wxCoord width,
wxCoord widthTotal) const;
- virtual bool IsExposed( int x, int y ) const;
- virtual bool IsExposed( int x, int y, int w, int h ) const;
+ virtual bool DoIsExposed( int x, int y ) const;
+ virtual bool DoIsExposed( int x, int y, int w, int h ) const;
// currently wxGTK2-only
void SetDoubleBuffered(bool on);
// these functions verify whether the given point/rectangle belongs to
// (or at least intersects with) the update region
- virtual bool IsExposed( int x, int y ) const;
- virtual bool IsExposed( int x, int y, int w, int h ) const;
+ virtual bool DoIsExposed( int x, int y ) const;
+ virtual bool DoIsExposed( int x, int y, int w, int h ) const;
+ bool IsExposed( int x, int y ) const
+ { return DoIsExposed(x, y); }
+ bool IsExposed( int x, int y, int w, int h ) const
+ { return DoIsExposed(x, y, w, h); }
bool IsExposed( const wxPoint& pt ) const
- { return IsExposed(pt.x, pt.y); }
+ { return DoIsExposed(pt.x, pt.y); }
bool IsExposed( const wxRect& rect ) const
- { return IsExposed(rect.x, rect.y, rect.width, rect.height); }
+ { return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
// colours, fonts and cursors
// --------------------------
return rectUpdate;
}
-bool wxWindowBase::IsExposed(int x, int y) const
+bool wxWindowBase::DoIsExposed(int x, int y) const
{
return m_updateRegion.Contains(x, y) != wxOutRegion;
}
-bool wxWindowBase::IsExposed(int x, int y, int w, int h) const
+bool wxWindowBase::DoIsExposed(int x, int y, int w, int h) const
{
return m_updateRegion.Contains(x, y, w, h) != wxOutRegion;
}
}
}
-bool wxWindowGTK::IsExposed( int x, int y ) const
+bool wxWindowGTK::DoIsExposed( int x, int y ) const
{
return m_updateRegion.Contains(x, y) != wxOutRegion;
}
-bool wxWindowGTK::IsExposed( int x, int y, int w, int h ) const
+bool wxWindowGTK::DoIsExposed( int x, int y, int w, int h ) const
{
if (GetLayoutDirection() == wxLayout_RightToLeft)
return m_updateRegion.Contains(x-w, y, w, h) != wxOutRegion;