-/////////////////////////////////////////////////////////////////////////////
-// Name: src/generic/tabg.cpp
-// Purpose: Generic tabbed dialogs
-// Author: Julian Smart
-// Modified by:
-// Created: 01/02/97
-// RCS-ID: $Id$
-// Copyright: (c)
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-// For compilers that support precompilation, includes "wx.h".
-#include "wx/wxprec.h"
-
-#ifdef __BORLANDC__
- #pragma hdrstop
-#endif
-
-#if wxUSE_TAB_DIALOG
-
-#ifndef WX_PRECOMP
- #include "wx/settings.h"
- #include "wx/intl.h"
- #include "wx/dcclient.h"
- #include "wx/math.h"
-#endif
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <stdarg.h>
-
-#include "wx/tab.h"
-#include "wx/listimpl.cpp"
-
-WX_DEFINE_LIST(wxTabLayerList)
-
-// not defined: use old, square tab implementation (fills in tabs)
-// defined: use new, rounded tab implementation (doesn't colour in tabs)
-// #define wxUSE_NEW_METHOD
-
-IMPLEMENT_DYNAMIC_CLASS(wxTabControl, wxObject)
-
-// IMPLEMENT_DYNAMIC_CLASS(wxTabLayer, wxList)
-
-wxTabControl::wxTabControl(wxTabView *v)
-{
- m_view = v;
- m_isSelected = false;
- m_offsetX = 0;
- m_offsetY = 0;
- m_width = 0;
- m_height = 0;
- m_id = 0;
- m_rowPosition = 0;
- m_colPosition = 0;
-}
-
-wxTabControl::~wxTabControl(void)
-{
-}
-
-void wxTabControl::OnDraw(wxDC& dc, bool lastInRow)
-{
- // Old, but in some ways better (drawing opaque tabs)
-#ifndef wxUSE_NEW_METHOD
- if (!m_view)
- return;
-
- // Top-left of tab view area
- int viewX = m_view->GetViewRect().x;
- int viewY = m_view->GetViewRect().y;
-
- // Top-left of tab control
- int tabX = GetX() + viewX;
- int tabY = GetY() + viewY;
- int tabHeightInc = 0;
- if (m_isSelected)
- {
- tabHeightInc = (m_view->GetTabSelectionHeight() - m_view->GetTabHeight());
- tabY -= tabHeightInc;
- }
-
- dc.SetPen(*wxTRANSPARENT_PEN);
-
- // Draw grey background
- if (m_view->GetTabStyle() & wxTAB_STYLE_COLOUR_INTERIOR)
- {
- if(m_view->GetBackgroundBrush())
- dc.SetBrush(*m_view->GetBackgroundBrush());
-
- // Add 1 because the pen is transparent. Under Motif, may be different.
-#ifdef __WXMOTIF__
- dc.DrawRectangle(tabX, tabY, (GetWidth()+1), (GetHeight() + tabHeightInc));
-#else
- dc.DrawRectangle(tabX, tabY, (GetWidth()+1), (GetHeight() + 1 + tabHeightInc));
-#endif
- }
-
- // Draw highlight and shadow
- dc.SetPen(*m_view->GetHighlightPen());
-
- // Calculate the top of the tab beneath. It's the height of the tab, MINUS
- // a bit if the tab below happens to be selected. Check.
- wxTabControl *tabBeneath = NULL;
- int subtractThis = 0;
- if (GetColPosition() > 0)
- tabBeneath = m_view->FindTabControlForPosition(GetColPosition() - 1, GetRowPosition());
- if (tabBeneath && tabBeneath->IsSelected())
- subtractThis = (m_view->GetTabSelectionHeight() - m_view->GetTabHeight());
-
- // Vertical highlight: if first tab, draw to bottom of view
- if (tabX == m_view->GetViewRect().x && (m_view->GetTabStyle() & wxTAB_STYLE_DRAW_BOX))
- dc.DrawLine(tabX, tabY, tabX, (m_view->GetViewRect().y + m_view->GetViewRect().height));
- else if (tabX == m_view->GetViewRect().x)
- // Not box drawing, just to top of view.
- dc.DrawLine(tabX, tabY, tabX, (m_view->GetViewRect().y));
- else
- dc.DrawLine(tabX, tabY, tabX, (tabY + GetHeight() + tabHeightInc - subtractThis));
-
- dc.DrawLine(tabX, tabY, (tabX + GetWidth()), tabY);
- dc.SetPen(*m_view->GetShadowPen());
-
- // Test if we're outside the right-hand edge of the view area
- if (((tabX + GetWidth()) >= m_view->GetViewRect().x + m_view->GetViewRect().width) && (m_view->GetTabStyle() & wxTAB_STYLE_DRAW_BOX))
- {
- int bottomY = m_view->GetViewRect().y + m_view->GetViewRect().height + GetY() + m_view->GetTabHeight() + m_view->GetTopMargin();
- // Add a tab height since we wish to draw to the bottom of the view.
