #7f7f7f",
+"g c #c0c0c0",
+"h c #e0e0e0",
+/* pixels */
+" dddd ",
+" ddbbbbdd ",
+" dbbwwwwbbh ",
+" dbwwwwwwgh ",
+"dbwwwwwwwwgh",
+"dbwwwwwwwwgh",
+"dbwwwwwwwwgh",
+"dbwwwwwwwwgh",
+" dbwwwwwwgh ",
+" dggwwwwggh ",
+" hhgggghh ",
+" hhhh "
+};
+
+static const char *pressed_unchecked_radio_xpm[] = {
+/* columns rows colors chars-per-pixel */
+"12 12 6 1",
+" c None",
+"w c white",
+"b c black",
+"d c #7f7f7f",
+"g c #c0c0c0",
+"h c #e0e0e0",
+/* pixels */
+" dddd ",
+" ddbbbbdd ",
+" dbbggggbbh ",
+" dbgggggggh ",
+"dbgggggggggh",
+"dbgggggggggh",
+"dbgggggggggh",
+"dbgggggggggh",
+" dbgggggggh ",
+" dggggggggh ",
+" hhgggghh ",
+" hhhh "
+};
+
+static const char **
+ xpmIndicators[IndicatorType_Max][IndicatorState_Max][IndicatorStatus_Max] =
+{
+ // checkboxes first
+ {
+ // normal state
+ { checked_xpm, unchecked_xpm },
+
+ // pressed state
+ { pressed_checked_xpm, pressed_unchecked_xpm },
+
+ // disabled state
+ { pressed_disabled_checked_xpm, pressed_unchecked_xpm },
+ },
+
+ // radio
+ {
+ // normal state
+ { checked_radio_xpm, unchecked_radio_xpm },
+
+ // pressed state
+ { pressed_checked_radio_xpm, pressed_unchecked_radio_xpm },
+
+ // disabled state
+ { pressed_disabled_checked_radio_xpm, pressed_unchecked_radio_xpm },
+ },
+
+ // menu
+ {
+ // normal state
+ { checked_menu_xpm, NULL },
+
+ // selected state
+ { selected_checked_menu_xpm, NULL },
+
+ // disabled state
+ { disabled_checked_menu_xpm, NULL },
+
+ // disabled selected state
+ { selected_disabled_checked_menu_xpm, NULL },
+ }
+};
+
+static const char **xpmChecked[IndicatorStatus_Max] =
+{
+ checked_item_xpm,
+ unchecked_item_xpm
+};
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+WX_IMPLEMENT_THEME(wxMetalTheme, Metal, wxTRANSLATE("Metal theme"));
+
+// ----------------------------------------------------------------------------
+// wxMetalTheme
+// ----------------------------------------------------------------------------
+
+wxMetalTheme::wxMetalTheme()
+{
+ m_scheme = NULL;
+ m_renderer = NULL;
+ m_handlerDefault = NULL;
+}
+
+wxMetalTheme::~wxMetalTheme()
+{
+ size_t count = m_handlers.GetCount();
+ for ( size_t n = 0; n < count; n++ )
+ {
+ if ( m_handlers[n] != m_handlerDefault )
+ delete m_handlers[n];
+ }
+
+ delete m_handlerDefault;
+
+ delete m_renderer;
+ delete m_scheme;
+}
+
+wxRenderer *wxMetalTheme::GetRenderer()
+{
+ if ( !m_renderer )
+ {
+ m_renderer = new wxMetalRenderer(GetColourScheme());
+ }
+
+ return m_renderer;
+}
+
+wxArtProvider *wxMetalTheme::GetArtProvider()
+{
+ if ( !m_artProvider )
+ {
+ m_artProvider = new wxMetalArtProvider;
+ }
+
+ return m_artProvider;
+}
+
+wxInputHandler *wxMetalTheme::GetDefaultInputHandler()
+{
+ if ( !m_handlerDefault )
+ {
+ m_handlerDefault = new wxMetalInputHandler(m_renderer);
+ }
+
+ return m_handlerDefault;
+}
+
+wxInputHandler *wxMetalTheme::GetInputHandler(const wxString& control)
+{
+ wxInputHandler *handler;
+ int n = m_handlerNames.Index(control);
+ if ( n == wxNOT_FOUND )
+ {
+ // create a new handler
+ if ( control == wxINP_HANDLER_SCROLLBAR )
+ handler = new wxMetalScrollBarInputHandler(m_renderer,
+ GetDefaultInputHandler());
+#if wxUSE_BUTTON
+ else if ( control == wxINP_HANDLER_BUTTON )
+ handler = new wxStdButtonInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_BUTTON
+#if wxUSE_CHECKBOX
+ else if ( control == wxINP_HANDLER_CHECKBOX )
+ handler = new wxMetalCheckboxInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_CHECKBOX
+#if wxUSE_COMBOBOX
+ else if ( control == wxINP_HANDLER_COMBOBOX )
+ handler = new wxStdComboBoxInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_COMBOBOX
+#if wxUSE_LISTBOX
+ else if ( control == wxINP_HANDLER_LISTBOX )
+ handler = new wxStdListboxInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_LISTBOX
+#if wxUSE_CHECKLISTBOX
+ else if ( control == wxINP_HANDLER_CHECKLISTBOX )
+ handler = new wxStdCheckListboxInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_CHECKLISTBOX
+#if wxUSE_TEXTCTRL
+ else if ( control == wxINP_HANDLER_TEXTCTRL )
+ handler = new wxMetalTextCtrlInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_TEXTCTRL
+#if wxUSE_SLIDER
+ else if ( control == wxINP_HANDLER_SLIDER )
+ handler = new wxStdSliderButtonInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_SLIDER
+#if wxUSE_SPINBTN
+ else if ( control == wxINP_HANDLER_SPINBTN )
+ handler = new wxStdSpinButtonInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_SPINBTN
+#if wxUSE_NOTEBOOK
+ else if ( control == wxINP_HANDLER_NOTEBOOK )
+ handler = new wxStdNotebookInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_NOTEBOOK
+#if wxUSE_STATUSBAR
+ else if ( control == wxINP_HANDLER_STATUSBAR )
+ handler = new wxMetalStatusBarInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_STATUSBAR
+#if wxUSE_TOOLBAR
+ else if ( control == wxINP_HANDLER_TOOLBAR )
+ handler = new wxStdToolbarInputHandler(GetDefaultInputHandler());
+#endif // wxUSE_TOOLBAR
+ else if ( control == wxINP_HANDLER_TOPLEVEL )
+ handler = new wxMetalFrameInputHandler(GetDefaultInputHandler());
+ else
+ handler = GetDefaultInputHandler();
+
+ n = m_handlerNames.Add(control);
+ m_handlers.Insert(handler, n);
+ }
+ else // we already have it
+ {
+ handler = m_handlers[n];
+ }
+
+ return handler;
+}
+
+wxColourScheme *wxMetalTheme::GetColourScheme()
+{
+ if ( !m_scheme )
+ {
+ m_scheme = new wxMetalColourScheme;
+ }
+ return m_scheme;
+}
+
+// ============================================================================
+// wxMetalColourScheme
+// ============================================================================
+
+wxColour wxMetalColourScheme::GetBackground(wxWindow *win) const
+{
+ wxColour col;
+ if ( win->UseBgCol() )
+ {
+ // use the user specified colour
+ col = win->GetBackgroundColour();
+ }
+
+ if ( win->IsContainerWindow() )
+ {
+ wxTextCtrl *text = wxDynamicCast(win, wxTextCtrl);
+ if ( text )
+ {
+ if ( !text->IsEnabled() ) // not IsEditable()
+ col = Get(CONTROL);
+ //else: execute code below
+ }
+
+ if ( !col.Ok() )
+ {
+ // doesn't depend on the state
+ col = Get(WINDOW);
+ }
+ }
+ else
+ {
+ if ( win->HasDialogBackground() )
+ {
+ col = win->GetParent()->GetBackgroundColour();
+ return col;
+ }
+
+ int flags = win->GetStateFlags();
+
+ // the colour set by the user should be used for the normal state
+ // and for the states for which we don't have any specific colours
+ if ( !col.Ok() || (flags & wxCONTROL_PRESSED) != 0 )
+ {
+ if ( wxDynamicCast(win, wxScrollBar) )
+ col = Get(flags & wxCONTROL_PRESSED ? SCROLLBAR_PRESSED
+ : SCROLLBAR);
+ else
+ col = Get(CONTROL);
+ }
+ }
+
+ return col;
+}
+
+wxColour wxMetalColourScheme::Get(wxMetalColourScheme::StdColour col) const
+{
+ switch ( col )
+ {
+ // use the system colours under Windows
+#if defined(__WXMSW__)
+ case WINDOW: return wxColour(GetSysColor(COLOR_WINDOW));
+
+ case CONTROL_PRESSED:
+ case CONTROL_CURRENT:
+ case CONTROL: return wxColour(GetSysColor(COLOR_BTNFACE));
+
+ case CONTROL_TEXT: return wxColour(GetSysColor(COLOR_BTNTEXT));
+
+#if defined(COLOR_3DLIGHT)
+ case SCROLLBAR: return wxColour(GetSysColor(COLOR_3DLIGHT));
+#else
+ case SCROLLBAR: return wxColour(0xe0e0e0);
+#endif
+ case SCROLLBAR_PRESSED: return wxColour(GetSysColor(COLOR_BTNTEXT));
+
+ case HIGHLIGHT: return wxColour(GetSysColor(COLOR_HIGHLIGHT));
+ case HIGHLIGHT_TEXT: return wxColour(GetSysColor(COLOR_HIGHLIGHTTEXT));
+
+#if defined(COLOR_3DDKSHADOW)
+ case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DDKSHADOW));
+#else
+ case SHADOW_DARK: return wxColour(GetSysColor(COLOR_3DHADOW));
+#endif
+
+ case CONTROL_TEXT_DISABLED:
+ case SHADOW_HIGHLIGHT: return wxColour(GetSysColor(COLOR_BTNHIGHLIGHT));
+
+ case SHADOW_IN: return wxColour(GetSysColor(COLOR_BTNFACE));
+
+ case CONTROL_TEXT_DISABLED_SHADOW:
+ case SHADOW_OUT: return wxColour(GetSysColor(COLOR_BTNSHADOW));
+
+ case TITLEBAR: return wxColour(GetSysColor(COLOR_INACTIVECAPTION));
+ case TITLEBAR_ACTIVE: return wxColour(GetSysColor(COLOR_ACTIVECAPTION));
+ case TITLEBAR_TEXT: return wxColour(GetSysColor(COLOR_INACTIVECAPTIONTEXT));
+ case TITLEBAR_ACTIVE_TEXT: return wxColour(GetSysColor(COLOR_CAPTIONTEXT));
+
+ case DESKTOP: return wxColour(0x808000);
+#else // !__WXMSW__
+ // use the standard Windows colours elsewhere
+ case WINDOW: return *wxWHITE;
+
+ case CONTROL_PRESSED:
+ case CONTROL_CURRENT:
+ case CONTROL: return wxColour(0xc0c0c0);
+
+ case CONTROL_TEXT: return *wxBLACK;
+
+ case SCROLLBAR: return wxColour(0xe0e0e0);
+ case SCROLLBAR_PRESSED: return *wxBLACK;
+
+ case HIGHLIGHT: return wxColour(0x800000);
+ case HIGHLIGHT_TEXT: return wxColour(0xffffff);
+
+ case SHADOW_DARK: return *wxBLACK;
+
+ case CONTROL_TEXT_DISABLED:return wxColour(0xe0e0e0);
+ case SHADOW_HIGHLIGHT: return wxColour(0xffffff);
+
+ case SHADOW_IN: return wxColour(0xc0c0c0);
+
+ case CONTROL_TEXT_DISABLED_SHADOW:
+ case SHADOW_OUT: return wxColour(0x7f7f7f);
+
+ case TITLEBAR: return wxColour(0xaeaaae);
+ case TITLEBAR_ACTIVE: return wxColour(0x820300);
+ case TITLEBAR_TEXT: return wxColour(0xc0c0c0);
+ case TITLEBAR_ACTIVE_TEXT:return *wxWHITE;
+
+ case DESKTOP: return wxColour(0x808000);
+#endif // __WXMSW__
+
+ case GAUGE: return Get(HIGHLIGHT);
+
+ case MAX:
+ default:
+ wxFAIL_MSG(_T("invalid standard colour"));
+ return *wxBLACK;
+ }
+}
+
+// ============================================================================
+// wxMetalRenderer
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// construction
+// ----------------------------------------------------------------------------
+
+wxMetalRenderer::wxMetalRenderer(const wxColourScheme *scheme)
+{
+ // init data
+ m_scheme = scheme;
+ m_sizeScrollbarArrow = wxSize(16, 16);
+
+ // init colours and pens
+ m_penBlack = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_DARK), 0, wxSOLID);
+
+ m_colDarkGrey = wxSCHEME_COLOUR(scheme, SHADOW_OUT);
+ m_penDarkGrey = wxPen(m_colDarkGrey, 0, wxSOLID);
+
+ m_penLightGrey = wxPen(wxSCHEME_COLOUR(scheme, SHADOW_IN), 0, wxSOLID);
+
+ m_colHighlight = wxSCHEME_COLOUR(scheme, SHADOW_HIGHLIGHT);
+ m_penHighlight = wxPen(m_colHighlight, 0, wxSOLID);
+
+ m_titlebarFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
+ m_titlebarFont.SetWeight(wxFONTWEIGHT_BOLD);
+
+ // init the arrow bitmaps
+ static const size_t ARROW_WIDTH = 7;
+ static const size_t ARROW_LENGTH = 4;
+
+ wxMask *mask;
+ wxMemoryDC dcNormal,
+ dcDisabled,
+ dcInverse;
+ for ( size_t n = 0; n < Arrow_Max; n++ )
+ {
+ bool isVertical = n > Arrow_Right;
+ int w, h;
+ if ( isVertical )
+ {
+ w = ARROW_WIDTH;
+ h = ARROW_LENGTH;
+ }
+ else
+ {
+ h = ARROW_WIDTH;
+ w = ARROW_LENGTH;
+ }
+
+ // disabled arrow is larger because of the shadow
+ m_bmpArrows[Arrow_Normal][n].Create(w, h);
+ m_bmpArrows[Arrow_Disabled][n].Create(w + 1, h + 1);
+
+ dcNormal.SelectObject(m_bmpArrows[Arrow_Normal][n]);
+ dcDisabled.SelectObject(m_bmpArrows[Arrow_Disabled][n]);
+
+ dcNormal.SetBackground(*wxWHITE_BRUSH);
+ dcDisabled.SetBackground(*wxWHITE_BRUSH);
+ dcNormal.Clear();
+ dcDisabled.Clear();
+
+ dcNormal.SetPen(m_penBlack);
+ dcDisabled.SetPen(m_penDarkGrey);
+
+ // calculate the position of the point of the arrow
+ wxCoord x1, y1;
+ if ( isVertical )
+ {
