ysrcMask = ysrc;
}
- wxCoord yysrc = source-> LogicalToDeviceY(ysrc);
- wxCoord xxsrc = source-> LogicalToDeviceX(xsrc);
- wxCoord wwsrc = source-> LogicalToDeviceXRel(width);
- wxCoord hhsrc = source-> LogicalToDeviceYRel(height);
-
- wxBitmap blit;
- wxMemoryDC* memdc = wxDynamicCast(source,wxMemoryDC);
- if ( memdc )
- {
- blit = memdc->GetSelectedBitmap();
-
- wxASSERT_MSG( blit.Ok() , wxT("Invalid bitmap for blitting") );
-
- wxCoord bmpwidth = blit.GetWidth();
- wxCoord bmpheight = blit.GetHeight();
-
- if ( xxsrc != 0 || yysrc != 0 || bmpwidth != wwsrc || bmpheight != hhsrc )
- {
- wwsrc = wxMin( wwsrc , bmpwidth - xxsrc );
- hhsrc = wxMin( hhsrc , bmpheight - yysrc );
- if ( wwsrc > 0 && hhsrc > 0 )
- {
- if ( xxsrc >= 0 && yysrc >= 0 )
- {
- wxRect subrect( xxsrc, yysrc, wwsrc , hhsrc );
- // TODO we perhaps could add a DrawSubBitmap call to dc for performance reasons
- blit = blit.GetSubBitmap( subrect );
- }
- else
- {
- // in this case we'd probably have to adjust the different coordinates, but
- // we have to find out proper contract first
- blit = wxNullBitmap;
- }
- }
- else
- {
- blit = wxNullBitmap;
- }
- }
- }
- else
- {
- wxWindowDC* windc = wxDynamicCast(source,wxWindowDC);
- if (windc)
- {
- wxBitmap bmp;
- bmp = windc->GetAsBitmap();
- if (bmp.IsOk())
- blit = bmp.GetSubBitmap( wxRect(xsrc, ysrc, width, height ) );
- }
- }
-
+ wxRect subrect(source-> LogicalToDeviceX(xsrc),source-> LogicalToDeviceY(ysrc),
+ source-> LogicalToDeviceXRel(width),source-> LogicalToDeviceYRel(height));
+
+ wxBitmap blit = source->GetAsBitmap( &subrect );
+
if ( blit.Ok() )
{
m_graphicContext->DrawBitmap( blit, xdest , ydest , width , height );