- dc.DrawLine((tabX + GetWidth()), tabY,
- (tabX + GetWidth()), bottomY);
-
- // Calculate the far-right of the view, since we don't wish to
- // draw inside that
- int rightOfView = m_view->GetViewRect().x + m_view->GetViewRect().width + 1;
-
- // Draw the horizontal bit to connect to the view rectangle
- dc.DrawLine((wxMax((tabX + GetWidth() - m_view->GetHorizontalTabOffset()), rightOfView)), (bottomY-1),
- (tabX + GetWidth()), (bottomY-1));
-
- // Draw black line to emphasize shadow
- dc.SetPen(*wxBLACK_PEN);
- dc.DrawLine((tabX + GetWidth() + 1), (tabY+1),
- (tabX + GetWidth() + 1), bottomY);
-
- // Draw the horizontal bit to connect to the view rectangle
- dc.DrawLine((wxMax((tabX + GetWidth() - m_view->GetHorizontalTabOffset()), rightOfView)), (bottomY),
- (tabX + GetWidth() + 1), (bottomY));
- }
- else
- {
- if (lastInRow)
- {
- // 25/5/97 UNLESS it's less than the max number of positions in this row
-
- int topY = m_view->GetViewRect().y - m_view->GetTopMargin();
-
- int maxPositions = ((wxTabLayer *)m_view->GetLayers().Item(0)->GetData())->GetCount();
-
- // Only down to the bottom of the tab, not to the top of the view
- if ( GetRowPosition() < (maxPositions - 1) )
- topY = tabY + GetHeight() + tabHeightInc;
-
-#ifdef __WXMOTIF__
- topY -= 1;
-#endif
-
- // Shadow
- dc.DrawLine((tabX + GetWidth()), tabY, (tabX + GetWidth()), topY);
- // Draw black line to emphasize shadow
- dc.SetPen(*wxBLACK_PEN);
- dc.DrawLine((tabX + GetWidth() + 1), (tabY+1), (tabX + GetWidth() + 1),
- topY);
- }
- else
- {
- // Calculate the top of the tab beneath. It's the height of the tab, MINUS
- // a bit if the tab below (and next col along) happens to be selected. Check.
- wxTabControl *tabBeneath = NULL;
- int subtractThis = 0;
- if (GetColPosition() > 0)
- tabBeneath = m_view->FindTabControlForPosition(GetColPosition() - 1, GetRowPosition() + 1);
- if (tabBeneath && tabBeneath->IsSelected())
- subtractThis = (m_view->GetTabSelectionHeight() - m_view->GetTabHeight());
-
-#ifdef __WXMOTIF__
- subtractThis += 1;
-#endif
-
- // Draw only to next tab down.
- dc.DrawLine((tabX + GetWidth()), tabY,
- (tabX + GetWidth()), (tabY + GetHeight() + tabHeightInc - subtractThis));
-
- // Draw black line to emphasize shadow
- dc.SetPen(*wxBLACK_PEN);
- dc.DrawLine((tabX + GetWidth() + 1), (tabY+1), (tabX + GetWidth() + 1),
- (tabY + GetHeight() + tabHeightInc - subtractThis));
- }
- }
-
- // Draw centered text
- int textY = tabY + m_view->GetVerticalTabTextSpacing() + tabHeightInc;
-
- if (m_isSelected)
- dc.SetFont(* m_view->GetSelectedTabFont());
- else
- dc.SetFont(* GetFont());
-
- wxColour col(m_view->GetTextColour());
- dc.SetTextForeground(col);
- dc.SetBackgroundMode(wxTRANSPARENT);
- wxCoord textWidth, textHeight;
- dc.GetTextExtent(GetLabel(), &textWidth, &textHeight);
-
- int textX = (int)(tabX + (GetWidth() - textWidth)/2.0);
- if (textX < (tabX + 2))
- textX = (tabX + 2);
-
- dc.SetClippingRegion(tabX, tabY, GetWidth(), GetHeight());
- dc.DrawText(GetLabel(), textX, textY);
- dc.DestroyClippingRegion();
-
- if (m_isSelected)
- {
- dc.SetPen(*m_view->GetHighlightPen());
-
- // Draw white highlight from the tab's left side to the left hand edge of the view
- dc.DrawLine(m_view->GetViewRect().x, (tabY + GetHeight() + tabHeightInc),
- tabX, (tabY + GetHeight() + tabHeightInc));
-
- // Draw white highlight from the tab's right side to the right hand edge of the view
- dc.DrawLine((tabX + GetWidth()), (tabY + GetHeight() + tabHeightInc),
- m_view->GetViewRect().x + m_view->GetViewRect().width, (tabY + GetHeight() + tabHeightInc));
- }
-#else
- // New HEL version with rounder tabs
-
- if (!m_view) return;
-
- int tabInc = 0;
- if (m_isSelected)
- {
- tabInc = m_view->GetTabSelectionHeight() - m_view->GetTabHeight();
- }
- int tabLeft = GetX() + m_view->GetViewRect().x;
- int tabTop = GetY() + m_view->GetViewRect().y - tabInc;
- int tabRight = tabLeft + m_view->GetTabWidth();
- int left = m_view->GetViewRect().x;
- int top = tabTop + m_view->GetTabHeight() + tabInc;
- int right = left + m_view->GetViewRect().width;
- int bottom = top + m_view->GetViewRect().height;
-
- if (m_isSelected)
- {
- // TAB is selected - draw TAB and the View's full outline
-
- dc.SetPen(*(m_view->GetHighlightPen()));
- wxPoint pnts[10];
- int n = 0;
- pnts[n].x = left; pnts[n++].y = bottom;
- pnts[n].x = left; pnts[n++].y = top;