+ x1 = (ARROW_WIDTH - 1)/2;
+ y1 = n == Arrow_Up ? 0 : ARROW_LENGTH - 1;
+ }
+ else // horizontal
+ {
+ x1 = n == Arrow_Left ? 0 : ARROW_LENGTH - 1;
+ y1 = (ARROW_WIDTH - 1)/2;
+ }
+
+ wxCoord x2 = x1,
+ y2 = y1;
+
+ if ( isVertical )
+ x2++;
+ else
+ y2++;
+
+ for ( size_t i = 0; i < ARROW_LENGTH; i++ )
+ {
+ dcNormal.DrawLine(x1, y1, x2, y2);
+ dcDisabled.DrawLine(x1, y1, x2, y2);
+
+ if ( isVertical )
+ {
+ x1--;
+ x2++;
+
+ if ( n == Arrow_Up )
+ {
+ y1++;
+ y2++;
+ }
+ else // down arrow
+ {
+ y1--;
+ y2--;
+ }
+ }
+ else // left or right arrow
+ {
+ y1--;
+ y2++;
+
+ if ( n == Arrow_Left )
+ {
+ x1++;
+ x2++;
+ }
+ else
+ {
+ x1--;
+ x2--;
+ }
+ }
+ }
+
+ // draw the shadow for the disabled one
+ dcDisabled.SetPen(m_penHighlight);
+ switch ( n )
+ {
+ case Arrow_Left:
+ y1 += 2;
+ dcDisabled.DrawLine(x1, y1, x2, y2);
+ break;
+
+ case Arrow_Right:
+ x1 = ARROW_LENGTH - 1;
+ y1 = (ARROW_WIDTH - 1)/2 + 1;
+ x2 = 0;
+ y2 = ARROW_WIDTH;
+ dcDisabled.DrawLine(x1, y1, x2, y2);
+ dcDisabled.DrawLine(++x1, y1, x2, ++y2);
+ break;
+
+ case Arrow_Up:
+ x1 += 2;
+ dcDisabled.DrawLine(x1, y1, x2, y2);
+ break;
+
+ case Arrow_Down:
+ x1 = ARROW_WIDTH - 1;
+ y1 = 1;
+ x2 = (ARROW_WIDTH - 1)/2;
+ y2 = ARROW_LENGTH;
+ dcDisabled.DrawLine(x1, y1, x2, y2);
+ dcDisabled.DrawLine(++x1, y1, x2, ++y2);
+ break;
+
+ }
+
+ // create the inversed bitmap but only for the right arrow as we only
+ // use it for the menus
+ if ( n == Arrow_Right )
+ {
+ m_bmpArrows[Arrow_Inversed][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_Inversed][n]);
+ dcInverse.Clear();
+ dcInverse.Blit(0, 0, w, h,
+ &dcNormal, 0, 0,
+ wxXOR);
+ dcInverse.SelectObject(wxNullBitmap);
+
+ mask = new wxMask(m_bmpArrows[Arrow_Inversed][n], *wxBLACK);
+ m_bmpArrows[Arrow_Inversed][n].SetMask(mask);
+
+ m_bmpArrows[Arrow_InversedDisabled][n].Create(w, h);
+ dcInverse.SelectObject(m_bmpArrows[Arrow_InversedDisabled][n]);
+ dcInverse.Clear();
+ dcInverse.Blit(0, 0, w, h,
+ &dcDisabled, 0, 0,
+ wxXOR);
+ dcInverse.SelectObject(wxNullBitmap);
+
+ mask = new wxMask(m_bmpArrows[Arrow_InversedDisabled][n], *wxBLACK);
+ m_bmpArrows[Arrow_InversedDisabled][n].SetMask(mask);
+ }
+
+ dcNormal.SelectObject(wxNullBitmap);
+ dcDisabled.SelectObject(wxNullBitmap);
+
+ mask = new wxMask(m_bmpArrows[Arrow_Normal][n], *wxWHITE);
+ m_bmpArrows[Arrow_Normal][n].SetMask(mask);
+ mask = new wxMask(m_bmpArrows[Arrow_Disabled][n], *wxWHITE);
+ m_bmpArrows[Arrow_Disabled][n].SetMask(mask);
+
+ m_bmpArrows[Arrow_Pressed][n] = m_bmpArrows[Arrow_Normal][n];
+ }
+
+ // init the frame buttons bitmaps
+ m_bmpFrameButtons[FrameButton_Close] = wxBitmap(frame_button_close_xpm);
+ m_bmpFrameButtons[FrameButton_Minimize] = wxBitmap(frame_button_minimize_xpm);
+ m_bmpFrameButtons[FrameButton_Maximize] = wxBitmap(frame_button_maximize_xpm);
+ m_bmpFrameButtons[FrameButton_Restore] = wxBitmap(frame_button_restore_xpm);
+ m_bmpFrameButtons[FrameButton_Help] = wxBitmap(frame_button_help_xpm);
+}
+
+// ----------------------------------------------------------------------------
+// border stuff
+// ----------------------------------------------------------------------------
+
+/*
+ The raised border in Metal looks like this:
+
+ IIIIIIIIIIIIIIIIIIIIIIB
+ I GB
+ I GB I = white (HILIGHT)
+ I GB H = light grey (LIGHT)
+ I GB G = dark grey (SHADOI)
+ I GB B = black (DKSHADOI)
+ I GB I = hIghlight (COLOR_3DHILIGHT)
+ I GB
+ IGGGGGGGGGGGGGGGGGGGGGB
+ BBBBBBBBBBBBBBBBBBBBBBB
+
+ The sunken border looks like this:
+
+ GGGGGGGGGGGGGGGGGGGGGGI
+ GBBBBBBBBBBBBBBBBBBBBHI
+ GB HI
+ GB HI
+ GB HI
+ GB HI
+ GB HI
+ GB HI
+ GHHHHHHHHHHHHHHHHHHHHHI
+ IIIIIIIIIIIIIIIIIIIIIII
+
+ The static border (used for the controls which don't get focus) is like
+ this:
+
+ GGGGGGGGGGGGGGGGGGGGGGW
+ G W
+ G W
+ G W
+ G W
+ G W
+ G W
+ G W
+ WWWWWWWWWWWWWWWWWWWWWWW
+
+ The most complicated is the double border:
+
+ HHHHHHHHHHHHHHHHHHHHHHB
+ HWWWWWWWWWWWWWWWWWWWWGB
+ HWHHHHHHHHHHHHHHHHHHHGB
+ HWH HGB
+ HWH HGB
+ HWH HGB
+ HWH HGB
+ HWHHHHHHHHHHHHHHHHHHHGB
+ HGGGGGGGGGGGGGGGGGGGGGB
+ BBBBBBBBBBBBBBBBBBBBBBB
+
+ And the simple border is, well, simple:
+
+ BBBBBBBBBBBBBBBBBBBBBBB
+ B B
+ B B
+ B B
+ B B
+ B B
+ B B
+ B B
+ B B
+ BBBBBBBBBBBBBBBBBBBBBBB
+*/
+
+void wxMetalRenderer::DrawRect(wxDC& dc, wxRect *rect, const wxPen& pen)
+{
+ // draw
+ dc.SetPen(pen);
+ dc.SetBrush(*wxTRANSPARENT_BRUSH);
+ dc.DrawRectangle(*rect);
+
+ // adjust the rect
+ rect->Inflate(-1);
+}
+
+void wxMetalRenderer::DrawHalfRect(wxDC& dc, wxRect *rect, const wxPen& pen)
+{
+ // draw the bottom and right sides
+ dc.SetPen(pen);
+ dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
+ rect->GetRight() + 1, rect->GetBottom());
+ dc.DrawLine(rect->GetRight(), rect->GetTop(),
+ rect->GetRight(), rect->GetBottom());
+
+ // adjust the rect
+ rect->width--;
+ rect->height--;
+}
+
+void wxMetalRenderer::DrawShadedRect(wxDC& dc, wxRect *rect,
+ const wxPen& pen1, const wxPen& pen2)
+{
+ // draw the rectangle
+ dc.SetPen(pen1);
+ dc.DrawLine(rect->GetLeft(), rect->GetTop(),
+ rect->GetLeft(), rect->GetBottom());
+ dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
+ rect->GetRight(), rect->GetTop());
+ dc.SetPen(pen2);
+ dc.DrawLine(rect->GetRight(), rect->GetTop(),
+ rect->GetRight(), rect->GetBottom());
+ dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
+ rect->GetRight() + 1, rect->GetBottom());
+
+ // adjust the rect
+ rect->Inflate(-1);
+}
+
+void wxMetalRenderer::DrawRaisedBorder(wxDC& dc, wxRect *rect)
+{
+ DrawShadedRect(dc, rect, m_penHighlight, m_penBlack);
+ DrawShadedRect(dc, rect, m_penLightGrey, m_penDarkGrey);
+}
+
+void wxMetalRenderer::DrawSunkenBorder(wxDC& dc, wxRect *rect)
+{
+ DrawShadedRect(dc, rect, m_penDarkGrey, m_penHighlight);
+ DrawShadedRect(dc, rect, m_penBlack, m_penLightGrey);
+}
+
+void wxMetalRenderer::DrawArrowBorder(wxDC& dc, wxRect *rect, bool isPressed)
+{
+ if ( isPressed )
+ {
+ DrawRect(dc, rect, m_penDarkGrey);
+
+ // the arrow is usually drawn inside border of width 2 and is offset by
+ // another pixel in both directions when it's pressed - as the border
+ // in this case is more narrow as well, we have to adjust rect like
+ // this:
+ rect->Inflate(-1);
+ rect->x++;
+ rect->y++;
+ }
+ else
+ {
+ DrawShadedRect(dc, rect, m_penLightGrey, m_penBlack);
+ DrawShadedRect(dc, rect, m_penHighlight, m_penDarkGrey);
+ }
+}
+
+void wxMetalRenderer::DrawBorder(wxDC& dc,
+ wxBorder border,
+ const wxRect& rectTotal,
+ int WXUNUSED(flags),
+ wxRect *rectIn)
+{
+ int i;
+
+ wxRect rect = rectTotal;
+
+ switch ( border )
+ {
+ case wxBORDER_SUNKEN:
+ for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
+ {
+ DrawSunkenBorder(dc, &rect);
+ }
+ break;
+
+ case wxBORDER_STATIC:
+ DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
+ break;
+
+ case wxBORDER_RAISED:
+ for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
+ {
+ DrawRaisedBorder(dc, &rect);
+ }
+ break;
+
+ case wxBORDER_DOUBLE:
+ DrawArrowBorder(dc, &rect);
+ DrawRect(dc, &rect, m_penLightGrey);
+ break;
+
+ case wxBORDER_SIMPLE:
+ for ( i = 0; i < BORDER_THICKNESS / 2; i++ )
+ {
+ DrawRect(dc, &rect, m_penBlack);
+ }
+ break;
+
+ default:
+ wxFAIL_MSG(_T("unknown border type"));
+ // fall through
+
+ case wxBORDER_DEFAULT:
+ case wxBORDER_NONE:
+ break;
+ }
+
+ if ( rectIn )
+ *rectIn = rect;
+}
+
+wxRect wxMetalRenderer::GetBorderDimensions(wxBorder border) const
+{
+ wxCoord width;
+ switch ( border )
+ {
+ case wxBORDER_RAISED:
+ case wxBORDER_SUNKEN:
+ width = BORDER_THICKNESS;
+ break;
+
+ case wxBORDER_SIMPLE:
+ case wxBORDER_STATIC:
+ width = 1;
+ break;
+
+ case wxBORDER_DOUBLE:
+ width = 3;
+ break;
+
+ default:
+ {
+ // char *crash = NULL;
+ // *crash = 0;
+ wxFAIL_MSG(_T("unknown border type"));
+ // fall through
+ }
+
+ case wxBORDER_DEFAULT:
+ case wxBORDER_NONE:
+ width = 0;
+ break;
+ }
+
+ wxRect rect;
+ rect.x =
+ rect.y =
+ rect.width =
+ rect.height = width;
+
+ return rect;
+}
+
+bool wxMetalRenderer::AreScrollbarsInsideBorder() const
+{
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// borders
+// ----------------------------------------------------------------------------
+
+void wxMetalRenderer::DrawTextBorder(wxDC& dc,
+ wxBorder border,
+ const wxRect& rect,
+ int flags,
+ wxRect *rectIn)
+{
+ // text controls are not special under windows
+ DrawBorder(dc, border, rect, flags, rectIn);
+}
+
+void wxMetalRenderer::DrawButtonBorder(wxDC& dc,
+ const wxRect& rectTotal,
+ int flags,
+ wxRect *rectIn)
+{
+ wxRect rect = rectTotal;
+
+ if ( flags & wxCONTROL_PRESSED )
+ {
+ // button pressed: draw a double border around it
+ DrawRect(dc, &rect, m_penBlack);
+ DrawRect(dc, &rect, m_penDarkGrey);
+ }
+ else
+ {
+ // button not pressed
+
+ if ( flags & (wxCONTROL_FOCUSED | wxCONTROL_ISDEFAULT) )
+ {
+ // button either default or focused (or both): add an extra border around it
+ DrawRect(dc, &rect, m_penBlack);
+ }
+
+ // now draw a normal button
+ DrawShadedRect(dc, &rect, m_penHighlight, m_penBlack);
+ DrawHalfRect(dc, &rect, m_penDarkGrey);
+ }
+
+ if ( rectIn )
+ {
+ *rectIn = rect;
+ }
+}
+
+// ----------------------------------------------------------------------------
+// lines and frame
+// ----------------------------------------------------------------------------
+
+void wxMetalRenderer::DrawHorizontalLine(wxDC& dc,
+ wxCoord y, wxCoord x1, wxCoord x2)
+{
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(x1, y, x2 + 1, y);
+ dc.SetPen(m_penHighlight);
+ y++;
+ dc.DrawLine(x1, y, x2 + 1, y);
+}
+
+void wxMetalRenderer::DrawVerticalLine(wxDC& dc,
+ wxCoord x, wxCoord y1, wxCoord y2)
+{
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(x, y1, x, y2 + 1);
+ dc.SetPen(m_penHighlight);
+ x++;
+ dc.DrawLine(x, y1, x, y2 + 1);
+}
+
+void wxMetalRenderer::DrawFrame(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int flags,
+ int alignment,
+ int indexAccel)
+{
+ wxCoord height = 0; // of the label
+ wxRect rectFrame = rect;
+ if ( !label.empty() )
+ {
+ // the text should touch the top border of the rect, so the frame
+ // itself should be lower
+ dc.GetTextExtent(label, NULL, &height);
+ rectFrame.y += height / 2;
+ rectFrame.height -= height / 2;
+
+ // we have to draw each part of the frame individually as we can't
+ // erase the background beyond the label as it might contain some
+ // pixmap already, so drawing everything and then overwriting part of
+ // the frame with label doesn't work
+
+ // TODO: the +5 and space insertion should be customizable
+
+ wxRect rectText;
+ rectText.x = rectFrame.x + 5;
+ rectText.y = rect.y;
+ rectText.width = rectFrame.width - 7; // +2 border width
+ rectText.height = height;
+
+ wxString label2;
+ label2 << _T(' ') << label << _T(' ');
+ if ( indexAccel != -1 )
+ {
+ // adjust it as we prepended a space
+ indexAccel++;
+ }
+
+ wxRect rectLabel;
+ DrawLabel(dc, label2, rectText, flags, alignment, indexAccel, &rectLabel);
+
+ StandardDrawFrame(dc, rectFrame, rectLabel);
+ }
+ else
+ {
+ // just draw the complete frame
+ DrawShadedRect(dc, &rectFrame, m_penDarkGrey, m_penHighlight);
+ DrawShadedRect(dc, &rectFrame, m_penHighlight, m_penDarkGrey);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// label
