--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: xmldemo.cpp
+// Purpose: XML resources sample
+// Author: Vaclav Slavik
+// RCS-ID: $Id$
+// Copyright: (c) Vaclav Slavik
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+// ============================================================================
+// declarations
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// headers
+// ----------------------------------------------------------------------------
+#ifdef __GNUG__
+ #pragma implementation "xmldemo.cpp"
+ #pragma interface "xmldemo.cpp"
+#endif
+
+// For compilers that support precompilation, includes "wx/wx.h".
+#include "wx/wxprec.h"
+
+#ifdef __BORLANDC__
+ #pragma hdrstop
+#endif
+
+// for all others, include the necessary headers (this file is usually all you
+// need because it includes almost all "standard" wxWindows headers)
+#ifndef WX_PRECOMP
+ #include "wx/wx.h"
+ #include "wx/image.h"
+#endif
+
+#include "wx/xml/xmlres.h"
+
+// ----------------------------------------------------------------------------
+// resources
+// ----------------------------------------------------------------------------
+// the application icon
+#if defined(__WXGTK__) || defined(__WXMOTIF__)
+ #include "rc/appicon.xpm"
+#endif
+
+// ----------------------------------------------------------------------------
+// private classes
+// ----------------------------------------------------------------------------
+
+// Define a new application type, each program should derive a class from wxApp
+class MyApp : public wxApp
+{
+public:
+ // override base class virtuals
+ // ----------------------------
+
+ // this one is called on application startup and is a good place for the app
+ // initialization (doing it here and not in the ctor allows to have an error
+ // return: if OnInit() returns false, the application terminates)
+ virtual bool OnInit();
+};
+
+// Define a new frame type: this is going to be our main frame
+class MyFrame : public wxFrame
+{
+public:
+ // ctor(s)
+ MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
+
+ // event handlers (these functions should _not_ be virtual)
+ void OnQuit(wxCommandEvent& event);
+ void OnAbout(wxCommandEvent& event);
+ void OnDlg1(wxCommandEvent& event);
+ void OnDlg2(wxCommandEvent& event);
+
+private:
+ // any class wishing to process wxWindows events must use this macro
+ DECLARE_EVENT_TABLE()
+};
+
+// ----------------------------------------------------------------------------
+// event tables and other macros for wxWindows
+// ----------------------------------------------------------------------------
+
+// the event tables connect the wxWindows events with the functions (event
+// handlers) which process them. It can be also done at run-time, but for the
+// simple menu events like this the static method is much simpler.
+BEGIN_EVENT_TABLE(MyFrame, wxFrame)
+ EVT_MENU(XMLID("menu_quit"), MyFrame::OnQuit)
+ EVT_MENU(XMLID("menu_about"), MyFrame::OnAbout)
+ EVT_MENU(XMLID("menu_dlg1"), MyFrame::OnDlg1)
+ EVT_MENU(XMLID("menu_dlg2"), MyFrame::OnDlg2)
+END_EVENT_TABLE()
+
+// Create a new application object: this macro will allow wxWindows to create
+// the application object during program execution (it's better than using a
+// static object for many reasons) and also declares the accessor function
+// wxGetApp() which will return the reference of the right type (i.e. MyApp and
+// not wxApp)
+IMPLEMENT_APP(MyApp)
+
+// ============================================================================
+// implementation
+// ============================================================================
+
+// ----------------------------------------------------------------------------
+// the application class
+// ----------------------------------------------------------------------------
+
+// 'Main program' equivalent: the program execution "starts" here
+bool MyApp::OnInit()
+{
+ wxImage::AddHandler(new wxGIFHandler);
+ wxTheXmlResource->InitAllHandlers();
+ wxTheXmlResource->Load("rc/resource.xml");
+
+ MyFrame *frame = new MyFrame("XML resources demo",
+ wxPoint(50, 50), wxSize(450, 340));
+ frame->Show(TRUE);
+ return TRUE;
+}
+
+// ----------------------------------------------------------------------------
+// main frame
+// ----------------------------------------------------------------------------
+
+// frame constructor
+MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
+ : wxFrame((wxFrame *)NULL, -1, title, pos, size)
+{
+ SetIcon(wxICON(appicon));
+
+ SetMenuBar(wxTheXmlResource->LoadMenuBar("mainmenu"));
+ SetToolBar(wxTheXmlResource->LoadToolBar(this, "toolbar"));
+}
+
+
+// event handlers
+
+void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
+{
+ // TRUE is to force the frame to close
+ Close(TRUE);
+}
+
+void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
+{
+ wxString msg;
+ msg.Printf( _T("This is the about dialog of XML resources demo.\n")
+ _T("Welcome to %s"), wxVERSION_STRING);
+
+ wxMessageBox(msg, "About XML resources demo", wxOK | wxICON_INFORMATION, this);
+}
+
+void MyFrame::OnDlg1(wxCommandEvent& WXUNUSED(event))
+{
+ wxDialog dlg;
+ wxTheXmlResource->LoadDialog(&dlg, this, "dlg1");
+ dlg.ShowModal();
+}
+
+
+void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event))
+{
+ wxDialog dlg;
+ wxTheXmlResource->LoadDialog(&dlg, this, "dlg2");
+ dlg.ShowModal();
+}