- pnts[n].x = tabLeft; pnts[n++].y = top;
- pnts[n].x = tabLeft; pnts[n++].y = tabTop + 2;
- pnts[n].x = tabLeft + 2; pnts[n++].y = tabTop;
- pnts[n].x = tabRight - 1; pnts[n++].y = tabTop;
- dc.DrawLines(n, pnts);
- if (!lastInRow)
- {
- dc.DrawLine(
- (tabRight + 2),
- top,
- right,
- top
- );
- }
-
- dc.SetPen(*(m_view->GetShadowPen()));
- dc.DrawLine(
- tabRight,
- tabTop + 2,
- tabRight,
- top
- );
- dc.DrawLine(
- right,
- top,
- right,
- bottom
- );
- dc.DrawLine(
- right,
- bottom,
- left,
- bottom
- );
-
- dc.SetPen(*wxBLACK_PEN);
- dc.DrawPoint(
- tabRight,
- tabTop + 1
- );
- dc.DrawPoint(
- tabRight + 1,
- tabTop + 2
- );
- if (lastInRow)
- {
- dc.DrawLine(
- tabRight + 1,
- bottom,
- tabRight + 1,
- tabTop + 1
- );
- }
- else
- {
- dc.DrawLine(
- tabRight + 1,
- tabTop + 2,
- tabRight + 1,
- top
- );
- dc.DrawLine(
- right + 1,
- top,
- right + 1,
- bottom + 1
- );
- }
- dc.DrawLine(
- right + 1,
- bottom + 1,
- left + 1,
- bottom + 1
- );
- }
- else
- {
- // TAB is not selected - just draw TAB outline and RH edge
- // if the TAB is the last in the row
-
- int maxPositions = ((wxTabLayer*)m_view->GetLayers().Item(0)->GetData())->GetCount();
- wxTabControl* tabBelow = 0;
- wxTabControl* tabBelowRight = 0;
- if (GetColPosition() > 0)
- {
- tabBelow = m_view->FindTabControlForPosition(
- GetColPosition() - 1,
- GetRowPosition()
- );
- }
- if (!lastInRow && GetColPosition() > 0)
- {
- tabBelowRight = m_view->FindTabControlForPosition(
- GetColPosition() - 1,
- GetRowPosition() + 1
- );
- }
-
- float raisedTop = top - m_view->GetTabSelectionHeight() +
- m_view->GetTabHeight();
-
- dc.SetPen(*(m_view->GetHighlightPen()));
- wxPoint pnts[10];
- int n = 0;
-
- pnts[n].x = tabLeft;
-
- if (tabBelow && tabBelow->IsSelected())
- {
- pnts[n++].y = (long)raisedTop;
- }
- else
- {
- pnts[n++].y = top;
- }
- pnts[n].x = tabLeft; pnts[n++].y = tabTop + 2;
- pnts[n].x = tabLeft + 2; pnts[n++].y = tabTop;
- pnts[n].x = tabRight - 1; pnts[n++].y = tabTop;
- dc.DrawLines(n, pnts);
-
- dc.SetPen(*(m_view->GetShadowPen()));
- if (GetRowPosition() >= maxPositions - 1)
- {
- dc.DrawLine(
- tabRight,
- (tabTop + 2),
- tabRight,
- bottom
- );
- dc.DrawLine(
- tabRight,
- bottom,
- (tabRight - m_view->GetHorizontalTabOffset()),
- bottom
- );
- }
- else
- {
- if (tabBelowRight && tabBelowRight->IsSelected())
- {
- dc.DrawLine(
- tabRight,
- (long)raisedTop,
- tabRight,
- tabTop + 1
- );
- }
- else
- {
- dc.DrawLine(
- tabRight,
- top - 1,
- tabRight,
- tabTop + 1
- );
- }
- }
-
- dc.SetPen(*wxBLACK_PEN);
- dc.DrawPoint(
- tabRight,
- tabTop + 1
- );
- dc.DrawPoint(
- tabRight + 1,
- tabTop + 2
- );
- if (GetRowPosition() >= maxPositions - 1)
- {
- // draw right hand edge to bottom of view
- dc.DrawLine(
- tabRight + 1,
- bottom + 1,
- tabRight + 1,
- tabTop + 2
- );
- dc.DrawLine(
- tabRight + 1,
- bottom + 1,
- (tabRight - m_view->GetHorizontalTabOffset()),
- bottom + 1
- );
- }
- else
- {
- // draw right hand edge of TAB
- if (tabBelowRight && tabBelowRight->IsSelected())
- {
- dc.DrawLine(
- tabRight + 1,
- (long)(raisedTop - 1),
- tabRight + 1,
- tabTop + 2
- );
- }
- else
- {
- dc.DrawLine(
- tabRight + 1,
- top - 1,
- tabRight + 1,
- tabTop + 2
- );
- }
- }
- }
-
- // Draw centered text
- dc.SetPen(*wxBLACK_PEN);
- if (m_isSelected)
- {
- dc.SetFont(*(m_view->GetSelectedTabFont()));
- }
- else
- {
- dc.SetFont(*(GetFont()));
- }
-
- wxColour col(m_view->GetTextColour());
- dc.SetTextForeground(col);
- dc.SetBackgroundMode(wxTRANSPARENT);
- long textWidth, textHeight;
- dc.GetTextExtent(GetLabel(), &textWidth, &textHeight);
-
- float textX = (tabLeft + tabRight - textWidth) / 2;
- float textY = (tabInc + tabTop + m_view->GetVerticalTabTextSpacing());
-
- dc.DrawText(GetLabel(), (long)textX, (long)textY);
-#endif
-}
-
-bool wxTabControl::HitTest(int x, int y) const
-{
- // Top-left of tab control
- int tabX1 = GetX() + m_view->GetViewRect().x;
- int tabY1 = GetY() + m_view->GetViewRect().y;
-
- // Bottom-right
- int tabX2 = tabX1 + GetWidth();
- int tabY2 = tabY1 + GetHeight();
-
- if (x >= tabX1 && y >= tabY1 && x <= tabX2 && y <= tabY2)
- return true;
- else
- return false;
-}
-
-IMPLEMENT_DYNAMIC_CLASS(wxTabView, wxObject)
-
-wxTabView::wxTabView(long style)
-{
- m_noTabs = 0;
- m_tabStyle = style;
- m_tabSelection = -1;
- m_tabHeight = 20;
- m_tabSelectionHeight = m_tabHeight + 2;
- m_tabWidth = 80;
- m_tabHorizontalOffset = 10;