+// ----------------------------------------------------------------------------
+
+void wxMetalRenderer::DrawFocusRect(wxDC& dc, const wxRect& rect)
+{
+ // VZ: this doesn't work under Windows, the dotted pen has dots of 3
+ // pixels each while we really need dots here... PS_ALTERNATE might
+ // work, but it is for NT 5 only
+#if 0
+ DrawRect(dc, &rect, wxPen(*wxBLACK, 0, wxDOT));
+#else
+ // draw the pixels manually: note that to behave in the same manner as
+ // DrawRect(), we must exclude the bottom and right borders from the
+ // rectangle
+ wxCoord x1 = rect.GetLeft(),
+ y1 = rect.GetTop(),
+ x2 = rect.GetRight(),
+ y2 = rect.GetBottom();
+
+ dc.SetPen(wxPen(*wxBLACK, 0, wxSOLID));
+
+ // this seems to be closer than what Windows does than wxINVERT although
+ // I'm still not sure if it's correct
+ dc.SetLogicalFunction(wxAND_REVERSE);
+
+ wxCoord z;
+ for ( z = x1 + 1; z < x2; z += 2 )
+ dc.DrawPoint(z, rect.GetTop());
+
+ wxCoord shift = z == x2 ? 0 : 1;
+ for ( z = y1 + shift; z < y2; z += 2 )
+ dc.DrawPoint(x2, z);
+
+ shift = z == y2 ? 0 : 1;
+ for ( z = x2 - shift; z > x1; z -= 2 )
+ dc.DrawPoint(z, y2);
+
+ shift = z == x1 ? 0 : 1;
+ for ( z = y2 - shift; z > y1; z -= 2 )
+ dc.DrawPoint(x1, z);
+
+ dc.SetLogicalFunction(wxCOPY);
+#endif // 0/1
+}
+
+void wxMetalRenderer::DrawLabelShadow(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int alignment,
+ int indexAccel)
+{
+ // draw shadow of the text
+ dc.SetTextForeground(m_colHighlight);
+ wxRect rectShadow = rect;
+ rectShadow.x++;
+ rectShadow.y++;
+ dc.DrawLabel(label, rectShadow, alignment, indexAccel);
+
+ // make the text grey
+ dc.SetTextForeground(m_colDarkGrey);
+}
+
+void wxMetalRenderer::DrawLabel(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int flags,
+ int alignment,
+ int indexAccel,
+ wxRect *rectBounds)
+{
+ DoDrawLabel(dc, label, rect, flags, alignment, indexAccel, rectBounds);
+}
+
+void wxMetalRenderer::DoDrawLabel(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int flags,
+ int alignment,
+ int indexAccel,
+ wxRect *rectBounds,
+ const wxPoint& focusOffset)
+{
+ // the underscores are not drawn for focused controls in wxMSW
+ if ( flags & wxCONTROL_FOCUSED )
+ {
+ indexAccel = -1;
+ }
+
+ if ( flags & wxCONTROL_DISABLED )
+ {
+ // the combination of wxCONTROL_SELECTED and wxCONTROL_DISABLED
+ // currently only can happen for a menu item and it seems that Windows
+ // doesn't draw the shadow in this case, so we don't do it neither
+ if ( flags & wxCONTROL_SELECTED )
+ {
+ // just make the label text greyed out
+ dc.SetTextForeground(m_colDarkGrey);
+ }
+ else // draw normal disabled label
+ {
+ DrawLabelShadow(dc, label, rect, alignment, indexAccel);
+ }
+ }
+
+ wxRect rectLabel;
+ dc.DrawLabel(label, wxNullBitmap, rect, alignment, indexAccel, &rectLabel);
+
+ if ( flags & wxCONTROL_DISABLED )
+ {
+ // restore the fg colour
+ dc.SetTextForeground(*wxBLACK);
+ }
+
+ if ( flags & wxCONTROL_FOCUSED )
+ {
+ if ( focusOffset.x || focusOffset.y )
+ {
+ rectLabel.Inflate(focusOffset.x, focusOffset.y);
+ }
+
+ DrawFocusRect(dc, rectLabel);
+ }
+
+ if ( rectBounds )
+ *rectBounds = rectLabel;
+}
+
+void wxMetalRenderer::DrawButtonLabel(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& image,
+ const wxRect& rect,
+ int flags,
+ int alignment,
+ int indexAccel,
+ wxRect *rectBounds)
+{
+ // the underscores are not drawn for focused controls in wxMSW
+ if ( flags & wxCONTROL_PRESSED )
+ {
+ indexAccel = -1;
+ }
+
+ wxRect rectLabel = rect;
+ if ( !label.empty() )
+ {
+ // shift the label if a button is pressed
+ if ( flags & wxCONTROL_PRESSED )
+ {
+ rectLabel.x++;
+ rectLabel.y++;
+ }
+
+ if ( flags & wxCONTROL_DISABLED )
+ {
+ DrawLabelShadow(dc, label, rectLabel, alignment, indexAccel);
+ }
+
+ // leave enough space for the focus rectangle
+ if ( flags & wxCONTROL_FOCUSED )
+ {
+ rectLabel.Inflate(-2);
+ }
+ }
+
+ dc.DrawLabel(label, image, rectLabel, alignment, indexAccel, rectBounds);
+
+ if ( !label.empty() && (flags & wxCONTROL_FOCUSED) )
+ {
+ if ( flags & wxCONTROL_PRESSED )
+ {
+ // the focus rectangle is never pressed, so undo the shift done
+ // above
+ rectLabel.x--;
+ rectLabel.y--;
+ rectLabel.width--;
+ rectLabel.height--;
+ }
+
+ DrawFocusRect(dc, rectLabel);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// (check)listbox items
+// ----------------------------------------------------------------------------
+
+void wxMetalRenderer::DrawItem(wxDC& dc,
+ const wxString& label,
+ const wxRect& rect,
+ int flags)
+{
+ wxDCTextColourChanger colChanger(dc);
+
+ if ( flags & wxCONTROL_SELECTED )
+ {
+ colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
+
+ wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+ dc.SetBrush(wxBrush(colBg, wxSOLID));
+ dc.SetPen(wxPen(colBg, 0, wxSOLID));
+ dc.DrawRectangle(rect);
+ }
+
+ wxRect rectText = rect;
+ rectText.x += 2;
+ rectText.width -= 2;
+ dc.DrawLabel(label, wxNullBitmap, rectText);
+
+ if ( flags & wxCONTROL_FOCUSED )
+ {
+ DrawFocusRect(dc, rect);
+ }
+}
+
+void wxMetalRenderer::DrawCheckItem(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags)
+{
+ wxBitmap bmp;
+ if ( bitmap.Ok() )
+ {
+ bmp = bitmap;
+ }
+ else // use default bitmap
+ {
+ IndicatorStatus i = flags & wxCONTROL_CHECKED
+ ? IndicatorStatus_Checked
+ : IndicatorStatus_Unchecked;
+
+ if ( !m_bmpCheckBitmaps[i].Ok() )
+ {
+ m_bmpCheckBitmaps[i] = wxBitmap(xpmChecked[i]);
+ }
+
+ bmp = m_bmpCheckBitmaps[i];
+ }
+
+ dc.DrawBitmap(bmp, rect.x, rect.y + (rect.height - bmp.GetHeight()) / 2 - 1,
+ TRUE /* use mask */);
+
+ wxRect rectLabel = rect;
+ int bmpWidth = bmp.GetWidth();
+ rectLabel.x += bmpWidth;
+ rectLabel.width -= bmpWidth;
+
+ DrawItem(dc, label, rectLabel, flags);
+}
+
+// ----------------------------------------------------------------------------
+// check/radio buttons
+// ----------------------------------------------------------------------------
+
+wxBitmap wxMetalRenderer::GetIndicator(IndicatorType indType, int flags)
+{
+ IndicatorState indState;
+ if ( flags & wxCONTROL_SELECTED )
+ indState = flags & wxCONTROL_DISABLED ? IndicatorState_SelectedDisabled
+ : IndicatorState_Selected;
+ else if ( flags & wxCONTROL_DISABLED )
+ indState = IndicatorState_Disabled;
+ else if ( flags & wxCONTROL_PRESSED )
+ indState = IndicatorState_Pressed;
+ else
+ indState = IndicatorState_Normal;
+
+ IndicatorStatus indStatus = flags & wxCONTROL_CHECKED
+ ? IndicatorStatus_Checked
+ : IndicatorStatus_Unchecked;
+
+ wxBitmap bmp = m_bmpIndicators[indType][indState][indStatus];
+ if ( !bmp.Ok() )
+ {
+ const char **xpm = xpmIndicators[indType][indState][indStatus];
+ if ( xpm )
+ {
+ // create and cache it
+ bmp = wxBitmap(xpm);
+ m_bmpIndicators[indType][indState][indStatus] = bmp;
+ }
+ }
+
+ return bmp;
+}
+
+void wxMetalRenderer::DrawCheckOrRadioButton(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags,
+ wxAlignment align,
+ int indexAccel,
+ wxCoord focusOffsetY)
+{
+ // calculate the position of the bitmap and of the label
+ wxCoord heightBmp = bitmap.GetHeight();
+ wxCoord xBmp,
+ yBmp = rect.y + (rect.height - heightBmp) / 2;
+
+ wxRect rectLabel;
+ dc.GetMultiLineTextExtent(label, NULL, &rectLabel.height);
+ rectLabel.y = rect.y + (rect.height - rectLabel.height) / 2;
+
+ // align label vertically with the bitmap - looks nicer like this
+ rectLabel.y -= (rectLabel.height - heightBmp) % 2;
+
+ // calc horz position
+ if ( align == wxALIGN_RIGHT )
+ {
+ xBmp = rect.GetRight() - bitmap.GetWidth();
+ rectLabel.x = rect.x + 3;
+ rectLabel.SetRight(xBmp);
+ }
+ else // normal (checkbox to the left of the text) case
+ {
+ xBmp = rect.x;
+ rectLabel.x = xBmp + bitmap.GetWidth() + 5;
+ rectLabel.SetRight(rect.GetRight());
+ }
+
+ dc.DrawBitmap(bitmap, xBmp, yBmp, TRUE /* use mask */);
+
+ DoDrawLabel(
+ dc, label, rectLabel,
+ flags,
+ wxALIGN_LEFT | wxALIGN_TOP,
+ indexAccel,
+ NULL, // we don't need bounding rect
+ // use custom vert focus rect offset
+ wxPoint(FOCUS_RECT_OFFSET_X, focusOffsetY)
+ );
+}
+
+void wxMetalRenderer::DrawRadioButton(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags,
+ wxAlignment align,
+ int indexAccel)
+{
+ wxBitmap bmp;
+ if ( bitmap.Ok() )
+ bmp = bitmap;
+ else
+ bmp = GetRadioBitmap(flags);
+
+ DrawCheckOrRadioButton(dc, label,
+ bmp,
+ rect, flags, align, indexAccel,
+ FOCUS_RECT_OFFSET_Y); // default focus rect offset
+}
+
+void wxMetalRenderer::DrawCheckButton(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rect,
+ int flags,
+ wxAlignment align,
+ int indexAccel)
+{
+ wxBitmap bmp;
+ if ( bitmap.Ok() )
+ bmp = bitmap;
+ else
+ bmp = GetCheckBitmap(flags);
+
+ DrawCheckOrRadioButton(dc, label,
+ bmp,
+ rect, flags, align, indexAccel,
+ 0); // no focus rect offset for checkboxes
+}
+
+void wxMetalRenderer::DrawToolBarButton(wxDC& dc,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ const wxRect& rectOrig,
+ int flags)
+{
+ if ( !label.empty() || bitmap.Ok() )
+ {
+ wxRect rect = rectOrig;
+ rect.Deflate(BORDER_THICKNESS);
+
+ if ( flags & wxCONTROL_PRESSED )
+ {
+ DrawBorder(dc, wxBORDER_SUNKEN, rect, flags);
+ }
+ else if ( flags & wxCONTROL_CURRENT )
+ {
+ DrawBorder(dc, wxBORDER_RAISED, rect, flags);
+ }
+
+ dc.DrawLabel(label, bitmap, rect, wxALIGN_CENTRE);
+ }
+ else // a separator
+ {
+ // leave a small gap aroudn the line, also account for the toolbar
+ // border itself
+ DrawVerticalLine(dc, rectOrig.x + rectOrig.width/2,
+ rectOrig.y + 2*BORDER_THICKNESS,
+ rectOrig.GetBottom() - BORDER_THICKNESS);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// text control
+// ----------------------------------------------------------------------------
+
+void wxMetalRenderer::DrawTextLine(wxDC& dc,
+ const wxString& text,
+ const wxRect& rect,
+ int selStart,
+ int selEnd,
+ int flags)
+{
+ // nothing special to do here
+ StandardDrawTextLine(dc, text, rect, selStart, selEnd, flags);
+}
+
+void wxMetalRenderer::DrawLineWrapMark(wxDC& dc, const wxRect& rect)
+{
+ // we don't draw them
+}
+
+// ----------------------------------------------------------------------------
+// notebook
+// ----------------------------------------------------------------------------
+
+void wxMetalRenderer::DrawTab(wxDC& dc,
+ const wxRect& rectOrig,
+ wxDirection dir,
+ const wxString& label,
+ const wxBitmap& bitmap,
+ int flags,
+ int indexAccel)
+{
+ wxRect rect = rectOrig;
+
+ // the current tab is drawn indented (to the top for default case) and
+ // bigger than the other ones
+ const wxSize indent = GetTabIndent();
+ if ( flags & wxCONTROL_SELECTED )
+ {
+ switch ( dir )
+ {
+ default:
+ wxFAIL_MSG(_T("invaild notebook tab orientation"));
+ // fall through
+
+ case wxTOP:
+ rect.Inflate(indent.x, 0);
+ rect.y -= indent.y;
+ rect.height += indent.y;
+ break;
+
+ case wxBOTTOM:
+ rect.Inflate(indent.x, 0);
+ rect.height += indent.y;
+ break;
+
+ case wxLEFT:
+ case wxRIGHT:
+ wxFAIL_MSG(_T("TODO"));
+ break;
+ }
+ }
+
+ // draw the text, image and the focus around them (if necessary)
+ wxRect rectLabel = rect;
+ rectLabel.Deflate(1, 1);
+ DrawButtonLabel(dc, label, bitmap, rectLabel,
+ flags, wxALIGN_CENTRE, indexAccel);
+
+ // now draw the tab border itself (maybe use DrawRoundedRectangle()?)
