// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
#endif
-#include <wx/image.h>
-#include <wx/imagpng.h>
-#include <wx/wxhtml.h>
-#include <wx/statline.h>
+#include "wx/image.h"
+#include "wx/imagpng.h"
+#include "wx/wxhtml.h"
+#include "wx/statline.h"
// ----------------------------------------------------------------------------
// private classes
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
#endif
#include "wx/image.h"
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
-#include <wx/wx.h>
+#include "wx/wx.h"
#endif
-#include <wx/image.h>
-#include <wx/wxhtml.h>
-#include <wx/fs_zip.h>
-#include <wx/log.h>
+#include "wx/image.h"
+#include "wx/wxhtml.h"
+#include "wx/fs_zip.h"
+#include "wx/log.h"
// ----------------------------------------------------------------------------
// private classes
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
-#include <wx/wx.h>
+#include "wx/wx.h"
#endif
-#include <wx/image.h>
-#include <wx/html/htmlwin.h>
-
-#include <wx/html/htmprint.h>
+#include "wx/image.h"
+#include "wx/html/htmlwin.h"
+#include "wx/html/htmprint.h"
// ----------------------------------------------------------------------------
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
#endif
#include "wx/image.h"
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
#endif
-#include <wx/html/htmlwin.h>
+#include "wx/html/htmlwin.h"
// new handler class:
-#include <wx/wfstream.h>
-#include <wx/mstream.h>
+#include "wx/wfstream.h"
+#include "wx/mstream.h"
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
#endif
-#include <wx/html/htmlwin.h>
+#include "wx/html/htmlwin.h"
*/
-#include <wx/html/m_templ.h>
+#include "wx/html/m_templ.h"
TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
// for all others, include the necessary headers (this file is usually all you
// need because it includes almost all "standard" wxWindows headers
#ifndef WX_PRECOMP
- #include <wx/wx.h>
+ #include "wx/wx.h"
#endif
-#include <wx/image.h>
-#include <wx/html/htmlwin.h>
-#include <wx/fs_zip.h>
+#include "wx/image.h"
+#include "wx/html/htmlwin.h"
+#include "wx/fs_zip.h"
// ----------------------------------------------------------------------------
// private classes