- m_tabHorizontalSpacing = 2;
- m_tabVerticalTextSpacing = 3;
- m_topMargin = 5;
- m_tabViewRect.x = 20;
- m_tabViewRect.y = 20;
- m_tabViewRect.width = 300;
- m_tabViewRect.x = 300;
- m_highlightColour = *wxWHITE;
- m_shadowColour = wxColour(128, 128, 128);
- // m_backgroundColour = wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE);
- m_textColour = *wxBLACK;
- m_highlightPen = wxWHITE_PEN;
- m_shadowPen = wxGREY_PEN;
- // SetBackgroundColour(m_backgroundColour);
- m_tabFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
- m_tabSelectedFont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT);
- m_window = (wxWindow *) NULL;
-}
-
-wxTabView::~wxTabView()
-{
- ClearTabs(true);
-}
-
-// Automatically positions tabs
-// TODO: this should just add the tab to a list, and then
-// a layout function (e.g. Realize) should be called when all tabs have been added.
-// The view rect could easily change as the view window is resized.
-wxTabControl *wxTabView::AddTab(int id, const wxString& label, wxTabControl *existingTab)
-{
- // First, find which layer we should be adding to.
- wxTabLayerList::compatibility_iterator node = m_layers.GetLast();
- if (!node)
- {
- wxTabLayer *newLayer = new wxTabLayer;
- node = m_layers.Append(newLayer);
- }
- // Check if adding another tab control would go off the
- // right-hand edge of the layer.
- wxTabLayer *tabLayer = (wxTabLayer *)node->GetData();
- wxList::compatibility_iterator lastTabNode = tabLayer->GetLast();
- if (lastTabNode)
- {
- wxTabControl *lastTab = (wxTabControl *)lastTabNode->GetData();
- // Start another layer (row).
- // Tricky choice: can't just check if will be overlapping the edge, because
- // this happens anyway for 2nd and subsequent rows.
- // Should check this for 1st row, and then subsequent rows should not exceed 1st
- // in length.
- if (((tabLayer == m_layers.GetFirst()->GetData()) && ((lastTab->GetX() + 2*lastTab->GetWidth() + GetHorizontalTabSpacing())
- > GetViewRect().width)) ||
- ((tabLayer != m_layers.GetFirst()->GetData()) && (tabLayer->GetCount() == ((wxTabLayer *)m_layers.GetFirst()->GetData())->GetCount())))
- {
- tabLayer = new wxTabLayer;
- m_layers.Append(tabLayer);
- lastTabNode = wxList::compatibility_iterator();
- }
- }
- int layer = m_layers.GetCount() - 1;
-
- wxTabControl *tabControl = existingTab;
- if (!existingTab)
- tabControl = OnCreateTabControl();
- tabControl->SetRowPosition(tabLayer->GetCount());
- tabControl->SetColPosition(layer);
-
- wxTabControl *lastTab = (wxTabControl *) NULL;
- if (lastTabNode)
- lastTab = (wxTabControl *)lastTabNode->GetData();
-
- // Top of new tab
- int verticalOffset = (- GetTopMargin()) - ((layer+1)*GetTabHeight());
- // Offset from view top-left
- int horizontalOffset = 0;
- if (!lastTab)
- horizontalOffset = layer*GetHorizontalTabOffset();
- else
- horizontalOffset = lastTab->GetX() + GetTabWidth() + GetHorizontalTabSpacing();
-
- tabControl->SetPosition(horizontalOffset, verticalOffset);
- tabControl->SetSize(GetTabWidth(), GetTabHeight());
- tabControl->SetId(id);
- tabControl->SetLabel(label);
- tabControl->SetFont(* GetTabFont());
-
- tabLayer->Append(tabControl);
- m_noTabs ++;
-
- return tabControl;
-}
-
-// Remove the tab without deleting the window
-bool wxTabView::RemoveTab(int id)
-{
- wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
- while (layerNode)
- {
- wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
- wxList::compatibility_iterator tabNode = layer->GetFirst();
- while (tabNode)
- {
- wxTabControl *tab = (wxTabControl *)tabNode->GetData();
- if (tab->GetId() == id)
- {
- if (id == m_tabSelection)
- m_tabSelection = -1;
- delete tab;
- layer->Erase(tabNode);
- m_noTabs --;
-
- // The layout has changed
- LayoutTabs();
- return true;
- }
- tabNode = tabNode->GetNext();
- }
- layerNode = layerNode->GetNext();
- }
- return false;
-}
-
-bool wxTabView::SetTabText(int id, const wxString& label)
-{
- wxTabControl* control = FindTabControlForId(id);
- if (!control)
- return false;
- control->SetLabel(label);
- return true;
-}
-
-wxString wxTabView::GetTabText(int id) const
-{
- wxTabControl* control = FindTabControlForId(id);
- if (!control)
- return wxEmptyString;
- else
- return control->GetLabel();
-}
-
-// Returns the total height of the tabs component -- this may be several
-// times the height of a tab, if there are several tab layers (rows).