+ static const wxCoord CUTOFF = 2; // radius of the rounded corner
+ wxCoord x = rect.x,
+ y = rect.y,
+ x2 = rect.GetRight(),
+ y2 = rect.GetBottom();
+
+ // FIXME: all this code will break if the tab indent or the border width,
+ // it is tied to the fact that both of them are equal to 2
+ switch ( dir )
+ {
+ default:
+ case wxTOP:
+ dc.SetPen(m_penHighlight);
+ dc.DrawLine(x, y2, x, y + CUTOFF);
+ dc.DrawLine(x, y + CUTOFF, x + CUTOFF, y);
+ dc.DrawLine(x + CUTOFF, y, x2 - CUTOFF + 1, y);
+
+ dc.SetPen(m_penBlack);
+ dc.DrawLine(x2, y2, x2, y + CUTOFF);
+ dc.DrawLine(x2, y + CUTOFF, x2 - CUTOFF, y);
+
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(x2 - 1, y2, x2 - 1, y + CUTOFF - 1);
+
+ if ( flags & wxCONTROL_SELECTED )
+ {
+ dc.SetPen(m_penLightGrey);
+
+ // overwrite the part of the border below this tab
+ dc.DrawLine(x + 1, y2 + 1, x2 - 1, y2 + 1);
+
+ // and the shadow of the tab to the left of us
+ dc.DrawLine(x + 1, y + CUTOFF + 1, x + 1, y2 + 1);
+ }
+ break;
+
+ case wxBOTTOM:
+ dc.SetPen(m_penHighlight);
+ // we need to continue one pixel further to overwrite the corner of
+ // the border for the selected tab
+ dc.DrawLine(x, y - (flags & wxCONTROL_SELECTED ? 1 : 0),
+ x, y2 - CUTOFF);
+ dc.DrawLine(x, y2 - CUTOFF, x + CUTOFF, y2);
+
+ dc.SetPen(m_penBlack);
+ dc.DrawLine(x + CUTOFF, y2, x2 - CUTOFF + 1, y2);
+ dc.DrawLine(x2, y, x2, y2 - CUTOFF);
+ dc.DrawLine(x2, y2 - CUTOFF, x2 - CUTOFF, y2);
+
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(x + CUTOFF, y2 - 1, x2 - CUTOFF + 1, y2 - 1);
+ dc.DrawLine(x2 - 1, y, x2 - 1, y2 - CUTOFF + 1);
+
+ if ( flags & wxCONTROL_SELECTED )
+ {
+ dc.SetPen(m_penLightGrey);
+
+ // overwrite the part of the (double!) border above this tab
+ dc.DrawLine(x + 1, y - 1, x2 - 1, y - 1);
+ dc.DrawLine(x + 1, y - 2, x2 - 1, y - 2);
+
+ // and the shadow of the tab to the left of us
+ dc.DrawLine(x + 1, y2 - CUTOFF, x + 1, y - 1);
+ }
+ break;
+
+ case wxLEFT:
+ case wxRIGHT:
+ wxFAIL_MSG(_T("TODO"));
+ }
+}
+
+// ----------------------------------------------------------------------------
+// slider
+// ----------------------------------------------------------------------------
+
+wxSize wxMetalRenderer::GetSliderThumbSize(const wxRect& rect,
+ wxOrientation orient) const
+{
+ wxSize size;
+
+ wxRect rectShaft = GetSliderShaftRect(rect, orient);
+ if ( orient == wxHORIZONTAL )
+ {
+ size.y = rect.height - 6;
+ size.x = wxMin(size.y / 2, rectShaft.width);
+ }
+ else // vertical
+ {
+ size.x = rect.width - 6;
+ size.y = wxMin(size.x / 2, rectShaft.height);
+ }
+
+ return size;
+}
+
+wxRect wxMetalRenderer::GetSliderShaftRect(const wxRect& rectOrig,
+ wxOrientation orient) const
+{
+ static const wxCoord SLIDER_MARGIN = 6;
+
+ wxRect rect = rectOrig;
+
+ if ( orient == wxHORIZONTAL )
+ {
+ // make the rect of minimal width and centre it
+ rect.height = 2*BORDER_THICKNESS;
+ rect.y = rectOrig.y + (rectOrig.height - rect.height) / 2;
+ if ( rect.y < 0 )
+ rect.y = 0;
+
+ // leave margins on the sides
+ rect.Deflate(SLIDER_MARGIN, 0);
+ }
+ else // vertical
+ {
+ // same as above but in other direction
+ rect.width = 2*BORDER_THICKNESS;
+ rect.x = rectOrig.x + (rectOrig.width - rect.width) / 2;
+ if ( rect.x < 0 )
+ rect.x = 0;
+
+ rect.Deflate(0, SLIDER_MARGIN);
+ }
+
+ return rect;
+}
+
+void wxMetalRenderer::DrawSliderShaft(wxDC& dc,
+ const wxRect& rectOrig,
+ wxOrientation orient,
+ int flags,
+ wxRect *rectShaft)
+{
+ if ( flags & wxCONTROL_FOCUSED )
+ {
+ DrawFocusRect(dc, rectOrig);
+ }
+
+ wxRect rect = GetSliderShaftRect(rectOrig, orient);
+
+ if ( rectShaft )
+ *rectShaft = rect;
+
+ DrawSunkenBorder(dc, &rect);
+}
+
+void wxMetalRenderer::DrawSliderThumb(wxDC& dc,
+ const wxRect& rect,
+ wxOrientation orient,
+ int flags)
+{
+ /*
+ we are drawing a shape of this form
+
+ HHHHHHB <--- y
+ H DB
+ H DB
+ H DB where H is hightlight colour
+ H DB D dark grey
+ H DB B black
+ H DB
+ H DB <--- y3
+ H DB
+ HDB
+ B <--- y2
+
+ ^ ^ ^
+ | | |
+ x x3 x2
+
+ The interior of this shape is filled with the hatched brush if the thumb
+ is pressed.
+ */
+
+ DrawBackground(dc, wxNullColour, rect, flags);
+
+ bool transpose = orient == wxVERTICAL;
+
+ wxCoord x, y, x2, y2;
+ if ( transpose )
+ {
+ x = rect.y;
+ y = rect.x;
+ x2 = rect.GetBottom();
+ y2 = rect.GetRight();
+ }
+ else
+ {
+ x = rect.x;
+ y = rect.y;
+ x2 = rect.GetRight();
+ y2 = rect.GetBottom();
+ }
+
+ // the size of the pointed part of the thumb
+ wxCoord sizeArrow = (transpose ? rect.height : rect.width) / 2;
+
+ wxCoord x3 = x + sizeArrow,
+ y3 = y2 - sizeArrow;
+
+ dc.SetPen(m_penHighlight);
+ DrawLine(dc, x, y, x2, y, transpose);
+ DrawLine(dc, x, y + 1, x, y2 - sizeArrow, transpose);
+ DrawLine(dc, x, y3, x3, y2, transpose);
+
+ dc.SetPen(m_penBlack);
+ DrawLine(dc, x3, y2, x2, y3, transpose);
+ DrawLine(dc, x2, y3, x2, y - 1, transpose);
+
+ dc.SetPen(m_penDarkGrey);
+ DrawLine(dc, x3, y2 - 1, x2 - 1, y3, transpose);
+ DrawLine(dc, x2 - 1, y3, x2 - 1, y, transpose);
+
+ if ( flags & wxCONTROL_PRESSED )
+ {
+ // TODO: MSW fills the entire area inside, not just the rect
+ wxRect rectInt = rect;
+ if ( transpose )
+ rectInt.SetRight(y3);
+ else
+ rectInt.SetBottom(y3);
+ rectInt.Deflate(2);
+
+#if !defined(__WXMGL__)
+ static const char *stipple_xpm[] = {
+ /* columns rows colors chars-per-pixel */
+ "2 2 2 1",
+ " c None",
+ "w c white",
+ /* pixels */
+ "w ",
+ " w",
+ };
+#else
+ // VS: MGL can only do 8x8 stipple brushes
+ static const char *stipple_xpm[] = {
+ /* columns rows colors chars-per-pixel */
+ "8 8 2 1",
+ " c None",
+ "w c white",
+ /* pixels */
+ "w w w w ",
+ " w w w w",
+ "w w w w ",
+ " w w w w",
+ "w w w w ",
+ " w w w w",
+ "w w w w ",
+ " w w w w",
+ };
+#endif
+ dc.SetBrush(wxBrush(stipple_xpm));
+
+ dc.SetTextForeground(wxSCHEME_COLOUR(m_scheme, SHADOW_HIGHLIGHT));
+ dc.SetTextBackground(wxSCHEME_COLOUR(m_scheme, CONTROL));
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.DrawRectangle(rectInt);
+ }
+}
+
+void wxMetalRenderer::DrawSliderTicks(wxDC& dc,
+ const wxRect& rect,
+ const wxSize& sizeThumb,
+ wxOrientation orient,
+ int start,
+ int end,
+ int step,
+ int flags)
+{
+ if ( end == start )
+ {
+ // empty slider?
+ return;
+ }
+
+ // the variable names correspond to horizontal case, but they can be used
+ // for both orientations
+ wxCoord x1, x2, y1, y2, len, widthThumb;
+ if ( orient == wxHORIZONTAL )
+ {
+ x1 = rect.GetLeft();
+ x2 = rect.GetRight();
+
+ // draw from bottom to top to leave one pixel space between the ticks
+ // and the slider as Windows do
+ y1 = rect.GetBottom();
+ y2 = rect.GetTop();
+
+ len = rect.width;
+
+ widthThumb = sizeThumb.x;
+ }
+ else // vertical
+ {
+ x1 = rect.GetTop();
+ x2 = rect.GetBottom();
+
+ y1 = rect.GetRight();
+ y2 = rect.GetLeft();
+
+ len = rect.height;
+
+ widthThumb = sizeThumb.y;
+ }
+
+ // the first tick should be positioned in such way that a thumb drawn in
+ // the first position points down directly to it
+ x1 += widthThumb / 2;
+ x2 -= widthThumb / 2;
+
+ // this also means that we have slightly less space for the ticks in
+ // between the first and the last
+ len -= widthThumb;
+
+ dc.SetPen(m_penBlack);
+
+ int range = end - start;
+ for ( int n = 0; n < range; n += step )
+ {
+ wxCoord x = x1 + (len*n) / range;
+
+ DrawLine(dc, x, y1, x, y2, orient == wxVERTICAL);
+ }
+
+ // always draw the line at the end position
+ DrawLine(dc, x2, y1, x2, y2, orient == wxVERTICAL);
+}
+
+// ----------------------------------------------------------------------------
+// menu and menubar
+// ----------------------------------------------------------------------------
+
+// wxMetalMenuGeometryInfo: the wxMenuGeometryInfo used by wxMetalRenderer
+class WXDLLEXPORT wxMetalMenuGeometryInfo : public wxMenuGeometryInfo
+{
+public:
+ virtual wxSize GetSize() const { return m_size; }
+
+ wxCoord GetLabelOffset() const { return m_ofsLabel; }
+ wxCoord GetAccelOffset() const { return m_ofsAccel; }
+
+ wxCoord GetItemHeight() const { return m_heightItem; }
+
+private:
+ // the total size of the menu
+ wxSize m_size;
+
+ // the offset of the start of the menu item label
+ wxCoord m_ofsLabel;
+
+ // the offset of the start of the accel label
+ wxCoord m_ofsAccel;
+
+ // the height of a normal (not separator) item
+ wxCoord m_heightItem;
+
+ friend wxMenuGeometryInfo *
+ wxMetalRenderer::GetMenuGeometry(wxWindow *, const wxMenu&) const;
+};
+
+// FIXME: all constants are hardcoded but shouldn't be
+static const wxCoord MENU_LEFT_MARGIN = 9;
+static const wxCoord MENU_RIGHT_MARGIN = 18;
+static const wxCoord MENU_VERT_MARGIN = 3;
+
+// the margin around bitmap/check marks (on each side)
+static const wxCoord MENU_BMP_MARGIN = 2;
+
+// the margin between the labels and accel strings
+static const wxCoord MENU_ACCEL_MARGIN = 8;
+
+// the separator height in pixels: in fact, strangely enough, the real height
+// is 2 but Windows adds one extra pixel in the bottom margin, so take it into
+// account here
+static const wxCoord MENU_SEPARATOR_HEIGHT = 3;
+
+// the size of the standard checkmark bitmap
+static const wxCoord MENU_CHECK_SIZE = 9;
+
+void wxMetalRenderer::DrawMenuBarItem(wxDC& dc,
+ const wxRect& rectOrig,
+ const wxString& label,
+ int flags,
+ int indexAccel)
+{
+ wxRect rect = rectOrig;
+ rect.height--;
+
+ wxDCTextColourChanger colChanger(dc);
+
+ if ( flags & wxCONTROL_SELECTED )
+ {
+ colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
+
+ wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+ dc.SetBrush(wxBrush(colBg, wxSOLID));
+ dc.SetPen(wxPen(colBg, 0, wxSOLID));
+ dc.DrawRectangle(rect);
+ }
+
+ // don't draw the focus rect around menu bar items
+ DrawLabel(dc, label, rect, flags & ~wxCONTROL_FOCUSED,
+ wxALIGN_CENTRE, indexAccel);
+}
+
+void wxMetalRenderer::DrawMenuItem(wxDC& dc,
+ wxCoord y,
+ const wxMenuGeometryInfo& gi,
+ const wxString& label,
+ const wxString& accel,
+ const wxBitmap& bitmap,
+ int flags,
+ int indexAccel)
+{
+ const wxMetalMenuGeometryInfo& geometryInfo =
+ (const wxMetalMenuGeometryInfo&)gi;
+
+ wxRect rect;
+ rect.x = 0;
+ rect.y = y;
+ rect.width = geometryInfo.GetSize().x;
+ rect.height = geometryInfo.GetItemHeight();
+
+ // draw the selected item specially
+ wxDCTextColourChanger colChanger(dc);
+ if ( flags & wxCONTROL_SELECTED )
+ {
+ colChanger.Set(wxSCHEME_COLOUR(m_scheme, HIGHLIGHT_TEXT));
+
+ wxColour colBg = wxSCHEME_COLOUR(m_scheme, HIGHLIGHT);
+ dc.SetBrush(wxBrush(colBg, wxSOLID));
+ dc.SetPen(wxPen(colBg, 0, wxSOLID));
+ dc.DrawRectangle(rect);
+ }
+
+ // draw the bitmap: use the bitmap provided or the standard checkmark for
+ // the checkable items
+ wxBitmap bmp = bitmap;
+ if ( !bmp.Ok() && (flags & wxCONTROL_CHECKED) )
+ {
+ bmp = GetIndicator(IndicatorType_Menu, flags);
+ }
+
+ if ( bmp.Ok() )
+ {
+ rect.SetRight(geometryInfo.GetLabelOffset());
+ wxControlRenderer::DrawBitmap(dc, bmp, rect);
+ }
+
+ // draw the label
+ rect.x = geometryInfo.GetLabelOffset();
+ rect.SetRight(geometryInfo.GetAccelOffset());
+
+ DrawLabel(dc, label, rect, flags, wxALIGN_CENTRE_VERTICAL, indexAccel);
+
+ // draw the accel string
+ rect.x = geometryInfo.GetAccelOffset();
+ rect.SetRight(geometryInfo.GetSize().x);
+
+ // NB: no accel index here
+ DrawLabel(dc, accel, rect, flags, wxALIGN_CENTRE_VERTICAL);
+
+ // draw the submenu indicator
+ if ( flags & wxCONTROL_ISSUBMENU )
+ {
+ rect.x = geometryInfo.GetSize().x - MENU_RIGHT_MARGIN;
+ rect.width = MENU_RIGHT_MARGIN;
+
+ wxArrowStyle arrowStyle;
+ if ( flags & wxCONTROL_DISABLED )
+ arrowStyle = flags & wxCONTROL_SELECTED ? Arrow_InversedDisabled
+ : Arrow_Disabled;
+ else if ( flags & wxCONTROL_SELECTED )
+ arrowStyle = Arrow_Inversed;
+ else
+ arrowStyle = Arrow_Normal;
+
+ DrawArrow(dc, rect, Arrow_Right, arrowStyle);
+ }
+}
+
+void wxMetalRenderer::DrawMenuSeparator(wxDC& dc,
+ wxCoord y,
+ const wxMenuGeometryInfo& geomInfo)
+{
+ DrawHorizontalLine(dc, y + MENU_VERT_MARGIN, 0, geomInfo.GetSize().x);
+}
+
+wxSize wxMetalRenderer::GetMenuBarItemSize(const wxSize& sizeText) const
+{
+ wxSize size = sizeText;
+
+ // FIXME: menubar height is configurable under Windows
+ size.x += 12;
+ size.y += 6;
+
+ return size;
+}
+
+wxMenuGeometryInfo *wxMetalRenderer::GetMenuGeometry(wxWindow *win,
+ const wxMenu& menu) const
+{
+ // prepare the dc: for now we draw all the items with the system font
+ wxClientDC dc(win);
+ dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
+
+ // the height of a normal item
+ wxCoord heightText = dc.GetCharHeight();
+
+ // the total height
+ wxCoord height = 0;
+
+ // the max length of label and accel strings: the menu width is the sum of
+ // them, even if they're for different items (as the accels should be
+ // aligned)
+ //
+ // the max length of the bitmap is never 0 as Windows always leaves enough
+ // space for a check mark indicator
+ wxCoord widthLabelMax = 0,
+ widthAccelMax = 0,
+ widthBmpMax = MENU_LEFT_MARGIN;
+
+ for ( wxMenuItemList::Node *node = menu.GetMenuItems().GetFirst();
+ node;
+ node = node->GetNext() )
+ {
+ // height of this item
+ wxCoord h;
+
+ wxMenuItem *item = node->GetData();
+ if ( item->IsSeparator() )
+ {
+ h = MENU_SEPARATOR_HEIGHT;
+ }
+ else // not separator
+ {
+ h = heightText;
+
+ wxCoord widthLabel;
+ dc.GetTextExtent(item->GetLabel(), &widthLabel, NULL);
+ if ( widthLabel > widthLabelMax )
+ {
+ widthLabelMax = widthLabel;
+ }
+
+ wxCoord widthAccel;
+ dc.GetTextExtent(item->GetAccelString(), &widthAccel, NULL);
+ if ( widthAccel > widthAccelMax )
+ {
+ widthAccelMax = widthAccel;
+ }
+
+ const wxBitmap& bmp = item->GetBitmap();
+ if ( bmp.Ok() )
+ {
+ wxCoord widthBmp = bmp.GetWidth();
+ if ( widthBmp > widthBmpMax )
+ widthBmpMax = widthBmp;
+ }
+ //else if ( item->IsCheckable() ): no need to check for this as
+ // MENU_LEFT_MARGIN is big enough to show the check mark
+ }
+
+ h += 2*MENU_VERT_MARGIN;
+
+ // remember the item position and height
+ item->SetGeometry(height, h);
+
+ height += h;
+ }
+
+ // bundle the metrics into a struct and return it
+ wxMetalMenuGeometryInfo *gi = new wxMetalMenuGeometryInfo;
+
+ gi->m_ofsLabel = widthBmpMax + 2*MENU_BMP_MARGIN;
+ gi->m_ofsAccel = gi->m_ofsLabel + widthLabelMax;
+ if ( widthAccelMax > 0 )
+ {
+ // if we actually have any accesl, add a margin
+ gi->m_ofsAccel += MENU_ACCEL_MARGIN;
+ }
+
+ gi->m_heightItem = heightText + 2*MENU_VERT_MARGIN;
+
+ gi->m_size.x = gi->m_ofsAccel + widthAccelMax + MENU_RIGHT_MARGIN;
+ gi->m_size.y = height;
+
+ return gi;
+}
+
+// ----------------------------------------------------------------------------
+// status bar
+// ----------------------------------------------------------------------------
+
+static const wxCoord STATBAR_BORDER_X = 2;
+static const wxCoord STATBAR_BORDER_Y = 2;
+
+wxSize wxMetalRenderer::GetStatusBarBorders(wxCoord *borderBetweenFields) const
+{
+ if ( borderBetweenFields )
+ *borderBetweenFields = 2;
+
+ return wxSize(STATBAR_BORDER_X, STATBAR_BORDER_Y);
+}
+
+void wxMetalRenderer::DrawStatusField(wxDC& dc,
+ const wxRect& rect,
+ const wxString& label,
+ int flags)
+{
+ wxRect rectIn;
+
+ if ( flags & wxCONTROL_ISDEFAULT )
+ {
+ // draw the size grip: it is a normal rect except that in the lower
+ // right corner we have several bands which may be used for dragging
+ // the status bar corner
+ //
+ // each band consists of 4 stripes: m_penHighlight, double
+ // m_penDarkGrey and transparent one
+ wxCoord x2 = rect.GetRight(),
+ y2 = rect.GetBottom();
+
+ // draw the upper left part of the rect normally
+ dc.SetPen(m_penDarkGrey);
+ dc.DrawLine(rect.GetLeft(), rect.GetTop(), rect.GetLeft(), y2);
+ dc.DrawLine(rect.GetLeft() + 1, rect.GetTop(), x2, rect.GetTop());
+
+ // draw the grey stripes of the grip
+ size_t n;
+ wxCoord ofs = WIDTH_STATUSBAR_GRIP_BAND - 1;
+ for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
+ {
+ dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
+ dc.DrawLine(x2 - ofs, y2 - 1, x2, y2 - ofs - 1);
+ }
+
+ // draw the white stripes
+ dc.SetPen(m_penHighlight);
+ ofs = WIDTH_STATUSBAR_GRIP_BAND + 1;
+ for ( n = 0; n < NUM_STATUSBAR_GRIP_BANDS; n++, ofs += WIDTH_STATUSBAR_GRIP_BAND )
+ {
+ dc.DrawLine(x2 - ofs + 1, y2 - 1, x2, y2 - ofs);
+ }
+
+ // draw the remaining rect boundaries
+ ofs -= WIDTH_STATUSBAR_GRIP_BAND;
+ dc.DrawLine(x2, rect.GetTop(), x2, y2 - ofs + 1);
+ dc.DrawLine(rect.GetLeft(), y2, x2 - ofs + 1, y2);
+
+ rectIn = rect;
+ rectIn.Deflate(1);
+
+ rectIn.width -= STATUSBAR_GRIP_SIZE;
+ }
+ else // normal pane
+ {
+ DrawBorder(dc, wxBORDER_STATIC, rect, flags, &rectIn);
+ }
+
+ rectIn.Deflate(STATBAR_BORDER_X, STATBAR_BORDER_Y);
+
+ wxDCClipper clipper(dc, rectIn);
+ DrawLabel(dc, label, rectIn, flags, wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+}
+
+// ----------------------------------------------------------------------------
+// combobox
+// ----------------------------------------------------------------------------
+
+void wxMetalRenderer::GetComboBitmaps(wxBitmap *bmpNormal,
+ wxBitmap *bmpFocus,
+ wxBitmap *bmpPressed,
+ wxBitmap *bmpDisabled)
+{
+ static const wxCoord widthCombo = 16;
+ static const wxCoord heightCombo = 17;
+
+ wxMemoryDC dcMem;
+
+ if ( bmpNormal )
+ {
+ bmpNormal->Create(widthCombo, heightCombo);
+ dcMem.SelectObject(*bmpNormal);
+ DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
+ Arrow_Down, Arrow_Normal);
+ }
+
+ if ( bmpPressed )
+ {
+ bmpPressed->Create(widthCombo, heightCombo);
+ dcMem.SelectObject(*bmpPressed);
+ DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
+ Arrow_Down, Arrow_Pressed);
+ }
+
+ if ( bmpDisabled )
+ {
+ bmpDisabled->Create(widthCombo, heightCombo);
+ dcMem.SelectObject(*bmpDisabled);
+ DrawArrowButton(dcMem, wxRect(0, 0, widthCombo, heightCombo),
+ Arrow_Down, Arrow_Disabled);
+ }
+}
+
+// ----------------------------------------------------------------------------
+// background
+// ----------------------------------------------------------------------------
+
+void wxMetalRenderer::DoDrawBackground(wxDC& dc,
+ const wxColour& col,
+ const wxRect& rect)
+{
+ if (col == wxTheme::Get()->GetColourScheme()->Get( wxColourScheme::CONTROL ))
+ {
+ for (int y = rect.y; y < rect.height+rect.y; y++)
+ {
+ int intens = 230 + 80 * (rect.y-y) / rect.height;
+ dc.SetPen( wxPen( wxColour(intens,intens,intens), 1, wxSOLID ) );
+ dc.DrawLine( rect.x, y, rect.x+rect.width, y );
+ }
+ }
+ else
+ {
+ wxBrush brush(col, wxSOLID);
+ dc.SetBrush(brush);
+ dc.SetPen(*wxTRANSPARENT_PEN);
+ dc.DrawRectangle(rect);
+ }
+}
+
+void wxMetalRenderer::DrawBackground(wxDC& dc,
+ const wxColour& col,
+ const wxRect& rect,
+ int flags)
+{
+ // just fill it with the given or default bg colour
+ wxColour colBg = col.Ok() ? col : wxSCHEME_COLOUR(m_scheme, CONTROL);
+ DoDrawBackground(dc, colBg, rect);
+}
+
+// ----------------------------------------------------------------------------
+// scrollbar
+// ----------------------------------------------------------------------------
+
+void wxMetalRenderer::DrawArrow(wxDC& dc,
+ wxDirection dir,
+ const wxRect& rect,
+ int flags)
+{
+ // get the bitmap for this arrow
+ wxArrowDirection arrowDir;
+ switch ( dir )
+ {
+ case wxLEFT: arrowDir = Arrow_Left; break;
+ case wxRIGHT: arrowDir = Arrow_Right; break;
+ case wxUP: arrowDir = Arrow_Up; break;
+ case wxDOWN: arrowDir = Arrow_Down; break;
+
+ default:
+ wxFAIL_MSG(_T("unknown arrow direction"));
+ return;
+ }
+
+ wxArrowStyle arrowStyle;
+ if ( flags & wxCONTROL_PRESSED )
+ {
+ // can't be pressed and disabled
+ arrowStyle = Arrow_Pressed;
+ }
+ else
+ {
+ arrowStyle = flags & wxCONTROL_DISABLED ? Arrow_Disabled : Arrow_Normal;
+ }
+
+ DrawArrowButton(dc, rect, arrowDir, arrowStyle);
+}
+
+void wxMetalRenderer::DrawArrow(wxDC& dc,
+ const wxRect& rect,
+ wxArrowDirection arrowDir,
+ wxArrowStyle arrowStyle)
+{
+ const wxBitmap& bmp = m_bmpArrows[arrowStyle][arrowDir];
+
+ // under Windows the arrows always have the same size so just centre it in
+ // the provided rectangle
+ wxCoord x = rect.x + (rect.width - bmp.GetWidth()) / 2,
+ y = rect.y + (rect.height - bmp.GetHeight()) / 2;
+
+ // Windows does it like this...