-int wxTabView::GetTotalTabHeight()
-{
- int minY = 0;
-
- wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
- while (layerNode)
- {
- wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
- wxList::compatibility_iterator tabNode = layer->GetFirst();
- while (tabNode)
- {
- wxTabControl *tab = (wxTabControl *)tabNode->GetData();
-
- if (tab->GetY() < minY)
- minY = tab->GetY();
-
- tabNode = tabNode->GetNext();
- }
- layerNode = layerNode->GetNext();
- }
-
- return - minY;
-}
-
-void wxTabView::ClearTabs(bool deleteTabs)
-{
- wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
- while (layerNode)
- {
- wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
- wxList::compatibility_iterator tabNode = layer->GetFirst();
- while (tabNode)
- {
- wxTabControl *tab = (wxTabControl *)tabNode->GetData();
- if (deleteTabs)
- delete tab;
- wxList::compatibility_iterator next = tabNode->GetNext();
- layer->Erase(tabNode);
- tabNode = next;
- }
- wxTabLayerList::compatibility_iterator nextLayerNode = layerNode->GetNext();
- delete layer;
- m_layers.Erase(layerNode);
- layerNode = nextLayerNode;
- }
- m_noTabs = 0;
- m_tabSelection = -1;
-}
-
-
-// Layout tabs (optional, e.g. if resizing window)
-void wxTabView::LayoutTabs(void)
-{
- // Make a list of the tab controls, deleting the wxTabLayers.
- wxList controls;
-
- wxTabLayerList::compatibility_iterator layerNode = m_layers.GetFirst();
- while (layerNode)
- {
- wxTabLayer *layer = (wxTabLayer *)layerNode->GetData();
- wxList::compatibility_iterator tabNode = layer->GetFirst();
- while (tabNode)
- {
- wxTabControl *tab = (wxTabControl *)tabNode->GetData();
- controls.Append(tab);
- wxList::compatibility_iterator next = tabNode->GetNext();
- layer->Erase(tabNode);
- tabNode = next;
- }
- wxTabLayerList::compatibility_iterator nextLayerNode = layerNode->GetNext();
- delete layer;
- m_layers.Erase(layerNode);
- layerNode = nextLayerNode;
- }
-
- wxTabControl *lastTab = (wxTabControl *) NULL;
-
- wxTabLayer *currentLayer = new wxTabLayer;
- m_layers.Append(currentLayer);
-
- wxList::compatibility_iterator node = controls.GetFirst();
- while (node)
- {
- wxTabControl *tabControl = (wxTabControl *)node->GetData();
- if (lastTab)
- {
- // Start another layer (row).
- // Tricky choice: can't just check if will be overlapping the edge, because
- // this happens anyway for 2nd and subsequent rows.
- // Should check this for 1st row, and then subsequent rows should not exceed 1st
- // in length.
- if (((currentLayer == m_layers.GetFirst()->GetData()) && ((lastTab->GetX() + 2*lastTab->GetWidth() + GetHorizontalTabSpacing())
- > GetViewRect().width)) ||
- ((currentLayer != m_layers.GetFirst()->GetData()) && (currentLayer->GetCount() == ((wxTabLayer *)m_layers.GetFirst()->GetData())->GetCount())))
- {
- currentLayer = new wxTabLayer;
- m_layers.Append(currentLayer);
- lastTab = (wxTabControl *) NULL;
- }
- }
-
- int layer = m_layers.GetCount() - 1;
-
- tabControl->SetRowPosition(currentLayer->GetCount());
- tabControl->SetColPosition(layer);
-
- // Top of new tab
- int verticalOffset = (- GetTopMargin()) - ((layer+1)*GetTabHeight());
- // Offset from view top-left
- int horizontalOffset = 0;
- if (!lastTab)
- horizontalOffset = layer*GetHorizontalTabOffset();
- else
- horizontalOffset = lastTab->GetX() + GetTabWidth() + GetHorizontalTabSpacing();
-
- tabControl->SetPosition(horizontalOffset, verticalOffset);
- tabControl->SetSize(GetTabWidth(), GetTabHeight());
-
- currentLayer->Append(tabControl);
- lastTab = tabControl;
-
- node = node->GetNext();
- }
-
- // Move the selected tab to the bottom
- wxTabControl *control = FindTabControlForId(m_tabSelection);
- if (control)
- MoveSelectionTab(control);
-
-}
-
-// Draw all tabs
-void wxTabView::Draw(wxDC& dc)
-{
- // Don't draw anything if there are no tabs.