+ if ( arrowDir == Arrow_Left )
+ x--;
+
+ // draw it
+ dc.DrawBitmap(bmp, x, y, TRUE /* use mask */);
+}
+
+void wxMetalRenderer::DrawArrowButton(wxDC& dc,
+ const wxRect& rectAll,
+ wxArrowDirection arrowDir,
+ wxArrowStyle arrowStyle)
+{
+ wxRect rect = rectAll;
+ DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
+ DrawArrowBorder(dc, &rect, arrowStyle == Arrow_Pressed);
+ DrawArrow(dc, rect, arrowDir, arrowStyle);
+}
+
+void wxMetalRenderer::DrawScrollbarThumb(wxDC& dc,
+ wxOrientation orient,
+ const wxRect& rect,
+ int flags)
+{
+ // we don't use the flags, the thumb never changes appearance
+ wxRect rectThumb = rect;
+ DrawArrowBorder(dc, &rectThumb);
+ DrawBackground(dc, wxNullColour, rectThumb);
+}
+
+void wxMetalRenderer::DrawScrollbarShaft(wxDC& dc,
+ wxOrientation orient,
+ const wxRect& rectBar,
+ int flags)
+{
+ wxColourScheme::StdColour col = flags & wxCONTROL_PRESSED
+ ? wxColourScheme::SCROLLBAR_PRESSED
+ : wxColourScheme::SCROLLBAR;
+ DoDrawBackground(dc, m_scheme->Get(col), rectBar);
+}
+
+void wxMetalRenderer::DrawScrollCorner(wxDC& dc, const wxRect& rect)
+{
+ DoDrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), rect);
+}
+
+wxRect wxMetalRenderer::GetScrollbarRect(const wxScrollBar *scrollbar,
+ wxScrollBar::Element elem,
+ int thumbPos) const
+{
+ return StandardGetScrollbarRect(scrollbar, elem,
+ thumbPos, m_sizeScrollbarArrow);
+}
+
+wxCoord wxMetalRenderer::GetScrollbarSize(const wxScrollBar *scrollbar)
+{
+ return StandardScrollBarSize(scrollbar, m_sizeScrollbarArrow);
+}
+
+wxHitTest wxMetalRenderer::HitTestScrollbar(const wxScrollBar *scrollbar,
+ const wxPoint& pt) const
+{
+ return StandardHitTestScrollbar(scrollbar, pt, m_sizeScrollbarArrow);
+}
+
+wxCoord wxMetalRenderer::ScrollbarToPixel(const wxScrollBar *scrollbar,
+ int thumbPos)
+{
+ return StandardScrollbarToPixel(scrollbar, thumbPos, m_sizeScrollbarArrow);
+}
+
+int wxMetalRenderer::PixelToScrollbar(const wxScrollBar *scrollbar,
+ wxCoord coord)
+{
+ return StandardPixelToScrollbar(scrollbar, coord, m_sizeScrollbarArrow);
+}
+
+// ----------------------------------------------------------------------------
+// top level windows
+// ----------------------------------------------------------------------------
+
+int wxMetalRenderer::HitTestFrame(const wxRect& rect, const wxPoint& pt, int flags) const
+{
+ wxRect client = GetFrameClientArea(rect, flags);
+
+ if ( client.Inside(pt) )
+ return wxHT_TOPLEVEL_CLIENT_AREA;
+
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ {
+ wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+
+ if ( flags & wxTOPLEVEL_ICON )
+ {
+ if ( wxRect(client.GetPosition(), GetFrameIconSize()).Inside(pt) )
+ return wxHT_TOPLEVEL_ICON;
+ }
+
+ wxRect btnRect(client.GetRight() - 2 - FRAME_BUTTON_WIDTH,
+ client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2,
+ FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
+
+ if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+ {
+ if ( btnRect.Inside(pt) )
+ return wxHT_TOPLEVEL_BUTTON_CLOSE;
+ btnRect.x -= FRAME_BUTTON_WIDTH + 2;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+ {
+ if ( btnRect.Inside(pt) )
+ return wxHT_TOPLEVEL_BUTTON_MAXIMIZE;
+ btnRect.x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+ {
+ if ( btnRect.Inside(pt) )
+ return wxHT_TOPLEVEL_BUTTON_RESTORE;
+ btnRect.x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+ {
+ if ( btnRect.Inside(pt) )
+ return wxHT_TOPLEVEL_BUTTON_ICONIZE;
+ btnRect.x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_HELP )
+ {
+ if ( btnRect.Inside(pt) )
+ return wxHT_TOPLEVEL_BUTTON_HELP;
+ btnRect.x -= FRAME_BUTTON_WIDTH;
+ }
+
+ if ( pt.y >= client.y && pt.y < client.y + FRAME_TITLEBAR_HEIGHT )
+ return wxHT_TOPLEVEL_TITLEBAR;
+ }
+
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ // we are certainly at one of borders, lets decide which one:
+
+ int border = 0;
+ // dirty trick, relies on the way wxHT_TOPLEVEL_XXX are defined!
+ if ( pt.x < client.x )
+ border |= wxHT_TOPLEVEL_BORDER_W;
+ else if ( pt.x >= client.width + client.x )
+ border |= wxHT_TOPLEVEL_BORDER_E;
+ if ( pt.y < client.y )
+ border |= wxHT_TOPLEVEL_BORDER_N;
+ else if ( pt.y >= client.height + client.y )
+ border |= wxHT_TOPLEVEL_BORDER_S;
+ return border;
+ }
+
+ return wxHT_NOWHERE;
+}
+
+void wxMetalRenderer::DrawFrameTitleBar(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ const wxIcon& icon,
+ int flags,
+ int specialButton,
+ int specialButtonFlags)
+{
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ DrawFrameBorder(dc, rect, flags);
+ }
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ {
+ DrawFrameBackground(dc, rect, flags);
+ if ( flags & wxTOPLEVEL_ICON )
+ DrawFrameIcon(dc, rect, icon, flags);
+ DrawFrameTitle(dc, rect, title, flags);
+
+ wxRect client = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ wxCoord x,y;
+ x = client.GetRight() - 2 - FRAME_BUTTON_WIDTH;
+ y = client.GetTop() + (FRAME_TITLEBAR_HEIGHT-FRAME_BUTTON_HEIGHT)/2;
+
+ if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_CLOSE,
+ (specialButton == wxTOPLEVEL_BUTTON_CLOSE) ?
+ specialButtonFlags : 0);
+ x -= FRAME_BUTTON_WIDTH + 2;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_MAXIMIZE,
+ (specialButton == wxTOPLEVEL_BUTTON_MAXIMIZE) ?
+ specialButtonFlags : 0);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_RESTORE,
+ (specialButton == wxTOPLEVEL_BUTTON_RESTORE) ?
+ specialButtonFlags : 0);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_ICONIZE,
+ (specialButton == wxTOPLEVEL_BUTTON_ICONIZE) ?
+ specialButtonFlags : 0);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ if ( flags & wxTOPLEVEL_BUTTON_HELP )
+ {
+ DrawFrameButton(dc, x, y, wxTOPLEVEL_BUTTON_HELP,
+ (specialButton == wxTOPLEVEL_BUTTON_HELP) ?
+ specialButtonFlags : 0);
+ x -= FRAME_BUTTON_WIDTH;
+ }
+ }
+}
+
+void wxMetalRenderer::DrawFrameBorder(wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ if ( !(flags & wxTOPLEVEL_BORDER) ) return;
+
+ wxRect r(rect);
+
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penBlack);
+ DrawShadedRect(dc, &r, m_penHighlight, m_penDarkGrey);
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
+ if ( flags & wxTOPLEVEL_RESIZEABLE )
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penLightGrey);
+}
+
+void wxMetalRenderer::DrawFrameBackground(wxDC& dc,
+ const wxRect& rect,
+ int flags)
+{
+ if ( !(flags & wxTOPLEVEL_TITLEBAR) ) return;
+
+ wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
+ wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE) :
+ wxSCHEME_COLOUR(m_scheme, TITLEBAR);
+
+ wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ r.height = FRAME_TITLEBAR_HEIGHT;
+
+ DrawBackground(dc, col, r);
+}
+
+void wxMetalRenderer::DrawFrameTitle(wxDC& dc,
+ const wxRect& rect,
+ const wxString& title,
+ int flags)
+{
+ wxColour col = (flags & wxTOPLEVEL_ACTIVE) ?
+ wxSCHEME_COLOUR(m_scheme, TITLEBAR_ACTIVE_TEXT) :
+ wxSCHEME_COLOUR(m_scheme, TITLEBAR_TEXT);
+
+ wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ r.height = FRAME_TITLEBAR_HEIGHT;
+ if ( flags & wxTOPLEVEL_ICON )
+ {
+ r.x += FRAME_TITLEBAR_HEIGHT;
+ r.width -= FRAME_TITLEBAR_HEIGHT + 2;
+ }
+ else
+ {
+ r.x += 1;
+ r.width -= 3;
+ }
+
+ if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+ r.width -= FRAME_BUTTON_WIDTH + 2;
+ if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+ r.width -= FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+ r.width -= FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+ r.width -= FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_HELP )
+ r.width -= FRAME_BUTTON_WIDTH;
+
+ dc.SetFont(m_titlebarFont);
+ dc.SetTextForeground(col);
+
+ wxCoord textW;
+ dc.GetTextExtent(title, &textW, NULL);
+ if ( textW > r.width )
+ {
+ // text is too big, let's shorten it and add "..." after it:
+ size_t len = title.length();
+ wxCoord WSoFar, letterW;
+
+ dc.GetTextExtent(wxT("..."), &WSoFar, NULL);
+ if ( WSoFar > r.width )
+ {
+ // not enough space to draw anything
+ return;
+ }
+
+ wxString s;
+ s.Alloc(len);
+ for (size_t i = 0; i < len; i++)
+ {
+ dc.GetTextExtent(title[i], &letterW, NULL);
+ if ( letterW + WSoFar > r.width )
+ break;
+ WSoFar += letterW;
+ s << title[i];
+ }
+ s << wxT("...");
+ dc.DrawLabel(s, wxNullBitmap, r,
+ wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+ }
+ else
+ dc.DrawLabel(title, wxNullBitmap, r,
+ wxALIGN_LEFT | wxALIGN_CENTRE_VERTICAL);
+}
+
+void wxMetalRenderer::DrawFrameIcon(wxDC& dc,
+ const wxRect& rect,
+ const wxIcon& icon,
+ int flags)
+{
+ if ( icon.Ok() )
+ {
+ wxRect r = GetFrameClientArea(rect, flags & ~wxTOPLEVEL_TITLEBAR);
+ dc.DrawIcon(icon, r.x, r.y);
+ }
+}
+
+void wxMetalRenderer::DrawFrameButton(wxDC& dc,
+ wxCoord x, wxCoord y,
+ int button,
+ int flags)
+{
+ wxRect r(x, y, FRAME_BUTTON_WIDTH, FRAME_BUTTON_HEIGHT);
+
+ size_t idx = 0;
+ switch (button)
+ {
+ case wxTOPLEVEL_BUTTON_CLOSE: idx = FrameButton_Close; break;
+ case wxTOPLEVEL_BUTTON_MAXIMIZE: idx = FrameButton_Maximize; break;
+ case wxTOPLEVEL_BUTTON_ICONIZE: idx = FrameButton_Minimize; break;
+ case wxTOPLEVEL_BUTTON_RESTORE: idx = FrameButton_Restore; break;
+ case wxTOPLEVEL_BUTTON_HELP: idx = FrameButton_Help; break;
+ default:
+ wxFAIL_MSG(wxT("incorrect button specification"));
+ }
+
+ if ( flags & wxCONTROL_PRESSED )
+ {
+ DrawShadedRect(dc, &r, m_penBlack, m_penHighlight);
+ DrawShadedRect(dc, &r, m_penDarkGrey, m_penLightGrey);
+ DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
+ dc.DrawBitmap(m_bmpFrameButtons[idx], r.x+1, r.y+1, TRUE);
+ }
+ else
+ {
+ DrawShadedRect(dc, &r, m_penHighlight, m_penBlack);
+ DrawShadedRect(dc, &r, m_penLightGrey, m_penDarkGrey);
+ DrawBackground(dc, wxSCHEME_COLOUR(m_scheme, CONTROL), r);
+ dc.DrawBitmap(m_bmpFrameButtons[idx], r.x, r.y, TRUE);
+ }
+}
+
+
+wxRect wxMetalRenderer::GetFrameClientArea(const wxRect& rect,
+ int flags) const
+{
+ wxRect r(rect);
+
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
+ RESIZEABLE_FRAME_BORDER_THICKNESS :
+ FRAME_BORDER_THICKNESS;
+ r.Inflate(-border);
+ }
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ {
+ r.y += FRAME_TITLEBAR_HEIGHT;
+ r.height -= FRAME_TITLEBAR_HEIGHT;
+ }
+
+ return r;
+}
+
+wxSize wxMetalRenderer::GetFrameTotalSize(const wxSize& clientSize,
+ int flags) const
+{
+ wxSize s(clientSize);
+
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
+ RESIZEABLE_FRAME_BORDER_THICKNESS :
+ FRAME_BORDER_THICKNESS;
+ s.x += 2*border;
+ s.y += 2*border;
+ }
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ s.y += FRAME_TITLEBAR_HEIGHT;
+
+ return s;
+}
+
+wxSize wxMetalRenderer::GetFrameMinSize(int flags) const
+{
+ wxSize s(0, 0);
+
+ if ( (flags & wxTOPLEVEL_BORDER) && !(flags & wxTOPLEVEL_MAXIMIZED) )
+ {
+ int border = (flags & wxTOPLEVEL_RESIZEABLE) ?
+ RESIZEABLE_FRAME_BORDER_THICKNESS :
+ FRAME_BORDER_THICKNESS;
+ s.x += 2*border;
+ s.y += 2*border;
+ }
+
+ if ( flags & wxTOPLEVEL_TITLEBAR )
+ {
+ s.y += FRAME_TITLEBAR_HEIGHT;
+
+ if ( flags & wxTOPLEVEL_ICON )
+ s.x += FRAME_TITLEBAR_HEIGHT + 2;
+ if ( flags & wxTOPLEVEL_BUTTON_CLOSE )
+ s.x += FRAME_BUTTON_WIDTH + 2;
+ if ( flags & wxTOPLEVEL_BUTTON_MAXIMIZE )
+ s.x += FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_RESTORE )
+ s.x += FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_ICONIZE )
+ s.x += FRAME_BUTTON_WIDTH;
+ if ( flags & wxTOPLEVEL_BUTTON_HELP )
+ s.x += FRAME_BUTTON_WIDTH;
+ }
+
+ return s;
+}
+
+wxSize wxMetalRenderer::GetFrameIconSize() const
+{
+ return wxSize(16, 16);
+}
+
+
+// ----------------------------------------------------------------------------
+// standard icons
+// ----------------------------------------------------------------------------
+
+static char *error_xpm[]={
+"32 32 5 1",
+". c None",
+"# c #800000",
+"b c #808080",
+"a c #ff0000",
+"c c #ffffff",
+"...........########.............",
+"........###aaaaaaaa###..........",
+".......#aaaaaaaaaaaaaa#.........",
+".....##aaaaaaaaaaaaaaaa##.......",
+"....#aaaaaaaaaaaaaaaaaaaa#......",
+"...#aaaaaaaaaaaaaaaaaaaaaa#.....",
+"...#aaaaaaaaaaaaaaaaaaaaaa#b....",
+"..#aaaaaacaaaaaaaaaacaaaaaa#b...",
+".#aaaaaacccaaaaaaaacccaaaaaa#...",
+".#aaaaacccccaaaaaacccccaaaaa#b..",
+".#aaaaaacccccaaaacccccaaaaaa#bb.",
+"#aaaaaaaacccccaacccccaaaaaaaa#b.",
+"#aaaaaaaaaccccccccccaaaaaaaaa#b.",
+"#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
+"#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
+"#aaaaaaaaaaaccccccaaaaaaaaaaa#bb",
+"#aaaaaaaaaaccccccccaaaaaaaaaa#bb",
+"#aaaaaaaaaccccccccccaaaaaaaaa#bb",
+"#aaaaaaaacccccaacccccaaaaaaaa#bb",
+".#aaaaaacccccaaaacccccaaaaaa#bbb",
+".#aaaaacccccaaaaaacccccaaaaa#bbb",
+".#aaaaaacccaaaaaaaacccaaaaaa#bb.",
+"..#aaaaaacaaaaaaaaaacaaaaaa#bbb.",
+"...#aaaaaaaaaaaaaaaaaaaaaa#bbbb.",
+"...#aaaaaaaaaaaaaaaaaaaaaa#bbb..",
+"....#aaaaaaaaaaaaaaaaaaaa#bbb...",
+".....##aaaaaaaaaaaaaaaa##bbbb...",
+"......b#aaaaaaaaaaaaaa#bbbbb....",
+".......b###aaaaaaaa###bbbbb.....",
+".........bb########bbbbbb.......",
+"..........bbbbbbbbbbbbbb........",
+".............bbbbbbbb..........."};
+
+static char *info_xpm[]={
+"32 32 6 1",
+". c None",
+"d c #000000",
+"c c #0000ff",
+"# c #808080",
+"a c #c0c0c0",
+"b c #ffffff",
+"...........########.............",
+"........###abbbbbba###..........",
+"......##abbbbbbbbbbbba##........",
+".....#abbbbbbbbbbbbbbbba#.......",
+"....#bbbbbbbaccccabbbbbbbd......",
+"...#bbbbbbbbccccccbbbbbbbbd.....",
+"..#bbbbbbbbbccccccbbbbbbbbbd....",
+".#abbbbbbbbbaccccabbbbbbbbbad...",
+".#bbbbbbbbbbbbbbbbbbbbbbbbbbd#..",
+"#abbbbbbbbbbbbbbbbbbbbbbbbbbad#.",
+"#bbbbbbbbbbcccccccbbbbbbbbbbbd#.",
+"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
+"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
+"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
+"#bbbbbbbbbbbbcccccbbbbbbbbbbbd##",
+"#abbbbbbbbbbbcccccbbbbbbbbbbad##",
+".#bbbbbbbbbbbcccccbbbbbbbbbbd###",
+".#abbbbbbbbbbcccccbbbbbbbbbad###",
+"..#bbbbbbbbcccccccccbbbbbbbd###.",
+"...dbbbbbbbbbbbbbbbbbbbbbbd####.",
+"....dbbbbbbbbbbbbbbbbbbbbd####..",
+".....dabbbbbbbbbbbbbbbbad####...",
+"......ddabbbbbbbbbbbbadd####....",
+".......#dddabbbbbbaddd#####.....",
+"........###dddabbbd#######......",
+"..........####dbbbd#####........",
+".............#dbbbd##...........",
+"...............dbbd##...........",
+"................dbd##...........",
+".................dd##...........",
+"..................###...........",
+"...................##..........."};
+
+static char *question_xpm[]={
+"32 32 6 1",
+". c None",
+"c c #000000",
+"d c #0000ff",
+"# c #808080",
+"a c #c0c0c0",
+"b c #ffffff",
+"...........########.............",
+"........###abbbbbba###..........",
+"......##abbbbbbbbbbbba##........",
+".....#abbbbbbbbbbbbbbbba#.......",
+"....#bbbbbbbbbbbbbbbbbbbbc......",
+"...#bbbbbbbaddddddabbbbbbbc.....",
+"..#bbbbbbbadabbddddabbbbbbbc....",
+".#abbbbbbbddbbbbddddbbbbbbbac...",
+".#bbbbbbbbddddbbddddbbbbbbbbc#..",
+"#abbbbbbbbddddbaddddbbbbbbbbac#.",
+"#bbbbbbbbbaddabddddbbbbbbbbbbc#.",
+"#bbbbbbbbbbbbbadddbbbbbbbbbbbc##",
+"#bbbbbbbbbbbbbdddbbbbbbbbbbbbc##",
+"#bbbbbbbbbbbbbddabbbbbbbbbbbbc##",
+"#bbbbbbbbbbbbbddbbbbbbbbbbbbbc##",
+"#abbbbbbbbbbbbbbbbbbbbbbbbbbac##",
+".#bbbbbbbbbbbaddabbbbbbbbbbbc###",
+".#abbbbbbbbbbddddbbbbbbbbbbac###",
+"..#bbbbbbbbbbddddbbbbbbbbbbc###.",
+"...cbbbbbbbbbaddabbbbbbbbbc####.",
+"....cbbbbbbbbbbbbbbbbbbbbc####..",
+".....cabbbbbbbbbbbbbbbbac####...",
+"......ccabbbbbbbbbbbbacc####....",
+".......#cccabbbbbbaccc#####.....",
+"........###cccabbbc#######......",
+"..........####cbbbc#####........",
+".............#cbbbc##...........",
+"...............cbbc##...........",
+"................cbc##...........",
+".................cc##...........",
+"..................###...........",
+"...................##..........."};
+
+static char *warning_xpm[]={
+"32 32 6 1",
+". c None",
+"c c #000000",
+"# c #808000",
+"d c #808080",
+"b c #c0c0c0",
+"a c #ffff00",
+".............###................",
+"............#aabc...............",
+"...........#aaaabcd.............",
+"...........#aaaaacdd............",
+"..........#aaaaaabcdd...........",
+"..........#aaaaaaacdd...........",
+".........#aaaaaaaabcdd..........",
+".........#aaaaaaaaacdd..........",
+"........#aaaaaaaaaabcdd.........",
+"........#aaabcccbaaacdd.........",
+".......#aaaacccccaaabcdd........",
+".......#aaaacccccaaaacdd........",
+"......#aaaaacccccaaaabcdd.......",
+"......#aaaaacccccaaaaacdd.......",
+".....#aaaaaacccccaaaaabcdd......",
+".....#aaaaaa#ccc#aaaaaacdd......",
+"....#aaaaaaabcccbaaaaaabcdd.....",
+"....#aaaaaaaacccaaaaaaaacdd.....",
+"...#aaaaaaaaa#c#aaaaaaaabcdd....",
+"...#aaaaaaaaabcbaaaaaaaaacdd....",
+"..#aaaaaaaaaaacaaaaaaaaaabcdd...",
+"..#aaaaaaaaaaaaaaaaaaaaaaacdd...",
+".#aaaaaaaaaaabccbaaaaaaaaabcdd..",
+".#aaaaaaaaaaaccccaaaaaaaaaacdd..",
+"#aaaaaaaaaaaaccccaaaaaaaaaabcdd.",
+"#aaaaaaaaaaaabccbaaaaaaaaaaacdd.",
+"#aaaaaaaaaaaaaaaaaaaaaaaaaaacddd",
+"#aaaaaaaaaaaaaaaaaaaaaaaaaabcddd",
+".#aaaaaaaaaaaaaaaaaaaaaaaabcdddd",
+"..#ccccccccccccccccccccccccddddd",
+"....ddddddddddddddddddddddddddd.",
+".....ddddddddddddddddddddddddd.."};
+
+wxBitmap wxMetalArtProvider::CreateBitmap(const wxArtID& id,
+ const wxArtClient& WXUNUSED(client),
+ const wxSize& WXUNUSED(size))
+{
+ if ( id == wxART_INFORMATION )
+ return wxBitmap(info_xpm);
+ if ( id == wxART_ERROR )
+ return wxBitmap(error_xpm);
+ if ( id == wxART_WARNING )
+ return wxBitmap(warning_xpm);
+ if ( id == wxART_QUESTION )
+ return wxBitmap(question_xpm);
+ return wxNullBitmap;
+}
+
+
+// ----------------------------------------------------------------------------
+// text control geometry
+// ----------------------------------------------------------------------------
+
+static inline int GetTextBorderWidth()
+{
+ return 1;
+}
+
+wxRect wxMetalRenderer::GetTextTotalArea(const wxTextCtrl *text,
+ const wxRect& rect) const
+{
+ wxRect rectTotal = rect;
+
+ wxCoord widthBorder = GetTextBorderWidth();
+ rectTotal.Inflate(widthBorder);
+
+ // this is what Windows does
+ rectTotal.height++;
+
+ return rectTotal;
+}
+
+wxRect wxMetalRenderer::GetTextClientArea(const wxTextCtrl *text,
+ const wxRect& rect,
+ wxCoord *extraSpaceBeyond) const
+{
+ wxRect rectText = rect;
+
+ // undo GetTextTotalArea()
+ if ( rectText.height > 0 )
+ rectText.height--;
+
+ wxCoord widthBorder = GetTextBorderWidth();
+ rectText.Inflate(-widthBorder);
+
+ if ( extraSpaceBeyond )
+ *extraSpaceBeyond = 0;
+
+ return rectText;
+}
+
+// ----------------------------------------------------------------------------
+// size adjustments
+// ----------------------------------------------------------------------------
+
+void wxMetalRenderer::AdjustSize(wxSize *size, const wxWindow *window)
+{
+#if wxUSE_SCROLLBAR
+ if ( wxDynamicCast(window, wxScrollBar) )
+ {
+ // we only set the width of vert scrollbars and height of the
+ // horizontal ones
+ if ( window->GetWindowStyle() & wxSB_HORIZONTAL )
+ size->y = m_sizeScrollbarArrow.y;
+ else
+ size->x = m_sizeScrollbarArrow.x;
+
+ // skip border width adjustments, they don't make sense for us
+ return;
+ }
+#endif // wxUSE_SCROLLBAR/!wxUSE_SCROLLBAR
+
+#if wxUSE_BUTTON
+ if ( wxDynamicCast(window, wxButton) )
+ {
+ if ( !(window->GetWindowStyle() & wxBU_EXACTFIT) )
+ {
+ // TODO: don't harcode all this
+ size->x += 3*window->GetCharWidth();
+
+ wxCoord heightBtn = (11*(window->GetCharHeight() + 8))/10;
+ if ( size->y < heightBtn - 8 )
+ size->y = heightBtn;
+ else
+ size->y += 9;
+ }
+
+ // no border width adjustments for buttons
+ return;
+ }
+#endif // wxUSE_BUTTON
+
+ // take into account the border width
+ wxRect rectBorder = GetBorderDimensions(window->GetBorder());
+ size->x += rectBorder.x + rectBorder.width;
+ size->y += rectBorder.y + rectBorder.height;
+}
+
+// ============================================================================
+// wxInputHandler
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// wxMetalInputHandler
+// ----------------------------------------------------------------------------
+
+wxMetalInputHandler::wxMetalInputHandler(wxMetalRenderer *renderer)
+{
+ m_renderer = renderer;
+}
+
+bool wxMetalInputHandler::HandleKey(wxInputConsumer *control,
+ const wxKeyEvent& event,
+ bool pressed)
+{
+ return FALSE;
+}
+
+bool wxMetalInputHandler::HandleMouse(wxInputConsumer *control,
+ const wxMouseEvent& event)
+{
+ // clicking on the control gives it focus
+ if ( event.ButtonDown() )
+ {
+ wxWindow *win = control->GetInputWindow();
+
+ if (( wxWindow::FindFocus() != control->GetInputWindow() ) &&
+ ( win->AcceptsFocus() ) )
+ {
+ win->SetFocus();
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+// ----------------------------------------------------------------------------
+// wxMetalScrollBarInputHandler
+// ----------------------------------------------------------------------------
+
+wxMetalScrollBarInputHandler::
+wxMetalScrollBarInputHandler(wxMetalRenderer *renderer,
+ wxInputHandler *handler)
+ : wxStdScrollBarInputHandler(renderer, handler)
+{
+ m_scrollPaused = FALSE;
+ m_interval = 0;
+}
+
+bool wxMetalScrollBarInputHandler::OnScrollTimer(wxScrollBar *scrollbar,
+ const wxControlAction& action)
+{
+ // stop if went beyond the position of the original click (this can only
+ // happen when we scroll by pages)
+ bool stop = FALSE;
+ if ( action == wxACTION_SCROLL_PAGE_DOWN )
+ {
+ stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
+ != wxHT_SCROLLBAR_BAR_2;
+ }
+ else if ( action == wxACTION_SCROLL_PAGE_UP )
+ {
+ stop = m_renderer->HitTestScrollbar(scrollbar, m_ptStartScrolling)
+ != wxHT_SCROLLBAR_BAR_1;
+ }
+
+ if ( stop )
+ {
+ StopScrolling(scrollbar);
+
+ scrollbar->Refresh();
+
+ return FALSE;
+ }
+
+ return wxStdScrollBarInputHandler::OnScrollTimer(scrollbar, action);
+}
+
+bool wxMetalScrollBarInputHandler::HandleMouse(wxInputConsumer *control,
+ const wxMouseEvent& event)
+{
+ // remember the current state
+ bool wasDraggingThumb = m_htLast == wxHT_SCROLLBAR_THUMB;
+
+ // do process the message
+ bool rc = wxStdScrollBarInputHandler::HandleMouse(control, event);
+
+ // analyse the changes
+ if ( !wasDraggingThumb && (m_htLast == wxHT_SCROLLBAR_THUMB) )
+ {
+ // we just started dragging the thumb, remember its initial position to
+ // be able to restore it if the drag is cancelled later
+ m_eventStartDrag = event;
+ }
+
+ return rc;
+}
+
+bool wxMetalScrollBarInputHandler::HandleMouseMove(wxInputConsumer *control,
+ const wxMouseEvent& event)
+{
+ // we don't highlight scrollbar elements, so there is no need to process
+ // mouse move events normally - only do it while mouse is captured (i.e.