- if (GetNumberOfTabs() == 0)
- return;
-
- // Draw top margin area (beneath tabs and above view area)
- if (GetTabStyle() & wxTAB_STYLE_COLOUR_INTERIOR)
- {
- dc.SetPen(*wxTRANSPARENT_PEN);
- if(GetBackgroundBrush())
- dc.SetBrush(*GetBackgroundBrush());
-
- // Add 1 because the pen is transparent. Under Motif, may be different.
- dc.DrawRectangle(
- m_tabViewRect.x,
- (m_tabViewRect.y - m_topMargin),
- (m_tabViewRect.width + 1),
- (m_topMargin + 1)
- );
- }
-
- // Draw layers in reverse order
- wxTabLayerList::compatibility_iterator node = m_layers.GetLast();
- while (node)
- {
- wxTabLayer *layer = (wxTabLayer *)node->GetData();
- wxList::compatibility_iterator node2 = layer->GetFirst();
- while (node2)
- {
- wxTabControl *control = (wxTabControl *)node2->GetData();
- control->OnDraw(dc, (!node2->GetNext()));
- node2 = node2->GetNext();
- }
-
- node = node->GetPrevious();
- }
-
-
-#ifndef wxUSE_NEW_METHOD
- if (GetTabStyle() & wxTAB_STYLE_DRAW_BOX)
- {
- dc.SetPen(* GetShadowPen());
-
- // Draw bottom line
- dc.DrawLine(
- (GetViewRect().x + 1),
- (GetViewRect().y + GetViewRect().height),
- (GetViewRect().x + GetViewRect().width + 1),
- (GetViewRect().y + GetViewRect().height)
- );
-
- // Draw right line
- dc.DrawLine(
- (GetViewRect().x + GetViewRect().width),
- (GetViewRect().y - GetTopMargin() + 1),
- (GetViewRect().x + GetViewRect().width),
- (GetViewRect().y + GetViewRect().height)
- );
-
- dc.SetPen(* wxBLACK_PEN);
-
- // Draw bottom line
- dc.DrawLine(
- (GetViewRect().x),
- (GetViewRect().y + GetViewRect().height + 1),
-#if defined(__WXMOTIF__)
- (GetViewRect().x + GetViewRect().width + 1),
-#else
- (GetViewRect().x + GetViewRect().width + 2),
-#endif
-
- (GetViewRect().y + GetViewRect().height + 1)
- );
-
- // Draw right line
- dc.DrawLine(
- (GetViewRect().x + GetViewRect().width + 1),
- (GetViewRect().y - GetTopMargin()),
- (GetViewRect().x + GetViewRect().width + 1),
- (GetViewRect().y + GetViewRect().height + 1)
- );
- }
-#endif
-}
-
-// Process mouse event, return false if we didn't process it
-bool wxTabView::OnEvent(wxMouseEvent& event)
-{
- if (!event.LeftDown())
- return false;
-
- wxCoord x, y;
- event.GetPosition(&x, &y);
-
- wxTabControl *hitControl = (wxTabControl *) NULL;
-
- wxTabLayerList::compatibility_iterator node = m_layers.GetFirst();
- while (node)
- {
- wxTabLayer *layer = (wxTabLayer *)node->GetData();
- wxList::compatibility_iterator node2 = layer->GetFirst();
- while (node2)
- {
- wxTabControl *control = (wxTabControl *)node2->GetData();
- if (control->HitTest((int)x, (int)y))
- {
- hitControl = control;
- node = wxTabLayerList::compatibility_iterator();
- node2 = wxList::compatibility_iterator();
- }
- else
- node2 = node2->GetNext();
- }
-
- if (node)
- node = node->GetNext();
- }
-
- if (!hitControl)
- return false;
-
- wxTabControl *currentTab = FindTabControlForId(m_tabSelection);
-
- if (hitControl == currentTab)
- return false;
-
- ChangeTab(hitControl);
-
- return true;
-}
-
-bool wxTabView::ChangeTab(wxTabControl *control)
-{
- wxTabControl *currentTab = FindTabControlForId(m_tabSelection);
- int oldTab = -1;
- if (currentTab)
- oldTab = currentTab->GetId();
-
- if (control == currentTab)
- return true;
-
- if (m_layers.GetCount() == 0)
- return false;
-
- if (!OnTabPreActivate(control->GetId(), oldTab))
- return false;
-
- // Move the tab to the bottom
- MoveSelectionTab(control);
-
- if (currentTab)
- currentTab->SetSelected(false);
-
- control->SetSelected(true);
- m_tabSelection = control->GetId();
-
- OnTabActivate(control->GetId(), oldTab);
-
- // Leave window refresh for the implementing window
-
- return true;
-}
-
-// Move the selected tab to the bottom layer, if necessary,
-// without calling app activation code
-bool wxTabView::MoveSelectionTab(wxTabControl *control)
-{
- if (m_layers.GetCount() == 0)
- return false;
-
- wxTabLayer *firstLayer = (wxTabLayer *)m_layers.GetFirst()->GetData();
-
- // Find what column this tab is at, so we can swap with the one at the bottom.
- // If we're on the bottom layer, then no need to swap.