+ // when we're dragging the thumb or pressing on something)
+ if ( !m_winCapture )
+ return FALSE;
+
+ if ( event.Entering() )
+ {
+ // we're not interested in this at all
+ return FALSE;
+ }
+
+ wxScrollBar *scrollbar = wxStaticCast(control->GetInputWindow(), wxScrollBar);
+ wxHitTest ht;
+ if ( m_scrollPaused )
+ {
+ // check if the mouse returned to its original location
+
+ if ( event.Leaving() )
+ {
+ // it surely didn't
+ return FALSE;
+ }
+
+ ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
+ if ( ht == m_htLast )
+ {
+ // yes it did, resume scrolling
+ m_scrollPaused = FALSE;
+ if ( m_timerScroll )
+ {
+ // we were scrolling by line/page, restart timer
+ m_timerScroll->Start(m_interval);
+
+ Press(scrollbar, TRUE);
+ }
+ else // we were dragging the thumb
+ {
+ // restore its last location
+ HandleThumbMove(scrollbar, m_eventLastDrag);
+ }
+
+ return TRUE;
+ }
+ }
+ else // normal case, scrolling hasn't been paused
+ {
+ // if we're scrolling the scrollbar because the arrow or the shaft was
+ // pressed, check that the mouse stays on the same scrollbar element
+
+#if 0
+ // Always let thumb jump back if we leave the scrollbar
+ if ( event.Moving() )
+ {
+ ht = m_renderer->HitTestScrollbar(scrollbar, event.GetPosition());
+ }
+ else // event.Leaving()
+ {
+ ht = wxHT_NOWHERE;
+ }
+#else
+ // Jump back only if we get far away from it
+ wxPoint pos = event.GetPosition();
+ if (scrollbar->HasFlag( wxVERTICAL ))
+ {
+ if (pos.x > -40 && pos.x < scrollbar->GetSize().x+40)
+ pos.x = 5;
+ }
+ else
+ {
+ if (pos.y > -40 && pos.y < scrollbar->GetSize().y+40)
+ pos.y = 5;
+ }
+ ht = m_renderer->HitTestScrollbar(scrollbar, pos );
+#endif
+
+ // if we're dragging the thumb and the mouse stays in the scrollbar, it
+ // is still ok - we only want to catch the case when the mouse leaves
+ // the scrollbar here
+ if ( m_htLast == wxHT_SCROLLBAR_THUMB && ht != wxHT_NOWHERE )
+ {
+ ht = wxHT_SCROLLBAR_THUMB;
+ }
+
+ if ( ht != m_htLast )
+ {
+ // what were we doing? 2 possibilities: either an arrow/shaft was
+ // pressed in which case we have a timer and so we just stop it or
+ // we were dragging the thumb
+ if ( m_timerScroll )
+ {
+ // pause scrolling
+ m_interval = m_timerScroll->GetInterval();
+ m_timerScroll->Stop();
+ m_scrollPaused = TRUE;
+
+ // unpress the arrow
+ Press(scrollbar, FALSE);
+ }
+ else // we were dragging the thumb
+ {
+ // remember the current thumb position to be able to restore it
+ // if the mouse returns to it later
+ m_eventLastDrag = event;
+
+ // and restore the original position (before dragging) of the
+ // thumb for now
+ HandleThumbMove(scrollbar, m_eventStartDrag);
+ }
+
+ return TRUE;
+ }
+ }
+
+ return wxStdScrollBarInputHandler::HandleMouseMove(control, event);
+}
+
+// ----------------------------------------------------------------------------
+// wxMetalCheckboxInputHandler
+// ----------------------------------------------------------------------------
+
+bool wxMetalCheckboxInputHandler::HandleKey(wxInputConsumer *control,
+ const wxKeyEvent& event,
+ bool pressed)
+{
+ if ( pressed )
+ {
+ wxControlAction action;
+ int keycode = event.GetKeyCode();
+ switch ( keycode )
+ {
+ case WXK_SPACE:
+ action = wxACTION_CHECKBOX_TOGGLE;
+ break;
+
+ case WXK_SUBTRACT:
+ case WXK_NUMPAD_SUBTRACT:
+ action = wxACTION_CHECKBOX_CHECK;
+ break;
+
+ case WXK_ADD:
+ case WXK_NUMPAD_ADD:
+ case WXK_NUMPAD_EQUAL:
+ action = wxACTION_CHECKBOX_CLEAR;
+ break;
+ }
+
+ if ( !!action )
+ {
+ control->PerformAction(action);
+
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+// ----------------------------------------------------------------------------
+// wxMetalTextCtrlInputHandler
+// ----------------------------------------------------------------------------
+
+bool wxMetalTextCtrlInputHandler::HandleKey(wxInputConsumer *control,
+ const wxKeyEvent& event,
+ bool pressed)
+{
+ // handle only MSW-specific text bindings here, the others are handled in
+ // the base class
+ if ( pressed )
+ {
+ int keycode = event.GetKeyCode();
+
+ wxControlAction action;
+ if ( keycode == WXK_DELETE && event.ShiftDown() )
+ {
+ action = wxACTION_TEXT_CUT;
+ }
+ else if ( keycode == WXK_INSERT )
+ {
+ if ( event.ControlDown() )
+ action = wxACTION_TEXT_COPY;
+ else if ( event.ShiftDown() )
+ action = wxACTION_TEXT_PASTE;
+ }
+
+ if ( action != wxACTION_NONE )
+ {
+ control->PerformAction(action);
+
+ return TRUE;
+ }
+ }
+
+ return wxStdTextCtrlInputHandler::HandleKey(control, event, pressed);
+}
+
+// ----------------------------------------------------------------------------
+// wxMetalStatusBarInputHandler
+// ----------------------------------------------------------------------------
+
+wxMetalStatusBarInputHandler::
+wxMetalStatusBarInputHandler(wxInputHandler *handler)
+ : wxStdInputHandler(handler)
+{
+ m_isOnGrip = FALSE;
+}
+
+bool wxMetalStatusBarInputHandler::IsOnGrip(wxWindow *statbar,
+ const wxPoint& pt) const
+{
+ if ( statbar->HasFlag(wxST_SIZEGRIP) &&
+ statbar->GetParent()->HasFlag(wxRESIZE_BORDER) )
+ {
+ wxTopLevelWindow *
+ parentTLW = wxDynamicCast(statbar->GetParent(), wxTopLevelWindow);
+
+ wxCHECK_MSG( parentTLW, FALSE,
+ _T("the status bar should be a child of a TLW") );
+
+ // a maximized window can't be resized anyhow
+ if ( !parentTLW->IsMaximized() )
+ {
+ // VZ: I think that the standard Windows behaviour is to only
+ // show the resizing cursor when the mouse is on top of the
+ // grip itself but apparently different Windows versions behave
+ // differently (?) and it seems a better UI to allow resizing
+ // the status bar even when the mouse is above the grip
+ wxSize sizeSbar = statbar->GetSize();
+
+ int diff = sizeSbar.x - pt.x;
+ return diff >= 0 && diff < (wxCoord)STATUSBAR_GRIP_SIZE;
+ }
+ }
+
+ return FALSE;
+}
+
+bool wxMetalStatusBarInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ if ( event.Button(1) )
+ {
+ if ( event.ButtonDown(1) )
+ {
+ wxWindow *statbar = consumer->GetInputWindow();
+
+ if ( IsOnGrip(statbar, event.GetPosition()) )
+ {
+ wxTopLevelWindow *tlw = wxDynamicCast(statbar->GetParent(),
+ wxTopLevelWindow);
+ if ( tlw )
+ {
+ tlw->PerformAction(wxACTION_TOPLEVEL_RESIZE,
+ wxHT_TOPLEVEL_BORDER_SE);
+
+ statbar->SetCursor(m_cursorOld);
+
+ return TRUE;
+ }
+ }
+ }
+ }
+
+ return wxStdInputHandler::HandleMouse(consumer, event);
+}
+
+bool wxMetalStatusBarInputHandler::HandleMouseMove(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ wxWindow *statbar = consumer->GetInputWindow();
+
+ bool isOnGrip = IsOnGrip(statbar, event.GetPosition());
+ if ( isOnGrip != m_isOnGrip )
+ {
+ m_isOnGrip = isOnGrip;
+ if ( isOnGrip )
+ {
+ m_cursorOld = statbar->GetCursor();
+ statbar->SetCursor(wxCURSOR_SIZENWSE);
+ }
+ else
+ {
+ statbar->SetCursor(m_cursorOld);
+ }
+ }
+
+ return wxStdInputHandler::HandleMouseMove(consumer, event);
+}
+
+// ----------------------------------------------------------------------------
+// wxMetalFrameInputHandler
+// ----------------------------------------------------------------------------
+
+class wxMetalSystemMenuEvtHandler : public wxEvtHandler
+{
+public:
+ wxMetalSystemMenuEvtHandler(wxMetalFrameInputHandler *handler);
+
+ void Attach(wxInputConsumer *consumer);
+ void Detach();
+
+private:
+ DECLARE_EVENT_TABLE()
+ void OnSystemMenu(wxCommandEvent &event);
+ void OnCloseFrame(wxCommandEvent &event);
+ void OnClose(wxCloseEvent &event);
+
+ wxMetalFrameInputHandler *m_inputHnd;
+ wxTopLevelWindow *m_wnd;
+ wxAcceleratorTable m_oldAccelTable;
+};
+
+wxMetalSystemMenuEvtHandler::wxMetalSystemMenuEvtHandler(
+ wxMetalFrameInputHandler *handler)
+{
+ m_inputHnd = handler;
+ m_wnd = NULL;
+}
+
+void wxMetalSystemMenuEvtHandler::Attach(wxInputConsumer *consumer)
+{
+ wxASSERT_MSG( m_wnd == NULL, _T("can't attach the handler twice!") );
+
+ m_wnd = wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+ m_wnd->PushEventHandler(this);
+
+ // VS: This code relies on using generic implementation of
+ // wxAcceleratorTable in wxUniv!
+ wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
+ m_oldAccelTable = table;
+ table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_SPACE, wxID_SYSTEM_MENU));
+ table.Add(wxAcceleratorEntry(wxACCEL_ALT, WXK_F4, wxID_CLOSE_FRAME));
+ m_wnd->SetAcceleratorTable(table);
+}
+
+void wxMetalSystemMenuEvtHandler::Detach()
+{
+ if ( m_wnd )
+ {
+ m_wnd->SetAcceleratorTable(m_oldAccelTable);
+ m_wnd->RemoveEventHandler(this);
+ m_wnd = NULL;
+ }
+}
+
+BEGIN_EVENT_TABLE(wxMetalSystemMenuEvtHandler, wxEvtHandler)
+ EVT_MENU(wxID_SYSTEM_MENU, wxMetalSystemMenuEvtHandler::OnSystemMenu)
+ EVT_MENU(wxID_CLOSE_FRAME, wxMetalSystemMenuEvtHandler::OnCloseFrame)
+ EVT_CLOSE(wxMetalSystemMenuEvtHandler::OnClose)
+END_EVENT_TABLE()
+
+void wxMetalSystemMenuEvtHandler::OnSystemMenu(wxCommandEvent &WXUNUSED(event))
+{
+ int border = ((m_wnd->GetWindowStyle() & wxRESIZE_BORDER) &&
+ !m_wnd->IsMaximized()) ?
+ RESIZEABLE_FRAME_BORDER_THICKNESS :
+ FRAME_BORDER_THICKNESS;
+ wxPoint pt = m_wnd->GetClientAreaOrigin();
+ pt.x = -pt.x + border;
+ pt.y = -pt.y + border + FRAME_TITLEBAR_HEIGHT;
+
+ wxAcceleratorTable table = *m_wnd->GetAcceleratorTable();
+ m_wnd->SetAcceleratorTable(wxNullAcceleratorTable);
+ m_inputHnd->PopupSystemMenu(m_wnd, pt);
+ m_wnd->SetAcceleratorTable(table);
+}
+
+void wxMetalSystemMenuEvtHandler::OnCloseFrame(wxCommandEvent &WXUNUSED(event))
+{
+ m_wnd->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+ wxTOPLEVEL_BUTTON_CLOSE);
+}
+
+void wxMetalSystemMenuEvtHandler::OnClose(wxCloseEvent &event)
+{
+ m_wnd = NULL;
+ event.Skip();
+}
+
+
+wxMetalFrameInputHandler::wxMetalFrameInputHandler(wxInputHandler *handler)
+ : wxStdFrameInputHandler(handler)
+{
+ m_menuHandler = new wxMetalSystemMenuEvtHandler(this);
+}
+
+wxMetalFrameInputHandler::~wxMetalFrameInputHandler()
+{
+ if ( m_menuHandler )
+ {
+ m_menuHandler->Detach();
+ delete m_menuHandler;
+ }
+}
+
+bool wxMetalFrameInputHandler::HandleMouse(wxInputConsumer *consumer,
+ const wxMouseEvent& event)
+{
+ if ( event.LeftDClick() || event.LeftDown() || event.RightDown() )
+ {
+ wxTopLevelWindow *tlw =
+ wxStaticCast(consumer->GetInputWindow(), wxTopLevelWindow);
+
+ long hit = tlw->HitTest(event.GetPosition());
+
+ if ( event.LeftDClick() && hit == wxHT_TOPLEVEL_TITLEBAR )
+ {
+ tlw->PerformAction(wxACTION_TOPLEVEL_BUTTON_CLICK,
+ tlw->IsMaximized() ? wxTOPLEVEL_BUTTON_RESTORE
+ : wxTOPLEVEL_BUTTON_MAXIMIZE);
+ return TRUE;
+ }
+ else if ( tlw->GetWindowStyle() & wxSYSTEM_MENU )
+ {
+ if ( (event.LeftDown() && hit == wxHT_TOPLEVEL_ICON) ||
+ (event.RightDown() &&
+ (hit == wxHT_TOPLEVEL_TITLEBAR ||
+ hit == wxHT_TOPLEVEL_ICON)) )
+ {
+ PopupSystemMenu(tlw, event.GetPosition());
+ return TRUE;
+ }
+ }
+ }
+
+ return wxStdFrameInputHandler::HandleMouse(consumer, event);
+}
+
+void wxMetalFrameInputHandler::PopupSystemMenu(wxTopLevelWindow *window,
+ const wxPoint& pos) const
+{
+ wxMenu *menu = new wxMenu;
+
+ if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
+ menu->Append(wxID_RESTORE_FRAME , _("&Restore"));
+ menu->Append(wxID_MOVE_FRAME , _("&Move"));
+ if ( window->GetWindowStyle() & wxRESIZE_BORDER )
+ menu->Append(wxID_RESIZE_FRAME , _("&Size"));
+ if ( wxSystemSettings::HasFeature(wxSYS_CAN_ICONIZE_FRAME) )
+ menu->Append(wxID_ICONIZE_FRAME , _("Mi&nimize"));
+ if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
+ menu->Append(wxID_MAXIMIZE_FRAME , _("Ma&ximize"));
+ menu->AppendSeparator();
+ menu->Append(wxID_CLOSE_FRAME, _("Close\tAlt-F4"));
+
+ if ( window->GetWindowStyle() & wxMAXIMIZE_BOX )
+ {
+ if ( window->IsMaximized() )
+ {
+ menu->Enable(wxID_MAXIMIZE_FRAME, FALSE);
+ menu->Enable(wxID_MOVE_FRAME, FALSE);
+ if ( window->GetWindowStyle() & wxRESIZE_BORDER )
+ menu->Enable(wxID_RESIZE_FRAME, FALSE);
+ }
+ else
+ menu->Enable(wxID_RESTORE_FRAME, FALSE);
+ }
+
+ window->PopupMenu(menu, pos);
+ delete menu;
+}
+
+bool wxMetalFrameInputHandler::HandleActivation(wxInputConsumer *consumer,
+ bool activated)
+{
+ if ( consumer->GetInputWindow()->GetWindowStyle() & wxSYSTEM_MENU )
+ {
+ // always detach if active frame changed:
+ m_menuHandler->Detach();
+
+ if ( activated )
+ {
+ m_menuHandler->Attach(consumer);
+ }
+ }
+
+ return wxStdFrameInputHandler::HandleActivation(consumer, activated);
+}