- if (!firstLayer->Member(control))
- {
- // Do a swap
- int col = 0;
- wxList::compatibility_iterator thisNode = FindTabNodeAndColumn(control, &col);
- if (!thisNode)
- return false;
- wxList::compatibility_iterator otherNode = firstLayer->Item(col);
- if (!otherNode)
- return false;
-
- // If this is already in the bottom layer, return now
- if (otherNode == thisNode)
- return true;
-
- wxTabControl *otherTab = (wxTabControl *)otherNode->GetData();
-
- // We now have pointers to the tab to be changed to,
- // and the tab on the first layer. Swap tab structures and
- // position details.
-
- int thisX = control->GetX();
- int thisY = control->GetY();
- int thisColPos = control->GetColPosition();
- int otherX = otherTab->GetX();
- int otherY = otherTab->GetY();
- int otherColPos = otherTab->GetColPosition();
-
- control->SetPosition(otherX, otherY);
- control->SetColPosition(otherColPos);
- otherTab->SetPosition(thisX, thisY);
- otherTab->SetColPosition(thisColPos);
-
- // Swap the data for the nodes
- thisNode->SetData(otherTab);
- otherNode->SetData(control);
- }
- return true;
-}
-
-// Called when a tab is activated
-void wxTabView::OnTabActivate(int /*activateId*/, int /*deactivateId*/)
-{
-}
-
-void wxTabView::SetHighlightColour(const wxColour& col)
-{
- m_highlightColour = col;
- m_highlightPen = wxThePenList->FindOrCreatePen(col);
-}
-
-void wxTabView::SetShadowColour(const wxColour& col)
-{
- m_shadowColour = col;
- m_shadowPen = wxThePenList->FindOrCreatePen(col);
-}
-
-void wxTabView::SetBackgroundColour(const wxColour& col)
-{
- m_backgroundColour = col;
- m_backgroundPen = wxThePenList->FindOrCreatePen(col);
- m_backgroundBrush = wxTheBrushList->FindOrCreateBrush(col);
-}
-
-// this may be called with sel = zero (which doesn't match any page)
-// when wxMotif deletes a page
-// so return the first tab...
-
-void wxTabView::SetTabSelection(int sel, bool activateTool)
-{
- if ( sel==m_tabSelection )
- return;
-
- int oldSel = m_tabSelection;
- wxTabControl *control = FindTabControlForId(sel);
- if (sel == 0) sel=control->GetId();
- wxTabControl *oldControl = FindTabControlForId(m_tabSelection);
-
- if (!OnTabPreActivate(sel, oldSel))
- return;
-
- if (control)
- control->SetSelected((sel != -1)); // TODO ??
- else if (sel != -1)
- {
- wxFAIL_MSG(_("Could not find tab for id"));
- return;
- }
-
- if (oldControl)
- oldControl->SetSelected(false);
-
- m_tabSelection = sel;
-
- if (control)
- MoveSelectionTab(control);
-
- if (activateTool)
- OnTabActivate(sel, oldSel);
-}
-
-// Find tab control for id
-// this may be called with zero (which doesn't match any page)
-// so return the first control...
-wxTabControl *wxTabView::FindTabControlForId(int id) const
-{
- wxTabLayerList::compatibility_iterator node1 = m_layers.GetFirst();
- while (node1)
- {
- wxTabLayer *layer = (wxTabLayer *)node1->GetData();
- wxList::compatibility_iterator node2 = layer->GetFirst();
- while (node2)
- {
- wxTabControl *control = (wxTabControl *)node2->GetData();
- if (control->GetId() == id || id == 0)
- return control;
- node2 = node2->GetNext();
- }
- node1 = node1->GetNext();
- }
- return (wxTabControl *) NULL;
-}
-
-// Find tab control for layer, position (starting from zero)
-wxTabControl *wxTabView::FindTabControlForPosition(int layer, int position) const
-{
- wxTabLayerList::compatibility_iterator node1 = m_layers.Item(layer);
- if (!node1)
- return (wxTabControl *) NULL;
- wxTabLayer *tabLayer = (wxTabLayer *)node1->GetData();
- wxList::compatibility_iterator node2 = tabLayer->Item(position);
- if (!node2)
- return (wxTabControl *) NULL;
- return (wxTabControl *)node2->GetData();
-}
-
-// Find the node and the column at which this control is positioned.
-wxList::compatibility_iterator wxTabView::FindTabNodeAndColumn(wxTabControl *control, int *col) const
-{
- wxTabLayerList::compatibility_iterator node1 = m_layers.GetFirst();
- while (node1)
- {
- wxTabLayer *layer = (wxTabLayer *)node1->GetData();
- int c = 0;
- wxList::compatibility_iterator node2 = layer->GetFirst();
- while (node2)
- {
- wxTabControl *cnt = (wxTabControl *)node2->GetData();
- if (cnt == control)
- {
- *col = c;
- return node2;
- }
- node2 = node2->GetNext();
- c ++;
- }
- node1 = node1->GetNext();
- }
- return wxList::compatibility_iterator();
-}
-
-int wxTabView::CalculateTabWidth(int noTabs, bool adjustView)
-{
- m_tabWidth = (int)((m_tabViewRect.width - ((noTabs - 1)*GetHorizontalTabSpacing()))/noTabs);
- if (adjustView)
- {
- m_tabViewRect.width = noTabs*m_tabWidth + ((noTabs-1)*GetHorizontalTabSpacing());
- }
- return m_tabWidth;
-}
-
-/*
- * wxTabbedDialog
- */
-
-IMPLEMENT_CLASS(wxTabbedDialog, wxDialog)
-
-BEGIN_EVENT_TABLE(wxTabbedDialog, wxDialog)
- EVT_CLOSE(wxTabbedDialog::OnCloseWindow)
- EVT_MOUSE_EVENTS(wxTabbedDialog::OnMouseEvent)
- EVT_PAINT(wxTabbedDialog::OnPaint)
-END_EVENT_TABLE()
-
-wxTabbedDialog::wxTabbedDialog(wxWindow *parent, wxWindowID id,
- const wxString& title,
- const wxPoint& pos, const wxSize& size,
- long windowStyle, const wxString& name):
- wxDialog(parent, id, title, pos, size, windowStyle, name)
-{
- m_tabView = (wxTabView *) NULL;
-}
-
-wxTabbedDialog::~wxTabbedDialog(void)
-{
- if (m_tabView)
- delete m_tabView;
-}
-
-void wxTabbedDialog::OnCloseWindow(wxCloseEvent& WXUNUSED(event) )
-{
- Destroy();
-}
-
-void wxTabbedDialog::OnMouseEvent(wxMouseEvent& event )
-{
- if (m_tabView)
- m_tabView->OnEvent(event);
-}
-
-void wxTabbedDialog::OnPaint(wxPaintEvent& WXUNUSED(event) )
-{
- wxPaintDC dc(this);
- if (m_tabView)
- m_tabView->Draw(dc);
-}
-
-/*
- * wxTabbedPanel
- */
-
-IMPLEMENT_CLASS(wxTabbedPanel, wxPanel)
-
-BEGIN_EVENT_TABLE(wxTabbedPanel, wxPanel)
- EVT_MOUSE_EVENTS(wxTabbedPanel::OnMouseEvent)
- EVT_PAINT(wxTabbedPanel::OnPaint)
-END_EVENT_TABLE()
-
-wxTabbedPanel::wxTabbedPanel(wxWindow *parent, wxWindowID id, const wxPoint& pos,
- const wxSize& size, long windowStyle, const wxString& name):
- wxPanel(parent, id, pos, size, windowStyle, name)
-{
- m_tabView = (wxTabView *) NULL;
-}
-
-wxTabbedPanel::~wxTabbedPanel(void)
-{
- delete m_tabView;
-}
-
-void wxTabbedPanel::OnMouseEvent(wxMouseEvent& event)
-{
- if (m_tabView)
- m_tabView->OnEvent(event);
-}
-
-void wxTabbedPanel::OnPaint(wxPaintEvent& WXUNUSED(event) )
-{
- wxPaintDC dc(this);
- if (m_tabView)
- m_tabView->Draw(dc);
-}
-
-/*
- * wxPanelTabView
- */
-
-IMPLEMENT_CLASS(wxPanelTabView, wxTabView)
-
-wxPanelTabView::wxPanelTabView(wxPanel *pan, long style)
- : wxTabView(style)
-{
- m_panel = pan;
- m_currentWindow = (wxWindow *) NULL;
-
- if (m_panel->IsKindOf(CLASSINFO(wxTabbedDialog)))
- ((wxTabbedDialog *)m_panel)->SetTabView(this);
- else if (m_panel->IsKindOf(CLASSINFO(wxTabbedPanel)))
- ((wxTabbedPanel *)m_panel)->SetTabView(this);
-
- SetWindow(m_panel);
-}
-
-wxPanelTabView::~wxPanelTabView(void)
-{
- ClearWindows(true);
-}
-
-// Called when a tab is activated
-void wxPanelTabView::OnTabActivate(int activateId, int deactivateId)
-{
- if (!m_panel)
- return;
-
- wxWindow *oldWindow = ((deactivateId == -1) ? 0 : GetTabWindow(deactivateId));
- wxWindow *newWindow = GetTabWindow(activateId);
-
- if (oldWindow)
- oldWindow->Show(false);
- if (newWindow)
- newWindow->Show(true);
-
- m_panel->Refresh();
-}
-
-
-void wxPanelTabView::AddTabWindow(int id, wxWindow *window)
-{
- wxASSERT(m_tabWindows.find(id) == m_tabWindows.end());
- m_tabWindows[id] = window;
- window->Show(false);
-}
-
-wxWindow *wxPanelTabView::GetTabWindow(int id) const
-{
- wxIntToWindowHashMap::const_iterator it = m_tabWindows.find(id);
- return it == m_tabWindows.end() ? NULL : it->second;
-}
-
-void wxPanelTabView::ClearWindows(bool deleteWindows)
-{
- if (deleteWindows)
- WX_CLEAR_HASH_MAP(wxIntToWindowHashMap, m_tabWindows);
- m_tabWindows.clear();
-}
-
-void wxPanelTabView::ShowWindowForTab(int id)
-{
- wxWindow *newWindow = GetTabWindow(id);
- if (newWindow == m_currentWindow)
- return;
- if (m_currentWindow)
- m_currentWindow->Show(false);
- newWindow->Show(true);
- newWindow->Refresh();
-}
-
-#endif // wxUSE_TAB_DIALOG